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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ThatOneEnder</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-07-13T11:47:26Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=20457</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=20457"/>
				<updated>2022-09-19T19:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: wow I really let all that be attached to my name for so long. sheesh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;made some mistakes. forgot why the page used to be Like That. I think it was because I was 14 or 15 at the time and had a terrible sense of humor. &lt;br /&gt;
Anyhow; I made Gigavolt Man in MaGMML2, Nauseous Greenhouse in MaG24hMML, and I Hope I Lose: A Grand Tale in MaGMML3. I have done a few silly speed runs of MaGMML2 outside of that and I sometimes stream on youtube. For some reason my videos on MaGMML are the number one and number two result when looking up MaGMML on youtube in an incognito tab -- Number 3 is a drama video, apparently. Strange! &lt;br /&gt;
&lt;br /&gt;
For any inquiries contact me on Tumblr at thatoneender.tumblr.com. &lt;br /&gt;
&lt;br /&gt;
Sorry about that time I was an asshole child while I was still on MaGMML. I was a dumbass that didn't know better and overreacted to everything in a hilarious fashion. Time is a flat circle and nothing has changed but I certainly would like to think that has. I think I will try a little harder on whatever the next levels will be, as of currently (September 2022) I don't think I am particularly proud of any of my contributions to MaGMML.&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Talk:The_Lab:Issue_3&amp;diff=12758</id>
		<title>Talk:The Lab:Issue 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Talk:The_Lab:Issue_3&amp;diff=12758"/>
				<updated>2020-06-13T23:58:30Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: Created page with &amp;quot;still waiting on issue 4 :^)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;still waiting on issue 4 :^)&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=9919</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=9919"/>
				<updated>2019-04-10T02:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: y'all mind if i just remove that outdated ass info? yeah alright, chill. also note added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
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Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
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Discord: ThatOneEnder#6186&amp;lt;br&amp;gt;&lt;br /&gt;
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banned from magmml3 like a boss, ebic gamer style.&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
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NOTE FROM ENDER, roughly a year after this page was made or so, lmao&lt;br /&gt;
Hey y'all, I completely forgot that this page existed.&lt;br /&gt;
Apparently y'all sure didn't. I don't think I wrote a lot of this and a lot of this is from randos, though I do remember writing one or two things here, specially the pyro being a fraud thing or something. Weird ass in joke, I believe that was. Hell I know, at this damn point. Do know that a lot of this wasn't written by me, as I made this as a shitpost, where everyone can destroy the page besides the main, wiki part of it. I only made the main side bar part a bit of the original shitpost story thing but a large chunk of everything else was not me. &lt;br /&gt;
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Sorry, I guess.&lt;br /&gt;
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{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
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===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level Except Nobody is going to download the orinigal one once the remastered version is realeased&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro|pumpkaboo]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= King Dedede&lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro/Hacker from Cyberchase&lt;br /&gt;
|artist= Leonardo Dica- wait no i meant da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 6900, Nintendo 23456789101112131415DS &lt;br /&gt;
|releasedate= when japan was here (-70,000 BC)&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 5. Just 21.&lt;br /&gt;
|genre = Action Visual Novel / Horror / Nightcore / Platformer&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
{{quote|You amuse me.|[[Mick Galbani]], the judgemaster|}}&lt;br /&gt;
{{quote|Boiling Colgate is in the air|[[MrKyurem]]|}}&lt;br /&gt;
{{quote|Hey i'm new to this thing so i'm a mexican 13 yr old that- oh hi mark|[[YoshoDude]], a dumbass boi|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'' and ''MaG MAMMAL WON'' and ''MAG MULL UON'' and ''MagMoll' and [[Fire Man|Magma Man]], is the first in the ''MaGMML'' series, taking place from 1872-2001. The premise, inspired by the ''Danganronpa'' contests from Talkhaus, was to try and build the best level in a Kirby engine that the contestants could, with this being accomplished with a modified Bloke's Engine, put together in Windows 98 Pro. Being the first in the series, there were quite a few stinks, such as a very stinky put together rubric taken directly from ''Dark Souls'', and the game being in Sonic's Engine rather than the Ultra Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was perfectly valid to worry about, seeing as the only successful fangame made out of a MaGMML devkit is ''Power Muscler''. The contest had 20 entries overall, split into 20 tiers of 1 level each, with 45 Wily stages by the judges and Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]], [[MrKyurem]], [[Centaur Man]], [[Zatsupachi|Kichona]], [[qazcake|Nagito Komaeda]], [[Doctor Novakaine|A Nidoking]], [[Crystal Joe]], [[Crystal Man|Christopher Manson]], [[Magnetic Shockwave|Tigger]], and &amp;lt;big&amp;gt;[[JupiHornet|'''''JUPI''''']]&amp;lt;/big&amp;gt;. Only Mick Galbani and Tigger were willing to judge all of the staged.&lt;br /&gt;
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A rebreak of the game, now officially titled MaGMML1: The Dumpster Fire Resturns, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the zeroth anniversary of MaGMML5 (4/20/69). Its release date is the 4th of July but it has been mentioned by [[SnoruntPyro|a fraud]] that it sucks. Along with this, nothing was teased at, but all that has been officially shown is something. Things to note as revealed in the trailer are the new farts completely remade from scratch, a new Tier 1 boss (the Tier 777 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man|Sanct]], [[Bass|A Fish]], [[Roll|Rock]], and [[Super Arm|Mike Wazowski]], where as in the original all that could be bought was five USD worth of [[Null and Void|Pac-Man]] pencil toppers.&lt;br /&gt;
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&amp;lt;b&amp;gt;SUB TO MY FORTNITE YOUTUBE CHANEL&amp;lt;/b&amp;gt;&lt;br /&gt;
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When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. Did you know that nobody reads anything that's like, 2/3 in?? As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
WILEY SAID THE N-WORD&lt;br /&gt;
&amp;lt;s&amp;gt;The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
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However.&lt;br /&gt;
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The five heroes of these Universes...&lt;br /&gt;
* Waluigi, the blue bomber&lt;br /&gt;
* Waluigi, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Waluigi the Hedgehog&lt;br /&gt;
* Waluigi the Waluigi&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
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When these universes cu&lt;br /&gt;
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[this space is for rent, but has been rented by a retared kid.]&lt;br /&gt;
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Hello welcome to mcdongal what do you want.&lt;br /&gt;
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&amp;lt;small&amp;gt;Dude you where suppoed to edit the page and reply. not epic.&amp;lt;/small&amp;gt;&lt;br /&gt;
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bined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
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Hey, who struck me through?&lt;br /&gt;
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Dagnabbit, it must have been Enity.&amp;lt;/s&amp;gt;&lt;br /&gt;
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===''' ---REAL STORY--- '''===&lt;br /&gt;
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no one: Is on fire&lt;br /&gt;
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Wily: LET'S FIX THAT&lt;br /&gt;
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Everything: now on fire&lt;br /&gt;
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Mega Man: oH BOY IT'S WILY OCLOCK&lt;br /&gt;
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willy: gET ME TEH MCGUFFNS&lt;br /&gt;
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mgea mne: ok&lt;br /&gt;
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wahwee: NOW WITH THE MCGUFFINS I WILL NEVER DIE&lt;br /&gt;
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mag e men: pew&lt;br /&gt;
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weewee: OH NO I DIED, but WAIT NOT REALLY&lt;br /&gt;
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meg amen: oh no who could have seen this coming&lt;br /&gt;
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wiliy: behold my BEST CREATON&lt;br /&gt;
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mega nem: pew pew yayy i win&lt;br /&gt;
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weewoo: oh noooOOO I'LL BE BAK&lt;br /&gt;
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Everyone: yayyy&lt;br /&gt;
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magna am: yaaayy now leave me alone&lt;br /&gt;
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And thus, Magnetic Shockwave learned that he had crippling depression. And everyone lived happily ever after&lt;br /&gt;
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==Postgame==&lt;br /&gt;
After the five heroes complete the contest and learn about Mega Man's crippling depression (yes, we're going with both stories at the same time), they gain access to several goodies, including but not limited to:&lt;br /&gt;
*An art gallery consisting of 12 different pieces of concept art for Dagger Man, plus one picture of [[Chomp Man]] that left everyone who bought the game confused until [[Make a Good Mega Man Level 2|the sequel]] was released.&lt;br /&gt;
*25 minutes of the hit Steven Spielberg movie ''Foodfight!'', featuring Dex Dogtective and Daredevil &amp;lt;s&amp;gt;Daniel Page&amp;lt;/s&amp;gt; Dan.&lt;br /&gt;
*A large wooden sculpture of [[Break Dash|Snoopy]] that serves as Mega Man's psychiatrist, giving him Eye Sparkle bonuses.&lt;br /&gt;
*A new game mode, ''Pooh's Adventures of Make a Good Mega Man Level'', where Winnie the Pooh, Piglet, Tigger, Rabbit, and Eeyore greet the heroes near the beginning of the story, and appear to add dialogue in certain cutscenes. There is no actual change to the game's plot, and the ''Winnie the Pooh'' characters are not present outside of the aforementioned cutscenes.&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical competitive match in the Playstation 2 port of ''Marvel Vs. Capcom 2''. Being based on datamined assets from ''Super Mario Maker'', the game shares the most similarities with ''Mega Man 1'', and is the only ''officially licensed Daniel Page-endosed'' game that cat be beaten in under 4 hours, instead of taking 800 hours at minimum. Doropie starts the game with a full ''Ratchet and Clank: Up Your Arsenal'', Talked in by the Haus community. The goal of each stage is to get to the end and claim the [[Big Fish|fish]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all with glue and duck tape, with each tier having 7 grand levels each and a boss fight based on a fangame boss (except for Tier 17).&lt;br /&gt;
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=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Metal Blade&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Metal Man&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Megaman 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Gemini Laser| Gemini Metal Blade: Metal Blade 2: Links Aventure]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Metal Blade: Metal Blade 3 &amp;amp; Knuckles]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Magic Card|Magic Metal Blade: Metal Blade 4 Episode 1]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Pharaoh Shot|Pharoh Metal Blade: Metal Blade 4 Episode 2]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin|This weapon is garbage: Metal Blade 5]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Thunder Wool|Thunder Metal Blade: Metal Blade 6: I've run out of ideas]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Solar Blaze|Solar Metal Blade: Metal Blade 7: here's the mf tea]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|[[Chill Spike|Double Clap]]&lt;br /&gt;
|[[Match Man|Pewpiepie]]&lt;br /&gt;
|''[[Meme Review]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade 8: The Metal Bladeing]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Lancer deltarune|sANS UNDERTALE]]&lt;br /&gt;
|[[Metal Man|Metalgalovania]]&lt;br /&gt;
|''[[Undertale 2 (Deltarune 1.125)|Make A Good Metal Man Contest 8]]''&lt;br /&gt;
|}&lt;br /&gt;
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== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Here's a level it's ok i guess]]&lt;br /&gt;
The first contest garnered a total of 957 entries. all of them being late additions and made by the judges in disguise because every1 plaes fortnut nowdays. &lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.]]&lt;br /&gt;
*[[Mega Man World|Soncs Lost OwOrld]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|number 15 Sunset Heights]]&lt;br /&gt;
*[[The Quickening|bth this level's sequel is the level that made me the most mad i even been. -Yoshodude]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|McWily's before McWily's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Zeros show up.WITH ALWSO MOER PIENAPPLEZ APPEARINGGG&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|bup man]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|mm11 gear fortress is best castle, but this is a game before mm11 so why did i do this]]&lt;br /&gt;
* [[Eddie's Shop|AND EDDIE CONSUMES MORE]]&lt;br /&gt;
* [[The Arena|DK's Dong, because it is Very Hard]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has ten thousand minibosses, one of which appears in 3.141592 variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|[[Force Man|Pakatto 24s]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Top Spin|Top Tapper #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (CWU-01P)&lt;br /&gt;
[[Gemini Laser]] (Boobeam Trap)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Needle Harry)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wheel Cutter|Top Tapper #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Kalinka)&lt;br /&gt;
[[Gemini Laser]] (Dark Dizzy 3)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Burn Dinorex)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon|Moon Prism Power, Make Up!]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Slash Claw|JoJokes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Galaxy Man|Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|AAAAAAAAAAAAAAAAA&lt;br /&gt;
|ender's world of things&lt;br /&gt;
|all of existance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dachone.png|center]]&lt;br /&gt;
|[[Dachone]]&lt;br /&gt;
|[[But It Lacked the Depth to Convince Me That This is Really Hell|Bear in the Big Blue House]]&lt;br /&gt;
|[[Disco Ball|Become dog and jump up]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 18932643 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser|Glass Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Thunder Beam|Dynamo Tendril]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|[[Water Shield|Danger Wrap]]&lt;br /&gt;
|[[Force Beam|Tropical Hazard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|[[Enhanced Mobility|Glove and Boots]]&lt;br /&gt;
|[[CATS|Rap Rat]]&lt;br /&gt;
|[[Skip Teleporter|Joke]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png]]&lt;br /&gt;
|Crass Man&lt;br /&gt;
|[[Objective: Vain Space|Grass Way Plains]]&lt;br /&gt;
|[[Combust Man (stage)|Bluster Marx]]&lt;br /&gt;
|[[Truffle Cluster|Lickitung's Shoelace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OffendedMegaMan.png]]&lt;br /&gt;
|Ass Man&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Donut X|Ring Boomerang]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Butthole]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 34.5 times 2 times 1000 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Fame&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Devil&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Leaks&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Airslide?|Top Tapper #3]]&lt;br /&gt;
|[[Magnum Man (Stage)|Ravenholme]]&lt;br /&gt;
|[[Absolute ZERO|Win]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Laser Trident|Groove Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Gamma|Loss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Chimerabot 5|Birdo]]&lt;br /&gt;
|[[Air Man|Birdo]]&lt;br /&gt;
|[[Metal Blade|Birdo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Something Original|Sonichu but Bright Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Goblins n' Ghasts|''The Bible'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man|edgy fuck wad]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|[[Guts Man's Asteroid|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Tier 6 (MaGMML2)|public domain]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Yoku Man|''Ah, how exquisite to see you again. You can never escape my image, for I am a public domain character.'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Snow Man|THERE IS NO JUSTICE IN THIS WORLD]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Force Man|''Mega Man: Rocks the Dragon with way too much Force Man'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[AD 2101|Nice of the princess to invite us to a picnic, eh luigi?]]&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|[[Flash Stopper|Time Yeeter]]&lt;br /&gt;
|[[Mario Land|''I hope she makes losta Spaggeti!'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|[[Swiss Hotel|That one boss from mm2's Wiley stage 3]]&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|[[Wheel Cutter|Item-3]]&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[City Under Siege|Did you all carpool?]]&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|[[Super Arrow|Centaur Arrow]]&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|[[CATS|Why are you here again??]]&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|[[Sakugarne|Intellectual dishonesty]]&lt;br /&gt;
|[[Misty Lake|''Touhou 14: Double Dealing Character'']]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|[[Duvi0|Oh no, it is him,,,]]&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|[[Tier 7 (MaGMML2)|I would order a Wily Combo from Wendy's.]]&lt;br /&gt;
|[[Wily Combo|''Wily Combo'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|[[Quint|Quint's Head]]&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track|Tier Quint]]&lt;br /&gt;
|[[Sakugarne|Just his head]]&lt;br /&gt;
|[[Quint Stage|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|[[Volt Man|one game too early for this good boy but hey close enough]]&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|[[Universe City V|big, good boy]]&lt;br /&gt;
|[[Gigavolt Man|''Gigavolt Man'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnightManSuperSaiyan.png|center]]&lt;br /&gt;
|[[megaman sprite game|Goku]]&lt;br /&gt;
|[[Tier 4 (MaGMML2)|Dragon Ball Z]]&lt;br /&gt;
|[[Spark Chaser|A fucking Lazer]]&lt;br /&gt;
|[[megaman sprite game|''Wait no thi- this is Knight Man.... Damnit'']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
There are no bosses at all in the fortress stages bc the judges couldn't be bothered, except for [[Inner Sanctum|Wily Stage -1]], which has [[Seven Force|Eleven Force]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3|3 spooky 5 me]]&lt;br /&gt;
|[[The Pit of Pits|The Stage Everybody Asked For But No One Got Anyway]]&lt;br /&gt;
|[[Thunder Wool|Woolly Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nosferatu.png|center]]&lt;br /&gt;
|[[Cheat Man|Unused Boss]]&lt;br /&gt;
|[[Just an Ice Level|Chili Inferno]]&lt;br /&gt;
|[[Tom Boy|Ground Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eddy.png|center]]&lt;br /&gt;
|[[Eddie|Eddy from Edie, Eddie and Eddy]]&lt;br /&gt;
|[[Guts Man's Asteroid|Peach Creek]]&lt;br /&gt;
|Concrete Shot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lordelewoofro.png‎|center]]&lt;br /&gt;
|[[Lord Elewoofro|Shit Tier Captain Planet]]&lt;br /&gt;
|[[Yggdrasil|Bad Scrabble Hand World Tree]]&lt;br /&gt;
|[[Pollution Park|All your powers combined]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UnbeatableAirMan.png|center]]&lt;br /&gt;
|[[Air Capsule|Air Man but big boi]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Force Beam|Halitosis Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|Goldmember of the Oscars]]&lt;br /&gt;
|[[Final Stage]]&lt;br /&gt;
|[[Pharaoh Man]] (Phase 1)&lt;br /&gt;
[[CosmicGem|LaserMan.EXE]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Volt Boss|Triad Thunder]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PKWeegee|@PK]]&lt;br /&gt;
|[[Final Stage]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. They can both erase your sanity.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|El Jolto, but Mega Man 4]]&lt;br /&gt;
|[[Dr. Light's Lab|Dr. Rright's Meth Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PyroIcon.png|center]]&lt;br /&gt;
|[[Zero|SnoruntPyro, setting the tone for this page a little too well]]&lt;br /&gt;
|[[Inner Sanctum|Inner Sanctum]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll Sucked.&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess i  hope i win tm&lt;br /&gt;
* reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee- no thats a dead meme.&lt;br /&gt;
* the reason why Pyrie (yes i made a nickname for SnoruntPyro, Fuck off) Set the tone of this page too well because its an refernce to her opinion on Inner Sanctum which looks like: &amp;quot;hello. i feel the need to ping @Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul. i was trapped in my room for weeks, weakened by lack of nourishment, having to knaw on a plastic, empty casing of a water bottle. my feet bled as they were dry from lack of good. every time a spike pierced me on the arrow ride to misery, i felt a sharp sting inside of my heart, and my eyes became more bloodshot. as i continued to hear the godforsaken music of the hellscape, i knew that when my utterly sinful soul, being dragged down to purgatory, would be tormented for the rest of eternity, hearing that eight bit chiptune, piercing my skin and my heart. wily stage 4. inner sanctum. the level, that caused my internal apocalypse&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol. Also, don't destroy this item on the notice list.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;br /&gt;
* Nah, gigavolt for life. chroma key shouldve lost tho&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=8777</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=8777"/>
				<updated>2018-11-13T16:58:29Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
Also also of note, I'm the host of the MaGMML Relay level thing. More info about that can be found here and here: http://magmmlcontest.com/forum/showthread.php?tid=1316 https://discord.gg/th9Rzw4&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#6186&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level Except Nobody Did&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro|pumpkaboo]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= King Dedede&lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro/Hacker from Cyberchase&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= February 22, 1732&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 5. Just 21.&lt;br /&gt;
