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		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Cutman%27s_New_Warehouse</id>
		<title>Cutman's New Warehouse - Revision history</title>
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		<updated>2026-07-22T08:55:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://magmmlcontest.com/wiki/index.php?title=Cutman%27s_New_Warehouse&amp;diff=23561&amp;oldid=prev</id>
		<title>Spin Attaxx at 23:59, 17 July 2024</title>
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				<updated>2024-07-17T23:59:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:59, 17 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|game=''[[Make a Good Mega Man Level 3]]''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|game=''[[Make a Good Mega Man Level 3]]''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|creator=Natnat Gaming101&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|creator=Natnat Gaming101&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|composer= Manami Matsumae (originals)&amp;lt;br&amp;gt;RushJet1 (cover)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|composer=Manami Matsumae (originals)&amp;lt;br&amp;gt;RushJet1 (cover)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gamenum=3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gamenum=3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|enemies=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|enemies=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;R Suzy&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Batton]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[[Beak]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[[Big Eye&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Blader]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Blader]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Cutting Wheel]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Cutting Wheel]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Flea]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Flea]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beak]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Flying Shell&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*[[Sniper Joe&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Metall]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Metall]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Neo Metall]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Octopus Battery]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Returning Sniper Joe]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Screw Bomber]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Screw Bomber]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Scworm]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Shield Guard]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Sniper Joe]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Spine]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Spine]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Shield Guard]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Scworm]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Flying Shell]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Batton]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Foot Holder]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Returning Sniper Joe]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Big Eye]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gimmicks=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gimmicks=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Super Cutter Revenge]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Guts Lift]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Crash Lift]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Crash Lift]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Yoku Block]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Drop Platform]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Drop Platform]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Foot Holder]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Guts Lift]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Super Cutter Revenge]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|bosses=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|bosses=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Cut Man]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Cut Man]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|next=[[Disobedience of Superior Machines]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|next=[[Disobedience of Superior Machines]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cutman's New Warehouse''' is the 152nd entry in ''[[Make a Good Mega Man Level 3]]''. This level attempts to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reimagine [[Cut Man]]'s stage from &lt;/ins&gt;the original &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man 1|Mega &lt;/ins&gt;Man]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'', reusing several &lt;/ins&gt;enemies from the original &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;iteration &lt;/ins&gt;while also introducing some new elements. The biggest concern for [[Mega Man]] is avoiding instant death traps such as getting knocked into a pit by an assortment of defensive or out of reach enemies, as well as falling off of [[Guts Lift]]s into spikes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cutman's New Warehouse''' is the 152nd entry in ''[[Make a Good Mega Man Level 3]]''. This level attempts to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re-imagine &lt;/del&gt;the original [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cut &lt;/del&gt;Man]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stage with plenty of returning &lt;/del&gt;enemies from the original &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stage, &lt;/del&gt;while also introducing some new elements &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as [[Drop Platform]]s&lt;/del&gt;. The biggest concern for [[Mega Man]] is avoiding instant death traps such as getting knocked into a pit by an assortment of defensive or out of reach enemies, as well as falling off of [[Guts Lift]]s into spikes.