Difference between revisions of "Weapon Tutorials"
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All of [[Mega Man]]'s weapons in each tutorial are disabled, save for the [[Mega Buster]] and the central Special Weapon. However, said weapon lacks infinite energy, as to give an idea of how much ammo it normally uses up in a level. Fortunately, [[Eddie]] appears throughout each tutorial as a dispenser of large Weapon Energy pickups, ensuring Mega Man can never be stuck because he's run out of ammo for his current weapon. At the end of every tutorial is a teleporter locked by Security Crystals (as seen in the mini-stage preceding the King stages in ''[[Mega Man & Bass]]''), which must be destroyed to activate it. | All of [[Mega Man]]'s weapons in each tutorial are disabled, save for the [[Mega Buster]] and the central Special Weapon. However, said weapon lacks infinite energy, as to give an idea of how much ammo it normally uses up in a level. Fortunately, [[Eddie]] appears throughout each tutorial as a dispenser of large Weapon Energy pickups, ensuring Mega Man can never be stuck because he's run out of ammo for his current weapon. At the end of every tutorial is a teleporter locked by Security Crystals (as seen in the mini-stage preceding the King stages in ''[[Mega Man & Bass]]''), which must be destroyed to activate it. | ||
| − | The Weapon Tutorials are completely optional, and finishing every one is not required for 100% completion | + | The Weapon Tutorials are completely optional, and finishing every one is not required for 100% completion. |
==''Make a Good 48 Hour Mega Man Level''== | ==''Make a Good 48 Hour Mega Man Level''== | ||
| − | The Weapon Tutorials are found in [[Sarge]]'s Special Weapon Bootcamp onboard the [[SS Elroy]]. The only Special Weapon to lack a tutorial is [[Beat]]; Quote Lt. Sinc, "What would I even teach you? "Let the bird do all the work"?" | + | The Weapon Tutorials are found in [[Sarge]]'s Special Weapon Bootcamp onboard the [[SS Elroy]]. The only Special Weapon to lack a tutorial is [[Beat]]; Quote Lt. Sinc, "What would I even teach you? "Let the bird do all the work"?" Though completing every tutorial is optional, doing so will reward Mega Man with 100 bolts, on top of any he may have collected in the tutorials themselves. |
===Flame Mixer=== | ===Flame Mixer=== | ||
| Line 284: | Line 284: | ||
==''Make a Good Mega Man Level 3''== | ==''Make a Good Mega Man Level 3''== | ||
| + | The Weapon Tutorials are located in the [[Victor Heights]] hotel Plaza, and work similarly to the ones from ''MaG48HMML''. However, there is no reward for completing all the tutorials, nor is there an indicator as to which tutorials have been cleared or not. If the [[Contest Weapon Data#Parallel Weapons|Parallel Weapon]] version of a tutorial's Special Weapon is enabled, the tutorial will change to be themed around the Robot Master that Parallel Weapon is derived from, up to and including the signs outside the entrance. | ||
| + | |||
===Spark Chaser=== | ===Spark Chaser=== | ||
{{LevelInfoAlt | {{LevelInfoAlt | ||
<!-- ===========Info============== --> | <!-- ===========Info============== --> | ||
| − | |title= | + | |title=Spark Chaser Tutorial |
| − | |image= | + | |image=[[File:MaGMML3-SparkChaserTutorial.png|256px]] |
|caption= | |caption= | ||
|game=''[[Make a Good Mega Man Level 3]]'' | |game=''[[Make a Good Mega Man Level 3]]'' | ||
|creator=[[Spin Attaxx]] | |creator=[[Spin Attaxx]] | ||
|artist= | |artist= | ||
| − | |composer= | + | |composer=Kouji Murata, kulor |
|programmer= | |programmer= | ||
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
| Line 299: | Line 301: | ||
|collectables= | |collectables= | ||
|enemies= | |enemies= | ||
| − | |||
*[[Chunco]] | *[[Chunco]] | ||
*[[Fankurow]] | *[[Fankurow]] | ||
| − | *[[ | + | *[[Lyric]] |
*[[Tatepakkan]] | *[[Tatepakkan]] | ||
| + | |gimmicks= | ||
| + | *[[Destroyable Block]] ([[Spark Chaser]]) | ||
| + | *[[Pole Egg]] | ||
| + | *[[Reflect Block]] | ||
| + | |subbosses= | ||
*[[Hyoey]] | *[[Hyoey]] | ||
| + | |music=Mega Man V - Wily Star<br>'''Parallel:''' NOW THAT'S WHAT I CALL KULOR! - Pachelbel's Pirate Ship | ||
| + | }} | ||
| + | Hosted by [[Terra]], the [[Spark Chaser]] tutorial demonstrates the weapon's homing ability and its potential to attack multiple targets, or even layer damage onto a single target. Its effectiveness on flying enemies is also touched on. Because Terra lacks a proper stage in ''[[Mega Man V]]'', the Wily Star is used as the setting for the tutorial. | ||
| + | |||
| + | If the Treasure Tracker is active, the tutorial is instead hosted by [[Treasure Man]], with the aesthetic changed to match [[It Was Rated Arr]]. | ||
| + | {{-}} | ||
| + | |||
| + | ===Laser Trident=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Laser Trident Tutorial | ||
| + | |image=[[File:MaGMML3-LaserTridentTutorial.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[CWU01P]] | ||
| + | |artist= | ||
| + | |composer=Hiroki Isogai, Iku Mizutani (originals)<br>Mathew Valente (cover) | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | *[[Biribaree]] | ||
| + | *[[Gabgyo]] (swim) | ||
| + | *[[Metall DX]] (walk) | ||
| + | *[[Metall β]] | ||
| + | *[[Neo Metall]] | ||
| + | *[[New Shield Attacker]] | ||
| + | *[[Okosutobon]] | ||
| + | *[[Oshitsu Osarettsu]] | ||
| + | *[[Returning Sniper Joe]] | ||
| + | *[[Shield Attacker]] | ||
| + | *[[Shield Attacker GTR]] | ||
| + | *[[Shield Attacker RX]] | ||
| + | *[[Shield Attacker TRL]] | ||
| + | *[[Shield Guard]] | ||
| + | *[[Tatepakkan]] | ||
| + | |gimmicks= | ||
| + | *[[Key Barrier]] | ||