|genre = Action Visual Novel / Horror / Nightcore / Platformer&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
{{quote|You amuse me.|[[Mick Galbani]], the judgemaster|}}&lt;br /&gt;
{{quote|Boiling Colgate is in the air|[[MrKyurem]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'' and ''MaG MAMMAL WON'' and ''MAG MULL UON'' and ''MagMoll' and [[Fire Man|Magma Man]], is the first in the ''MaGMML'' series, taking place from 1872-2001. The premise, inspired by the ''Danganronpa'' contests from Talkhaus, was to try and build the best level in a Kirby engine that the contestants could, with this being accomplished with a modified Bloke's Engine, put together in Windows 98 Pro. Being the first in the series, there were quite a few stinks, such as a very stinky put together rubric taken directly from ''Dark Souls'', and the game being in Sonic's Engine rather than the Ultra Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was perfectly valid to worry about, seeing as the only successful fangame made out of a MaGMML devkit is ''Power Muscler''. The contest had 20 entries overall, split into 20 tiers of 1 level each, with 45 Wily stages by the judges and Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]], [[MrKyurem]], [[Centaur Man]], [[Zatsupachi|Kichona]], [[qazcake|Nagito Komaeda]], [[Doctor Novakaine|A Nidoking]], [[Crystal Joe]], [[Crystal Man|Christopher Manson]], [[Magnetic Shockwave|Tigger]], and &amp;lt;big&amp;gt;[[JupiHornet|'''''JUPI''''']]&amp;lt;/big&amp;gt;. Only Mick Galbani and Tigger were willing to judge all of the staged.&lt;br /&gt;
 &lt;br /&gt;
A rebreak of the game, now officially titled MaGMML1: The Dumpster Fire Resturns, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the zeroth anniversary of MaGMML5 (4/20/69). Its release date is the 4th of July but it has been mentioned by [[SnoruntPyro|a fraud]] that it sucks. Along with this, nothing was teased at, but all that has been officially shown is something. Things to note as revealed in the trailer are the new farts completely remade from scratch, a new Tier 1 boss (the Tier 777 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man|Sanct]], [[Bass|A Fish]], [[Roll|Rock]], and [[Super Arm|Mike Wazowski]], where as in the original all that could be bought was five USD worth of [[Null and Void|Pac-Man]] pencil toppers.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. Did you know that nobody reads anything that's like, 2/3 in?? As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
WILEY SAID THE N-WORD&lt;br /&gt;
&amp;lt;s&amp;gt;The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes co&lt;br /&gt;
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m&lt;br /&gt;
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bined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
Hey, who struck me through?&lt;br /&gt;
&lt;br /&gt;
Dagnabbit, it must have been Enity.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''' ---REAL STORY--- '''===&lt;br /&gt;
&lt;br /&gt;
Everything: not on fire&lt;br /&gt;
&lt;br /&gt;
Wily: LET'S FIX THAT&lt;br /&gt;
&lt;br /&gt;
Everything: now on fire&lt;br /&gt;
&lt;br /&gt;
Mega Man: oH BOY IT'S WILY OCLOCK&lt;br /&gt;
&lt;br /&gt;
willy: gET ME TEH MCGUFFNS&lt;br /&gt;
&lt;br /&gt;
mgea mne: ok&lt;br /&gt;
&lt;br /&gt;
wahwee: NOW WITH THE MCGUFFINS I WILL NEVER DIE&lt;br /&gt;
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mag e men: pew&lt;br /&gt;
&lt;br /&gt;
weewee: OH NO I DIED, but WAIT NOT REALLY&lt;br /&gt;
&lt;br /&gt;
meg amen: oh no who could have seen this coming&lt;br /&gt;
&lt;br /&gt;
wiliy: behold my BEST CREATON&lt;br /&gt;
&lt;br /&gt;
mega nem: pew pew yayy i win&lt;br /&gt;
&lt;br /&gt;
weewoo: oh noooOOO I'LL BE BAK&lt;br /&gt;
&lt;br /&gt;
Everyone: yayyy&lt;br /&gt;
&lt;br /&gt;
magna am: yaaayy now leave me alone&lt;br /&gt;
&lt;br /&gt;
And thus, Magnetic Shockwave learned that he had crippling depression. And everyone lived happily ever after&lt;br /&gt;
&lt;br /&gt;
==Postgame==&lt;br /&gt;
After the five heroes complete the contest and learn about Mega Man's crippling depression (yes, we're going with both stories at the same time), they gain access to several goodies, including but not limited to:&lt;br /&gt;
*An art gallery consisting of 12 different pieces of concept art for Dagger Man, plus one picture of [[Chomp Man]] that left everyone who bought the game confused until [[Make a Good Mega Man Level 2|the sequel]] was released.&lt;br /&gt;
*25 minutes of the hit Steven Spielberg movie ''Foodfight!'', featuring Dex Dogtective and Daredevil &amp;lt;s&amp;gt;Daniel Page&amp;lt;/s&amp;gt; Dan.&lt;br /&gt;
*A large wooden sculpture of [[Break Dash|Snoopy]] that serves as Mega Man's psychiatrist, giving him Eye Sparkle bonuses.&lt;br /&gt;
*A new game mode, ''Pooh's Adventures of Make a Good Mega Man Level'', where Winnie the Pooh, Piglet, Tigger, Rabbit, and Eeyore greet the heroes near the beginning of the story, and appear to add dialogue in certain cutscenes. There is no actual change to the game's plot, and the ''Winnie the Pooh'' characters are not present outside of the aforementioned cutscenes.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical competitive match in the Playstation 2 port of ''Marvel Vs. Capcom 2''. Being based on datamined assets from ''Super Mario Maker'', the game shares the most similarities with ''Mega Man 1'', and is the only ''officially licensed Daniel Page-endosed'' game that cat be beaten in under 4 hours, instead of taking 800 hours at minimum. Doropie starts the game with a full ''Ratchet and Clank: Up Your Arsenal'', Talked in by the Haus community. The goal of each stage is to get to the end and claim the [[Big Fish|fish]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all with glue and duck tape, with each tier having 7 grand levels each and a boss fight based on a fangame boss (except for Tier 17).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Metal Blade&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Metal Man&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Megaman 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Gemini Laser|Gemini Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Magic Card|Magic Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Pharaoh Shot|Pharoh Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Top Spin|Top Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Thunder Wool|Thunder Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Solar Blaze|Solar Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|[[Chill Spike|Torch Arm]]&lt;br /&gt;
|[[Match Man|Torch Man]]&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Here's a level it's ok i guess]]&lt;br /&gt;
The first contest garnered a total of 957 entries. 82 of them were submitted exactly 10.3721 years after the deadline.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Zeros show up.WITH ALWSO MOER PIENAPPLEZ APPEARINGGG&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|you can tell this was RIGHT after mm10 because this is the mm10 castle]]&lt;br /&gt;
* [[Eddie's Shop|AND EDDIE CONSUMES MORE]]&lt;br /&gt;
* [[The Arena|hell]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has ten thousand minibosses, one of which appears in 3.141592 variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|[[Force Man|Pakatto 24s]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Top Spin|Top Tapper #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (CWU-01P)&lt;br /&gt;
[[Gemini Laser]] (Boobeam Trap)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Needle Harry)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wheel Cutter|Top Tapper #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Kalinka)&lt;br /&gt;
[[Gemini Laser]] (Dark Dizzy 3)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Burn Dinorex)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon|Moon Prism Power, Make Up!]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Slash Claw|JoJokes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Galaxy Man|Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|AAAAAAAAAAAAAAAAA&lt;br /&gt;
|ender's world of things&lt;br /&gt;
|all of existance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dachone.png|center]]&lt;br /&gt;
|[[Dachone]]&lt;br /&gt;
|[[But It Lacked the Depth to Convince Me That This is Really Hell|Bear in the Big Blue House]]&lt;br /&gt;
|[[Disco Ball|Become dog and jump up]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 18932643 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser|Glass Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Thunder Beam|Dynamo Tendril]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|[[Water Shield|Danger Wrap]]&lt;br /&gt;
|[[Force Beam|Tropical Hazard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|[[Enhanced Mobility|Glove and Boots]]&lt;br /&gt;
|[[CATS|Rap Rat]]&lt;br /&gt;
|[[Skip Teleporter|Joke]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png]]&lt;br /&gt;
|Crass Man&lt;br /&gt;
|[[Objective: Vain Space|Grass Way Plains]]&lt;br /&gt;
|[[Combust Man (stage)|Bluster Marx]]&lt;br /&gt;
|[[Truffle Cluster|Lickitung's Shoelace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OffendedMegaMan.png]]&lt;br /&gt;
|Ass Man&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Donut X|Ring Boomerang]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Butthole]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 30303 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Fame&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Devil&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Leaks&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Airslide?|Top Tapper #3]]&lt;br /&gt;
|[[Magnum Man (Stage)|Ravenholme]]&lt;br /&gt;
|[[Absolute ZERO|Win]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Laser Trident|Groove Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Gamma|Loss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Chimerabot 5|Yul Brynner]]&lt;br /&gt;
|[[Air Man|Medddgdcv]]&lt;br /&gt;
|[[Metal Blade|Storm Tornado]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Something Original|original character donut steal!!!!]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Goblins n' Ghasts|''The Bible'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man|edgy fuck wad]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|[[Guts Man's Asteroid|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Tier 6 (MaGMML2)|public domain]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Yoku Man|''Mega Man Unlimited love for a bad game'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Snow Man|THERE IS NO JUSTICE IN THIS WORLD]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Force Man|''Mega Man: Rocks the Dragon with way too much Force Man'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[AD 2101|Wait who let him in]]&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|[[Flash Stopper|Time Stopper]]&lt;br /&gt;
|[[Mario Land|''Hotel Mario'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|[[Swiss Hotel|I'm serious, you're not supposed to be here]]&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|[[Wheel Cutter|Item-3]]&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[City Under Siege|Did you all carpool?]]&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|[[Super Arrow|Centaur Arrow]]&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|[[CATS|Why are you here again??]]&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|[[Sakugarne|Intellectual dishonesty]]&lt;br /&gt;
|[[Misty Lake|''Touhou 14: Double Dealing Character'']]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|[[Duvi0|Oh no, it is him,,,]]&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|[[Tier 7 (MaGMML2)|I would order a Wily Combo from Wendy's.]]&lt;br /&gt;
|[[Wily Combo|''Wily Combo'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|[[Quint|Quint's Head]]&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|[[Sakugarne|Just his head]]&lt;br /&gt;
|[[Quint Stage|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|[[Volt Man|one game too early for this good boy but hey close enough]]&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|[[Universe City V|big, good boy]]&lt;br /&gt;
|[[Gigavolt Man|''Gigavolt Man'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[megaman sprite game|For the love of............................................................H]]&lt;br /&gt;
|[[Tier 4 (MaGMML2)|Tier 11]]&lt;br /&gt;
|[[Spark Chaser|The Dope]]&lt;br /&gt;
|[[megaman sprite game|''The Dantastic Adventures of Daredevil Dan'']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
There are no bosses at all in the fortress stages bc the judges couldn't be bothered, except for [[Inner Sanctum|Wily Stage -1]], which has [[Seven Force|Eleven Force]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3|3 spooky 5 me]]&lt;br /&gt;
|[[The Pit of Pits|The Stage Everybody Asked For But No One Got Anyway]]&lt;br /&gt;
|[[Thunder Wool|Holy Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nosferatu.png|center]]&lt;br /&gt;
|[[Cheat Man|NO, Sferatu!!!]]&lt;br /&gt;
|[[Just an Ice Level|Chili Inferno]]&lt;br /&gt;
|[[Tom Boy|Ground Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eddy.png|center]]&lt;br /&gt;
|[[Eddie|Eddy]]&lt;br /&gt;
|[[Guts Man's Asteroid|Peach Creek]]&lt;br /&gt;
|Concrete Shot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lordelewoofro.png‎|center]]&lt;br /&gt;
|[[Lord Elewoofro|Shit Tier Captain Planet]]&lt;br /&gt;
|[[Yggdrasil|Bad Scrabble Hand World Tree]]&lt;br /&gt;
|[[Pollution Park|All your powers combined]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule|I LIED!]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Force Beam|Halitosis Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|Goldmember]]&lt;br /&gt;
|[[Final Stage]]&lt;br /&gt;
|[[Pharaoh Man]] (Phase 1)&lt;br /&gt;
[[CosmicGem|LaserMan.EXE]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Volt Boss|Triad Thunder]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PKWeegee|@PK]]&lt;br /&gt;
|[[Final Stage]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses lol&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master1!1!11!!1]]&lt;br /&gt;
|[[Dr. Light's Lab|Dr. Bright's Meth Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero|pain]]&lt;br /&gt;
|[[The Arena|Endless Suffering]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal but who cares. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess i  hope i win tm&lt;br /&gt;
* reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol. Also, don't destroy this item on the notice list.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4961</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4961"/>
				<updated>2018-05-24T06:33:01Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: added Category:Memes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
&amp;lt;s&amp;gt;The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes combined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''' ---REAL STORY--- '''===&lt;br /&gt;
&lt;br /&gt;
Everything: not on fire&lt;br /&gt;
&lt;br /&gt;
Wily: LET'S FIX THAT&lt;br /&gt;
&lt;br /&gt;
Everything: now on fire&lt;br /&gt;
&lt;br /&gt;
Mega Man: oH BOY IT'S WILY OCLOCK&lt;br /&gt;
&lt;br /&gt;
willy: gET ME TEH MCGUFFNS&lt;br /&gt;
&lt;br /&gt;
mgea mne: ok&lt;br /&gt;
&lt;br /&gt;
wahwee: NOW WITH THE MCGUFFINS I WILL NEVER DIE&lt;br /&gt;
&lt;br /&gt;
mag e men: pew&lt;br /&gt;
&lt;br /&gt;
weewee: OH NO I DIED, but WAIT NOT REALLY&lt;br /&gt;
&lt;br /&gt;
meg amen: oh no who could have seen this coming&lt;br /&gt;
&lt;br /&gt;
wiliy: behold my BEST CREATON&lt;br /&gt;
&lt;br /&gt;
mega nem: pew pew yayy i win&lt;br /&gt;
&lt;br /&gt;
weewoo: oh noooOOO I'LL BE BAK&lt;br /&gt;
&lt;br /&gt;
Everyone: yayyy&lt;br /&gt;
&lt;br /&gt;
magna am: yaaayy now leave me alone&lt;br /&gt;
&lt;br /&gt;
And thus, Mega Man learned that he had crippling depression. And everyone lived happily ever after&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|you can tell this was RIGHT after mm10 because this is the mm10 castle]]&lt;br /&gt;
* [[Eddie's Shop|AND EDDIE CONSUMES MORE]]&lt;br /&gt;
* [[The Arena|hell]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|@[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4960</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4960"/>
				<updated>2018-05-24T06:28:01Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* The Story: Also Known as the Beginning to the End */ NOW THAT REAL STORY IS bigger and BOLDER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
&amp;lt;s&amp;gt;The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes combined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''' ---REAL STORY--- '''===&lt;br /&gt;
&lt;br /&gt;
Everything: not on fire&lt;br /&gt;
&lt;br /&gt;
Wily: LET'S FIX THAT&lt;br /&gt;
&lt;br /&gt;
Everything: now on fire&lt;br /&gt;
&lt;br /&gt;
Mega Man: oH BOY IT'S WILY OCLOCK&lt;br /&gt;
&lt;br /&gt;
willy: gET ME TEH MCGUFFNS&lt;br /&gt;
&lt;br /&gt;
mgea mne: ok&lt;br /&gt;
&lt;br /&gt;
wahwee: NOW WITH THE MCGUFFINS I WILL NEVER DIE&lt;br /&gt;
&lt;br /&gt;
mag e men: pew&lt;br /&gt;
&lt;br /&gt;
weewee: OH NO I DIED, but WAIT NOT REALLY&lt;br /&gt;
&lt;br /&gt;
meg amen: oh no who could have seen this coming&lt;br /&gt;
&lt;br /&gt;
wiliy: behold my BEST CREATON&lt;br /&gt;
&lt;br /&gt;
mega nem: pew pew yayy i win&lt;br /&gt;
&lt;br /&gt;
weewoo: oh noooOOO I'LL BE BAK&lt;br /&gt;
&lt;br /&gt;
Everyone: yayyy&lt;br /&gt;
&lt;br /&gt;
magna am: yaaayy now leave me alone&lt;br /&gt;
&lt;br /&gt;
And thus, Mega Man learned that he had crippling depression. And everyone lived happily ever after&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|you can tell this was RIGHT after mm10 because this is the mm10 castle]]&lt;br /&gt;
* [[Eddie's Shop|AND EDDIE CONSUMES MORE]]&lt;br /&gt;
* [[The Arena|hell]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|@[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4955</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4955"/>
				<updated>2018-05-24T06:16:10Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Areas */ IT FIXED&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes combined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|you can tell this was RIGHT after mm10 because this is the mm10 castle]]&lt;br /&gt;
* [[Eddie's Shop|AND EDDIE CONSUMES MORE]]&lt;br /&gt;
* [[The Arena|hell]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|@[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4954</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4954"/>
				<updated>2018-05-24T06:15:50Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Areas */ made it even betterh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes combined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|you can tell this was RIGHT after mm10 because this is the mm10 castle]&lt;br /&gt;
* [[Eddie's Shop|AND EDDIE CONSUMES MORE]]&lt;br /&gt;
* [[The Arena|hell]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|@[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4953</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4953"/>
				<updated>2018-05-24T06:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content: */ added a duvi0 quote :))))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes combined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|@[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4952</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4952"/>
				<updated>2018-05-24T06:12:00Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Areas */ it good now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
{{quote||[[Duvi0]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes combined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|@[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4951</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4951"/>
				<updated>2018-05-24T06:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
{{quote||[[Duvi0]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes combined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|@[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4949</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4949"/>
				<updated>2018-05-24T05:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* The Story: Also Known as the Beginning to the End */  wait there is more!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes combined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4948</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4948"/>
				<updated>2018-05-24T05:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Tier Bosses */ tier x boss as well forgot?? you guys are really slacking,,,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4947</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4947"/>
				<updated>2018-05-24T05:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Story */ :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
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 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4943</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4943"/>
				<updated>2018-05-24T05:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Tier Bosses */  OOPS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4942</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4942"/>
				<updated>2018-05-24T05:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Tier Bosses */ It is Him&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4940</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4940"/>
				<updated>2018-05-24T05:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Fortress Bosses */ who is that shadow morpher boy? wily 3's boss was eddie...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Boil_Man&amp;diff=4938</id>
		<title>Boil Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Boil_Man&amp;diff=4938"/>
				<updated>2018-05-24T05:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: added magmml2 thing @ bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#366DA8&lt;br /&gt;
|titletext = #ffffff&lt;br /&gt;
|name= [[File:Boilmug.png|left|]][[File:Boilmug.png|right|]] Boil Man&lt;br /&gt;
|image=[[File:MaGMML2-BoilManArt.png|270px|Artwork by TEHTACOMAN12321]]&lt;br /&gt;
|caption= Artwork by '''TEHTACOMAN12321'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= MrKyurem, NeoMan95, TEHTACOMAN12321&lt;br /&gt;
|programmer= WreckingPrograms, MrKyurem&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Brown&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Water, Fire&lt;br /&gt;
|weak= [[Wheel Cutter]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Boil Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RBoilManSprite.png‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
Boil Man is a boss in [[Make a Good Mega Man Level 2]] who appears in [[Boil Man (stage)|his namesake stage]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Boil Man's pattern begins with choosing between one of two attacks:&lt;br /&gt;
*Jump on [[Mega Man]], creating fire pillars upon landing.&lt;br /&gt;
*Jump in the air, and propel himself with steam from his buster.&lt;br /&gt;
After attacking four times, Boil Man will jump to the top of the room and shoot a spread of 3 fireballs, which create fire pillars upon landing. He will then use his steam attack to maneuver over the flame pillars. After that, Boil Man creates 5 bubbles beneath the floor while shooting 5 fireballs that create fire pillars upon landing. He goes back to the start of his pattern after this attack.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 5&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 3&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4934</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4934"/>
				<updated>2018-05-24T05:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Tier Bosses */ made it better also unrelated but back up of first thing so it doesn't get destroyed https://pastebin.com/ibrZUzDV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4932</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4932"/>
				<updated>2018-05-24T05:12:00Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: It begins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4930</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4930"/>