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initial screen of the stage &lt;/del&gt;can be quite tricky due to the high concentration of enemies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and bottomless pits&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;particular the [[Blader]]s can overwhelm Mega Man while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he's &lt;/del&gt;trying to deal with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Metall]]s &lt;/del&gt;if not taken down beforehand. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easiest way to deal with all of them is usage of &lt;/del&gt;[[Tornado Blow]], but [[Water Shield]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can help just &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much letting &lt;/del&gt;the Bladers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fly into Mega Man to remove them easily&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first screen Mega Man climbs up into &lt;/del&gt;there&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s also &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Metall that &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;run to the left and guard the ladder which should be jumped near to bait the shots &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;force &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to run back to avoid getting knocked off while climbing&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opening section &lt;/ins&gt;can be quite tricky due to the high concentration of enemies, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each of which have often haphazard setups. In &lt;/ins&gt;particular&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the [[Blader]]s can overwhelm Mega Man while trying to deal with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other enemies &lt;/ins&gt;if not taken down beforehand. The [[Tornado Blow]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be used to quickly kill most of them in a pinch&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;[[Water Shield]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also works &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a passive defence against &lt;/ins&gt;the Bladers. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The onslaught of enemies slows down after entering &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;warehouse proper, though &lt;/ins&gt;there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are a number of tricky setups regardless. The [[Thunder Beam]] is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;useful weapon here, as its three-way fire &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target several enemies, &lt;/ins&gt;and it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can kill [[Octopus Battery|Octopus Batteries]] with one hit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Past the first checkpoint is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the first and only usage of [[&lt;/del&gt;Guts &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lift]]s&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jumping up &lt;/del&gt;from the second &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;climbing up the ladder &lt;/del&gt;leads to a room with [[Crash Lift]]s that can be climbed rather easily due to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;lack of hazards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to interfere&lt;/del&gt;. At the top of the screen is two sets of [[Yoku Block]]s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that alternate and lead &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels &lt;/del&gt;first [[Trickster Token]]. Mega Man should take care not to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jump down the ladder and &lt;/del&gt;re-enter the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;room &lt;/del&gt;below without holding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;as the Guts Lift does not start immediately under him &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;can lead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;falling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/del&gt;spikes and instantly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dying&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Past the first checkpoint is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a long spike-covered floor with three &lt;/ins&gt;Guts &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lifts running above it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A ladder can be reached &lt;/ins&gt;from the second &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lift, &lt;/ins&gt;and leads to a room with [[Crash Lift]]s that can be climbed rather easily due to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;lack of hazards. At the top of the screen is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Guts Lift and &lt;/ins&gt;two sets of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alternating &lt;/ins&gt;[[Yoku Block]]s&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, both leading &lt;/ins&gt;to the first [[Trickster Token]]. Mega Man should take care not to re-enter the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main path &lt;/ins&gt;below without holding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;onto