| + | *[[Reflect Block]] | ||
| + | *[[Switch Ball]] | ||
| + | *[[Switch Block]] | ||
| + | |music=Mega Man 9 - Splash Blue<br>'''Parallel:''' Toukon Club - Za Buratti's Theme | ||
| + | }} | ||
| + | Hosted by [[Splash Woman]], this tutorial focuses on the [[Laser Trident]]'s shield piercing properties – in particular, the weapon's heightened effectiveness on Metalls, Joes, and [[Shield Attacker]]s, and how it can hit targets otherwise blocked by shielded enemies. | ||
| + | |||
| + | If the Hero Guitar is active, the tutorial is instead hosted by [[Guitar Man]], with the aesthetic changed to match [[Guitar Man (stage)|his namesake stage]]. | ||
| + | {{-}} | ||
| + | |||
| + | ===Water Shield=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Water Shield Tutorial | ||
| + | |image=[[File:MaGMML3-WaterShieldTutorial.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[PhazonMotherBrain]] | ||
| + | |artist= | ||
| + | |composer=Yuko Takehara, RushJet1 (originals)<br>Mathew Valente (cover) | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | *[[Brain Break]] | ||
| + | *[[Fire Boy]] | ||
| + | *[[Hothead]] | ||
| + | *[[Telly]] | ||
| + | *[[Up'n'Down]] | ||
|gimmicks= | |gimmicks= | ||
| − | *[[Destroyable Block]] ([[ | + | *[[Destroyable Block]] ([[Water Shield]]) |
| + | *[[Fire Wave]] | ||
| + | *[[Key Barrier]] | ||
| + | *[[Napalm]] | ||
| + | |music=Mega Man 10 - Polluted Pump<br>'''Parallel:''' Mega Man 9.5 - Casino Man | ||
| + | }} | ||
| + | Hosted by Pump Man, the tutorial demonstrates the [[Water Shield]]'s defensive and offensive properties as a shield weapon, such as its ability to defend against enemies lurking in pits, and the spread of its spiral motion. Also shown off is the Water Shield's strength against fire-themed enemies and gimmicks, blocking [[Fire Wave]]s and extinguishing [[Napalm]]. | ||
| + | |||
| + | If the Glitz Aegis is active, the tutorial is instead hosted by [[Glitz Woman]] (and Aurora Man), with the aesthetic changed to match [[Glitz Woman (stage)|her namesake stage]]. | ||
| + | {{-}} | ||
| + | |||
| + | ===Tornado Blow=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Tornado Blow Tutorial | ||
| + | |image=[[File:MaGMML3-TornadoBlowTutorial.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[snoruntpyro]] | ||
| + | |artist= | ||
| + | |composer=Ippo Yamada, symfonikev (originals)<br>Mathew Valente, [[MiniMacro]] (covers) | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | *[[Ballonboo]] | ||
| + | *[[Hothead]] | ||
| + | *[[Oshitsu Osarettsu]] | ||
| + | *[[Shield Attacker RX]] | ||
| + | *[[Smaplar]] | ||
| + | *[[Telly X]] | ||
| + | |gimmicks= | ||
| + | *[[Copter Platform]] | ||
| + | *[[Napalm]] | ||
| + | |subbosses= | ||
| + | *[[Changkey Dragon]] | ||
| + | |music=Mega Man 9 - Thunder Tornado<br>'''Parallel:''' Stage 38 | ||
| + | }} | ||
| + | Hosted by Tornado Man, this tutorial shows off the [[Tornado Blow]]'s screenwide range, its strong damage output (particularly against fire enemies, floating enemies, and [[Smaplar]]s), and the inability for enemies blown away by it to drop power ups. The weapon's utility functions are also highlighted, such as its interaction with [[Copter Platform]]s and the boost it gives to Mega Man's jumps while active. | ||
| + | |||
| + | If the Propeller Crown is active, the tutorial is instead hosted by [[Royal Man]], with the aesthetic changed to match [[The King's Lair]]. | ||
| + | {{-}} | ||
| + | |||
| + | ===Thunder Beam=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Thunder Beam Tutorial | ||
| + | |image=[[File:MaGMML3-ThunderBeamTutorial.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[Spin Attaxx]] | ||
| + | |artist= | ||
| + | |composer=Manami Matsumae, [[SCMidna]] | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | *[[Gagabyoall]] | ||
| + | *[[Kakinbatank]] | ||
| + | *[[Mousubeil]] | ||
| + | *[[Octopus Battery]] | ||
| + | *[[Peterchy]] | ||
| + | *[[R Suzy]] | ||
| + | *[[Skull Walker]] | ||
| + | *[[Spine]] | ||
| + | *[[Suzy G]] | ||
| + | *[[Tondeall]] | ||
| + | |gimmicks= | ||
| + | *[[Destroyable Block]] ([[Thunder Beam]]) | ||
| + | *[[Key Barrier]] | ||
| + | *[[Reflect Block]] | ||
| + | |subbosses= | ||
| + | *[[Paozo]] | ||
| + | |music=Mega Man - Elec Man<br>'''Parallel:''' MaGMML3 - Thermal Turmoil | ||
| + | }} | ||
| + | Hosted by [[Elec Man]], the [[Thunder Beam]] tutorial is focused mostly on its raw power and the nature of its three-way spread of electric bolts. Special emphasis is placed on its ability to pass through (albeit not pierce) enemy shields, and its ability to destroy [[Octopus Battery|Octopus Batteries]] with one shot. | ||
| + | |||
| + | If the Thermal Blast is active, the tutorial is instead hosted by [[Thermal Man]], with the aesthetic changed to match [[Thermal Tundra]]. | ||
| + | {{-}} | ||
| + | |||
| + | ===Magnetic Shockwave=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Magnetic Shockwave Tutorial | ||
| + | |image=[[File:MaGMML3-MagneticShockwaveTutorial.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[MiniMacro]], [[PhazonMotherBrain]] | ||
| + | |artist= | ||
| + | |composer=Hideyuki Fukasawa, Yasuaki Fujita (originals)<br>DeltaMudkip (cover) | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | *[[Big Eye]] | ||
| + | *[[Big Stomper]] | ||
| + | *[[Docron]] | ||
| + | *[[Jumbig]] | ||
| + | *[[Metall Dance]] | ||
| + | *[[Power Muscler]] | ||
| + | *[[Ring Ring]] | ||
| + | *[[Shield Attacker]] | ||
| + | *[[Telly]] | ||
| + | *[[Tsurare Stamp]] | ||
| + | *[[Yonbain]] | ||
| + | |gimmicks= | ||
| + | *[[Destroyable Block]] ([[Magnetic Shockwave]]) | ||
| + | *[[Reflect Block]] | ||