				<updated>2018-05-24T04:58:15Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: Have fun~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (Classic)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
 &lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gigavolt_Man&amp;diff=4929</id>
		<title>Gigavolt Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gigavolt_Man&amp;diff=4929"/>
				<updated>2018-05-24T03:36:19Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: yea it probably needs more stuff i guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Gigavolt Man&lt;br /&gt;
|rank = 70th&lt;br /&gt;
|image= [[File:MaGMML2 - Gigavolt Man.png|256px]]&lt;br /&gt;
|caption= Gigavolt Man himself, with Volt Man, in all of his glory.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[ThatOneEnder]]&lt;br /&gt;
|composer= Rushjet1/TheLegendOfRenegade&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 19&lt;br /&gt;
|judge2 = 11&lt;br /&gt;
|judge3 = 18&lt;br /&gt;
|judge4 = 24&lt;br /&gt;
|judge5 = 14&lt;br /&gt;
|totalscore = 17.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3&lt;br /&gt;
|enemies = &lt;br /&gt;
* Crazy Cannon&lt;br /&gt;
* Spine&lt;br /&gt;
* Shield Attacker &lt;br /&gt;
* Pakatto 24&lt;br /&gt;
* Bombomb&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Docron&lt;br /&gt;
|subbosses = Big Snakey&lt;br /&gt;
|bosses = [[Volt Man]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Elec Man/Mega Man 1 Boss Theme&lt;br /&gt;
|location = [[Tier 2 (MaGMML2)|Tier 2]]&lt;br /&gt;
|previous = [[Rush City]]&lt;br /&gt;
|next = [[Dragon Lab Lair]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I dunno man, this level just feels so...broken.|JupiHornent|Judge comment.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Gigavolt Man''' is the 70th place entry in Make a Good Mega Man Level 2. It is a tier 2 level that reuses a lot of Elec Man assets, as well as a bit of Sheep Man blocks. At its core, it is a very straightforward stage, with most of its difficulty coming from bugs that are found in the stage. One example being the the mini-boss (Big Snakey) is able to snipe you from the previous screen, should you die at a later part of the stage, at a checkpoint. Another bug being that in a previous build of the game, the crusher could cause the game to crash.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = This level is designed extremely bizarrely. It goes ALL over the place with what it actually wants to use in the level; the only things that seem to stay consistent are the Sheep Man and Elec Man blocks. I don't think there is more than two of any enemy in the whole level (spawners dont count you dip). Some of the enemy placement honestly baffles me - there's a Crazy Cannon near the beginning that you can just snipe from afar with no danger, there are literally shield attackers that just are out of your reach and just hit a wall you'll never get to and turn around and despawn, the list goes on. Really the only threatening enemy challenge was the one with the Sniper Joe and Docrons and that just felt more unfair and dumb than actually challenging. There's some okay challenges with the Sheep Man platforms, but the setups are far from interesting. It's just a really confusing and weird level overall. It also reeks of lack of testing, because there's a MM10 crusher that crashes the game somehow right after you encounter it and I had to move it myself to make the level beatable.&lt;br /&gt;
|pyroscore = 19&lt;br /&gt;
|spdesign = 4&lt;br /&gt;
|spfun = 5&lt;br /&gt;
|spcreativity = 4&lt;br /&gt;
|spaesthetics = 3&lt;br /&gt;
|spfunction = 3&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = I dunno man, this level is just so...broken. The biggest example is the checkpoint in the Snakey room. The Snakey will still be on the screen when you respawn and it will be able to shoot the player, making it harder to get to the ladder. The whole level really felt like it was tested with the weapons, as a lot of rooms were hard to get through without using Super Arrow or Wire Adaptor to get to certain areas.&lt;br /&gt;
|jupiscore = 11&lt;br /&gt;
|jhdesign = 3&lt;br /&gt;
|jhfun = 4&lt;br /&gt;
|jhcreativity = 1&lt;br /&gt;
|jhaesthetics = 1&lt;br /&gt;
|jhfunction = 2&lt;br /&gt;
|enjl = This stage confuses me the longer I stay in it, to be honest. The theme of using the disappearing blocks is hinted at, but they often take a back seat to random enemy encounters, often with an amount of enemies too large to be healthy in any capacity. There's a part at the start of the level where it looks like going left is the way to go, but it only leads to a wall, rendering all enemies in that room useless. The final corridor is completely empty, leading me to believe it was left unfinished. There's a broken ladder near the end of the stage and the boss room expects the player to read the message before Volt Man is defeated, but any sane player will take care of the boss first. This level is all over the place and I didn't find it to be all that enjoyable, sorry.&lt;br /&gt;
|enjlscore = 18&lt;br /&gt;
|endesign = 3&lt;br /&gt;
|enfun = 2&lt;br /&gt;
|encreativity = 6&lt;br /&gt;
|enaesthetics = 3&lt;br /&gt;
|enfunction = 4&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I just don't see anything that could potentially be interesting about this stage. The concept in general is pretty flawed as it's just a generic level painted in Elec Man's stage. The biggest issue in my opinion is the level design, which, depending on the section, is either filled with poorly-placed obstacles, empty and absolutely boring, or happens to be that one area where there are so many spawning enemies and obstacles that it's practically impossible to avoid them without taking damage. At least the music choice was fine, but I can't think of anything else that's positive&lt;br /&gt;
|garirryscore = 24&lt;br /&gt;
|gadesign = 5&lt;br /&gt;
|gafun = 6&lt;br /&gt;
|gacreativity = 4&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's pretty bad. Most of the sections suffer from awful obstacle placement or one room in particular is literally impossible to avoid without taking damage.&lt;br /&gt;
|gafunnote = It's pretty meh. Nothing too special here.&lt;br /&gt;
|gacreativitynote = I'm not seeing anything interesting here... seems like a generic stage with Elec Man painted over it.&lt;br /&gt;
|gaaestheticsnote = I actually liked the music used here. So at least there's that. Graphics are... meh.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = &amp;quot;This is, at it's heart, an incredibly average stage. You could've scored very average here, because nothing about the ideas and layout here is necessarily bad in any way. Some things are used ok, weird enemy selection (... the Snake, why the Snake?), every so often a there's a good idea, most of it is very forgettable. This is let down, by its horrifically lazy execution. So, you're taking an already average stage... and making it worse. &lt;br /&gt;
&lt;br /&gt;
I'm going to ask this: Was there any playtesting? I came across a load of errors that even a first playthrough of the stage would catch. There's misplaced and missing collision blocks, (one of which got me killed, in spite of the auto-tiler, you somehow made a ladder non-functional), you've got overlapping Sheep Man blocks, so two colours at once get deleted... I'm not entire sure the one Nobel Nickel is even possible without Rush/Super Arrow, despite the fact it clearly LOOKS like it should be doable with a bit of skill. There is a screen where an invisible block stops you from proceeding, unless you slide underneath said invisible block.. and hell, one of the jumps would be borderline impossible without the fact there is in fact a glitchy layout that makes it so!&lt;br /&gt;
Your checkpoint placement is bizarre (... the player spawns NEXT to a mini boss. The hell?!), there aren't any walls to block off where you should and shouldn't travel, you managed to forget to place stoppers so enemies go off screen, gimmicks show up once and are never used again, and for some weird reason you stuck the barriers from Frost Man's level in the most inappropriate place you could put them. You even put down a text box without any text in!?&lt;br /&gt;
The ball is also dropped with the aesthetics, seeing how there are missing tiles, misplaced tiles, and, bizarrely, Knight Man tiles show up within what is clearly Elec Man's stage, and they clash. Even the MUSIC is lazy. 8bit song followed by a 16bit song? From the same game?! Wha? &lt;br /&gt;
Final point: Hello Dev Kit boss! That has got to be the worst possible way you could implement a fan Robot Master. And the laziest. I know you don't have to know how to code to enter this, but surely it's possible to at least replace Volt Man's graphics? Or anything?&lt;br /&gt;
If you wanted a cameo that badly, just put Gigavolt in as an NPC and lampshade the fact you're fighting Volt Man instead. Anything more creative than what you did.&lt;br /&gt;
This isn't the worst level ever, but it might very well be the laziest. It's a contest, put some effort in!&amp;quot;&lt;br /&gt;
|acescore = 14&lt;br /&gt;
|asdesign = 5&lt;br /&gt;
|asfun = 3&lt;br /&gt;
|ascreativity = 4&lt;br /&gt;
|asaesthetics = 1&lt;br /&gt;
|asfunction = 1&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 Stages]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4927</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4927"/>
				<updated>2018-05-24T02:10:14Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: Note to self: use the preview button damnit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (Classic)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
 &lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4926</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4926"/>
				<updated>2018-05-24T02:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: whoops fixed a thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (Classic)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from ``MEGA ARM 02``, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
 &lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4925</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4925"/>
				<updated>2018-05-24T02:06:58Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: Added new MaGMML1R info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (Classic)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from ``MEGA ARM 02``, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
 &lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Talk:AAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;diff=4902</id>
		<title>Talk:AAAAAAAAAAAAAAAAAAAAAAAAAAA</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Talk:AAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;diff=4902"/>
				<updated>2018-05-23T14:10:33Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: I have made my point very clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I cannot BELIEVE that one would EVER think this literary MASTERPIECE should be deleted! This is an complete outrage! A crime against humanity!! Thiks piece DEFINIED the very works of the post-modern movement! It must stay! Removing it is TGE DESTRUCTION OF CULTURE ITSELF!!!&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4901</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4901"/>
				<updated>2018-05-23T05:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: raid canceled, pyro still a fraud&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (Classic)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game has been mentioned in the [[Make a Good Mega Man Level 3|MaGMML3]] Discord server, but it has not been officially announced or shown.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
 &lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4900</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4900"/>
				<updated>2018-05-23T05:42:40Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Extra Bosses */ maybe made it better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= pyro is a fraud&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= look it even says it right there &lt;br /&gt;
|developer= [[SnoruntFraud]] &lt;br /&gt;
|publisher= God&lt;br /&gt;
|director= &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= The writers of the Bible&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600&lt;br /&gt;
|releasedate= May 23, 201666&lt;br /&gt;
|rerelease= NOW.&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in a downward spiral of a community, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, an unholy release. Just filled with losers, was to &amp;quot;&amp;quot;&amp;quot;&amp;quot;try&amp;quot;&amp;quot;&amp;quot;&amp;quot; and build the best level in a Mega Man engine that the contestants could (hah), with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
&lt;br /&gt;
A remake of the game has been mentioned in the [[Make a Good Mega Man Level 3|MaGMML3]] Discord server, but it has not been officially announced or shown.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Mega man, after killing Dr. Wily, digs up the corspe of the winner of the very first Power Glove, finds his trophy. Shit gets crazy from there. Somehow, Thomas FUCKING KILLS MEGA MAN. Don't even ask how. Sonic then uses the Phantom Ruby to revert all of this.&lt;br /&gt;
None of that was canon because Time Travel.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. That is, a classic mega man game built in Game Maker. And you know what they say, anything in Game Maker is trash. Anything. This is fact. There are only 9 good levels throughout the game, and seeing how supposedly there is 26, that is pretty fucking sad, so essentially you got a game that is about as good as Mega Man 2's dead horse's uncle, [[Mecha Bubble Man]]. What I'm trying to say is that it is pretty good, I guess.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|Overpowered Nonsense&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|GeminiLaser, also known as [[FlashMan85]], also know as Nathaniel Hoover. Praise be. &lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|things are getting hot up in here&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|i spin you right around baby right round&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|THis one is good.&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|This one really sucks.&lt;br /&gt;
|[[Galaxy Man]], everyone's favorite robot master.&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]'s Ultimate Revenge &amp;amp; Knuckles: Featuring Dante from the Devil May Cry series&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|The only good weapon in this game. Oof.&lt;br /&gt;
|Magic Man (kuku)&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries. Only like, two of them were good and they were both in Tier 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]] &lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*city wAAAAAAAAAAAAAAAAAAAAAAR AAAAAAAAAAA IT'S ON FUCKING FIRE&lt;br /&gt;
*glass man breaks the contest smh&lt;br /&gt;
*This land is very easy to see...&lt;br /&gt;
*[[Level]], as that is what that is. &lt;br /&gt;
*Maze of, if you kinda don't know what to do, death&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*TAAAAAAAAAAAKE, OOOOOOOOOON, MEEEEEEEEEE&lt;br /&gt;
*There is nothing here.&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]] (i can't think of a meme for this one, shit.)&lt;br /&gt;
*[[Spiky Meltdown]], which really just doesn't have that many spikes really&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*Oh, so that is where Sonic comes in from the plot!&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]] (still is)&lt;br /&gt;
*Wendy's&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up. None of these robot masters are good.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' somehow has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
&lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]]. I know, amazing, right?&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses. They sort of are robot masters, but probably aren't I guess? I dunno. I mean like, Gravity Man sort of counts, right? Just because he is in a machine doesn't make him a Robot Master!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|the intellectual dishonesty of the unholy one&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''. The best game. Everyone sure loves it. Mmmhm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|owie owie i cut myself on hard mode&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot'', MEEEEEEGA MAAAAN. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]], the public domain robot master!&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited'' mega man 2 lovers liking it &lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]], who has no justice. at all sorry. rip&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force'', which is ok i guess, and made knight man a meme so it good&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two. Only two though, not 26. Should have been 26. Once again, smh.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|spooky ghost boy of a randomly chosen nes mega man&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|Undertale&lt;br /&gt;
|[[Be the Bigger Person]], everyone's favorite level.&lt;br /&gt;
|me_irl&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]], a name so dumb you would think it was thought of in 10 minutes.&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|Dabless capsule.&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]], which still has the best lead up of all time, let's admit it. MaGMML2 even didn't have that kind of epic buildup. Smh.&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|episode [[Zero]], also known as god. &lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;storyline&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;''. Neither of them have weaknesses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|not so [[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|zero's soul maybe i guess kinda but not reallyish maybe i dunno&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* This is the only good MaGMML. &lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4899</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4899"/>
				<updated>2018-05-23T05:40:47Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Entries */ Made it better :)))))))))))))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= pyro is a fraud&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= look it even says it right there &lt;br /&gt;
|developer= [[SnoruntFraud]] &lt;br /&gt;
|publisher= God&lt;br /&gt;
|director= &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= The writers of the Bible&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600&lt;br /&gt;
|releasedate= May 23, 201666&lt;br /&gt;
|rerelease= NOW.&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in a downward spiral of a community, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, an unholy release. Just filled with losers, was to &amp;quot;&amp;quot;&amp;quot;&amp;quot;try&amp;quot;&amp;quot;&amp;quot;&amp;quot; and build the best level in a Mega Man engine that the contestants could (hah), with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
&lt;br /&gt;
A remake of the game has been mentioned in the [[Make a Good Mega Man Level 3|MaGMML3]] Discord server, but it has not been officially announced or shown.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Mega man, after killing Dr. Wily, digs up the corspe of the winner of the very first Power Glove, finds his trophy. Shit gets crazy from there. Somehow, Thomas FUCKING KILLS MEGA MAN. Don't even ask how. Sonic then uses the Phantom Ruby to revert all of this.&lt;br /&gt;
None of that was canon because Time Travel.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. That is, a classic mega man game built in Game Maker. And you know what they say, anything in Game Maker is trash. Anything. This is fact. There are only 9 good levels throughout the game, and seeing how supposedly there is 26, that is pretty fucking sad, so essentially you got a game that is about as good as Mega Man 2's dead horse's uncle, [[Mecha Bubble Man]]. What I'm trying to say is that it is pretty good, I guess.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|Overpowered Nonsense&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|GeminiLaser, also known as [[FlashMan85]], also know as Nathaniel Hoover. Praise be. &lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|things are getting hot up in here&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|i spin you right around baby right round&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|THis one is good.&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|This one really sucks.&lt;br /&gt;
|[[Galaxy Man]], everyone's favorite robot master.&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]'s Ultimate Revenge &amp;amp; Knuckles: Featuring Dante from the Devil May Cry series&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|The only good weapon in this game. Oof.&lt;br /&gt;
|Magic Man (kuku)&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries. Only like, two of them were good and they were both in Tier 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]] &lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*city wAAAAAAAAAAAAAAAAAAAAAAR AAAAAAAAAAA IT'S ON FUCKING FIRE&lt;br /&gt;
*glass man breaks the contest smh&lt;br /&gt;
*This land is very easy to see...&lt;br /&gt;
*[[Level]], as that is what that is. &lt;br /&gt;
*Maze of, if you kinda don't know what to do, death&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*TAAAAAAAAAAAKE, OOOOOOOOOON, MEEEEEEEEEE&lt;br /&gt;
*There is nothing here.&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]] (i can't think of a meme for this one, shit.)&lt;br /&gt;
*[[Spiky Meltdown]], which really just doesn't have that many spikes really&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*Oh, so that is where Sonic comes in from the plot!&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]] (still is)&lt;br /&gt;
*Wendy's&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up. None of these robot masters are good.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' somehow has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
&lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]]. I know, amazing, right?&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses. They sort of are robot masters, but probably aren't I guess? I dunno. I mean like, Gravity Man sort of counts, right? Just because he is in a machine doesn't make him a Robot Master!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|the intellectual dishonesty of the unholy one&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''. The best game. Everyone sure loves it. Mmmhm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|owie owie i cut myself on hard mode&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot'', MEEEEEEGA MAAAAN. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]], the public domain robot master!&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited'' mega man 2 lovers liking it &lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]], who has no justice. at all sorry. rip&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force'', which is ok i guess, and made knight man a meme so it good&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two. Only two though, not 26. Should have been 26. Once again, smh.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|spooky ghost boy of a randomly chosen nes mega man&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|Undertale&lt;br /&gt;
|[[Be the Bigger Person]], everyone's favorite level.&lt;br /&gt;
|me_irl&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]], a name so dumb you would think it was thought of in 10 minutes.&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|Dabless capsule.&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]], which still has the best lead up of all time, let's admit it. MaGMML2 even didn't have that kind of epic buildup. Smh.&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|episode [[Zero]], also known as god. &lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;storyline&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;''. Neither of them have weaknesses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* This is the only good MaGMML. &lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4898</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4898"/>