the ladder, &lt;/ins&gt;as the Guts Lift does not start immediately under him&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; this &lt;/ins&gt;can lead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him &lt;/ins&gt;falling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;onto the &lt;/ins&gt;spikes and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dying &lt;/ins&gt;instantly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The next room of interest a couple screens later is &lt;/del&gt;a vertical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;climb featuring &lt;/del&gt;two [[Flying Shell]]s that continually &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re-spawn&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however depending on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way the player loads the screen the second one can end up not spawning in at all&lt;/del&gt;. The small gap &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top-right side of the screen can be slid through &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reveal &lt;/del&gt;a room with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a few &lt;/del&gt;[[Drop Platform]]s and another Flying Shell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guarding the &lt;/del&gt;second and final Trickster Token. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;rest of the level is rather straightforward and can be handled with similar Special Weapon usage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as the first part for any particularly challenging screens, and &lt;/del&gt;the [[Big Eye]] guarding the boss door can be dodged rather easily &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instead of fought &lt;/del&gt;due to the wide open nature of the screen. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boss of the stage is &lt;/del&gt;Cut Man &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;himself who is unmodified from his usual fight and can be handled in a similar way&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Back on the main path, Mega Man eventually comes to &lt;/ins&gt;a vertical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scrolling area with &lt;/ins&gt;two [[Flying Shell]]s that continually &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;respawn. Care must be taken to avoid their spreadshots&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;although &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Water Shield may be used to block them entirely&lt;/ins&gt;. The small gap &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second Flying Shell emerges from is a secret passage, leading &lt;/ins&gt;to a room with [[Drop Platform]]s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over spikes &lt;/ins&gt;and another Flying Shell&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The &lt;/ins&gt;second and final Trickster Token &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rests on a platform high above&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After the next checkpoint, the &lt;/ins&gt;rest of the level is rather straightforward and can be handled with similar Special Weapon usage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Even &lt;/ins&gt;the [[Big Eye]] guarding the boss door can be dodged rather easily due to the wide open nature of the screen. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level culminates in a battle against &lt;/ins&gt;Cut Man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot; &gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaGMML3 Tier 3}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaGMML3 Tier 3}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaGMML3}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaGMML3}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 3 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]][[Category:Tier 3 Stages&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 3 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cutman%27s_New_Warehouse&amp;diff=23560&amp;oldid=prev</id>
		<title>RadiantHex: Created the page with an Info Box, Strategy, and Judge Comments</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cutman%27s_New_Warehouse&amp;diff=23560&amp;oldid=prev"/>
				<updated>2024-07-17T22:35:58Z</updated>
		
		<summary type="html">&lt;p&gt;Created the page with an Info Box, Strategy, and Judge Comments&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Cutman's New Warehouse&lt;br /&gt;
|rank=152nd&lt;br /&gt;
|image=[[File:MaGMML3-152-CutmansNewWarehouse.png|256px]]&lt;br /&gt;
|caption=Despite the new look, there are still many familiar foes.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=Natnat Gaming101&lt;br /&gt;
|composer= Manami Matsumae (originals)&amp;lt;br&amp;gt;RushJet1 (cover)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=34&lt;br /&gt;
|judge2=23&lt;br /&gt;
|judge3=48&lt;br /&gt;
|judge4=40&lt;br /&gt;
|judge5=37&lt;br /&gt;
|totalscore=36.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[R Suzy]]&lt;br /&gt;
*[[Blader]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Flea]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
*[[Shield Guard]]&lt;br /&gt;
*[[Scworm]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Foot Holder]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Super Cutter Revenge]]&lt;br /&gt;
*[[Guts Lift]]&lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Cut Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man - Cut Man&amp;lt;br&amp;gt;'''Boss:''' Mega Man - Boss&lt;br /&gt;
|location=[[Tier 3 (MaGMML3)|Tier 3]]&lt;br /&gt;
|previous=[[Hunter Tower]]&lt;br /&gt;