| + | |subbosses= | ||
| + | *[[Tricastle]] | ||
| + | |music=Marvel vs. Capcom: Clash of Super Heroes - Vs. Onslaught Phase 1<br>'''Parallel:''' Darkwing Duck - Wolf Duck | ||
| + | }} | ||
| + | Hosted by Onslaught (in a nighttime city loosely based on his arena in ''Marvel vs. Capcom: Clash of Super Heroes''), this tutorial demonstrates the vertical and horizontal range of the [[Magnetic Shockwave]], how it can quickly clear away weak enemies and obstacles, its power against bulky enemies and minibosses, and its ineffectiveness against Metalls and other shielded enemies. | ||
| + | |||
| + | If the Last Judgement is active, the tutorial is instead hosted by [[Judgement Man]], with the aesthetic changed to match [[Judgement Man (stage)|his namesake stage]]. | ||
| + | {{-}} | ||
| + | |||
| + | ===Ice Wall=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Ice Wall Tutorial | ||
| + | |image=[[File:MaGMML3-IceWallTutorial.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[CWU01P]], [[gone-sovereign]] | ||
| + | |artist=gone-sovereign | ||
| + | |composer=Akari Kaida, Shoji Meguro (originals)<br>[[MelonadeM]], lumena-tan, Jilly Shears (covers) | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | *[[Fire Boy]] | ||
| + | |gimmicks= | ||
| + | *[[Key Barrier]] | ||
| + | *[[Magma Beam]] | ||
| + | *[[Napalm]] | ||
| + | *[[Wily 4 Laser]] | ||
| + | |music=Mega Man & Bass - Cold Man<br>'''Parallel:''' Persona 5 - Whims of Fate | ||
| + | }} | ||
| + | Hosted by Cold Man, this tutorial is light on enemies and is primarily focused on the [[Ice Wall]]'s use as a utility rather than as a weapon. Particular mention made of its usage as a makeshift platform, the ability to push it and ride it over spikes, its floating properties in water, and the power to freeze [[Magma Beam]]s solid. Another very subtly shown property is its ability to block off [[Wily 4 Laser]]s. | ||
| + | |||
| + | If the Mafia Goon is active, the tutorial is instead hosted by [[Mafia Man]], with the aesthetic changed to match [[Mafia Man's Gambling Palace]]. | ||
| + | {{-}} | ||
| + | |||
| + | ===Break Dash=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Break Dash Tutorial | ||
| + | |image=[[File:MaGMML3-BreakDashTutorial.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[CWU01P]] | ||
| + | |artist= | ||
| + | |composer=Kouji Murata, [[MiniMacro]] | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | *[[Biree]] | ||
| + | *[[Curlinger]] | ||
| + | *[[Cyber Gabyoall]] | ||
| + | *[[Foojeen]] | ||
| + | *[[Gagabyoall]] | ||
| + | *[[Garyoby]] | ||
| + | *[[Giree]] | ||
| + | *[[Molier]] | ||
| + | *[[Returning Sniper Joe]] | ||
| + | *[[Smaplar]] | ||
| + | *[[Spine]] | ||
| + | *[[Spring Head]] | ||
| + | *[[Sprinklan]] | ||
| + | |gimmicks= | ||
| + | *[[Destroyable Block]] ([[Break Dash]]) | ||
| + | *[[Dustman Block]] | ||
| + | *[[Quick Laser]] (damage) | ||
| + | *[[X Block]] | ||
| + | |music=Mega Man V - Pluto<br>'''Parallel:''' MaGMML3 - Grandmaster Blaster | ||
| + | }} | ||
| + | Hosted by Pluto, the [[Break Dash]] tutorial demonstrates how the weapon's charging dash can be used against enemies both offensively and evasively, with creative use of its invulnerability period being encouraged to sneak past dangerous obstacles. Its effectiveness on grounded enemies (particularly [[Spine]]s and similar floor-crawling enemies) is highlighted, as is the ability to push [[X Block]]s and knock certain enemies backwards. | ||
| + | |||
| + | If the Castle Rush is active, the tutorial is instead hosted by [[Rook Man]] (plus one [[Pawnon]]), with the aesthetic changed to match [[Checkmate]]. | ||
| + | {{-}} | ||
| + | |||
| + | ===Rush Coil & Rush Jet=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Rush Coil & Rush Jet Tutorial | ||
| + | |image=[[File:MaGMML3-RushCoilRushJetTutorial.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[Flashman85]] | ||
| + | |artist= | ||
| + | |composer=Yasuaki Fujita | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | *[[Big Eye]] | ||
| + | *[[Big Fish]] | ||
| + | *[[Big Stomper]] | ||
| + | *[[Bombomb]] | ||
| + | *[[Chuckmagnet]] | ||
| + | *[[Detarnayappa]] | ||
| + | *[[Furaibon]] | ||
| + | *[[Jumbig]] | ||
| + | *[[Kaminari Kogoro]] | ||
| + | *[[Mizzile]] | ||
| + | *[[Pipi]] | ||
| + | *[[Sniper Joe]] | ||
| + | *[[Sumatran]] | ||
| + | *[[Swallowegg]] | ||
| + | *[[Tadahou]] | ||
| + | *[[Tsurare Stamp]] | ||
| + | *[[Up'n'Down]] | ||
| + | |gimmicks= | ||
| + | *[[Blade Man Seesaw]] | ||
| + | *[[Boubou]] | ||
| + | *[[Conveyor]] (MM2, MM6) | ||
| + | *[[Count Bomb]] | ||
| + | *[[Crash Lift]] | ||
| + | *[[Dangan Platform]] | ||
| + | *[[Drop Platform]] | ||
| + | *[[Dustman Block]] | ||
| + | *[[Guts Lift]] | ||
| + | *[[Falling Platform]] (MM5) | ||
| + | *[[Hornet Roll]] | ||
| + | *[[Key Barrier]] | ||
| + | *[[Sign (Mega Man 8)]] (Jump) | ||
| + | *[[Tengu Wind]] | ||
| + | *[[Top Lift]] | ||
| + | *[[Uranus Platform]] | ||
| + | *[[Yoku Block]] | ||
| + | |music=Mega Man 3 - Dr. Wily Stage 1 | ||
| + | }} | ||
| + | Hosted by Anti-Eddie (and later [[Eddie]]), the [[Rush Coil]] and [[Rush Jet]] tutorial is based on Wily Castle 2 from ''[[Mega Man 3]]''. Anti-Eddie spends the majority of the tutorial flaunting [[Magnet Beam]]'s supposed superiority over the two, only to be repeatedly flabbergasted by their niches; such as the Rush Coil's utility on spikes, the Rush Jet's controllable speed and maneuverability, and the option to fire buster shots while either tool is in use. Towards the end are puzzles requiring the use of both utilities in creative ways, such as using Rush Coil to scale a wall while [[Tengu Wind]] is blowing against Mega Man. | ||