				<updated>2018-05-23T05:37:22Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Tier Bosses */ made it better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= pyro is a fraud&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= look it even says it right there &lt;br /&gt;
|developer= [[SnoruntFraud]] &lt;br /&gt;
|publisher= God&lt;br /&gt;
|director= &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= The writers of the Bible&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600&lt;br /&gt;
|releasedate= May 23, 201666&lt;br /&gt;
|rerelease= NOW.&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in a downward spiral of a community, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, an unholy release. Just filled with losers, was to &amp;quot;&amp;quot;&amp;quot;&amp;quot;try&amp;quot;&amp;quot;&amp;quot;&amp;quot; and build the best level in a Mega Man engine that the contestants could (hah), with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
&lt;br /&gt;
A remake of the game has been mentioned in the [[Make a Good Mega Man Level 3|MaGMML3]] Discord server, but it has not been officially announced or shown.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Mega man, after killing Dr. Wily, digs up the corspe of the winner of the very first Power Glove, finds his trophy. Shit gets crazy from there. Somehow, Thomas FUCKING KILLS MEGA MAN. Don't even ask how. Sonic then uses the Phantom Ruby to revert all of this.&lt;br /&gt;
None of that was canon because Time Travel.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. That is, a classic mega man game built in Game Maker. And you know what they say, anything in Game Maker is trash. Anything. This is fact. There are only 9 good levels throughout the game, and seeing how supposedly there is 26, that is pretty fucking sad, so essentially you got a game that is about as good as Mega Man 2's dead horse's uncle, [[Mecha Bubble Man]]. What I'm trying to say is that it is pretty good, I guess.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|Overpowered Nonsense&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|GeminiLaser, also known as [[FlashMan85]], also know as Nathaniel Hoover. Praise be. &lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|things are getting hot up in here&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|i spin you right around baby right round&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|THis one is good.&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|This one really sucks.&lt;br /&gt;
|[[Galaxy Man]], everyone's favorite robot master.&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]'s Ultimate Revenge &amp;amp; Knuckles: Featuring Dante from the Devil May Cry series&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|The only good weapon in this game. Oof.&lt;br /&gt;
|Magic Man (kuku)&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries. Only like, two of them were good and they were both in Tier 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]] &lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*city wAAAAAAAAAAAAAAAAAAAAAAR AAAAAAAAAAA IT'S ON FUCKING FIRE&lt;br /&gt;
*glass man breaks the contest smh&lt;br /&gt;
*This land is very easy to see...&lt;br /&gt;
*[[Level]], as that is what that is. &lt;br /&gt;
*Maze of, if you kinda don't know what to do, death&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*TAAAAAAAAAAAKE, OOOOOOOOOON, MEEEEEEEEEE&lt;br /&gt;
*There is nothing here.&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*Oh, so that is where Sonic comes in from the plot!&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*Wendy's&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up. None of these robot masters are good.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' somehow has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
&lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]]. I know, amazing, right?&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses. They sort of are robot masters, but probably aren't I guess? I dunno. I mean like, Gravity Man sort of counts, right? Just because he is in a machine doesn't make him a Robot Master!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|the intellectual dishonesty of the unholy one&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''. The best game. Everyone sure loves it. Mmmhm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|owie owie i cut myself on hard mode&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot'', MEEEEEEGA MAAAAN. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]], the public domain robot master!&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited'' mega man 2 lovers liking it &lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]], who has no justice. at all sorry. rip&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force'', which is ok i guess, and made knight man a meme so it good&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two. Only two though, not 26. Should have been 26. Once again, smh.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|spooky ghost boy of a randomly chosen nes mega man&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|Undertale&lt;br /&gt;
|[[Be the Bigger Person]], everyone's favorite level.&lt;br /&gt;
|me_irl&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]], a name so dumb you would think it was thought of in 10 minutes.&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|Dabless capsule.&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]], which still has the best lead up of all time, let's admit it. MaGMML2 even didn't have that kind of epic buildup. Smh.&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|episode [[Zero]], also known as god. &lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;storyline&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;''. Neither of them have weaknesses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* This is the only good MaGMML. &lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4897</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4897"/>
				<updated>2018-05-23T05:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Fortress Bosses */ made it better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= pyro is a fraud&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= look it even says it right there &lt;br /&gt;
|developer= [[SnoruntFraud]] &lt;br /&gt;
|publisher= God&lt;br /&gt;
|director= &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= The writers of the Bible&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600&lt;br /&gt;
|releasedate= May 23, 201666&lt;br /&gt;
|rerelease= NOW.&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in a downward spiral of a community, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, an unholy release. Just filled with losers, was to &amp;quot;&amp;quot;&amp;quot;&amp;quot;try&amp;quot;&amp;quot;&amp;quot;&amp;quot; and build the best level in a Mega Man engine that the contestants could (hah), with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
&lt;br /&gt;
A remake of the game has been mentioned in the [[Make a Good Mega Man Level 3|MaGMML3]] Discord server, but it has not been officially announced or shown.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Mega man, after killing Dr. Wily, digs up the corspe of the winner of the very first Power Glove, finds his trophy. Shit gets crazy from there. Somehow, Thomas FUCKING KILLS MEGA MAN. Don't even ask how. Sonic then uses the Phantom Ruby to revert all of this.&lt;br /&gt;
None of that was canon because Time Travel.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. That is, a classic mega man game built in Game Maker. And you know what they say, anything in Game Maker is trash. Anything. This is fact. There are only 9 good levels throughout the game, and seeing how supposedly there is 26, that is pretty fucking sad, so essentially you got a game that is about as good as Mega Man 2's dead horse's uncle, [[Mecha Bubble Man]]. What I'm trying to say is that it is pretty good, I guess.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|Overpowered Nonsense&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|GeminiLaser, also known as [[FlashMan85]], also know as Nathaniel Hoover. Praise be. &lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|things are getting hot up in here&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|i spin you right around baby right round&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|THis one is good.&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|This one really sucks.&lt;br /&gt;
|[[Galaxy Man]], everyone's favorite robot master.&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]'s Ultimate Revenge &amp;amp; Knuckles: Featuring Dante from the Devil May Cry series&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|The only good weapon in this game. Oof.&lt;br /&gt;
|Magic Man (kuku)&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries. Only like, two of them were good and they were both in Tier 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]] &lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*city wAAAAAAAAAAAAAAAAAAAAAAR AAAAAAAAAAA IT'S ON FUCKING FIRE&lt;br /&gt;
*glass man breaks the contest smh&lt;br /&gt;
*This land is very easy to see...&lt;br /&gt;
*[[Level]], as that is what that is. &lt;br /&gt;
*Maze of, if you kinda don't know what to do, death&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*TAAAAAAAAAAAKE, OOOOOOOOOON, MEEEEEEEEEE&lt;br /&gt;
*There is nothing here.&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*Oh, so that is where Sonic comes in from the plot!&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*Wendy's&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up. None of these robot masters are good.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' somehow has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
&lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]]. I know, amazing, right?&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses. They sort of are robot masters, but probably aren't I guess? I dunno. I mean like, Gravity Man sort of counts, right? Just because he is in a machine doesn't make him a Robot Master!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two. Only two though, not 26. Should have been 26. Once again, smh.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|spooky ghost boy of a randomly chosen nes mega man&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|Undertale&lt;br /&gt;
|[[Be the Bigger Person]], everyone's favorite level.&lt;br /&gt;
|me_irl&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]], a name so dumb you would think it was thought of in 10 minutes.&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|Dabless capsule.&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]], which still has the best lead up of all time, let's admit it. MaGMML2 even didn't have that kind of epic buildup. Smh.&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|episode [[Zero]], also known as god. &lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;storyline&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;''. Neither of them have weaknesses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* This is the only good MaGMML. &lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4896</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4896"/>
				<updated>2018-05-23T05:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Entry Bosses */ Fact added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= pyro is a fraud&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= look it even says it right there &lt;br /&gt;
|developer= [[SnoruntFraud]] &lt;br /&gt;
|publisher= God&lt;br /&gt;
|director= &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= The writers of the Bible&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600&lt;br /&gt;
|releasedate= May 23, 201666&lt;br /&gt;
|rerelease= NOW.&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in a downward spiral of a community, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, an unholy release. Just filled with losers, was to &amp;quot;&amp;quot;&amp;quot;&amp;quot;try&amp;quot;&amp;quot;&amp;quot;&amp;quot; and build the best level in a Mega Man engine that the contestants could (hah), with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
&lt;br /&gt;
A remake of the game has been mentioned in the [[Make a Good Mega Man Level 3|MaGMML3]] Discord server, but it has not been officially announced or shown.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Mega man, after killing Dr. Wily, digs up the corspe of the winner of the very first Power Glove, finds his trophy. Shit gets crazy from there. Somehow, Thomas FUCKING KILLS MEGA MAN. Don't even ask how. Sonic then uses the Phantom Ruby to revert all of this.&lt;br /&gt;
None of that was canon because Time Travel.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. That is, a classic mega man game built in Game Maker. And you know what they say, anything in Game Maker is trash. Anything. This is fact. There are only 9 good levels throughout the game, and seeing how supposedly there is 26, that is pretty fucking sad, so essentially you got a game that is about as good as Mega Man 2's dead horse's uncle, [[Mecha Bubble Man]]. What I'm trying to say is that it is pretty good, I guess.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|Overpowered Nonsense&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|GeminiLaser, also known as [[FlashMan85]], also know as Nathaniel Hoover. Praise be. &lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|things are getting hot up in here&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|i spin you right around baby right round&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|THis one is good.&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|This one really sucks.&lt;br /&gt;
|[[Galaxy Man]], everyone's favorite robot master.&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]'s Ultimate Revenge &amp;amp; Knuckles: Featuring Dante from the Devil May Cry series&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|The only good weapon in this game. Oof.&lt;br /&gt;
|Magic Man (kuku)&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries. Only like, two of them were good and they were both in Tier 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]] &lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*city wAAAAAAAAAAAAAAAAAAAAAAR AAAAAAAAAAA IT'S ON FUCKING FIRE&lt;br /&gt;
*glass man breaks the contest smh&lt;br /&gt;
*This land is very easy to see...&lt;br /&gt;
*[[Level]], as that is what that is. &lt;br /&gt;
*Maze of, if you kinda don't know what to do, death&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*TAAAAAAAAAAAKE, OOOOOOOOOON, MEEEEEEEEEE&lt;br /&gt;
*There is nothing here.&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*Oh, so that is where Sonic comes in from the plot!&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*Wendy's&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up. None of these robot masters are good.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' somehow has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
&lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]]. I know, amazing, right?&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses. They sort of are robot masters, but probably aren't I guess? I dunno. I mean like, Gravity Man sort of counts, right? Just because he is in a machine doesn't make him a Robot Master!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two. Only two though, not 26. Should have been 26. Once again, smh.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;storyline&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;''. Neither of them have weaknesses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* This is the only good MaGMML. &lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4895</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=4895"/>
				<updated>2018-05-23T05:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: happy birthday magmml, have a good raid, for the page before the Memage: https://pastebin.com/9QYhF2yN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= pyro is a fraud&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= look it even says it right there &lt;br /&gt;
|developer= [[SnoruntFraud]] &lt;br /&gt;
|publisher= God&lt;br /&gt;
|director= &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= The writers of the Bible&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600&lt;br /&gt;
|releasedate= May 23, 201666&lt;br /&gt;
|rerelease= NOW.&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in a downward spiral of a community, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, an unholy release. Just filled with losers, was to &amp;quot;&amp;quot;&amp;quot;&amp;quot;try&amp;quot;&amp;quot;&amp;quot;&amp;quot; and build the best level in a Mega Man engine that the contestants could (hah), with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
&lt;br /&gt;
A remake of the game has been mentioned in the [[Make a Good Mega Man Level 3|MaGMML3]] Discord server, but it has not been officially announced or shown.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Mega man, after killing Dr. Wily, digs up the corspe of the winner of the very first Power Glove, finds his trophy. Shit gets crazy from there. Somehow, Thomas FUCKING KILLS MEGA MAN. Don't even ask how. Sonic then uses the Phantom Ruby to revert all of this.&lt;br /&gt;
None of that was canon because Time Travel.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. That is, a classic mega man game built in Game Maker. And you know what they say, anything in Game Maker is trash. Anything. This is fact. There are only 9 good levels throughout the game, and seeing how supposedly there is 26, that is pretty fucking sad, so essentially you got a game that is about as good as Mega Man 2's dead horse's uncle, [[Mecha Bubble Man]]. What I'm trying to say is that it is pretty good, I guess.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|Overpowered Nonsense&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|GeminiLaser, also known as [[FlashMan85]], also know as Nathaniel Hoover. Praise be. &lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|things are getting hot up in here&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|i spin you right around baby right round&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|THis one is good.&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|This one really sucks.&lt;br /&gt;
|[[Galaxy Man]], everyone's favorite robot master.&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]'s Ultimate Revenge &amp;amp; Knuckles: Featuring Dante from the Devil May Cry series&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|The only good weapon in this game. Oof.&lt;br /&gt;
|Magic Man (kuku)&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries. Only like, two of them were good and they were both in Tier 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]] &lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*city wAAAAAAAAAAAAAAAAAAAAAAR AAAAAAAAAAA IT'S ON FUCKING FIRE&lt;br /&gt;
*glass man breaks the contest smh&lt;br /&gt;
*This land is very easy to see...&lt;br /&gt;
*[[Level]], as that is what that is. &lt;br /&gt;
*Maze of, if you kinda don't know what to do, death&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*TAAAAAAAAAAAKE, OOOOOOOOOON, MEEEEEEEEEE&lt;br /&gt;
*There is nothing here.&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*Oh, so that is where Sonic comes in from the plot!&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*Wendy's&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up. None of these robot masters are good.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' somehow has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
&lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]]. I know, amazing, right?&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses. They sort of are robot masters, but probably aren't I guess? I dunno. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two. Only two though, not 26. Should have been 26. Once again, smh.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;storyline&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;''. Neither of them have weaknesses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* This is the only good MaGMML. &lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Just_an_Ice_Level&amp;diff=4894</id>
		<title>Just an Ice Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Just_an_Ice_Level&amp;diff=4894"/>
				<updated>2018-05-23T05:07:36Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: Cirno's soap operas sure are laaaame.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{&lt;br /&gt;
Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank = 35th&lt;br /&gt;
|image= [[File:Magmml2 JustAnIceLevel.png|250px]]&lt;br /&gt;
|caption= Lives up to its name.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Pachy]]&lt;br /&gt;
|composer= NKZ, 40nix&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer= &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 35&lt;br /&gt;
|judge2 = 31&lt;br /&gt;
|judge3 = 19&lt;br /&gt;
|judge4 = 34&lt;br /&gt;
|judge5 = 32&lt;br /&gt;
|totalscore = 30.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 4 Nickels&lt;br /&gt;
|enemies = &lt;br /&gt;
* Au-Au&lt;br /&gt;
* Bomber Pepe&lt;br /&gt;
* Metall EX (Reskinned)&lt;br /&gt;
* Metall Mommy (Reskinned)&lt;br /&gt;
* Neo Metall (Reskinned)&lt;br /&gt;
* Penpen&lt;br /&gt;
* Penpen Maker&lt;br /&gt;
* Shield Attacker&lt;br /&gt;
* Springer&lt;br /&gt;
|music = Mega Mari 8-bit Remix - Cirno's Stage&lt;br /&gt;
|location = [[Tier 6 (MaGMML2)|Tier 6]]&lt;br /&gt;
|previous = [[Lava Factory]]&lt;br /&gt;
|next = [[Biplane Bay]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|[[I Hope I Win|i hope i win]]|Cirno|Ice Fairy from the Touhou Project games}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Just an Ice Level is the 35th place entry in ''Make A Good Mega Man Level 2''. It's just an ice level.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Having been intrigued by video playthroughs of ''MaGMML1'', Pachy took the opportunity to participate in the second contest as it was announced. Just an Ice Level was the first completed Mega Man level Pachy has ever done. The icy theme was chosen purely because of the music, as it was the song tested while Pachy was playing around with the devkit.&lt;br /&gt;
&lt;br /&gt;
The initial plan with the level layout was that the top portion would be primarily focused on platforming, and to appeal speedrunners with the relatively small enemy density; Meanwhile, the bottom portion would focus more on enemy challenges. Both sections were planned to be connected again at the end, but it was cut due to time constraints. To an extent, the final version sort of achieved what they were intended. Though, due to the lack of playtesters, the snowy part ended up being too demanding for less experienced players, with the amount of precise jumps it requires, on top of the wind gimmick being much buggier in the released game makes the section vastly more frustrating compared to the cave section.&lt;br /&gt;
&lt;br /&gt;
The lack of boss at the end was because of Pachy's inability to program new enemies at the time, and having the wrong impression that using devkit bosses would somehow cut down the level's overall score. In reality, using devkit bosses is completely fine.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Don't die.&lt;br /&gt;
&lt;br /&gt;
== Noble Nickel Locations ==&lt;br /&gt;
* At the start of the stage, head left. You'll be greeted by Cirno and the first Nickel behind her.&lt;br /&gt;
* At the end of the first section, use Wheel Cutter to get over the right wall where the two Mets are standing. You'll get two small bolts and two large bolts alongside the second Nickel in the next room.&lt;br /&gt;
* At the cavern area (bottom portion after the split path), there are Chill blocks in the way of a slide passage. Destroy the Chill blocks, slide inside and you'll find the third Nickel along with four small and large bolts and a large weapon pickup.&lt;br /&gt;