|next=[[Disobedience of Superior Machines]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cutman's New Warehouse''' is the 152nd entry in ''[[Make a Good Mega Man Level 3]]''. This level attempts to re-imagine the original [[Cut Man]] stage with plenty of returning enemies from the original stage, while also introducing some new elements such as [[Drop Platform]]s. The biggest concern for [[Mega Man]] is avoiding instant death traps such as getting knocked into a pit by an assortment of defensive or out of reach enemies, as well as falling off of [[Guts Lift]]s into spikes.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The initial screen of the stage can be quite tricky due to the high concentration of enemies and bottomless pits, in particular the [[Blader]]s can overwhelm Mega Man while he's trying to deal with [[Metall]]s if not taken down beforehand. The easiest way to deal with all of them is usage of [[Tornado Blow]], but [[Water Shield]] can help just as much letting the Bladers fly into Mega Man to remove them easily. On the first screen Mega Man climbs up into there's also a Metall that can run to the left and guard the ladder which should be jumped near to bait the shots and force it to run back to avoid getting knocked off while climbing.&lt;br /&gt;
&lt;br /&gt;
Past the first checkpoint is the first and only usage of [[Guts Lift]]s. Jumping up from the second one and climbing up the ladder leads to a room with [[Crash Lift]]s that can be climbed rather easily due to the lack of hazards to interfere. At the top of the screen is two sets of [[Yoku Block]]s that alternate and lead to the levels first [[Trickster Token]]. Mega Man should take care not to jump down the ladder and re-enter the room below without holding on as the Guts Lift does not start immediately under him which can lead to falling into spikes and instantly dying.&lt;br /&gt;
&lt;br /&gt;
The next room of interest a couple screens later is a vertical climb featuring two [[Flying Shell]]s that continually re-spawn, however depending on the way the player loads the screen the second one can end up not spawning in at all. The small gap on the top-right side of the screen can be slid through to reveal a room with a few [[Drop Platform]]s and another Flying Shell guarding the second and final Trickster Token. The rest of the level is rather straightforward and can be handled with similar Special Weapon usage as the first part for any particularly challenging screens, and the [[Big Eye]] guarding the boss door can be dodged rather easily instead of fought due to the wide open nature of the screen. The boss of the stage is Cut Man himself who is unmodified from his usual fight and can be handled in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=An attempt to revitalise Cut Man's level? I can see the idea, if nothing else. But for the purposes of the contest? This was flawed from the outset, as ideally, you'd make something that's more your own thing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Putting aside the creativity weaknesses, this warehouse has a ton of enemies, and no idea what to do with half of them. I counted 17 different types of enemies here, and the only ones that consistently stuck out as semi-interesting were the Super Cutters and Flying Shells. The Suzies were a little different from normal, but mostly because they were placed in odd spots that made it harder to tell where they'd actually move. Everything else is simple challenges against a largely drab grey, which is neither fun, nor even that well designed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The aesthetic in particular is a sticking point with me. I get that Cut Man's tiles can be awkward to work with, but those indents exist on his tileset because a pure grey wall isn't interesting to look at. It's not actually that bad at the start-which coincides with the level's stronger efforts to be interesting, but as the aesthetic takes a dive, so too does everything else. Considering we're talking about Mega Man 1 aesthetics, this managed to be especially weak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'll give credit to the Token rooms and the Flying Shell implementation. Those were actually kinda fun. The rest of it though... This needs work, for sure. I'd suggest picking a smaller selection of enemies, and finding ways to adjust their scenarios through terrain or grouping. Quality over quantity, that's my advice.&lt;br /&gt;
|mickscore=34&lt;br /&gt;
|mgdesign=10&lt;br /&gt;
|mgfun=6&lt;br /&gt;
|mgcreativity=2&lt;br /&gt;
|mgaesthetics=6&lt;br /&gt;
|mgfunctionality=10&lt;br /&gt;
|shin=This is a very...lacking level, to put it mildly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A lot of the enemies are placed in basic configurations that pose little to no threat, with some exceptions for the first few screens (and really, most of it comes from the Bladers). I can only really name two parts of this stage that stood out to me in some way: The small section with two Metools and a rotating Super Cutter, and the vertical section with respawning Flying Shells. Both of these require a more thoughtful approach and quick reactions from the player in order to get through unscathed, at least in comparison to the rest of the level. I feel this stage would have been a lot better if it had focused more on moments like that.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What might have also helped is if the gimmicks had a greater presence here. Guts Lifts, Drop Platforms, and a single Footholder only appear for one section each before swiftly disappearing for good. It makes me wonder if there were more sections meant to include these gimmicks, but were never finished. Now that I think about it, that's a good way to sum up this stage: It feels unfinished. Nowhere is that more exemplified than in the backgrounds. What happened to the details here? Aside from drop shadows below the ceilings, the background is almost always a flat shade of gray once you get half-way through.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In short: If this had more sections like the ones featuring the Flying Shells or the Super Cutter, then this probably would have turned out to be a pretty decent stage. As it is now, it's just...very bland.&lt;br /&gt;