| + | |||
| + | Like in ''MaG48HMML'', the tutorial will change slightly in Bass Mode to reflect the [[Treble Boost]] (which replaces both the Rush Coil and the Rush Jet). Unlike that game, however, the tutorial takes itself more seriously, with the weapon's strengths (e.g. free-form flight, triple shot) and weaknesses (e.g. ammo consumption, lack of immunity to spikes) openly discussed by Anti-Eddie. Towards the end, a sign from "Treble Boost Man" hints at the Treble Burst upgrade, which can be purchased from [[Chance Man]] at the [[Magic Card Casino]], but doesn't describe what it does. | ||
| + | {{-}} | ||
| + | |||
| + | ===Rush Bike=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Rush Bike Tutorial | ||
| + | |image=[[File:MaGMML3-RushBikeTutorial.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[snoruntpyro]] | ||
| + | |artist= | ||
| + | |composer=Shusaku Uchiyama (original)<br>[[MelonadeM]] (cover) | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | |gimmicks= | ||
| + | *[[Destroyable Block]] ([[Rush Bike]]) | ||
| + | *[[Press]] | ||
| + | *[[Quick Laser]] (drain) | ||
| + | |music=Mega Man 8 - Grenade Man | ||
| + | }} | ||
| + | Hosted by an Ururuun (which drops the Rush Bike when defeated in ''[[Mega Man 8]]''), the [[Rush Bike]] tutorial highlights the added speed given to Mega Man when riding the bike; as well as its secondary purpose as a pseudo shield, absorbing damage that would otherwise be inflicted on Mega Man's health at the cost of some ammo. The omission of this property whenever the Rush Bike has infinite ammunition is also demonstrated. | ||
| + | {{-}} | ||
| + | |||
| + | ===Magnet Beam=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Magnet Beam Tutorial | ||
| + | |image=[[File:MaGMML3-MagnetBeamTutorial.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[Spin Attaxx]] | ||
| + | |artist= | ||
| + | |composer=Manami Matsumae, Satoshi Ishikawa | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | *[[Big Eye]] | ||
| + | |gimmicks= | ||
| + | |music=Mega Man - Dr. Wily Stage 1<br>'''Parallel:''' Digimon World 2 - Chaos Tower | ||
| + | }} | ||
| + | Hosted by the [[Yellow Devil]] and set within the first Wily stage of ''[[Mega Man 1|Mega Man]]'', the [[Magnet Beam]] tutorial focuses on how the platforms made with the tool can be used to cross long horizontal distances, climb up vertical areas, evade enemies, and even access otherwise unreachable slide passageways. Since the Magnet Beam completely lacks offensive capabilities, it completely lacks the usual security crystals at the end, with a final vertical climb acting as the tutorial's final challenge. A minor side area that tests the Magnet Beam's abilities in reaching it can also be found, with a few extra bolts as the reward. | ||
| + | |||
| + | If the Divine Beam is active, the tutorial is instead hosted by [[Arcane Man]] (and not [[Aether Man]], on whom the Divine Beam is based), with the aesthetic changed to match [[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]]. | ||
| + | {{-}} | ||
| + | |||
| + | ===Alter Playground=== | ||
| + | {{LevelInfoAlt | ||
| + | <!-- ===========Info============== --> | ||
| + | |title=Alter Playground | ||
| + | |image=[[File:MaGMML3-AlterPlayground.png|256px]] | ||
| + | |caption= | ||
| + | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| + | |creator=[[Flashman85]], [[CWU01P]] | ||
| + | |artist= | ||
| + | |composer=Yuko Komiyama, Naoto Tanaka, Shinya Okada | ||
| + | |programmer= | ||
| + | <!-- ===========Stats============== --> | ||
| + | |elements= | ||
| + | |collectables= | ||
| + | |enemies= | ||
| + | *[[Arigock G]] | ||
| + | *[[B Bitter]] | ||
| + | *[[Baby Flies]] | ||
| + | *[[Big Stomper]] | ||
| + | *[[Bikky]] | ||
| + | *[[Birdy]] | ||
| + | *[[Bombomboy]] | ||
| + | *[[Brain Break]] | ||
| + | *[[Camon]] | ||
| + | *[[Cannon]] | ||
| + | *[[Cannon Joe]] | ||
| + | *[[Cargou Q]] (blue) | ||
| + | *[[Chuckmagnet]] | ||
| + | *[[Classical Cannon]] | ||
| + | *[[Cocco]] | ||
| + | *[[Colton]] | ||
| + | *[[Corocoro]] | ||
| + | *[[Crabbot]] | ||
| + | *[[Crazy Cannon]] | ||
| + | *[[Crystal Joe]] | ||
| + | *[[Cutting Wheel]] | ||
| + | *[[Cyber Gabyoall]] | ||
| + | *[[Cyorown]] | ||
| + | *[[Dachone]] | ||
| + | *[[Darspider]] | ||
| + | *[[Docron]] | ||
| + | *[[Feeber]] | ||
| + | *[[Fire Boy]] | ||
| + | *[[Flower Presenter]] | ||
| + | *[[Furaibon]] | ||
| + | *[[Gabgyo]] (jump) | ||
| + | *[[Glooper]] | ||
| + | *[[Gobots]] | ||
| + | *[[Gremlin]] | ||
| + | *[[Hammer Joe]] | ||
| + | *[[Hammerfall]] | ||
| + | *[[Hell Metall DX]] | ||
| + | *[[Jet Buton]] | ||
| + | *[[Jumbig]] | ||
| + | *[[Jump Roller]] | ||
| + | *[[Kakinbatank]] | ||
| + | *[[Kemumakin]] | ||
| + | *[[Killer Bullet]] | ||
| + | *[[Kouker Q]] | ||
| + | *[[Mechakkero]] | ||
| + | *[[Metall]] | ||
| + | *[[Metall Dance]] | ||
| + | *[[Metall β]] | ||
| + | *[[Molmole]] | ||
| + | *[[Monkikki]] | ||
| + | *[[Mono Roader]] | ||
| + | *[[Mummira]] | ||
| + | *[[New Classical Cannon]] | ||
| + | *[[New Shield Attacker]] | ||
| + | *[[New Shotman]] | ||
| + | *[[Nobita]] | ||
| + | *[[Octone]] | ||
| + | *[[Octopus Battery]] | ||
| + | *[[Oshitsu Osarettsu]] | ||
| + | *[[Pakatto 24]] | ||
| + | *[[Penpen EV]] | ||
| + | *[[Peterchy]] | ||
| + | *[[Petit Devil]] (green, yellow) | ||
| + | *[[Piledan]] (Normal, Turret) | ||
| + | *[[Piriparee]] | ||
| + | *[[Power Muscler]] | ||
| + | *[[Power Slam]] | ||
| + | *[[Propeller Eye]] | ||
| + | *[[R Suzy]] | ||
| + | *[[Returning Machine Gun Joe]] | ||
| + | *[[Returning Monking]] | ||
| + | *[[Returning Sniper Joe]] | ||
