Difference between revisions of "Bikky Bomb"
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|hp=6 (Bikky Bomb)<br>3 (bomb) | |hp=6 (Bikky Bomb)<br>3 (bomb) | ||
|at=6 (contact)<br>3 (bomb) | |at=6 (contact)<br>3 (bomb) | ||
| − | |weak= | + | |weak=[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Dangan Factory]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[A Waste of Space]]<br>[[Lasers and Platforms]]<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
|sprite=[[File:BikkyBomb.png]] | |sprite=[[File:BikkyBomb.png]] | ||
}} | }} | ||
| + | {{quote|A lotto wheel enemy from Mars's stage that spins, tosses bombs, and jumps towards you. While spinning, it reflects non-piercing weapons.|Note in Bikky Bomb's code|[[Megamix Engine]]}} | ||
'''Bikky Bomb''' is an enemy from ''[[Mega Man V]]''. It is a weaponized lottery wheel robot that dispenses bouncing bombs towards targets. | '''Bikky Bomb''' is an enemy from ''[[Mega Man V]]''. It is a weaponized lottery wheel robot that dispenses bouncing bombs towards targets. | ||
| − | Bikky Bomb was first made available via the release of the [[Megamix Engine]], and | + | Bikky Bomb was first made available via the release of the [[Megamix Engine]], and was present in the devkits for all games built with it. The first to use Bikky Bomb was ''[[Make a Good 48 Hour Mega Man Level]]'', where it appeared in the entries [[A Waste of Space]] and [[Lasers and Platforms]], as well as the [[Cartel Hideout]] stage [[Pandora's Parlor]]. It returned in ''[[Make a Good Mega Man Level 3]]'', where it was used in the entry [[Dangan Factory]] and the [[NEO Pit of Pits]] sublevel "Conveyor the Message". |
==Behavior== | ==Behavior== | ||
Bikky Bomb attacks by spinning itself for a few seconds, before tossing a bomb that bounces towards [[Mega Man]] until it destroys itself harmlessly. After tossing a bomb, it makes short jumps towards Mega Man three times before repeating the cycle. While spinning, it can't be damaged without piercing weapons. | Bikky Bomb attacks by spinning itself for a few seconds, before tossing a bomb that bounces towards [[Mega Man]] until it destroys itself harmlessly. After tossing a bomb, it makes short jumps towards Mega Man three times before repeating the cycle. While spinning, it can't be damaged without piercing weapons. | ||
| + | |||
| + | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1M | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=3 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=0.5 | ||
| + | |black=3 | ||
| + | |phar=1/5 | ||
| + | |magic=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| + | {{Damagetable2M | ||
| + | |buster=1/1/3 | ||
| + | |hornet=2 | ||
| + | |jewel=1 | ||
| + | |grab=3 | ||
| + | |triple=1 | ||
| + | |flash=Y | ||
| + | |slash=1 | ||
| + | |wheel=2 | ||
| + | |sakugarne=4 | ||
| + | |wire=3 | ||
| + | |arrow=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=1 | ||
| + | |water=1 | ||
| + | |tornado=4 | ||
| + | |thunder=3 | ||
| + | |magnetic=2 | ||
| + | |ice=2 | ||
| + | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=2 | ||
| + | |rain=2 | ||
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=3 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |beat=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=2 | ||
| + | |plant=4 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Semi Bulky Enemies]] | ||
Latest revision as of 21:38, 7 February 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A lotto wheel enemy from Mars's stage that spins, tosses bombs, and jumps towards you. While spinning, it reflects non-piercing weapons."
- ―Note in Bikky Bomb's code, Megamix Engine
Bikky Bomb is an enemy from Mega Man V. It is a weaponized lottery wheel robot that dispenses bouncing bombs towards targets.
Bikky Bomb was first made available via the release of the Megamix Engine, and was present in the devkits for all games built with it. The first to use Bikky Bomb was Make a Good 48 Hour Mega Man Level, where it appeared in the entries A Waste of Space and Lasers and Platforms, as well as the Cartel Hideout stage Pandora's Parlor. It returned in Make a Good Mega Man Level 3, where it was used in the entry Dangan Factory and the NEO Pit of Pits sublevel "Conveyor the Message".
Contents
Behavior
Bikky Bomb attacks by spinning itself for a few seconds, before tossing a bomb that bounces towards Mega Man until it destroys itself harmlessly. After tossing a bomb, it makes short jumps towards Mega Man three times before repeating the cycle. While spinning, it can't be damaged without piercing weapons.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||