|shinscore=23&lt;br /&gt;
|sdesign=5&lt;br /&gt;
|sfun=3&lt;br /&gt;
|screativity=2&lt;br /&gt;
|saesthetics=3&lt;br /&gt;
|sfunctionality=10&lt;br /&gt;
|pachy=Out With the Old, In With the Old?!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a remix stage, I guess? More appropriately would be a reimagining stage. Or rather it's just a stage that happened to be featuring Cutman elements as well as some others.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It does some neat things like making the 8-way shot enemies relevant to the stage layout, otherwise mostly just resembles the original Cutman stage with not much added in, such as the Octopus Batteries or Shield Attacker barely putting up any threats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, one major difference from the original stage is that this is no longer really beginner-friendly with the additional more complicated gimmicks? That is the main problem I have for this stage, I am really not sure what the goal of this is. Is it trying to expand on using the existing stage as a base? Create a hard-mode version of the stage?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Guts Lifts are a bit annoying in a sense they don't really sync with each other, so you end up with times where you have to wait on the same platform to cycle through until the next platform is in a better spot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's also a long stretch of the level that is just a grey background, which is not really aesthetically pleasing and uncannily resembles a default GameMaker room...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And a random lone Foot Holder that is just there.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To end things off is a regular unmodified Cutman fight, it is not really that exciting, and just further conflicts with whatever vision this entry was going for.&lt;br /&gt;
|pachyscore=48&lt;br /&gt;
|pdesign=15&lt;br /&gt;
|pfun=13&lt;br /&gt;
|pcreativity=6&lt;br /&gt;
|paesthetics=6&lt;br /&gt;
|pfunctionality=8&lt;br /&gt;
|flashman=I would expect a fresh take on Cut Man to take place at a lumber mill with log and buzzsaw gimmicks; or incorporate the scissor enemies from MM9 and Challenger From the Future; or merge ideas from the NES, Game Boy, and Powered Up versions. I assume this level attempts the latter, but it's hard to tell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The pleasant music, perfectly serviceable graphics, and disappointingly unremarkable boss fight are the only obvious ties to Cut Man. I see a number of assets that have appeared in at least one official version of Cut Man's level; however, I see many additional assets that don't seem to fit. A lack of focus is the big issue here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We don't need two similar styles of moving platform and two similar styles of Sniper Joe. There are enough enemy types without throwing Batton and Scworm into the mix. Foot Holder and Yoku blocks might as well not be there. Forget how everything connects to Cut Man; I barely understand how one screen connects to the next.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Without a clear gameplay theme or sense of meaningful challenge progression, this feels like a general MM1 remix run amok. A few screens show some promise--the Metalls right before the first Guts platform are fine, Beak + Crash platform is decent, and Flying Shell + drop platform is nice and tricky. Most everything else is messy, uninteresting, or familiar to a fault. The room with three progressively easier MM2 Sniper Joes blocking hallways and guarding ladders hurts my soul.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you clear out all the moving parts, the structure is pretty sturdy. The architecture is acceptable, with only one glaring flaw (hello, gaping pit where there should be a section divider). Importantly, checkpoints are the right distance apart. Aside from a major redesign of everything challenge-related, a couple power-ups are all the place really needs.&lt;br /&gt;
|flashmanscore=40&lt;br /&gt;
|fmdesign=11&lt;br /&gt;
|fmfun=8&lt;br /&gt;
|fmcreativity=2&lt;br /&gt;
|fmaesthetics=10&lt;br /&gt;
|fmfunctionality=9&lt;br /&gt;
|ace=This stage is, obviously enough, an attempted remake of one of the more basic stages of the original game and in an attempt to flesh out the stage, the final result is a grab bag of generic assets and enemies, placed with such frequency that there is never any time to breathe. That most of these enemies are incredibly tedious to kill removes any sense of flow that the original Cut Man stage had.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While I understand why you are using the original tileset, the first game's backgrounds have aged poorly, and as a result unless you expand and innovate on them the result is a fairly lifeless and ugly stage, especially the significant amount of bright, blank background.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The rooms with Crash Man platforms were used quite intelligently, and I do not mind the hidden offshoots with tokens, although a clearer visual cue for the second would have been nice. Honestly? I enjoyed the original 1987 stage more.&lt;br /&gt;
|acescore=37&lt;br /&gt;
|asdesign=12&lt;br /&gt;
|asfun=7&lt;br /&gt;
|ascreativity=2&lt;br /&gt;
|asaesthetics=6&lt;br /&gt;
|asfunctionality=10&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 3}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 3 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 3 Stages]]&lt;/div&gt;</summary>
		<author><name>RadiantHex</name></author>	</entry>

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