Difference between revisions of "Hothead"
Spin Attaxx (talk | contribs) |
|||
| Line 12: | Line 12: | ||
|hp=10 | |hp=10 | ||
|at=3 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (Tackle Fire) | |at=3 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (Tackle Fire) | ||
| − | |weak=[[Gemini Laser]], [[Solar Blaze]]{{1}}<br>[[Gemini Laser]], [[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Super Arrow]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Rain Flush]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}} | + | |weak=[[Gemini Laser]], [[Solar Blaze]]{{1}}<br>[[Gemini Laser]], [[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Super Arrow]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Rain Flush]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]]{{EZ}}<br>[[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}} |
|category=Fire, Semi Bulky | |category=Fire, Semi Bulky | ||
| − | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>City War<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]] | + | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>City War<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Null and Void]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Hothead.png]] | |sprite=[[File:Hothead.png]] | ||
}} | }} | ||
{{quote|This enemy will take changkeys from his head and throws them at the player|Note in Hothead's code|[[Megamix Engine]]}} | {{quote|This enemy will take changkeys from his head and throws them at the player|Note in Hothead's code|[[Megamix Engine]]}} | ||
| − | '''Hothead''' is an enemy from ''[[Mega Man 2]]''. It is a stove-like robot built for festivals | + | '''Hothead''' is an enemy from ''[[Mega Man 2]]''. It is a stove-like robot built for festivals, and can create and throw [[Tackle Fire]]s. |
Hothead was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]] and [[Spiky Meltdown]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' moved it from the latter stage's redesign over to the remade [[Flashback Database]]. | Hothead was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]] and [[Spiky Meltdown]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' moved it from the latter stage's redesign over to the remade [[Flashback Database]]. | ||
| − | Hothead returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[MegaLondo]], [[Volcanic Furnace]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]. | + | Hothead returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[MegaLondo]], [[Volcanic Furnace]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]], and the ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' levels [[String Theory]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| − | Hotheads will constantly throw Tackle Fires in an arc at [[Mega Man]]. The Tackle Fires cannot be destroyed. | + | Hotheads will constantly throw Tackle Fires in an arc at [[Mega Man]]. The Tackle Fires cannot be destroyed conventionally, but shield weapons can reflect/destroy them. |
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Sear.png]] | ||
| + | | style="text-align: center;"|Sear | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Yggdrasil]] | ||
| + | | style="text-align: center;"|A five-eyed Hothead that throws stronger flames instead of Tackle Fires. | ||
| + | | style="text-align: center;"|[[Zatsupachi]] | ||
| + | | style="text-align: center;"|10 | ||
| + | | style="text-align: center;"|8 (contact)<br>8 (fire) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:PepsiHead.png]] | ||
| + | | style="text-align: center;"|Pepsi Head | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[Pepsi Zero]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
| + | | style="text-align: center;"|A non-fiery Hothead that throws cans. In Null and Void, they ride Item-P jetboards. | ||
| + | | style="text-align: center;"|[[Scatman's World]] | ||
| + | | style="text-align: center;"|7 | ||
| + | | style="text-align: center;"|3 (contact)<br>3 (can) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 62: | Line 94: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 122: | Line 154: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | ====Devkit==== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=0.5 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=1 | ||
| + | |flamedrive=0.5 | ||
| + | |icebuster=3 | ||
| + | |icesaber=6 | ||
| + | |iceburst=4 | ||
| + | |icedrive=6 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ====Pepsi Head==== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 140: | Line 230: | ||
*[[Changkey Dragon]] | *[[Changkey Dragon]] | ||
*[[Tackle Fire Dispenser]] | *[[Tackle Fire Dispenser]] | ||
| − | |||
*[[Changkey Master]] | *[[Changkey Master]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Fire Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Fire Enemies]][[Category:Semi Bulky Enemies]] | ||
Revision as of 13:44, 17 October 2020
- "This enemy will take changkeys from his head and throws them at the player"
- ―Note in Hothead's code, Megamix Engine
Hothead is an enemy from Mega Man 2. It is a stove-like robot built for festivals, and can create and throw Tackle Fires.
Hothead was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War and Spiky Meltdown, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered moved it from the latter stage's redesign over to the remade Flashback Database.
Hothead returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, MegaLondo, Volcanic Furnace, Blaze Man, Conveyor Mayhem, and Escape Sequence, as well as the recreation of City War, the Wily stage Classic Castle, the Pit of Pits sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and the MaGMML: Episode Zero levels String Theory and Null and Void.
Contents
- 1 Behavior
- 2 Variants
- 3 Damage Table
- 4 Related Enemies
Behavior
Hotheads will constantly throw Tackle Fires in an arc at Mega Man. The Tackle Fires cannot be destroyed conventionally, but shield weapons can reflect/destroy them.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Sear | MaGMML2 | Yggdrasil | A five-eyed Hothead that throws stronger flames instead of Tackle Fires. | Zatsupachi | 10 | 8 (contact) 8 (fire) | |
| Pepsi Head | MaGMML: Episode Zero | Pepsi Zero Null and Void |
A non-fiery Hothead that throws cans. In Null and Void, they ride Item-P jetboards. | Scatman's World | 7 | 3 (contact) 3 (can) |
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 1 |
10 3 |
10 2 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 3 | 6 | 2 | 2 | 5 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
4/3 4/2 |
4/3 1/5 |
2 2 |
2 1 |
1 3 |
3 1 |
1 3 |
4 2 |
Y Y |
4 1 |
3 3 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
Devkit
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
0.5 | 1 | 1 | 0.5 | ||||||
| |
3 | 6 | 4 | 6 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Pepsi Head
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
| Other Notes | ||||||||||