* At the snowy area (top portion after the split path), at the end of the first pit section near the two penguin shooters, an invisible ladder indicated by the small health pickup right below it. Go up the ladder, the fourth Nickel resides, along with five small bolts, three large bolts and an M-Tank.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The stage was intended to have two exits, hence the split paths. Due to an oversight, the two elements ended up counting as one in the released version of the game.&lt;br /&gt;
* During judging, the application had an error that rounded up the nickel count wrong, that combined with the obscure nature of the invisible ladder Nickel, none of the judges actually found said Nickel until the judging period was over.&lt;br /&gt;
* The name &amp;quot;Just an Ice Level&amp;quot; is just a dumb naming gimmick Pachy came up with, no other deeper meaning were intended.&lt;br /&gt;
&lt;br /&gt;
== Judge Comments ==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = mfw two levels use the same megamari cirno 8 bit theme. I like this level, it's cute! The winter hat mets are an adorable touch, and there's a lot of cute ideas that I think are executed pretty well. The penguin shooters, while difficult to deal with, are pretty interesting to actually work around, especially when they're used with the Shield Attackers, though I do think the blocks that mark where they're going to come out are a bit hard to see sometimes. They just blend in too much with the tileset, I think. I also really like how the Chill Man cracking blocks are used here, the interaction with the Metall Mommies is really clever and the setups are legit dangerous and difficult. What brings the level down for me is the snow (Toad Man rain) section; there's a lot of reeally tight and obnoxious jumps and the penguin spawners tend to just surprise you here. It just feels way more frustrating and...less good than the rest of the level. But the rest of the level is pretty great as is. Also I HOPE I WIN&lt;br /&gt;
|pyroscore = 35&lt;br /&gt;
|spdesign = 10&lt;br /&gt;
|spfun = 6&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = I really liked how you recolored Stone Man's tileset to make an icy theme. It looks so good! The level in general was pretty cool (see what I did there XDDD) with an overworld-underground ice theme going on. The last section in the underground part was a bit too hectic though, it was very hard to stay on the top path without using Rush Coil. On the top route, the penguins were spammed WAAAY too much in the snowy section. Jumping on those red platforms in the wind is hard enough without having to worry about a flying penguin knocking you into a pit :V&lt;br /&gt;
|jupiscore = 31&lt;br /&gt;
|jhdesign = 6&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 11&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = Starts out decently but the issue of enemy placement quickly becomes visible as you go through the level. The level has ideas, but for their execution it tends to add more enemies than needed. The two paths are also way different in terms of difficulty, with the skyward path often causing death by penguin cannons which need a sprite that stands out more to be fair. I get the feeling this level was designed with Jewel Satellite in mind, as that's the most reliable way to make it past all the penguins, though for that the level does a very bad job at introducing this as an option that will be almost required in the level's later bits.&lt;br /&gt;
|enjlscore = 19&lt;br /&gt;
|endesign = 6&lt;br /&gt;
|enfun = 1&lt;br /&gt;
|encreativity = 6&lt;br /&gt;
|enaesthetics = 2&lt;br /&gt;
|enfunction = 4&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I don't think this level impressed me enough. It looks just fine, but overall it's not particularly interesting. Generally, I do like its appearance and the ideas behind it, but the level often suffers from bad level design, which consists of an exaggerated quantity of enemies, not to mention the ice floor and that one section with wind, where very precise jumps must be done. I think this level could have been done better.&lt;br /&gt;
|garirryscore = 34&lt;br /&gt;
|gadesign = 8&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 9&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Mostly solid, but there are parts with bad enemy placement or too many enemies in general.&lt;br /&gt;
|gafunnote = It was enjoyable. Nothing too particular but it's enjoyable.&lt;br /&gt;
|gacreativitynote = It's alright. Nothing stood out too much for me, the ice theme seems to be inspired too much by Ice Man / Blizzard Man but I think some parts are pretty cool.&lt;br /&gt;
|gaaestheticsnote = Looks and sounds very good.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Well, creativity wise, it lives up to its name, Still.. &lt;br /&gt;
This level was pretty cute! For using pre-made assets, the level looks nice! And the new Met designs are adorable!&lt;br /&gt;
&lt;br /&gt;
Overall this was well built and the variety of challenges was pretty effective. There are a few spots where the stage drops the ball though. &lt;br /&gt;
Some of the later challenges are a serious difficulty spike and one or two are borderline unfair, (some of the later Penguin spaner challenges are a bit much) and on the Chillman path, it doesn't seem quite right that you are forced to use weapons or kill yourself off if you fail the challenge or mistime it. I know the asset is a dev-kit one, but the level does need to be designed around the fact that these don't respawn. [CHANGED POST JUDGING]&lt;br /&gt;
The E-Tank path is that last cave was pretty clever and well thought out though! As simple as it is, this was probably the highlight of the stage for me.&lt;br /&gt;
I think this one worked, and overall, felt above average, which by Mega Man standards still means it's pretty good.&lt;br /&gt;
Oh, and that first Noble Nickel was hilarious. Top marks for that one.&lt;br /&gt;
Lastly: Don't put boss corridors in if you're not going to use a boss, or a stage climax. It ends your level on a low note!&lt;br /&gt;
&lt;br /&gt;
|acescore = 32&lt;br /&gt;
|asdesign = 8&lt;br /&gt;
|asfun = 8&lt;br /&gt;
|ascreativity = 8&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 4&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 6}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 6 Stages]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hammer_Joe&amp;diff=4885</id>
		<title>Hammer Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hammer_Joe&amp;diff=4885"/>
				<updated>2018-05-22T08:55:14Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: /* Damage Table */ Insta kill doesn't mean 99 damage, it means a full 8 damage, as that is how much health Hammer Joe has. Smh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Hammer Joe&lt;br /&gt;
|image= [[File:HammerJoeArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script= ハンマージョー&lt;br /&gt;
|romaji= Hanmā Jō&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 8&lt;br /&gt;
|at='''MaGMML1:'''&amp;lt;br&amp;gt;4 (contact), 3 (hammer)&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;4 (contact), 2 (hammer)&lt;br /&gt;
|weak= [[Pharaoh Shot]] (MaGMML1)&amp;lt;br&amp;gt;[[Sakugarne]] (MaGMML2)&lt;br /&gt;
|location='''MaGMML1:'''&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Chroma Key]]&amp;lt;br&amp;gt;[[Midnight Snow]]&amp;lt;br&amp;gt;[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Spiky Meltdown]]&amp;lt;br&amp;gt;[[Thunderclyffe Plant]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Colorful Hall]]&amp;lt;br&amp;gt;[[Something Original]]&amp;lt;br&amp;gt;[[Joe Destruction Co.]]&amp;lt;br&amp;gt;[[Jungle Base]]&amp;lt;br&amp;gt;[[Elec Dam]]&amp;lt;br&amp;gt;[[Quint Stage]]&amp;lt;br&amp;gt;[[Nitrogen Man]]&amp;lt;br&amp;gt;[[Duwang]]&amp;lt;br&amp;gt;[[Ruined Lab]]&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[City Under Siege]]&amp;lt;br&amp;gt;[[Escape Sequence]]&amp;lt;br&amp;gt;[[Sheriff Man (stage)|Sheriff Man]]&amp;lt;br&amp;gt;[[The Stage Nobody Asked For]]&amp;lt;br&amp;gt;[[Identity Crisis]]&amp;lt;br&amp;gt;City War&amp;lt;br&amp;gt;[[Inner Sanctum]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&amp;lt;br&amp;gt;[[Swiss Hotel]]&amp;lt;br&amp;gt;[[Null and Void]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|OffAppear= Mega Man 3&amp;lt;br&amp;gt;Mega Man II&amp;lt;br&amp;gt;Mega Man III&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:HammerJoe.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Hammer Joe''' is an enemy from ''Mega Man 3''. It is a type of [[Sniper Joe]] with a wide body, and the ability to throw hammers (referring to the hammer used in the &amp;quot;hammer throw&amp;quot; sport, as opposed to the tool).&lt;br /&gt;
&lt;br /&gt;
Hammer Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Chroma Key]], [[Midnight Snow]], [[Napalm Forest and Caves]], [[Spiky Meltdown]], and [[Thunderclyffe Plant]].&lt;br /&gt;
&lt;br /&gt;
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 17 entries, as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], the Tier X levels [[Deep Thoughts]] and [[Swiss Hotel]], and [[Null and Void]]. Hammer Joe also appeared in six rooms of the [[The Pit of Pits|Pit of Pits]]; specifically &amp;quot;Chroma Key?&amp;quot;, &amp;quot;Citadel Attic&amp;quot;, &amp;quot;Spiky Meltdown?&amp;quot;, &amp;quot;Spinning Top Disposal Room&amp;quot;, &amp;quot;The Top 10 Most Commonly Used Enemies, In Increasing Order&amp;quot; (where it is placed as number one), &amp;quot;Tower Climbing&amp;quot;, and &amp;quot;Typical Miniboss Fights&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
By default, Hammer Joes will stand still, swinging their hammers. They will periodically open their eyes, and throw their hammer a split second after. They only take damage from most projectiles when their eye is open, and their hammers can also deflect shots when thrown.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===''MaGMML1''===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| metal = 2&lt;br /&gt;
| gemini = 3&lt;br /&gt;
| solar = 2&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 5&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1/1/8&lt;br /&gt;
| magic= 2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
===''MaGMML2''===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Apache Joe]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Rider Joe]]&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)]]&lt;br /&gt;
*[[Super Joe]]&lt;br /&gt;
*[[Koopa Joe]]&lt;br /&gt;
*[[Koopa Hopper]]&lt;br /&gt;
*[[Boomerang Joe]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
*[[Grenader Joe]]&lt;br /&gt;
*[[Toad Joe]]&lt;br /&gt;
*[[Crawler Joe]]&lt;br /&gt;
*[[Hazmat Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Quint_Stage&amp;diff=4884</id>
		<title>Quint Stage</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Quint_Stage&amp;diff=4884"/>
				<updated>2018-05-22T07:38:52Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: the next level is correct now yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Quint Stage&lt;br /&gt;
|rank = 46th&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Quintboi&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 25&lt;br /&gt;
|judge2 = 28&lt;br /&gt;
|judge3 = 30&lt;br /&gt;
|judge4 = 30&lt;br /&gt;
|judge5 = 28&lt;br /&gt;
|totalscore = 27.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 4&lt;br /&gt;
|enemies = &lt;br /&gt;
* enemy 1&lt;br /&gt;
* enemy 2&lt;br /&gt;
* enemy 3&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = * [[Metal Man]], [[Top Man]], [[Quint]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 2 - Bubble Man (Various arrangements by Z-Saber)&lt;br /&gt;
|location = [[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|previous = [[Elec Dam]]&lt;br /&gt;
|next = [[A Mega Man for All Seasons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|honk|Quint|the titular boss of the level.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
'''Quint Stage''' is the 46th place level in '''Make a Good Mega Man Level 2.''' The level has Quint. Honk.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = It's an okay level, but there are some rooms with very questionable design decisions which kind of bring the whole thing down for me. Mainly the part with the needles and ladders. It's fine until the New Shotman, which just cheap shots you sometimes if it feels like it and just keeps knocking you down over and over and gets you killed in an otherwise easy level. The other problem screen is the one with the double New Shotmen - I have no idea how to dodge anything there, and considering it's right after a miniboss fight you might be low on health and immediately die. Other than those two screens, the level isn't really anything special - it uses like every asset related to Mega Man II (the gameboy one) but I don't think they were used that interestingly, with the exception of the crash man lifts. It's just kind of a level that exists that's all like &amp;quot;hey remember what was in that one gameboy game&amp;quot;? I feel like more could have been done with this concept, really. Also the transition from Top Man to Quint is kind of broken? Idk what you did.&lt;br /&gt;
|pyroscore = 25&lt;br /&gt;
|spdesign = 6&lt;br /&gt;
|spfun = 5&lt;br /&gt;
|spcreativity = 6&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 4&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This stage was...okay I guess? There was nothing particularly special about it, really, but it was kinda fun while it lasted. However, in the underwater section, it was a bit hard to tell what was a block and what wasn't, and the Crash Man platforms went out of sync really easily. The Yoku block puzzles would have been fine by themselves, but the fans sent them over the edge in difficulty compared to the rest of the level. The screen transition after the Top Man boss was really weird and I think you forgot to place tiles under the vertical boss doors :V&lt;br /&gt;
|jupiscore = 28&lt;br /&gt;
|jhdesign = 7&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 10&lt;br /&gt;
|jhaesthetics = 3&lt;br /&gt;
|jhfunction = 3&lt;br /&gt;
|jhskip = No&lt;br /&gt;
|enjl = The plot in this level is what made it for me tbh. Throwing Mega Man into this timeline like that is pretty silly and while it is just the same few rooms over and over with a slight twist on it I found myself just smiling at the charm nonstop. I wonder how this level could've done more to mix things up. It tries its best by introducing elements like water and quicksand, though I found them to be more of a hassle than an addition to the formula, and while it did shake the environment up it went away before I was able to get accustomed to it. In a sense, I like the janky, rapidly changing environment that tries to get in the player's way over and over with different methods, I'm just thinking if there was a layout that would've allowed for more customisation between seasons... Sorry for rambling. Really fun level!&lt;br /&gt;
|enjlscore = 30&lt;br /&gt;
|endesign = 8&lt;br /&gt;
|enfun = 9&lt;br /&gt;
|encreativity = 12&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It's a nice little stage. I liked the main concept behind it and I'm surprised that the seasons gimmick wasn't used in any other level. I also liked the boss choice and mini-plot. However, this level has many problems. Looking at the primitive stage layout as well as the bad enemy placement, I can say that I don't like the level design here. Additionally, I felt that getting through the same stage with minor variations four times was tiring. Also, the tiles are really broken and don't look good at times. Decent level overall, but it could be better.&lt;br /&gt;
|garirryscore = something&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 6&lt;br /&gt;
|gacreativity = 10&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's kinda meh. It's nothing too cheap or unfair, but it just doesn't feel like it's well built, with the stage layout and enemy placement being kinda random.&lt;br /&gt;
|gafunnote = I admit it was enjoyable. However, playing through the same design four times was kinda irritating.&lt;br /&gt;
|gacreativitynote = I really liked the concept here and I'm kinda surprised that nobody else used it. I liked the main idea behind the boss choice.&lt;br /&gt;
|gaaestheticsnote = It could be better. There are tiles that are just placed at random, and other broken tiles...&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|gaskip = No&lt;br /&gt;
|ace = Fairly generic level overall. There is nothing noteworthy and wrong with it, but equally no-where are the boundaries pushed enough to make it feel fresh.&lt;br /&gt;
&lt;br /&gt;
When your most interesting setups are replicating Magnet Man's Yoku Blocks (but worse) and sticking Hot Dogs underwater, you know you have a fairly generic level overall. In all fairness, you do offer a few new setups on some of the existing gimmicks, they just aren't that interesting.&lt;br /&gt;
&lt;br /&gt;
I get what you're going for - you're trying to make this feel like a Wily stage - fair enough. The problem with mimicking the WIly stages from the earlier Mega Man games is though, well, not to beat a dead horse - they're generic.&lt;br /&gt;
&lt;br /&gt;
There are a few problem spots though - I am not sure the Yoku Block segment was handled well - the way the Magnets are placed means the player is constantly swapping between polarities and Magnets having no effect - it's disorienting, and I feel after a couple of attempts, most people will just give up there and use Super Arrow. The second set of Yoku blocks is.. also incredibly pointless - seeing how you don't even start that area low enough to use half the blocks there, and basically just have to wait them out. Another issue is that pits are... not in any way made clear that they are, in fact, pits, which is always a major annoyance.&lt;br /&gt;
Another issue is - you set up the odd interesting optional challenge, and your reward - is bolts. This will leave players feeling fairly jipped, since Bolts really are not enough of a reward for tackling these areas. This contest has Noble Nickels as a collectable, you really should've used them over bolts!&lt;br /&gt;
&lt;br /&gt;
There are also a few busted screen-transitions. One of which you come across very easily whilst playing, so not sure how that was missed.&lt;br /&gt;
&lt;br /&gt;
Last but not least, I have to say: Hello! Hello! Hello! Three dev-kit bosses for the price of one! What they add to the level is beyond me.... but they don't exactly hurt it either, so all is fair. They at least fit the stage's situation.&lt;br /&gt;
|acescore = 28&lt;br /&gt;
|asdesign = 8&lt;br /&gt;
|asfun = 6&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 3&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
[[Category:Tier 5 Stages]] [[Category:Make a Good Mega Man Level 2 Stages]][[Category:Stages without Collectables]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Quint_Stage&amp;diff=4883</id>
		<title>Quint Stage</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Quint_Stage&amp;diff=4883"/>
				<updated>2018-05-22T07:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: added {{Stub}} because forgot aboout that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Quint Stage&lt;br /&gt;
|rank = 46th&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Quintboi&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 25&lt;br /&gt;
|judge2 = 28&lt;br /&gt;
|judge3 = 30&lt;br /&gt;
|judge4 = 30&lt;br /&gt;
|judge5 = 28&lt;br /&gt;
|totalscore = 27.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 4&lt;br /&gt;
|enemies = &lt;br /&gt;
* enemy 1&lt;br /&gt;
* enemy 2&lt;br /&gt;
* enemy 3&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = * [[Metal Man]], [[Top Man]], [[Quint]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 2 - Bubble Man (Various arrangements by Z-Saber)&lt;br /&gt;
|location = [[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|previous = [[Elec Dam]]&lt;br /&gt;
|next = [[A Mega Man For All Seasons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|honk|Quint|the titular boss of the level.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
'''Quint Stage''' is the 46th place level in '''Make a Good Mega Man Level 2.''' The level has Quint. Honk.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = It's an okay level, but there are some rooms with very questionable design decisions which kind of bring the whole thing down for me. Mainly the part with the needles and ladders. It's fine until the New Shotman, which just cheap shots you sometimes if it feels like it and just keeps knocking you down over and over and gets you killed in an otherwise easy level. The other problem screen is the one with the double New Shotmen - I have no idea how to dodge anything there, and considering it's right after a miniboss fight you might be low on health and immediately die. Other than those two screens, the level isn't really anything special - it uses like every asset related to Mega Man II (the gameboy one) but I don't think they were used that interestingly, with the exception of the crash man lifts. It's just kind of a level that exists that's all like &amp;quot;hey remember what was in that one gameboy game&amp;quot;? I feel like more could have been done with this concept, really. Also the transition from Top Man to Quint is kind of broken? Idk what you did.&lt;br /&gt;
|pyroscore = 25&lt;br /&gt;
|spdesign = 6&lt;br /&gt;
|spfun = 5&lt;br /&gt;
|spcreativity = 6&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 4&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This stage was...okay I guess? There was nothing particularly special about it, really, but it was kinda fun while it lasted. However, in the underwater section, it was a bit hard to tell what was a block and what wasn't, and the Crash Man platforms went out of sync really easily. The Yoku block puzzles would have been fine by themselves, but the fans sent them over the edge in difficulty compared to the rest of the level. The screen transition after the Top Man boss was really weird and I think you forgot to place tiles under the vertical boss doors :V&lt;br /&gt;
|jupiscore = 28&lt;br /&gt;
|jhdesign = 7&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 10&lt;br /&gt;
|jhaesthetics = 3&lt;br /&gt;
|jhfunction = 3&lt;br /&gt;
|jhskip = No&lt;br /&gt;
|enjl = The plot in this level is what made it for me tbh. Throwing Mega Man into this timeline like that is pretty silly and while it is just the same few rooms over and over with a slight twist on it I found myself just smiling at the charm nonstop. I wonder how this level could've done more to mix things up. It tries its best by introducing elements like water and quicksand, though I found them to be more of a hassle than an addition to the formula, and while it did shake the environment up it went away before I was able to get accustomed to it. In a sense, I like the janky, rapidly changing environment that tries to get in the player's way over and over with different methods, I'm just thinking if there was a layout that would've allowed for more customisation between seasons... Sorry for rambling. Really fun level!&lt;br /&gt;
|enjlscore = 30&lt;br /&gt;
|endesign = 8&lt;br /&gt;
|enfun = 9&lt;br /&gt;
|encreativity = 12&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It's a nice little stage. I liked the main concept behind it and I'm surprised that the seasons gimmick wasn't used in any other level. I also liked the boss choice and mini-plot. However, this level has many problems. Looking at the primitive stage layout as well as the bad enemy placement, I can say that I don't like the level design here. Additionally, I felt that getting through the same stage with minor variations four times was tiring. Also, the tiles are really broken and don't look good at times. Decent level overall, but it could be better.&lt;br /&gt;
|garirryscore = something&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 6&lt;br /&gt;
|gacreativity = 10&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's kinda meh. It's nothing too cheap or unfair, but it just doesn't feel like it's well built, with the stage layout and enemy placement being kinda random.&lt;br /&gt;