| + | *[[Shield Attacker]] | ||
| + | *[[Shield Attacker GTR]] | ||
| + | *[[Shield Attacker RX]] | ||
| + | *[[Shield Attacker TRL]] | ||
| + | *[[Shield Guard]] | ||
| + | *[[Sniper Joe]] | ||
| + | *[[Sola 0]] | ||
| + | *[[Soshi Breaker]] | ||
| + | *[[Sprinklan]] | ||
| + | *[[Sumatran]] | ||
| + | *[[Super Ball Machine Jr.]] | ||
| + | *[[Taban]] | ||
| + | *[[Tackle Fire]] | ||
| + | *[[Taketento]] | ||
| + | *[[Telly X]] | ||
| + | *[[Togehero]] | ||
| + | *[[Tsuranattori]] | ||
| + | *[[Tsurare Stamp]] | ||
| + | *[[Turbo Roader]] | ||
| + | *[[Twin Cannon]] | ||
| + | *[[Up'n'Down]] | ||
| + | *[[Wall Blaster]] | ||
| + | *[[Wall Blaster II]] | ||
| + | *[[Waltriot]] | ||
| + | *[[Yambow]] | ||
| + | *[[Yonbain]] | ||
| + | |gimmicks= | ||
| + | *[[Acid Drop]] | ||
| + | *[[Angle Platform]] | ||
| + | *[[Astro Wall]] | ||
| + | *[[Ballade Missile]] | ||
| + | *[[Boubou]] | ||
| + | *[[Bubble Platform]] | ||
| + | *[[Building Platform]] | ||
| + | *[[Chill Man Block]] | ||
| + | *[[Cloud Platform (MM3)]] | ||
| + | *[[Conveyor]] (MM5, CFTF) | ||
| + | *[[Copter Platform]] | ||
| + | *[[Cossack Platform]] | ||
| + | *[[Crash Lift]] | ||
| + | *[[Crystal Generator]] | ||
| + | *[[Destroyable Block]] (all Contest Weapons) | ||
| + | *[[Drop Platform]] | ||
| + | *[[Dustman Block]] | ||
| + | *[[Elec Block]] | ||
| + | *[[Falling Platform]] (MM5) | ||
| + | *[[Fire Spike]] | ||
| + | *[[Flip Platform]] | ||
| + | *[[Fork Block]] | ||
| + | *[[Galaxy Man Portal]] | ||
| + | *[[Gravity Change]] | ||
| + | *[[Gravity Flip]] | ||
| + | *[[Guts Lift]] | ||
| + | *[[Ice Platform]] | ||
| + | *[[Junk Block]] | ||
| + | *[[Key Barrier]] | ||
| + | *[[Magnet Machine]] | ||
| + | *[[Mercury Block]] | ||
| + | *[[Oil]] | ||
| + | *[[Plantman Platform]] | ||
| + | *[[Pole Egg]] | ||
| + | *[[Quick Lighting]] | ||
*[[Reflect Block]] | *[[Reflect Block]] | ||
| − | |music= | + | *[[Ringman Platform]] |
| + | *[[Sparkman Platform]] | ||
| + | *[[Splash Woman Water Platform]] | ||
| + | *[[Spring]] | ||
| + | *[[Super Cutter]] | ||
| + | *[[Teckyun]] | ||
| + | *[[Uranus Platform]] | ||
| + | *[[Wily 4 Laser]] | ||
| + | *[[Wind]] | ||
| + | *[[Yoku Block]] | ||
| + | |subboss= | ||
| + | *[[Boobeam Trap]] | ||
| + | *[[Fenix]] | ||
| + | *[[Hyoey]] | ||
| + | *[[Lantern Fish]] | ||
| + | *[[Moby]] | ||
| + | *[[Tama]] | ||
| + | |music=Mega Man X8 - Troia Base ~ Passage<br>'''Side Areas:''' Mega Man X8 - Troia Base ~ Forwarding | ||
}} | }} | ||
| − | Hosted by [[ | + | The Alter Playground is a side area attached to the Weapon Tutorials, and is devoted to the [[Contest Weapon Data]]. The area is initially locked off, but will become accessible after obtaining the Contest Weapons; the corridor where they are found even has a teleporter leading directly to the Alter Playground. Hosted by Dr. Lalinde and a cadre of Weapons Archive robots, the Alter Playground is less of a dedicated tutorial for the weapons, and more of a free range shooting gallery, with every Contest Weapon able to be used anywhere and experimentation with each weapon strongly encouraged. |
| + | |||
| + | The playground has a main hub area loosely based on [[Identity Crisis]]'s final sequences, which contains floating targets similar to those found in [[Dr. Light's Lab]] in the original ''[[Make a Good Mega Man Level]]''. Branching out from this are several side areas themed after the stages each Contest Weapon's Robot Master hails from, which are designed to demonstrate and take advantage of each weapon's strengths and weaknesses. A Weapons Archive robot at the entrance to each side area will give a brief overview of the weapon's controls and functionality when spoken to, but is otherwise absent from the areas themselves. | ||
| + | |||
| + | Like the other Weapon Tutorials, there is no reward for completing every side area in the Alter Playground, and it is completely optional. However, completing a path will award Mega Man with a key, while taking him to a room filled with items like bolts and [[Plushies|plushie]] capsules behind [[Key Barrier]]s. The more keys are collected and barriers unlocked, the more items Mega Man can collect. | ||
| + | |||
| + | Hanging at the bottom of the Alter Playground's hub is a [[Toad Dummy]], which can be beat up on with a variety of weapons. When hit enough times, it will fall to the ground; by talking to it afterwards, several other Toad Dummies will become hidden in each of the main fifteen tiers in the game, and Mega Man is tasked with finding and destroying them all. By destroying every Toad Dummy and then talking to the one in the Alter Playground afterwards, the Tron Bonne [[Costumes|costume]] will be unlocked in [[Maker Man]]'s shop; the sidequest also needs to be completed as part of obtaining the XXI - The World [[achievements|achievement]]. | ||
{{-}} | {{-}} | ||
| − | == | + | |
| + | ==Notes== | ||
* Barring a select few entry levels, ''MaG48HMML'''s Weapon Tutorials are the only place in the game where Robot Master NPCs can be encountered, as every other NPC on the SS Elroy is instead a minor enemy (or in [[Mega Mech Shark|one case]], a fortress boss cosplaying as a Robot Master). | * Barring a select few entry levels, ''MaG48HMML'''s Weapon Tutorials are the only place in the game where Robot Master NPCs can be encountered, as every other NPC on the SS Elroy is instead a minor enemy (or in [[Mega Mech Shark|one case]], a fortress boss cosplaying as a Robot Master). | ||
