Difference between revisions of "Elec Block"

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Latest revision as of 04:07, 12 October 2024

Elec Block
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
Attack Damage: 4 (electricity)
Type: Platform, Damage
Location(s): MaGMML(1R):
Objective: Vain Space
Chroma Key
Thunderclyffe Plant
Flashback Database1R
MaGMML2:
Gigavolt Man
Dragon Lab Lair
Something Original
Chomp Man
Elec Dam
Cursor Curse
Fortified Lab
Cyber Man
Unobtainium Mine
Reality Core
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: 雷放電ブロック
Alt. Name(s): Thunder Block
Programmer(s): snoruntpyro, The Stove Guy
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R)
MaGMML2
MaGMML: Episode Zero
Megamix Engine
ElecBlock.png

The Elec Block is a gimmick originating from the original Mega Man, appearing in Elec Man's stage. It is a block that periodically discharges a dangerous bolt of electricity.

Elec Blocks were first made available in the devkit for the original Make a Good Mega Man Level, and saw use in the entries Objective: Vain Space, Chroma Key, and Thunderclyffe Plant. In Make a Good Mega Man Level Remastered, it makes an additional appearance in the Wily stage Flashback Database.

Elec Blocks made a return in Make a Good Mega Man Level 2, and were used in the entries Gigavolt Man, Dragon Lab Lair, Something Original, Chomp Man, Elec Dam, Cursor Curse, Fortified Lab, and Cyber Man. It was also used in the Wily Star II stages Unobtainium Mine and Reality Core, the Pit of Pits levels "Mission: Vain Space?", "My Cool New Boss Fight", and "What a rush!", and Null and Void. It also appeared in Make a Good Mega Man Level: Episode Zero, in its own Null and Void.

Behaviour

Elec Blocks discharge a bolt of electricity to their right (or left, if the object is flipped in the editor), doing so at frequent intervals. With the release of the Megamix Engine, a variant of the Elec Block that can be rotated (aptly named "objElecBlockRotatable") is present; this can allow for vertical or diagonal discharges.

Both Elec Blocks have the following customizable variables:

  • delay - The initial delay before firing when first spawned
  • zapLength - How long the discharge is active for (by default it is set to 60)
  • waitLength - How long the block waits after an electric discharge before creating another one (by default it is set to 60)

Related Gimmicks