|gafunnote = I admit it was enjoyable. However, playing through the same design four times was kinda irritating.&lt;br /&gt;
|gacreativitynote = I really liked the concept here and I'm kinda surprised that nobody else used it. I liked the main idea behind the boss choice.&lt;br /&gt;
|gaaestheticsnote = It could be better. There are tiles that are just placed at random, and other broken tiles...&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|gaskip = No&lt;br /&gt;
|ace = Fairly generic level overall. There is nothing noteworthy and wrong with it, but equally no-where are the boundaries pushed enough to make it feel fresh.&lt;br /&gt;
&lt;br /&gt;
When your most interesting setups are replicating Magnet Man's Yoku Blocks (but worse) and sticking Hot Dogs underwater, you know you have a fairly generic level overall. In all fairness, you do offer a few new setups on some of the existing gimmicks, they just aren't that interesting.&lt;br /&gt;
&lt;br /&gt;
I get what you're going for - you're trying to make this feel like a Wily stage - fair enough. The problem with mimicking the WIly stages from the earlier Mega Man games is though, well, not to beat a dead horse - they're generic.&lt;br /&gt;
&lt;br /&gt;
There are a few problem spots though - I am not sure the Yoku Block segment was handled well - the way the Magnets are placed means the player is constantly swapping between polarities and Magnets having no effect - it's disorienting, and I feel after a couple of attempts, most people will just give up there and use Super Arrow. The second set of Yoku blocks is.. also incredibly pointless - seeing how you don't even start that area low enough to use half the blocks there, and basically just have to wait them out. Another issue is that pits are... not in any way made clear that they are, in fact, pits, which is always a major annoyance.&lt;br /&gt;
Another issue is - you set up the odd interesting optional challenge, and your reward - is bolts. This will leave players feeling fairly jipped, since Bolts really are not enough of a reward for tackling these areas. This contest has Noble Nickels as a collectable, you really should've used them over bolts!&lt;br /&gt;
&lt;br /&gt;
There are also a few busted screen-transitions. One of which you come across very easily whilst playing, so not sure how that was missed.&lt;br /&gt;
&lt;br /&gt;
Last but not least, I have to say: Hello! Hello! Hello! Three dev-kit bosses for the price of one! What they add to the level is beyond me.... but they don't exactly hurt it either, so all is fair. They at least fit the stage's situation.&lt;br /&gt;
|acescore = 28&lt;br /&gt;
|asdesign = 8&lt;br /&gt;
|asfun = 6&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 3&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
[[Category:Tier 5 Stages]] [[Category:Make a Good Mega Man Level 2 Stages]][[Category:Stages without Collectables]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Quint_Stage&amp;diff=4882</id>
		<title>Quint Stage</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Quint_Stage&amp;diff=4882"/>
				<updated>2018-05-22T07:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: Still incredibly WIP but this is a good start and has 3/5 of the judge comments. honk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Quint Stage&lt;br /&gt;
|rank = 46th&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Quintboi&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 25&lt;br /&gt;
|judge2 = 28&lt;br /&gt;
|judge3 = 30&lt;br /&gt;
|judge4 = 30&lt;br /&gt;
|judge5 = 28&lt;br /&gt;
|totalscore = 27.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 4&lt;br /&gt;
|enemies = &lt;br /&gt;
* enemy 1&lt;br /&gt;
* enemy 2&lt;br /&gt;
* enemy 3&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = * [[Metal Man]], [[Top Man]], [[Quint]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 2 - Bubble Man (Various arrangements by Z-Saber)&lt;br /&gt;
|location = [[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|previous = [[Elec Dam]]&lt;br /&gt;
|next = [[A Mega Man For All Seasons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|honk|Quint|the titular boss of the level.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
'''Quint Stage''' is the 46th place level in '''Make a Good Mega Man Level 2.''' The level has Quint. Honk.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = It's an okay level, but there are some rooms with very questionable design decisions which kind of bring the whole thing down for me. Mainly the part with the needles and ladders. It's fine until the New Shotman, which just cheap shots you sometimes if it feels like it and just keeps knocking you down over and over and gets you killed in an otherwise easy level. The other problem screen is the one with the double New Shotmen - I have no idea how to dodge anything there, and considering it's right after a miniboss fight you might be low on health and immediately die. Other than those two screens, the level isn't really anything special - it uses like every asset related to Mega Man II (the gameboy one) but I don't think they were used that interestingly, with the exception of the crash man lifts. It's just kind of a level that exists that's all like &amp;quot;hey remember what was in that one gameboy game&amp;quot;? I feel like more could have been done with this concept, really. Also the transition from Top Man to Quint is kind of broken? Idk what you did.&lt;br /&gt;
|pyroscore = 25&lt;br /&gt;
|spdesign = 6&lt;br /&gt;
|spfun = 5&lt;br /&gt;
|spcreativity = 6&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 4&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This stage was...okay I guess? There was nothing particularly special about it, really, but it was kinda fun while it lasted. However, in the underwater section, it was a bit hard to tell what was a block and what wasn't, and the Crash Man platforms went out of sync really easily. The Yoku block puzzles would have been fine by themselves, but the fans sent them over the edge in difficulty compared to the rest of the level. The screen transition after the Top Man boss was really weird and I think you forgot to place tiles under the vertical boss doors :V&lt;br /&gt;
|jupiscore = 28&lt;br /&gt;
|jhdesign = 7&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 10&lt;br /&gt;
|jhaesthetics = 3&lt;br /&gt;
|jhfunction = 3&lt;br /&gt;
|jhskip = No&lt;br /&gt;
|enjl = The plot in this level is what made it for me tbh. Throwing Mega Man into this timeline like that is pretty silly and while it is just the same few rooms over and over with a slight twist on it I found myself just smiling at the charm nonstop. I wonder how this level could've done more to mix things up. It tries its best by introducing elements like water and quicksand, though I found them to be more of a hassle than an addition to the formula, and while it did shake the environment up it went away before I was able to get accustomed to it. In a sense, I like the janky, rapidly changing environment that tries to get in the player's way over and over with different methods, I'm just thinking if there was a layout that would've allowed for more customisation between seasons... Sorry for rambling. Really fun level!&lt;br /&gt;
|enjlscore = 30&lt;br /&gt;
|endesign = 8&lt;br /&gt;
|enfun = 9&lt;br /&gt;
|encreativity = 12&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It's a nice little stage. I liked the main concept behind it and I'm surprised that the seasons gimmick wasn't used in any other level. I also liked the boss choice and mini-plot. However, this level has many problems. Looking at the primitive stage layout as well as the bad enemy placement, I can say that I don't like the level design here. Additionally, I felt that getting through the same stage with minor variations four times was tiring. Also, the tiles are really broken and don't look good at times. Decent level overall, but it could be better.&lt;br /&gt;
|garirryscore = something&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 6&lt;br /&gt;
|gacreativity = 10&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's kinda meh. It's nothing too cheap or unfair, but it just doesn't feel like it's well built, with the stage layout and enemy placement being kinda random.&lt;br /&gt;
|gafunnote = I admit it was enjoyable. However, playing through the same design four times was kinda irritating.&lt;br /&gt;
|gacreativitynote = I really liked the concept here and I'm kinda surprised that nobody else used it. I liked the main idea behind the boss choice.&lt;br /&gt;
|gaaestheticsnote = It could be better. There are tiles that are just placed at random, and other broken tiles...&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|gaskip = No&lt;br /&gt;
|ace = Fairly generic level overall. There is nothing noteworthy and wrong with it, but equally no-where are the boundaries pushed enough to make it feel fresh.&lt;br /&gt;
&lt;br /&gt;
When your most interesting setups are replicating Magnet Man's Yoku Blocks (but worse) and sticking Hot Dogs underwater, you know you have a fairly generic level overall. In all fairness, you do offer a few new setups on some of the existing gimmicks, they just aren't that interesting.&lt;br /&gt;
&lt;br /&gt;
I get what you're going for - you're trying to make this feel like a Wily stage - fair enough. The problem with mimicking the WIly stages from the earlier Mega Man games is though, well, not to beat a dead horse - they're generic.&lt;br /&gt;
&lt;br /&gt;
There are a few problem spots though - I am not sure the Yoku Block segment was handled well - the way the Magnets are placed means the player is constantly swapping between polarities and Magnets having no effect - it's disorienting, and I feel after a couple of attempts, most people will just give up there and use Super Arrow. The second set of Yoku blocks is.. also incredibly pointless - seeing how you don't even start that area low enough to use half the blocks there, and basically just have to wait them out. Another issue is that pits are... not in any way made clear that they are, in fact, pits, which is always a major annoyance.&lt;br /&gt;
Another issue is - you set up the odd interesting optional challenge, and your reward - is bolts. This will leave players feeling fairly jipped, since Bolts really are not enough of a reward for tackling these areas. This contest has Noble Nickels as a collectable, you really should've used them over bolts!&lt;br /&gt;
&lt;br /&gt;
There are also a few busted screen-transitions. One of which you come across very easily whilst playing, so not sure how that was missed.&lt;br /&gt;
&lt;br /&gt;
Last but not least, I have to say: Hello! Hello! Hello! Three dev-kit bosses for the price of one! What they add to the level is beyond me.... but they don't exactly hurt it either, so all is fair. They at least fit the stage's situation.&lt;br /&gt;
|acescore = 28&lt;br /&gt;
|asdesign = 8&lt;br /&gt;
|asfun = 6&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 3&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
[[Category:Tier 5 Stages]] [[Category:Make a Good Mega Man Level 2 Stages]][[Category:Stages without Collectables]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Spiky_Situation&amp;diff=4840</id>
		<title>Spiky Situation</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Spiky_Situation&amp;diff=4840"/>
				<updated>2018-05-22T01:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: {{MaGMML2}} is trash 29&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Spiky Situation&lt;br /&gt;
|rank = 28th&lt;br /&gt;
|image= [[File:Spiky_Situation.png|280px]]&lt;br /&gt;
|caption= Oh dear.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= 128-Up&lt;br /&gt;
|composer= Ryo Kawakami, Tsukikuro, ICE&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 35&lt;br /&gt;
|judge2 = 24&lt;br /&gt;
|judge3 = 34&lt;br /&gt;
|judge4 = 38&lt;br /&gt;
|judge5 = 28&lt;br /&gt;
|totalscore = 31.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 1&lt;br /&gt;
|enemies = &lt;br /&gt;
* Metall Dance&lt;br /&gt;
* Komasaburo&lt;br /&gt;
* Biree&lt;br /&gt;
* Shield Attacker&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = [[The Kid]], [[Avoidance Cherry]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 4 - Wily Stage 2, Final Fantasy Mystic Quest - Boss, Cytus - Entrance&lt;br /&gt;
|location = [[Tier 7 (MaGMML2)|Tier 7]]&lt;br /&gt;
|previous = [[Fortified Lab]]&lt;br /&gt;
|next = [[Ruined Lab]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|&amp;quot;Welcome to Needle Castle! Enjoy your stay! We are not responsible for any casualties from impaling.&amp;quot;|The sign|before the Needle Castle segment.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Spiky Situation is the entry level in [[Make a Good Mega Man Level 2]], made by 128-Up and placed 28th. It is mostly known for I Wanna Be the Guy theme with its abundance of Needle Presses and instant death spikes, and for its bonus boss, [[Avoidance Cherry]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = GEE, I WONDER WHO MADE THIS LEVEL...I CAN'T TELL!!!!! I really like the setups in general here, and the usage of the needles and your custom platforms were pretty clever, but I think the level was just too instant death happy. I understand that that's the point of the stage, but it doesn't stop the latter half of the level from being frustrating. Once the more dangerous setups with the platforms came in it felt like I just kept dying to the spikes over and over just because I hadn't really learned the setup yet, and that lead to me redoing the previous setups over and over, and it was just bleh. The first half of the level is really good though, again, I really like your usage of the needles. The boss fight with The Kid is pretty fun, if a bit basic, and the extra challenge with the white fruit thing is really really neat. I haven't seen true bullet hell in Mega Man ever before. Overall I still like the level, I just really think the second half could have used some more room for error.&lt;br /&gt;
|pyroscore = 35&lt;br /&gt;
|spdesign = 12&lt;br /&gt;
|spfun = 4&lt;br /&gt;
|spcreativity = 11&lt;br /&gt;
|spaesthetics = 3&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = Very inconsistent level. The first section was a fairly easy and fun stroll with some enemies and spikes, but the castle was a ridiculously hard platforming challenge that wasn't fun at all. I kind of enjoyed the first boss, but that secret boss was awesome! It was very creative for this contest and it felt like something straight out of Soundodger. However...that boss was pretty extreme without access to E-Tanks.&lt;br /&gt;
|jupiscore = 24&lt;br /&gt;
|jhdesign = 5&lt;br /&gt;
|jhfun = 4&lt;br /&gt;
|jhcreativity = 10&lt;br /&gt;
|jhaesthetics = 2&lt;br /&gt;
|jhfunction = 3&lt;br /&gt;
|enjl = Pretty cool iwbtg aesthetic. While I'm... really not a fan of the spritework and think adhering to the source material solely through the needle theming and cherry references would've been enough, I enjoy the platforming this level has to offer. Having never played the source material myself I can hardly judge how closely the challenges presented here adhere to a proper curve from said source. However, what I can say is that the level provided fair and exciting platforming challenges throughout, until it got to the segment with Crash Man platfroms, which put a spike (ha) in the difficulty to the point where it's really easy to mistime a jump and be forced to redo the entire section over. Two sections, if you're not smart enough to actually activate the save station (a feature which I think wasn't a needed addition, since placing them in a way where they're unavoidable would've made idiots like me less likely to miss out on a checkpoint). The first boss of this stage is rather boring, but I found the optional touhou boss to be pretty fun to fight, probably due to the music. I wish it had less rng-based unavoidable sudden hits, though. Overall, fun stage for the most part! I just wish it had a more slope-y difficulty curve and stuck to its platforming roots.&lt;br /&gt;
|enjlscore = 34&lt;br /&gt;
|endesign = 7&lt;br /&gt;
|enfun = 5&lt;br /&gt;
|encreativity = 13&lt;br /&gt;
|enaesthetics = 4&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I've gotta be honest. The extra boss is the primary reason why this level gets such a high score. It's done in such a creative and interesting manner, and the way it's synched to the music is just impressive. Anyway, regarding the level itself, it surprisingly manages to remain fair and fun despite the abundance of spikes and other damaging obstacles. However, some parts still remain quite cheap and require high levels of precision. But even with that in the way, there are enough checkpoints to make the experience fun and not tedious.&lt;br /&gt;
|garirryscore = 38&lt;br /&gt;
|gadesign = 9&lt;br /&gt;
|gafun = 8&lt;br /&gt;
|gacreativity = 13&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 4&lt;br /&gt;
|gadesignnote = Better than I expected for a spike-based stage and to some extent IWBTG-wanna-be, but some parts, especially the rail platform and synced obstacles just require too much precision. Good abundance of checkpoints though.&lt;br /&gt;
|gafunnote = It was actually very enjoyable. You can die in this level but it doesn't get that frustrating, especially considering the checkpoints. I LOVED the secret boss.&lt;br /&gt;
|gacreativitynote = Well the IWBTG theme is pretty interesting, and the two bosses are insanely creative. Really, really good on this scale.&lt;br /&gt;
|gaaestheticsnote = I don't think the tiles look as great but the music is good though.&lt;br /&gt;
|gafunctionnote = Works just fine, but has a few bugs.&lt;br /&gt;
|ace = ... I was expecting to hate this, if only due to it's clear inspiration. I mean, it's not exactly GOOD, but the challenge is.. interesting to play. You actually introduce mechanics well, conveyance was good, there is some interesting setups, if a bit finicky, and your checkpoint placement is pretty good overall... (well I think one more in the final stretch would help lessen the frustration.)&lt;br /&gt;
I was expecting spikes to be flying everywhere, and am thankful they weren't - for the most part this level just requires timing and precision, and neither to overly fine degrees.&lt;br /&gt;
I only really take exception to a single room, actually: The second Crash Platform room. What-ever it's requirements are - they're insane. Either a pixel perfect jump or sliding underneath the spikes atop the moving platform, which is weird, because the rest of the segments give a very clear idea of what they expect from the player. I cannot under any circumstances get through the second Crash Platform room properly, because of either the glitchy nature of the platforms, being unable to time it, or my own loathing for pixel perfect jumps.&lt;br /&gt;
&lt;br /&gt;
The bosses were.. interesting? I get the reference, sure, but they are pretty odd, and very luck based. The first one does seem to get easier  the longer the fight lasts... and the second one throws maybe a few too many projectiles your way, which if the RNG gods decided to not be in your favour, will lead to deaths, more so than just a lack of skill. I beat it the first time I fought it, took a few attempts the second time.&lt;br /&gt;
As an aside... getting it to sync with the music? Brilliant.&lt;br /&gt;
&lt;br /&gt;
That room I mentioned bothered me a fair bit, but this stage wasn't as bad as first appearances suggest. I'm sure you're well aware of the ugly nature of the artwork, given what you're referencing, but even if it is a reference, it IS still ugly to look at.&lt;br /&gt;
|acescore = 28&lt;br /&gt;
|asdesign = 7&lt;br /&gt;
|asfun = 7&lt;br /&gt;
|ascreativity = 9&lt;br /&gt;
|asaesthetics = 2&lt;br /&gt;
|asfunction = 3&lt;br /&gt;
|asskip = No idea&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the only entry level that has checkpoints that function differently from other levels.&lt;br /&gt;
* The bonus boss is an easier, less insane version of its namesake from &amp;quot;I Wanna Touch The Entrance&amp;quot;, an avoidance fangame.&lt;br /&gt;
* When RoahmMythril uploaded [https://www.youtube.com/watch?v=ctVGArvHd_s his playthrough] of the stage, 128-Up provided his dev commentary of it, which can be viewed [https://pastebin.com/1JTaB3xP here.]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 7 Stages]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Force_Man&amp;diff=4839</id>
		<title>Force Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Force_Man&amp;diff=4839"/>
				<updated>2018-05-22T01:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: force man dies 28 maybe edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B34124&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:MaGMML2-ForceManMugshot.png|left|Force Man's mugshot]][[File:MaGMML2-ForceManMugshot.png|right|Force Man's mugshot]]Force Man&lt;br /&gt;
|image=[[File:MaGMML2-ForceManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''TEHTACOMAN12321'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= TEHTACOMAN12321&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Purple&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Force Beam]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Swift, Laser&lt;br /&gt;
|weak= [[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Force Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RForceManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Force Man''' is a boss in [[Make a Good Mega Man Level 2]], who appears at the end of [[Force Man (stage)|his namesake level]].&lt;br /&gt;
&lt;br /&gt;
He reappears in the [[Reality Core]], fused with [[Match Man]] to create [[Chimerabot 4]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Force Man starts the battle by running in front of [[Mega Man]], jumping on him, and then running back to the left side of the room. Force Man will then repeat the following pattern:&lt;br /&gt;
*Fire three Force Beams.&lt;br /&gt;
*Chase Mega Man around the room.&lt;br /&gt;
*Jump to the center of the room, and fire 4 Force Beams to his left and right.&lt;br /&gt;
*Jump off the screen, and attack with 6 groups of 4 downwards-facing Force Beams. These are the only Force Beams in the fight that will kill Mega Man in one hit, but they are telegraphed with a skull icon placed where they will appear. Force Man jumps back onto the screen after this attack is finished.&lt;br /&gt;
*Run to the right side of the room.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Pausing the game during the battle will not pause the creation of the instant-kill Force Beams when Force Man is attacking with them, but it will keep them from moving until the game is unpaused. This can be used to shorten the length of the instant-kill Force Beams.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Red_Hot_Dog&amp;diff=4838</id>
		<title>Red Hot Dog</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Red_Hot_Dog&amp;diff=4838"/>
				<updated>2018-05-22T01:32:41Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: double stub boys (magmml2 stub add 27)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Red Hot Dog&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|artist=&lt;br /&gt;
|hp =20&lt;br /&gt;
|at=4 (contact), 2 (fire)&lt;br /&gt;
|weak=[[Hornet Chaser]], [[Wheel Cutter]], [[Super Arrow]]&lt;br /&gt;
|location=[[Rad Gravity]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:RedHotDog.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Red Hot Dog''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. As its name suggests, it is a red variant of the [[Hot Dog]] midboss. It appears in the level [[Rad Gravity]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Red Hot Dog's behavior is similar to that of Hot Dog; it stays in a single spot and periodically shoots a curved stream of fireballs. Unlike Hot Dog, however, Red Hot Dog's fireballs are always angled so they will rise up from directly below [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = ?*&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = *Is disabled in the level Red Hot Dog is found in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Green Hot Dog]]&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Midbosses]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=MegaLondo&amp;diff=4837</id>
		<title>MegaLondo</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=MegaLondo&amp;diff=4837"/>