* ''MaG48HMML'''s Rush Coil & Rush Jet tutorial was originally created for ''MaGMML3'', but was ported over to the former game instead. The tutorial's references to the [[Magnet Beam]] are an artifact of its original purpose. | * ''MaG48HMML'''s Rush Coil & Rush Jet tutorial was originally created for ''MaGMML3'', but was ported over to the former game instead. The tutorial's references to the [[Magnet Beam]] are an artifact of its original purpose. | ||
<br> | <br> | ||
{{MaG48HMML}} | {{MaG48HMML}} | ||
| + | {{MaGMML3}} | ||
| − | [[Category:Make a Good 48 Hour Mega Man Level]] | + | [[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]] |
Latest revision as of 21:38, 17 March 2025
Weapon Tutorials are areas that appear in Make a Good 48 Hour Mega Man Level and Make a Good Mega Man Level 3. They are small mini-levels that are designed to teach the player about how to use each Special Weapon, as well as informing them about specific uses they may have in a level. Usually, they are designed to be impossible to pass without using the respective weapon to its fullest potential. Each tutorial resembles the original stage of the Robot Master the weapon comes from, and said Robot Master appears as an NPC throughout the tutorial to offer hints and advice about the weapon.
All of Mega Man's weapons in each tutorial are disabled, save for the Mega Buster and the central Special Weapon. However, said weapon lacks infinite energy, as to give an idea of how much ammo it normally uses up in a level. Fortunately, Eddie appears throughout each tutorial as a dispenser of large Weapon Energy pickups, ensuring Mega Man can never be stuck because he's run out of ammo for his current weapon. At the end of every tutorial is a teleporter locked by Security Crystals (as seen in the mini-stage preceding the King stages in Mega Man & Bass), which must be destroyed to activate it.
The Weapon Tutorials are completely optional, and finishing every one is not required for 100% completion.
Make a Good 48 Hour Mega Man Level
The Weapon Tutorials are found in Sarge's Special Weapon Bootcamp onboard the SS Elroy. The only Special Weapon to lack a tutorial is Beat; Quote Lt. Sinc, "What would I even teach you? "Let the bird do all the work"?" Though completing every tutorial is optional, doing so will reward Mega Man with 100 bolts, on top of any he may have collected in the tutorials themselves.
Flame Mixer
| Flame Mixer Tutorial | ||||||||||||||||||||||||
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Hosted by Konro Man, the Flame Mixer tutorial emphasises its ability to fly upwards and pass through enemies, as well as its use as a shield against enemies and projectiles, and its oil-lighting capability.
Rain Flush
| Rain Flush Tutorial | ||||||||||||||||||||||||
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Hosted by Toad Man, this tutorial is very simple as it establishes the Rain Flush's screen clearing properties, including its multihit and shield-piercing qualities. Despite having a large roster of enemies, most of them are blocked off and pose no threat, existing only to be annihilated by the rain. Towards the end, the tutorial also demonstrates the weapon's ability to douse Napalm fires and freeze Quicksand, complete with a collection of large bolts beneath a pool of the latter that inevitably cannot be collected (as it's on the other side of a Destroyable Block).
Spark Shock
| Spark Shock Tutorial | ||||||||||||||||||||||||
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Hosted by Spark Man, the tutorial demonstrates the Spark Shock's immobilizing properties. The first half demonstrates how it can be used to keep shielded enemies open to damage for longer periods, while the second half emphasises how it can be used for evasive purposes. The enemies in the latter half are all immune to the Mega Buster, thus requiring the Spark Shock to freeze them in place. However, the weapon's ability to power on Junk Machines never comes into play, as no level in the game has a Junk Machine that requires the Spark Shock.
Search Snake
| Search Snake Tutorial | ||||||||||||||||||||||||
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Hosted by Snake Man, the Search Snake's ground tracking ability is the main attribute to be taught. In particular, its usefulness in finding platforms in dark areas, its inability to crawl on ceilings, and its immunity to spikes are all covered. The niche use of its brief arc in the air when fired is also touched on near the end.
Tengu Blade
| Tengu Blade Tutorial | ||||||||||||||||||||||||||
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Hosted by Tengu Man, this tutorial is rather short but discusses all the capabilities of the Tengu Blade; its main role as a shield-piercing slash, the immunity to spikes and hazards the dash offers, and the rebounding effects of the air disc it creates.
Salt Water
| Salt Water Tutorial | ||||||||||||||||||||||||
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Hosted by Neptune, this tutorial demonstrates the Salt Water's splitting abilities, as well as the ability to aim it higher or lower, its shield-piercing attributes, and its noted ineffectiveness on fire-based enemies and hazards like Napalm.
Concrete Shot
| Concrete Shot Tutorial | ||||||||||||||||||||||||||
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Hosted by Concrete Man, the tutorial largely documents the Concrete Shot's use as a platforming tool, and the many ways the concrete blocks it creates can be used to climb walls, cross long jumps and spikes, and slide through small gaps that normally can't be reached. Also demonstrated is the raw strength of the weapon (and how most minor enemies killed with it won't drop power ups), and its interactions with Wily 4 Lasers and Magma Beams.
