Difference between revisions of "Picopico-kun"
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|caption= Artwork by Capcom | |caption= Artwork by Capcom | ||
|script= ピコピコくん | |script= ピコピコくん | ||
| − | |romaji = Pikopiko-kun | + | |romaji= Pikopiko-kun |
|number= | |number= | ||
|designer= | |designer= | ||
| Line 13: | Line 13: | ||
|gender= | |gender= | ||
|eyecolor = No eyes | |eyecolor = No eyes | ||
| − | |at= | + | |at=5 (contact, brick)<br>8 (contact, piece)<br>2 (projectile) |
|hp= 28 (total)<br>3 (pieces) | |hp= 28 (total)<br>3 (pieces) | ||
|attack= | |attack= | ||
| − | |type = Impact | + | |type= Impact |
| − | |weak= | + | |weak= [[Water Shield]], [[Magnetic Shockwave]]{{3}}<br>[[Search Snake]], [[Tengu Blade]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Hornet Chaser]], [[Super Arm]], [[Power Stone]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| Line 30: | Line 30: | ||
The '''Picopico-kun''' is a Wily Castle boss from ''[[Mega Man 2]]''. Originally designed by [[Doctor Thomas Light|Dr. Light]] as a security system for his laboratory, it impressed [[Doctor Albert W. Wily|Dr. Wily]] enough to create his own version of it for his castle. | The '''Picopico-kun''' is a Wily Castle boss from ''[[Mega Man 2]]''. Originally designed by [[Doctor Thomas Light|Dr. Light]] as a security system for his laboratory, it impressed [[Doctor Albert W. Wily|Dr. Wily]] enough to create his own version of it for his castle. | ||
| − | It will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. | + | It will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. It also appears in the [[Megamix Engine|Megamix Engine's]] Example Game as the boss of the third Wily stage. |
| + | |||
| + | ==Battle== | ||
| + | The battle starts with two Pico Bricks forming into a Picopico-kun piece. The piece will periodically move towards [[Mega Man]] before stopping again. The less Pico Bricks are left (not counting bricks that don't attack), the faster the piece will move. | ||
| + | |||
| + | The specific number of Pico Bricks, the order they come in (including whether or not any come in a random order), and which piece includes miscellaneous settings for the boss (such as music and item drops) can be modified using creation code. | ||
| + | |||
| + | On Hard Mode, the Picopico-kun pieces will move faster, and they will toss two small projectiles to their left and right when they form. | ||
==Damage Table== | ==Damage Table== | ||
| + | Damage provided is for individual pieces. | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=3 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=2 | ||
| + | |black=1 | ||
| + | |phar=2/6 | ||
| + | |magic=2 | ||
| + | |notes=}} | ||
| + | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| + | {{Damagetable2M | ||
| + | |buster=1/1/3 | ||
| + | |hornet=3 | ||
| + | |jewel=2 | ||
| + | |grab=1 | ||
| + | |triple=1 | ||
| + | |flash=Y | ||
| + | |slash=2 | ||
| + | |wheel=2 | ||
| + | |sakugarne=2 | ||
| + | |wire=3 | ||
| + | |arrow=1 | ||
| + | |notes=}} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | | + | |spark=1 |
| − | | tornado = 2 | + | |laser=2 |
| − | | | + | |water=3 |
| − | | | + | |tornado=2 |
| − | | ice = 2 | + | |thunder=2 |
| − | | | + | |break=2 |
| − | | | + | |magnetic=3 |
| − | | | + | |ice=2 |
| − | | notes = | + | |notes=}} |
| − | }} | + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=3/3* | ||
| + | |chill=0/1 | ||
| + | |pakkajoe=99 | ||
| + | |notes=Super Arm can pick up Picopico-Kun pieces (but not individual bricks) and throw them off-screen. This counts as destroying the piece.}} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=1 | ||
| + | |rain=1 | ||
| + | |spark=2 | ||
| + | |snake=3 | ||
| + | |tengu=2/2/3 | ||
| + | |water=3 | ||
| + | |concrete=2 | ||
| + | |homing=1 | ||
| + | |notes=}} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=3 | ||
| + | |plant=0 | ||
| + | |block=1 | ||
| + | |ice=1 | ||
| + | |notes=}} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Devkit Bosses]][[Category:Bosses]] | ||
Revision as of 17:41, 15 August 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Picopico-kun | |||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||
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The Picopico-kun is a Wily Castle boss from Mega Man 2. Originally designed by Dr. Light as a security system for his laboratory, it impressed Dr. Wily enough to create his own version of it for his castle.
It will appear in Make a Good Mega Man Level 3 as a devkit boss. It also appears in the Megamix Engine's Example Game as the boss of the third Wily stage.
Contents
Battle
The battle starts with two Pico Bricks forming into a Picopico-kun piece. The piece will periodically move towards Mega Man before stopping again. The less Pico Bricks are left (not counting bricks that don't attack), the faster the piece will move.
The specific number of Pico Bricks, the order they come in (including whether or not any come in a random order), and which piece includes miscellaneous settings for the boss (such as music and item drops) can be modified using creation code.
On Hard Mode, the Picopico-kun pieces will move faster, and they will toss two small projectiles to their left and right when they form.
Damage Table
Damage provided is for individual pieces.
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 2 | 1 | 2/6 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 3 | 2 | 1 | 1 | Y | 2 | 2 | 2 | 3 | 1 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 3 | 2 | 2 | 3 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 3/3* | 0/1 | 99 |
| Other Notes | Super Arm can pick up Picopico-Kun pieces (but not individual bricks) and throw them off-screen. This counts as destroying the piece. | ||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 1 | 2 | 3 | 2/2/3 | 3 | 2 | 1 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 3 | 0 | 1 | 1 | |||||
| Other Notes | ||||||||||