				<updated>2018-05-22T01:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: {{MaGMML2}} 26, i wanna die edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
Memes preserved for posterity:&lt;br /&gt;
git gud ya casuls&lt;br /&gt;
[[File:Welcome.jpg|frame|right|players who have beaten the level welcome a newcomer]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= MegaLondo&lt;br /&gt;
|rank = 64th&lt;br /&gt;
|image= [[File:MaGMML2-64-MegaLondo.png]]&lt;br /&gt;
|caption= The beginning of pain.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Lamda&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 27&lt;br /&gt;
|judge2 = 26&lt;br /&gt;
|judge3 = 18&lt;br /&gt;
|judge4 = 20&lt;br /&gt;
|judge5 = 21&lt;br /&gt;
|totalscore = 22.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Some of them&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
* None&lt;br /&gt;
|other = &lt;br /&gt;
* Skippable&lt;br /&gt;
|music = Dark Souls - Ornstein and Smough&lt;br /&gt;
|location = [[Tier 3 (MaGMML2)|Tier 3]]&lt;br /&gt;
|previous = [[SMB3]]&lt;br /&gt;
|next = [[Combust Man (stage)|Combust Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|YOU DIED|In-game level popup|which you will be seeing often.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
MegaLondo is the third Tier 3 level in '''Make a Good Mega Man Level 2''', which makes heavy use of Dark Souls references, and is also very difficult.&lt;br /&gt;
==Strategy==&lt;br /&gt;
Learning the stage seems to be the only way to do this.&lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level was deemed skippable by the judges, likely due to the extreme difficulty of the stage and multiple &amp;quot;gotcha&amp;quot; moments, as well as the drought of checkpoints.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = YOU DIED. also more lag issues reeeeeeee. I feel like there's some reference I'm missing in this level, with like, the level title, and how for some reason the level rates you with meme numbers as you're going through it? Idk. I'm not really sure about this level - there's parts about it that I like and parts about it that I reeeeallly don't like. I hate all of the times where you have to squeeze in between spikes, they are like the most stressful obstacles ever and I haaaatte them. The spike drop is pretty bullshit too, you barely have enough time to react to get alll the way to the left before you die. And of course, lag issues. On the other hand, I like how Crazy Cannons are used as obstacles rather than enemies, I like how the time bombs are used, and the gemini egg sections are surprisingly not that bad, mostly because charge shots in this game can pierce through them. It's kind of a mixed bag overall; there's some good in it, but the bad is just...really bad :T&lt;br /&gt;
|pyroscore = 27&lt;br /&gt;
|spdesign = 10&lt;br /&gt;
|spfun = 4&lt;br /&gt;
|spcreativity = 6&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 3&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = Didn't really like this level. I got the whole Dark Souls theme, and I know Dark Souls is meant to be hard, but that shouldn't come at the expense of good level design. My main issue was the annoying enemy placements. The best example is this one room where you had to climb a ladder to enter, and if you didn't stay at the VERY bottom you were sniped by a Crazy Cannon. There's no indication of that happening, and new players won't see it coming. Another room killed you if you didn't know to hold right when you were falling. I don't think this level was designed with other players in mind. Thankfully it wasn't very long, but it still took me a while to beat.&lt;br /&gt;
|jupiscore = 26&lt;br /&gt;
|jhdesign = 5&lt;br /&gt;
|jhfun = 1&lt;br /&gt;
|jhcreativity = 14&lt;br /&gt;
|jhaesthetics = 3&lt;br /&gt;
|jhfunction = 3&lt;br /&gt;
|enjl = Honestly with so much instakill around I have to wonder how only having one midpoint is even remotely resembling fairness. This level as a whole isn't too bad to traverse, and while it goes out of its way to be unfair to the player and tries to shove them into spikes, the thing that makes the level frustrating is its stinginess with checkpoints. Spreading them out slightly differently and having 2 total would get rid of much of the pretty dangerous backtracking that has to be done if, for example, the player (me) dies in the spike drop like 5 times in a row. The level playing at only 40fps doesn't help the situation, since it merely lengthens the time required to get back where the player died even further.&lt;br /&gt;
|enjlscore = 18&lt;br /&gt;
|endesign = 4&lt;br /&gt;
|enfun = 1&lt;br /&gt;
|encreativity = 6&lt;br /&gt;
|enaesthetics = 3&lt;br /&gt;
|enfunction = 4&lt;br /&gt;
|enskip = Yes&lt;br /&gt;
|garirry = I don't even know how you can screw up the level design this badly. Every movement has to be super precise, and all the areas are filled with unavoidable or barely avoidable enemies. Obstacles are placed very poorly too. Unless you do everything perfectly, you will get frustrated way too easily. Other than that, there's nothing particularly redeeming about this level.&lt;br /&gt;
|garirryscore = 20&lt;br /&gt;
|gadesign = 2&lt;br /&gt;
|gafun = 4&lt;br /&gt;
|gacreativity = 6&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 4&lt;br /&gt;
|gadesignnote = What the shit? This is so awful. Super precise movement everywhere. Unavoidable or barely avoidable enemies everywhere. This level is so cheap!&lt;br /&gt;
|gafunnote = Admitedly, I did have some fun even though the ldesign is fucking shit. It's still very, very frustrating.&lt;br /&gt;
|gacreativitynote = Yeah, it could have been good. As usual, it fucked up.&lt;br /&gt;
|gaaestheticsnote = It's alright.&lt;br /&gt;
|gafunctionnote = Has some bugs.&lt;br /&gt;
|ace = Y tho. I don't mind instant-death as a mechanic. I do mind instant-death sending me back through several other rooms of very beefy enemies, or lots more other instant death. &lt;br /&gt;
Your lack of checkpoints not only ratcheted up the tension... it made things very tedious. That last screen, the drop onto spikes right after the Crystal Joes and the pit after THAT were utter bullshit too. Just saying. &lt;br /&gt;
To give credit where it was due - the room with the Pole Eggs and dropping enemies from above by taking down their ground, that was cool. &lt;br /&gt;
And I think the fun factor here would've been greatly improved by actually sticking checkpoints in areas where, logically, there should be checkpoints. (The room with the statue comes to mind.) &lt;br /&gt;
The enemy selection was also... utterly pointless, nonsensical, and nothing fit in. Oh.. and.. why the Castlevania theme if you aren't going to do anything remotely Castlevania'y? &lt;br /&gt;
There is a right way, and a wrong way to do instant-death. This was the wrong way.&lt;br /&gt;
|acescore = 21&lt;br /&gt;
|asdesign = 6&lt;br /&gt;
|asfun = 2&lt;br /&gt;
|ascreativity = 5&lt;br /&gt;
|asaesthetics = 3&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Skippable Levels]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=SMB3&amp;diff=4836</id>
		<title>SMB3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=SMB3&amp;diff=4836"/>
				<updated>2018-05-22T01:31:04Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: {{MaGMML2}} mario edition fucking 25 i think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= SMB3&lt;br /&gt;
|rank = 65th&lt;br /&gt;
|image= [[File:Smb3-intro01.png]]&lt;br /&gt;
|caption= {{quote|Enemy Spam is fun right, guys?|ACESpark|Part of the judge review.}}&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Lizardcommando&lt;br /&gt;
|composer=&lt;br /&gt;
|artist= Lizardcommando, Nintendo, Capcom&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 24&lt;br /&gt;
|judge2 = 24&lt;br /&gt;
|judge3 = 16&lt;br /&gt;
|judge4 = 25&lt;br /&gt;
|judge5 = 18&lt;br /&gt;
|totalscore = 21.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Koopa Troopa&lt;br /&gt;
* War Goomba&lt;br /&gt;
* Hammer Bros.&lt;br /&gt;
* Koopa Hopper&lt;br /&gt;
* Koopa Joe&lt;br /&gt;
* Parazooka Troopa&lt;br /&gt;
* Rifle Troopa&lt;br /&gt;
* Lakitu&lt;br /&gt;
* Fat Hammer Bros.&lt;br /&gt;
* Batton&lt;br /&gt;
* Jet Buton&lt;br /&gt;
* Parasyu&lt;br /&gt;
* Killer Bullet&lt;br /&gt;
* Walking Bomb&lt;br /&gt;
* Cocco&lt;br /&gt;
* Apache Joe&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = Bowser&lt;br /&gt;
|other = &lt;br /&gt;
* Skippable&lt;br /&gt;
|music = Athletic, Airship, Final Bowser Fight (all from Super Mario Bros. 3)&lt;br /&gt;
|location = [[Tier 3 (MaGMML2)|Tier 3]]&lt;br /&gt;
|previous = [[Chomp Man (stage)|Chomp Man]] &lt;br /&gt;
|next = [[MegaLondo]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{quote|It felt like you made all these graphic replacements and tried to show them all at once instead of making an actual level.|JupiHornet| Part of the judge review.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''SMB3''' is the 65th place entry in ''Make a Good Mega Man Level 2.'' It was created by Lizardcommando. The level is based off of Super Mario Bros 3. There are three main sections to the level: the intro area, the airship/tank battalion section (this level lets you choose between the two sections), and the boss area. It has new enemies (which are just sprite replacements with very slight health adjustments) and a new boss (which is basically just an edited Guts Man AI). The Koopa Troopa, Hammer Bros, Rifle Troopa, War Goomba and Parazooka Troopa are brand new sprites mode from scratch while the Fat Hammer Bros, Lakitu, Hopper Koopa, and Koopa Joe have been edited from existing sprites.&lt;br /&gt;
&lt;br /&gt;
==Basic Strategy==&lt;br /&gt;
This level is enemy spam heavy. Think Metal Slug or Contra but with unfair enemy placement and enemies that don't die in one shot. Use Triple Blade or your Mega Buster if you have an itchy trigger finger. Take on the first part of the level slowly to avoid running into enemy fire. For the scrolling sections, just stick to the back of the screen, spam Hornet Chaser or Triple Blade or charge your Mega Buster. If you want a challenge, play the airship section. If you want to test your itchy trigger finger, play the tank battalion section. General consensus seems to be that the Tank Battalion section is the least frustrating section to play through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro Area===&lt;br /&gt;
The first part of the level is basically supposed to be your average Mario level, except it has tons of bad guys. After travelling across the field dodging enemy fire, you go down a pipe, travel across a pit with Concrete Man platforms and you end up at a split path that will take you to two auto-scrolling levels: The Tank Battalion section and the Airship Fleet section. The difficulty in this section of the level isn't as frustrating as the auto-scrolling section.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Smb3-intro02.png|frame|none|alt=SMB3 Screenshot A|'''A''': Hammer Bro and the Koopa Hopper (replaces Picket-Man and Hopper Mech). Looks different, but they practically function the same as their original Mega Man counterparts.]]&lt;br /&gt;
| [[File:Smb3-intro03.png|frame|none|alt=SMB3 Screenshot B|'''B''': An abandoned tank. These bad guys must have left it behind. Too bad you can't steal it.]]&lt;br /&gt;
| [[File:Smb3-intro04.png ‎|frame|none|alt=SMB3 Screenshot C|'''C''': The underground section that eventually leads you to the split path.]]&lt;br /&gt;
|}&lt;br /&gt;
===Tank Battalion Section===&lt;br /&gt;
The first scrolling section you can select. It takes place on the ground in the outskirts of the Mushroom Kingdom. This tank battalion is on their way to smash through Princess Peach's castle and Mega Man (or whoever you use as your player skin) is the only one who can stop the tank battalion from entering the Mushroom Kingdom! Cheesy side-story aside, this scrolling section has players facing off against waves of Koopa Troopas, Rifle Troopas, War Goombas, Hammer Bros., Parazooka Troopas and even some unchanged Mega Man enemies (Walking Bomb from Mega Man 3 and Killer Bullet from Mega Man 1). This section also has the fragmenting missiles from Mega Man 5 occasionally flying towards the player's path. The end of the stage has a teleporter that takes you to the boss room.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Smb3-tank01.png |frame|none|alt=SMB3 Screenshot D|'''D''': There are a ton of these Hammer Bros. and Fat Hammer Bros. littered throughout this section. Use Slash Claw to cut through them!]]&lt;br /&gt;
| [[File:Smb3-tank02.png |frame|none|alt=SMB3 Screenshot E|'''E''': Not pictured: Lakitus floating above dropping bombs on top of your head.]]&lt;br /&gt;
| [[File:Smb3-tank03.png |frame|none|alt=SMB3 Screenshot F|'''F''': Also not pictured: Waves of fragmenting missiles, Killer Bullets from Mega Man 1 and those Walking Bomb from Mega Man 3 littered throughout this section]]&lt;br /&gt;
|}&lt;br /&gt;
===Airship Fleet Section===&lt;br /&gt;
The other scrolling section you can select. Also the more frustrating section due to having to make precise jumps onto the Tomahawk Man stage platforms while avoiding flying bad guys. This level has the most default Mega Man enemies placed in the entire stage. Some of those unchanged Mega Man enemies include the Apache Joe, Jet Buton, Parasyu and a Cocco. The end of the stage has a teleporter that takes you to the boss room.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Smb3-airship01.png |frame|none|alt=SMB3 Screenshot G|'''G''': The beginning of the section, AKA, the calm before the storm.]]&lt;br /&gt;
| [[File:Smb3-airship02.png |frame|none|alt=SMB3 Screenshot H|'''H''': These Tomahawk Man stage platforms are pretty buggy. Sometimes you can fall through if you get hit.]]&lt;br /&gt;
| [[File:Smb3-airship03.png |frame|none|alt=SMB3 Screenshot I|'''I''': Previous screen had a randomly placed Cocco. I guess Koopa Troopas like chickens?]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boss Area===&lt;br /&gt;
After going through the scrolling section, you end up in the boss room. [[Bowser]] faces off against you in a not-so-epic showdown. He only has two attacks: He will either shoot three fireballs at the player in rapid succession, or he will occasionally jump around the boss room. The former attack gets harder to dodge as he gets closer to you, and the latter will have a short-lasting earthquake effect. It is advised to use Super Arrow for maximum damage, although Wheel Cutter works well too, and it can protect you from all of his attacks if you climb the wall.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Smb3boss.png |frame|none|alt=SMB3 Screenshot J|'''J''': You fight Bowser. He likes jumping around and shooting fireballs.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level was deemed skippable by the judges, due to the insane enemy spam and unfair difficulty, especially in the scrolling sections.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Holy geez please calm down with the enemy placement in the first half, like wow. My experience with it was basically &amp;quot;oh hey! cute smb3 lev-OH GOD ENEMIES EVERYWHERE HELP&amp;quot;. The resprites are really cute, but I feel like the level spams like, the literal worst enemies to spam. Sniper Joes, Hammer Joes, Sniper Mechs. There's a lot of them, there's a lot of button mashing as a result, and for some unholy reason the Sniper Joes in this level lose their weakness to Slash Claw. Once the path splits, though, the level gets more tolerable, mainly because both paths are autoscroll and that allows you to slow down and take care of the enemies more easily. I still don't think that the level is very well-designed, though; there are a looot of Sniper and Hammer Joes just pasted around and it really doesn't make for a fun level experience. The Bowser boss fight is fine though, and the level does have a lot of charm going for it, so that's that. But it just...isn't well designed. It's just kinda unfun.&lt;br /&gt;
|pyroscore = 24&lt;br /&gt;
|spdesign = 6&lt;br /&gt;
|spfun = 3&lt;br /&gt;
|spcreativity = 6&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = I'm gonna be honest, I really, REALLY didn't like this level. I couldn't even come close to enjoying the nice graphic replacements because there was SO. MUCH. ENEMY. SPAM. The first part was fine because you could get through it easily if you went slowly. The second part was slightly worse with the falling platforms, but it was still manageable. The tank and airship parts were the worst offenders, because they were autoscrollers, so you can't really go slowly or quickly, and there were a lot of enemies on the screen at once. You'd think after all of that, the boss would be really hard, but nope! It's just Bowser with only 2 attacks (fireballs and earthquakes) that are both insanely easy to dodge. It's really unfortunate, too, because this level had the potential to be fantastic, but it was ruined by sloppy level design. It felt like you made all these graphic replacements and tried to show them all at once instead of making an actual level. That kind of thing CAN work, but at a certain point you need to ask yourself &amp;quot;am I doing too much?&amp;quot;&lt;br /&gt;
|jupiscore = 24&lt;br /&gt;
|jhdesign = 5&lt;br /&gt;
|jhfun = 2&lt;br /&gt;
|jhcreativity = 10&lt;br /&gt;
|jhaesthetics = 3&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = The way this level presents itself makes me feel like it tried to get a majority of its points by emulating the graphical wow-factor from MaGMML1's SMW level. I can tell that a lot off work went into the sprites, even though they're not perfect, but I an also tell that this level would've been much more enjoyable if the work went into actually designing it instead, as the level pretty much falls short in every factor of design, aside from the boss. The level's main flaw is the abundance of enemies in every section which are placed seemingly randomly and in much larger numbers than necessary. Couple this with a lack of health refill pickups and you've got a stage that'll make people frustrated very quickly.&lt;br /&gt;
|enjlscore = 16&lt;br /&gt;
|endesign = 2&lt;br /&gt;
|enfun = 0&lt;br /&gt;
|encreativity = 5&lt;br /&gt;
|enaesthetics = 4&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = Yes&lt;br /&gt;
|garirry = What a disappointment. I would have liked the Mario theme here but the level itself is just so bad. Not only are most enemies simply recolours of existing Mega Man enemies, but they are placed in excessive quantity, and in the worst places possible. It's almost impossible to beat this level without taking damage. Also, the boss requires extreme precision to dodge his attacks, and when he isn't attacking, the fight is as dull as ever. So much more could have been done to the stage.&lt;br /&gt;
|garirryscore = 25&lt;br /&gt;
|gadesign = 5&lt;br /&gt;
|gafun = 4&lt;br /&gt;
|gacreativity = 7&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = I don't like it. There is a serious excess of enemies and they are often poorly placed, so you have to know their placement in advance, and often even that's not enough.&lt;br /&gt;
|gafunnote = It was... Okay. The stage was pretty fun for a bit but it got frustrating very quickly.&lt;br /&gt;
|gacreativitynote = I actually liked some of the ideas here. Mario stage was kinda cool. But there's nothing that interesting.&lt;br /&gt;
|gaaestheticsnote = I think it could be a bit better.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = To quote the last contest: &amp;quot;&amp;quot;Enemy spam is fun, right, guys?&amp;quot;&amp;quot;. &lt;br /&gt;
That is everything wrong with this stage. Every screen is packed with enemies, and the enemy placement itself is baffling. The most infuriating one was on the Airship Area - trying to get on those Tomahawk Man platforms was insane. Often, you picked the worst possible enemy to place in the auto-scrolling segment, and there are so many projectiles everywhere it's too hard to keep track of. &lt;br /&gt;
Also - there is a distinct lack of gimmicks here... with the exception of the Tomahawk platform, and they basically do nothing. This entire stage is just enemies basically, and that's not really too fun. Just because the last contest had a Mario level... doesn't mean you're going to place as high as that one because you used Mario. &lt;br /&gt;
Because what the last contest entry had was actual thought put behind it. This was just everything plonked down without much creativity or testing. &lt;br /&gt;
Don't get me wrong, some of these Mario reskins were pretty interesting, even if the lineart was a bit shoddy, but... then you just sort of stopped trying, and plonked regular Mega Man enemies into the Mario arena. This felt very half assed. &lt;br /&gt;
Bowser was unexpected, and a neat addition, but he was too easy really... granted that is par the course for Bowser. Bare in mind some of your positive score here is due to including him. I'm not joking. &lt;br /&gt;
This was pretty awful overall. (Oh.. and most of your new assets are busted when you use certain weapons. Playtesting is a good thing.)&lt;br /&gt;
|acescore = 18&lt;br /&gt;
|asdesign = 5&lt;br /&gt;
|asfun = 3&lt;br /&gt;
|ascreativity = 5&lt;br /&gt;
|asaesthetics = 3&lt;br /&gt;
|asfunction = 2&lt;br /&gt;
|asskip = Yes&lt;br /&gt;
}}&lt;br /&gt;
==Revised Version==&lt;br /&gt;
The author released a revised version of SMB3 about a month after MaGMML2's release. Not only is there a significant reduction in the enemy count and enemy health has been reduced, unchanged Mega Man enemies were removed from the level, two brand new enemies were added into the level that are exclusive to the airship fleet section and tank battalion section and the music has been changed due to gameplay videos being flagged for using copyrighted music. You can also play the unfinished sequel to SMB3, the two Pit of Pit levels featured in MaGMML2, the author's very first map created for MaGMML2 and the original version of SMB3 (with the enemies' changed stats). http://www.mediafire.com/file/ofy56g0dpd6udn3/Lizardcommando+MAGMML2.zip&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* SMB3 was actually a placeholder name. The level originally would have been called Super Mario Warzone or Super Mario Battlefield.&lt;br /&gt;
&lt;br /&gt;
* The main inspirations for this level were from Super Mario Bros. 3, Metal Slug, and the Megaman 7 opening stage orchestra remix from the MegaRock Carnival album. There was inspiration from Battlefield 1 for one of the enemies and a really old unreleased Game Maker game that involved a gun toting Koopa Troopa. The author of SMB3 had never played that Super Mario World themed level from the first Make A Good Mega Man Level contest. He had no idea a Super Mario Bros. themed level had been created in the previous contest.&lt;br /&gt;
&lt;br /&gt;
* The two auto-scrolling sections were originally supposed to be played back-to-back, but the level designer deemed it too long and frustrating to have to go through two scrolling levels in a row. That's why it was split up into two different sections, giving players a choice between the two auto-scrolling sections.&lt;br /&gt;
&lt;br /&gt;
* All of the enemies used in the level were supposed to be replaced, either with brand new Mario enemies or Mega Man enemies with a more Mario-Esque design (Like the Koopa Joe). Due to time constraints, that was never fully implemented.&lt;br /&gt;
&lt;br /&gt;
* There were two enemies that were originally supposed to be in SMB3 in the auto-scrolling sections, a Para-Goomba that was supposed to replace the Parasyu and a Zaku Troopa (A mech resembling a Zaku 1 with a Zaku-esque Bowser head.) that was supposed to replace the Power Muscler. The Para-Goomba would have been exclusive to the Airship Fleet section and the Zaku Troopa would have been exclusive to the Tank Battalion section. These enemies have been added into the revised version of SMB3.&lt;br /&gt;
&lt;br /&gt;
* The second Tomahawk platform section in the Airship Fleet part of the level originally had the cloud platforms from Megaman 2. It almost worked, but the scrolling screen made it a little too hectic and you had to jump on the cloud at the right time, otherwise you'd fall off and die due to the screen scrolling.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Skippable Levels]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Neon_Man_(stage)&amp;diff=4835</id>
		<title>Neon Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Neon_Man_(stage)&amp;diff=4835"/>