Homing Sniper
| Homing Sniper Tutorial | ||||||||||||||||||||||||||||
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Hosted by Search Man, the tutorial demonstrates the Homing Sniper's homing ability, as well as its charge function and how it can lock onto multiple targets at once, or a single target multiple times. The drawbacks of the weapon near destructible platforms like Chill Man Blocks and Ballade Missiles are also showcased here. Notably, unlike every other Weapon Tutorial in the game, Mega Man is always forced to talk to Search Man to proceed, as he is often penned in by a Key Barrier and can only obtain the key by giving the correct response to Search Man.
Rush Coil & Rush Jet
| Rush Coil & Rush Jet Tutorial | ||||||||||||||||||||||||
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Hosted by Rush Coil Man and Rush Jet Man, those iconic Mega Man 3 Robot Masters that everyone knows and fondly remembers, the tutorial is cleanly divided into a Rush Coil section based on Hard Man's stage, and a Rush Jet section resembling Needle Man's stage (particularly its nighttime Doc Robot version). The former showcases the Rush Coil's immunity to spikes and use as a speedrunning tool in vertical scrolling areas, while the latter demonstrates Rush Jet's maneuverability and the ability to slow it down by holding the opposite directional button.
When played with the Proto Man Mode cheat, both the dialogue and the logos outside change to refer to the Proto Coil and the Proto Jet instead, though Rush Coil Man and Rush Jet Man's names and appearances remain unchanged. When played with the Bass Mode cheat, however, the tutorial more or less gives up on itself (thanks to the Treble Boost's superior utility), with both Robot Masters making jokey death quips and self-destructing when spoken to. A sign from "Treble Boost Man" is added at the end, which goes into detail about the weapon's attributes (such as how summoning Treble but not fusing with him will give Bass a buster shot that can go through walls).
Make a Good Mega Man Level 3
The Weapon Tutorials are located in the Victor Heights hotel Plaza, and work similarly to the ones from MaG48HMML. However, there is no reward for completing all the tutorials, nor is there an indicator as to which tutorials have been cleared or not. If the Parallel Weapon version of a tutorial's Special Weapon is enabled, the tutorial will change to be themed around the Robot Master that Parallel Weapon is derived from, up to and including the signs outside the entrance.
Spark Chaser
| Spark Chaser Tutorial | ||||||||||||||||||||||||||
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Hosted by Terra, the Spark Chaser tutorial demonstrates the weapon's homing ability and its potential to attack multiple targets, or even layer damage onto a single target. Its effectiveness on flying enemies is also touched on. Because Terra lacks a proper stage in Mega Man V, the Wily Star is used as the setting for the tutorial.
If the Treasure Tracker is active, the tutorial is instead hosted by Treasure Man, with the aesthetic changed to match It Was Rated Arr.
Laser Trident
| Laser Trident Tutorial | ||||||||||||||||||||||||
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Hosted by Splash Woman, this tutorial focuses on the Laser Trident's shield piercing properties – in particular, the weapon's heightened effectiveness on Metalls, Joes, and Shield Attackers, and how it can hit targets otherwise blocked by shielded enemies.
If the Hero Guitar is active, the tutorial is instead hosted by Guitar Man, with the aesthetic changed to match his namesake stage.
Water Shield
| Water Shield Tutorial | ||||||||||||||||||||||||
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Hosted by Pump Man, the tutorial demonstrates the Water Shield's defensive and offensive properties as a shield weapon, such as its ability to defend against enemies lurking in pits, and the spread of its spiral motion. Also shown off is the Water Shield's strength against fire-themed enemies and gimmicks, blocking Fire Waves and extinguishing Napalm.
If the Glitz Aegis is active, the tutorial is instead hosted by Glitz Woman (and Aurora Man), with the aesthetic changed to match her namesake stage.
Tornado Blow
| Tornado Blow Tutorial | ||||||||||||||||||||||||||
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Hosted by Tornado Man, this tutorial shows off the Tornado Blow's screenwide range, its strong damage output (particularly against fire enemies, floating enemies, and Smaplars), and the inability for enemies blown away by it to drop power ups. The weapon's utility functions are also highlighted, such as its interaction with Copter Platforms and the boost it gives to Mega Man's jumps while active.
If the Propeller Crown is active, the tutorial is instead hosted by Royal Man, with the aesthetic changed to match The King's Lair.
Thunder Beam
| Thunder Beam Tutorial | ||||||||||||||||||||||||||
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Hosted by Elec Man, the Thunder Beam tutorial is focused mostly on its raw power and the nature of its three-way spread of electric bolts. Special emphasis is placed on its ability to pass through (albeit not pierce) enemy shields, and its ability to destroy Octopus Batteries with one shot.
If the Thermal Blast is active, the tutorial is instead hosted by Thermal Man, with the aesthetic changed to match Thermal Tundra.
Magnetic Shockwave
| Magnetic Shockwave Tutorial | ||||||||||||||||||||||||||
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Hosted by Onslaught (in a nighttime city loosely based on his arena in Marvel vs. Capcom: Clash of Super Heroes), this tutorial demonstrates the vertical and horizontal range of the Magnetic Shockwave, how it can quickly clear away weak enemies and obstacles, its power against bulky enemies and minibosses, and its ineffectiveness against Metalls and other shielded enemies.
If the Last Judgement is active, the tutorial is instead hosted by Judgement Man, with the aesthetic changed to match his namesake stage.
Ice Wall
| Ice Wall Tutorial | ||||||||||||||||||||||||||
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Hosted by Cold Man, this tutorial is light on enemies and is primarily focused on the Ice Wall's use as a utility rather than as a weapon. Particular mention made of its usage as a makeshift platform, the ability to push it and ride it over spikes, its floating properties in water, and the power to freeze Magma Beams solid. Another very subtly shown property is its ability to block off Wily 4 Lasers.
If the Mafia Goon is active, the tutorial is instead hosted by Mafia Man, with the aesthetic changed to match Mafia Man's Gambling Palace.
Break Dash
| Break Dash Tutorial | ||||||||||||||||||||||||
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Hosted by Pluto, the Break Dash tutorial demonstrates how the weapon's charging dash can be used against enemies both offensively and evasively, with creative use of its invulnerability period being encouraged to sneak past dangerous obstacles. Its effectiveness on grounded enemies (particularly Spines and similar floor-crawling enemies) is highlighted, as is the ability to push X Blocks and knock certain enemies backwards.
If the Castle Rush is active, the tutorial is instead hosted by Rook Man (plus one Pawnon), with the aesthetic changed to match Checkmate.
Rush Coil & Rush Jet
| Rush Coil & Rush Jet Tutorial | ||||||||||||||||||||||||
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Hosted by Anti-Eddie (and later Eddie), the Rush Coil and Rush Jet tutorial is based on Wily Castle 2 from Mega Man 3. Anti-Eddie spends the majority of the tutorial flaunting Magnet Beam's supposed superiority over the two, only to be repeatedly flabbergasted by their niches; such as the Rush Coil's utility on spikes, the Rush Jet's controllable speed and maneuverability, and the option to fire buster shots while either tool is in use. Towards the end are puzzles requiring the use of both utilities in creative ways, such as using Rush Coil to scale a wall while Tengu Wind is blowing against Mega Man.
Like in MaG48HMML, the tutorial will change slightly in Bass Mode to reflect the Treble Boost (which replaces both the Rush Coil and the Rush Jet). Unlike that game, however, the tutorial takes itself more seriously, with the weapon's strengths (e.g. free-form flight, triple shot) and weaknesses (e.g. ammo consumption, lack of immunity to spikes) openly discussed by Anti-Eddie. Towards the end, a sign from "Treble Boost Man" hints at the Treble Burst upgrade, which can be purchased from Chance Man at the Magic Card Casino, but doesn't describe what it does.
Rush Bike
| Rush Bike Tutorial | ||||||||||||||||||||||
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Hosted by an Ururuun (which drops the Rush Bike when defeated in Mega Man 8), the Rush Bike tutorial highlights the added speed given to Mega Man when riding the bike; as well as its secondary purpose as a pseudo shield, absorbing damage that would otherwise be inflicted on Mega Man's health at the cost of some ammo. The omission of this property whenever the Rush Bike has infinite ammunition is also demonstrated.
Magnet Beam
| Magnet Beam Tutorial | ||||||||||||||||||||||
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Hosted by the Yellow Devil and set within the first Wily stage of Mega Man, the Magnet Beam tutorial focuses on how the platforms made with the tool can be used to cross long horizontal distances, climb up vertical areas, evade enemies, and even access otherwise unreachable slide passageways. Since the Magnet Beam completely lacks offensive capabilities, it completely lacks the usual security crystals at the end, with a final vertical climb acting as the tutorial's final challenge. A minor side area that tests the Magnet Beam's abilities in reaching it can also be found, with a few extra bolts as the reward.
If the Divine Beam is active, the tutorial is instead hosted by Arcane Man (and not Aether Man, on whom the Divine Beam is based), with the aesthetic changed to match ArcaneMan -CHAOS TOWER- (CERN HQ Remains).
Alter Playground
The Alter Playground is a side area attached to the Weapon Tutorials, and is devoted to the Contest Weapon Data. The area is initially locked off, but will become accessible after obtaining the Contest Weapons; the corridor where they are found even has a teleporter leading directly to the Alter Playground. Hosted by Dr. Lalinde and a cadre of Weapons Archive robots, the Alter Playground is less of a dedicated tutorial for the weapons, and more of a free range shooting gallery, with every Contest Weapon able to be used anywhere and experimentation with each weapon strongly encouraged.
The playground has a main hub area loosely based on Identity Crisis's final sequences, which contains floating targets similar to those found in Dr. Light's Lab in the original Make a Good Mega Man Level. Branching out from this are several side areas themed after the stages each Contest Weapon's Robot Master hails from, which are designed to demonstrate and take advantage of each weapon's strengths and weaknesses. A Weapons Archive robot at the entrance to each side area will give a brief overview of the weapon's controls and functionality when spoken to, but is otherwise absent from the areas themselves.
Like the other Weapon Tutorials, there is no reward for completing every side area in the Alter Playground, and it is completely optional. However, completing a path will award Mega Man with a key, while taking him to a room filled with items like bolts and plushie capsules behind Key Barriers. The more keys are collected and barriers unlocked, the more items Mega Man can collect.
Hanging at the bottom of the Alter Playground's hub is a Toad Dummy, which can be beat up on with a variety of weapons. When hit enough times, it will fall to the ground; by talking to it afterwards, several other Toad Dummies will become hidden in each of the main fifteen tiers in the game, and Mega Man is tasked with finding and destroying them all. By destroying every Toad Dummy and then talking to the one in the Alter Playground afterwards, the Tron Bonne costume will be unlocked in Maker Man's shop; the sidequest also needs to be completed as part of obtaining the XXI - The World achievement.
Notes
- Barring a select few entry levels, MaG48HMML's Weapon Tutorials are the only place in the game where Robot Master NPCs can be encountered, as every other NPC on the SS Elroy is instead a minor enemy (or in one case, a fortress boss cosplaying as a Robot Master).
- MaG48HMML's Rush Coil & Rush Jet tutorial was originally created for MaGMML3, but was ported over to the former game instead. The tutorial's references to the Magnet Beam are an artifact of its original purpose.
| Make a Good 48 Hour Mega Man Level | |
|---|---|
| Characters | |
| Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs | |
| Special Weapons | |
| Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat Exclusive to Cheats Treble Boost | |
| Entries | |
| A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions | |
| Cartel Hideout | |
| Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor | |
| Locations | |
| SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp | |
| Devkit Bosses | |
| Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man | |
| Modified Bosses | |
| BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner | |
| Box Cartel Fights | |
| Kamikamin • Dockalocker • Blocky • Square Machine | |
| Fortress Guardians | |
| Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino | |
| Other Bosses | |
| Haunted TV • Shadow Imposter • Pirate Man | |
| Make a Good Mega Man Level 3 | |
|---|---|
| Characters | |
| Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man | |
| Special Weapons | |
| Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam Contest Weapons Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line | |
| Entries | |
| A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill | |
| Bonus Levels | |
| Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man | |
| Wily Stadium | |
| Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time | |
| Tier X | |
| Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula | |
| Locations | |
| Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits | |
| Tier Bosses | |
| Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey | |
| Robot Masters | |
| Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W | |
| Modified Devkit Robot Masters | |
| Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z | |
| Entry Bosses | |
| 28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank | |
| Fortress Guardians | |
| Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet | |
| Devkit Bosses | |
| Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man | |
| Grey Isles Bosses | |
| Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula | |
| Bonus Bosses | |
| Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man | |
| Arena Bosses | |
| Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar | |
| Super Bosses | |
| Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will | |