				<updated>2018-05-22T01:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: {{MaGMML2}} number uhhhhhhhhhhhhhhhhhhhhhhhhhhh 23....???? fml why am i doing this to myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For the article on the boss, see [[Neon Man]].''&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Neon Man&lt;br /&gt;
|rank = 56th&lt;br /&gt;
|image= [[File:MaGMML2-56-NeonManStage.png|250px]]&lt;br /&gt;
|caption= Objects on the screen may not be where they seem...&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[CreshMan]]&lt;br /&gt;
|composer= HertzDevil&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 23&lt;br /&gt;
|judge2 = 25&lt;br /&gt;
|judge3 = 16&lt;br /&gt;
|judge4 = 26&lt;br /&gt;
|judge5 = 33&lt;br /&gt;
|totalscore = 24.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 1 Noble Nickel&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[100 Watton]]&lt;br /&gt;
* [[Apache Joe]] (boss fight only)&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Boomerang Joe]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Monopellan]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
|subbosses = [[Disco Ball]]&lt;br /&gt;
|bosses = [[Neon Man]]&lt;br /&gt;
|other = Skippable&lt;br /&gt;
|music = Expand Man&lt;br /&gt;
|location = [[Tier 4 (MaGMML2)|Tier 4]]&lt;br /&gt;
|previous = [[Joe Destruction Co.]]&lt;br /&gt;
|next = [[Jungle Base]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|B-blueegh... Just a warning, the level to my right contains a visual effect that has caused motion sickness in several people.|[[Motion Sickness Man]]|providing a warning to the player}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview== &lt;br /&gt;
&lt;br /&gt;
Neon Man is the 56th place entry in ''Make a Good Mega Man Level 2''. It's main gimmick is special Holograns that create the illusion that the platforms and background on the screen are moving in parallax to the left, when in fact they aren't moving at all. For this reason, it is one of two stages in the contest to have been given a Motion Sickness Warning.&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
It's very easy to get disoriented as the stage layout starts to shift, especially once pits and death spikes come into play. Try to eliminate the Holograns projecting the illusion quickly, or else wait until the background cycles back so the platform images sync up to where they actually are. If you aren't doing a 'Buster Only' run, you can make things easier by using Hornet Chaser to quickly eliminate the Holograns (but be wary of it homing in on other enemies on screen first) or Flash Stopper to pause the illusion temporarily. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = This level pulls off its gimmick incredibly well, and I absolutely despise it for that. I cannot handle the weirdo Holograms, they literally destroy my brain. Call me dumb but once they activate I just completely stop functioning and get horribly disoriented and just run into pits and have not a fun time at all. The level sets out to mess with your head with illusions, and it did it so well that my brain melted and I just did not care to even try to beat this level legit. I was so tired of dying constantly by the end of it that I just cheated the rooms with Hornet Chaser. The boss is pretty bad, too - the bouncing bullets from the Apache Joes are obnoxious, hard to kill, and deal a ton of damage, and Neon Man himself also will eat your health alive if you so much as graze him. I appreciate that you were able to pull off this gimmick really well, it's probably like the best illusion-type gimmick in Mega Man I've seen, the issue is that it does its job far too well and horribly broke my brain and just lead to me constantly dying over and over because I slightly misjugedwhere the platforms would be.&lt;br /&gt;
|pyroscore = 23&lt;br /&gt;
|spdesign = 6&lt;br /&gt;
|spfun = 0&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = Yes&lt;br /&gt;
|jupi = The outside sections looked really cool, but the inside sections were just the same backgrounds over and over and didn't look good. I didn't really like the holographic sections either, and it almost feels like some parts of the stage were designed for the player to destroy the holograms with Hornet Chaser, because getting through certain sections is REALLY hard if you don't. That's not a good thing to do to the player! The boss was also way too hectic, and that Copter Joe just sends it over the edge. Overall, this level had a lot of potential, but bad execution.&lt;br /&gt;
|jupiscore = 25&lt;br /&gt;
|jhdesign = 5&lt;br /&gt;
|jhfun = 3&lt;br /&gt;
|jhcreativity = 11&lt;br /&gt;
|jhaesthetics = 2&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = Well the concept for this is certainly... interesting. However, it's one of those concepts which encourages the player to get rid of it altogether during their playthrough. Doing a buster only run of this stage can easily get very tedious, as the player has to wait often complete cycles of the background in order to not put themselves at rist of falling off. Coupled with the added enemies later in the stage, using Hornet Chaser to just get rid of the entire driving point of the level is a much safer option which also will make the level more fun to play. The boss fight is not much better, unfortunately, with the background and Apache Joes distracting from the actual fight and the projectiles blending in with the slowly moving background. I didn't have a lot of fun with this level and I think that while its concept is creative, it needs a lot of adjustments in order to be even remotely usable in a fun environment.&lt;br /&gt;
|enjlscore = 16&lt;br /&gt;
|endesign = 3&lt;br /&gt;
|enfun = 2&lt;br /&gt;
|encreativity = 5&lt;br /&gt;
|enaesthetics = 1&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I don't see how the weird screen-distorting effect was any good at all. If you fail to quickly kill the enemy that causes it, the view has already screwed itself and not dying becomes a case of trial and error. Not to mention that the level design doesn't suit such mechanic to begin with. Granted there were some cool ideas, but it's just an average level. It's not very fun, looks bad, and is executed awfully.&lt;br /&gt;
|garirryscore = 26&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 4&lt;br /&gt;
|gacreativity = 8&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Doesn't work well with the mechanic, if you spend too long at the start of the screen, you've already lost your oportunity of removing the weird effect. Other than that it's meh.&lt;br /&gt;
|gafunnote = It gets really irritating, the weird screen distorting-mechanic is really eye-straining. It's not fun dying over and over like this.&lt;br /&gt;
|gacreativitynote = Yeah it has some pretty decent ideas, but they aren't really executed well and not particularly interesting either.&lt;br /&gt;
|gaaestheticsnote = Man, this could have been better. Graphics could have been more polished and audio selection could be better.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Nice meme. :V  &lt;br /&gt;
Ok, on a serious note, your weakest aspect of your stage is the graphics, as a lot of stuff was off style, particularly the original enemies and the Master. You know what, I can live with lackluster graphics. I will give you props for making sure things matched the colour palette of your level though. As for your stage: Your primary gimmick was, really really cool. I loved the idea behind it! Sure, it occasionally required you to memorise, but checkpoints were very well placed (mostly), so that helped a big deal to limit the frustration. &lt;br /&gt;
Where things get kinda wonky is some of the enemy layouts on the screens with your gimmick. Many are overcrowded, and expects too much from the player. Fewer enemies on these screens would've helped this stage a big deal better. &lt;br /&gt;
The Grey Propeller enemy is the biggest offender, he has too much health and nearly always placed in locations where, he's fine on his own, but mixed with other enemies was painful. There is one spot with involves you jumping over a Shield Attack and said Grey Propeller, above a instant-death pit, which was kinda annoying. I could eventually clear this area with practice, but it took quite more practice than most people would have patience for. Still, this level was enjoyable all told, if a bit too hard for it's own good. &lt;br /&gt;
Your Robot Master was really fun to fight, and a great cap to your end of level. He was difficult, but very doable and very satisfying to actually take down buster-only. &lt;br /&gt;
Next to your gimmick idea, I think your execution of this guy is the highlight of your stage.&lt;br /&gt;
|acescore = 33&lt;br /&gt;
|asdesign = 7&lt;br /&gt;
|asfun = 6&lt;br /&gt;
|ascreativity = 13&lt;br /&gt;
|asaesthetics = 2&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
* In the same room as the Noble Nickel is an invincible Hologran that, instead of shifting the layout, projects the background from [[City War]] onto the screen.&lt;br /&gt;
[[File:MaGMML2-NeonManCityWar.png|thumb|left|City War's Revenge!|200px]]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 4}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 4 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_3_(MaGMML2)&amp;diff=4833</id>
		<title>Tier 3 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_3_(MaGMML2)&amp;diff=4833"/>
				<updated>2018-05-22T01:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: {{MaGMML2}} number 22 trillion and four&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Forest&lt;br /&gt;
|image= [[File:MaGMML2Tier3.png|256px]]&lt;br /&gt;
|caption= &amp;quot;And in this corner we see two species getting along for the greater good of each other, what a wonderful sight...&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= ACESpark&lt;br /&gt;
|composer= CosmicGem&lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 9&lt;br /&gt;
|collectables = 19&lt;br /&gt;
|bosses = [[Door Man]]&lt;br /&gt;
|previous = [[Tier 2 (MaGMML2)|Tier 2]]&lt;br /&gt;
|next = [[Tier 4 (MaGMML2)|Tier 4]]&lt;br /&gt;
}}&lt;br /&gt;
The Forest is the third tier in ''[[Make A Good Mega Man Level 2]]''. This tier holds the levels ranked 66th to 59th, with the boss being [[Door Man]] from ''Mega Man Rocks''.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[mabskmk]]&lt;br /&gt;
|20.4&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[lizardcommando]]&lt;br /&gt;
|21.4&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaLondo]]&lt;br /&gt;
|[[Lamda]]&lt;br /&gt;
|22.4&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Combust Man]]&lt;br /&gt;
|[[Peterdun]]&lt;br /&gt;
|22.6&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dampening]]&lt;br /&gt;
|[[liquafool]]&lt;br /&gt;
|22.8&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Taco Man (stage)| Taco Man]]&lt;br /&gt;
|[[SchuSlime64]]&lt;br /&gt;
|23&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[adrian09_01]]&lt;br /&gt;
|23.4&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[BBLIR]]&lt;br /&gt;
|23.6&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Turbo Man&lt;br /&gt;
* Search Man&lt;br /&gt;
* Buster Rod G&lt;br /&gt;
* Drill Man&lt;br /&gt;
* Jewel Man&lt;br /&gt;
* Stone Man&lt;br /&gt;
* Komuso Man&lt;br /&gt;
* Hornet Man&lt;br /&gt;
* Pirate Man&lt;br /&gt;
* Time Man&lt;br /&gt;
* Molier&lt;br /&gt;
&lt;br /&gt;
==Secrets ==&lt;br /&gt;
* To the left of MegaLondo and Drill Man is a room with Jewel Man and a jewel in it. Shooting the jewel over and over gives the player screws, and hitting it twenty times in a row completes the ''Greed Mode'' achievement. The more times the Jewel is hit subsequently, the more bolts it drops on every hit.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Time Man's dialogue refers to lag issues that were present in [[Forgotten Fortress]] at the time the level was judged. They were largely fixed in the final game.&lt;br /&gt;
* This Tier holds the most skippable levels of any Tier in MaGMML2, with 4 of 8 levels being skippable, mostly for unfair difficulty reasons.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_2_(MaGMML2)&amp;diff=4832</id>
		<title>Tier 2 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_2_(MaGMML2)&amp;diff=4832"/>
				<updated>2018-05-22T01:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: {{MaGMML2}} number 21&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Sewers&lt;br /&gt;
|image= [[File:MaGMML2Tier2.png|256px]]&lt;br /&gt;
|caption= Underwater portion.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= The Stove Guy, SnoruntPyro&lt;br /&gt;
|composer= CosmicGem&lt;br /&gt;
|artist= MiniMacro, The Stove Guy&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 13&lt;br /&gt;
|collectables = 6&lt;br /&gt;
|bosses = [[Ombuds Man]]&lt;br /&gt;
|previous = [[Tier 1 (MaGMML2)|Tier 1]]&lt;br /&gt;
|next = [[Tier 3 (MaGMML2)|Tier 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|I feel like I'm getting a bit of deja vu here. This time it seems... fancier, though.|Heat Man|at the start of Tier 2.}}&lt;br /&gt;
The '''Sewers''' are the second Tier of ''[[Make a Good Mega Man Level 2]]''. Like the first contest, a low tier is represented by a sewer. The tier is entered via a manhole by [[Chateau Chevaleresque]] and contains levels placed from 74th to 67th. [[Ombuds Man]] serves as the boss.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Tower]]&lt;br /&gt;
|[[Shidy]]&lt;br /&gt;
|11.6 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Airflow Hubble]] &lt;br /&gt;
|[[Concord butterfly]]&lt;br /&gt;
|13.4 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Yggdrasil]] &lt;br /&gt;
|[[Zatsupachi]]&lt;br /&gt;
|15.2 / 50&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush City]]&lt;br /&gt;
|[[qazcake]]&lt;br /&gt;
|15.8 / 50&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigavolt Man]]&lt;br /&gt;
|[[ThatOneEnder]]&lt;br /&gt;
|17.2 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Lab Lair]]&lt;br /&gt;
|[[Natnatgaming101]]&lt;br /&gt;
|18.6 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Chingoku]]&lt;br /&gt;
|19.2 / 50&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[IcyTower]]&lt;br /&gt;
|19.8 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* Heat Man: Like the first contest, he &amp;quot;welcomes&amp;quot; the player. He even comments on the deja vu.&lt;br /&gt;
* Dust Man&lt;br /&gt;
* Wood Man&lt;br /&gt;
* Dive Man&lt;br /&gt;
* [[Splash Woman]]&lt;br /&gt;
* Hothead: Called &amp;quot;Changkey Maker&amp;quot;&lt;br /&gt;
* Blader&lt;br /&gt;
* Pump Man&lt;br /&gt;
* Clown Man: His presence is a reference to Pennywise from the movie ''It''. He is accompanied by a balloon, and popping it results in different dialogue.&lt;br /&gt;
* Wave Man&lt;br /&gt;
* Dynamo Man&lt;br /&gt;
* Gordon Freeman: Easter egg NPC.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
[[File:Gordon freeman.PNG|thumb|left|The man himself.]]&lt;br /&gt;
Past the Tier 2 Boss teleporter, there is a secret door that leads to a side room where Gordon Freeman lies in wait. When you talk to him, he will sing you the MaGMML2 National Anthem (a YTPMV of Galaxy Man's theme). The anthem will override the regular Tier 2 song until you either talk to him again or leave.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dennis&amp;diff=4831</id>
		<title>Dennis</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dennis&amp;diff=4831"/>
				<updated>2018-05-22T01:25:35Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: {{MaGMML2}} dennis the menace is number 20. congrats denny&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#EAEA02&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Dennis&lt;br /&gt;
|image=[[File:Dennis.png]]&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=[[Strife]]&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Met&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Optional Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dennis is an optional miniboss guarding a Noble Nickel that appears in [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]].  While initially appearing as a regular Metool, he winds up transforming into all the different variants of Metool included in the devkit at this time, each incrementally faster than the last, until he is defeated.  Upon his defeat, he will drop a key to the area of the same room containing the Noble Nickel, and a message written by Dennis about the fearsome power he had amassed.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = Due to Dennis's transforming gimmick, in which most of his forms have only 1 HP, his weaknesses are not considered very useful.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[category:Stub articles]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=4829</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=4829"/>
				<updated>2018-05-22T01:24:47Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: {{MaGMML2}} into the pit of 19s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8 (MaGMML2)|Tier 8]] and [[Tier 9 (MaGMML2)|Tier 9]], though attempting to access it before unlocking it will will leave you with little more than a Picketman, who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''Mega Man 9'' and ''Mega Man 10'', with the key difference that all stage elements that would normally result in instant death have been toned down:  Force Beams now do continuous damage similar to those seen in [[The Quickening 2]], spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
The player cannot take E-Tanks and collectable Bolts inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the M-Tank, however. Additionally, the player is barred from taking [[Super Mode]] inside until they've cleared the Pit for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim, however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the [[Dojo]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====A light challenge.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A missiled opportunity====&lt;br /&gt;
By [[TheSkipper1995]]. A section involving the missiles from Ballade's stage, where the player has to deal with enemies while also making sure to keep certain missiles intact for platforming.&lt;br /&gt;
&lt;br /&gt;
====A Warehouse of Scissors====&lt;br /&gt;
&amp;lt;!-- {{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info==============&lt;br /&gt;
|title= A Warehouse of Scissors&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= adrian09_01 &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats==============&lt;br /&gt;
|enemies =&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
I want others to have this at easy access in case you decide to add it to this page, but right now it seems rather superfluous.  - CF --&amp;gt;&lt;br /&gt;
By [[adrian09_01]].&lt;br /&gt;
&lt;br /&gt;
====Airbag====&lt;br /&gt;
By [[NaOH]]. A short, one-room area containing a swarm of Flying Shells that do not open, instead staying closed and moving on one direction. This leaves you needing to do precise timing, while also dealing with a few Twin Cannons.&lt;br /&gt;
&lt;br /&gt;
====Ancient Town====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Be the Bigger Person?====&lt;br /&gt;
By [[Zieldak]]. As its name implies, it is inspired by [[Be the Bigger Person|the ''MaGMML1'' Wily stage of the same name]]. Notably, this is the only level in the entire Pit with true instant death; if you are standing where a [[Pacifist Door]] appears when it appears, you will die and be sent back to the start of the Pit.&lt;br /&gt;
====Beach Party====&lt;br /&gt;
By [[Strife]]. This area features a lot of Air Tikis and the Gremlins they spawn, as well as the occasional Parasyus.&lt;br /&gt;
&lt;br /&gt;
====Big Toilet====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. A platforming area that features Komasaburos, Robo-Rabbits, and the Komuso Man mines.&lt;br /&gt;
&lt;br /&gt;
====Boobeak Trap====&lt;br /&gt;
By [[NaOH]]. A recreation of the Boobeam Trap Fight from Mega Man 2, with Beaks to fight this time.&lt;br /&gt;
&lt;br /&gt;
====Chilled to the Bone====&lt;br /&gt;
By [[Flashman85]]. An ice level populated with skeleton-themed enemies. There are no pits, spikes, or other gimmicks.&lt;br /&gt;
&lt;br /&gt;
====Chroma Key?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Chroma Key|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Attic====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Basement Shenanigans====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[Citadel Basement|their ''MaGMML1'' entry]], specifically the vertial portion of the stage.&lt;br /&gt;
&lt;br /&gt;
====City Night====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Clouded Judgment====&lt;br /&gt;
By [[Flashman85]]. A sky level featuring cloud-themed enemies and gimmicks.&lt;br /&gt;
&lt;br /&gt;
====Cold Power Plant====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Cold Water====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Concrete Mix====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Cossack Climb====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Cut Them Down To Size====&lt;br /&gt;
By [[Doctor Novakaine]]. A platforming area featuring a lot of Mizzles, as well as the Shadow Man platforms.&lt;br /&gt;
&lt;br /&gt;
====Cutman IRL====&lt;br /&gt;
By [[ParmaJon]]. An area based off the basic Cut Man design, designed with the intention of trying to make the super cutters threatening. This area also contains the Shadow Man platforms.&lt;br /&gt;
&lt;br /&gt;
====da ba dee da ba di====&lt;br /&gt;
By [[JupiHornet]].&lt;br /&gt;
&lt;br /&gt;
====De====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Deja Vu====&lt;br /&gt;
By [[Strife]]. A room that involves tracking back and forth multiple times to get rid of the different-colored Sheep Man blocks, as well as going through tunnels featuring a lot of Wind Man fans.&lt;br /&gt;
&lt;br /&gt;
====Descent====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Discount Yoku Man====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Drill Pickle====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Epic Wrap Battle====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Feelings====&lt;br /&gt;
By [[Strife]]. This involves Yoku Blocks that are resprited to have the official ''MaGMML2'' Discord's &amp;quot;I feel it&amp;quot; emote, depicting Bass looking upwards when standing on a spinning platform from Tornado Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Flippin' Tops====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fortress====&lt;br /&gt;
By [[BBLIR]]. Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]], this area is a platforming challenge that uses the aesthetics of that level, while also containing a few Tellies and Fatools.&lt;br /&gt;
&lt;br /&gt;
====Fragile Tower====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Gambly Night====&lt;br /&gt;
By [[SnoruntPyro]]. It is based off of a level from ''VLDC9''.&lt;br /&gt;
&lt;br /&gt;
====Game Over - Return of Fire====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Geothermal Construction====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Glass Man?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Glass Man|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Effect====&lt;br /&gt;
By [[MiniMacro]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Lights!====&lt;br /&gt;
By [[Doctor Novakaine]]. This involves you running down a vertical path while dodging Force Beams.&lt;br /&gt;
&lt;br /&gt;
====Ground Eater====&lt;br /&gt;
By [[BBLIR]]. This area contains a Rolling Drill that is constantly destroying the ground behind you.&lt;br /&gt;
&lt;br /&gt;
====Gutsy====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Hot Liquid Sector====&lt;br /&gt;
By [[Lizardcommando]]. Uses the same tileset as Shadow Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Hot Mess====&lt;br /&gt;
By [[liquafool]].&lt;br /&gt;
&lt;br /&gt;
====I Have No Shame====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Ice Climber====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Industrious Indignation====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Inner Sanctum====&lt;br /&gt;
By [[Entity1037]].  Not to be mistaken for [[Inner Sanctum|the Wily fortress stage of the same name]], this area features an ambush of Skull Walkers across a long hallway.&lt;br /&gt;
&lt;br /&gt;
====It's Beginning To Feel Just Like an Ice World====&lt;br /&gt;
By [[NaOH]]. Mildly inspired by the Tier 6 Level [[Just an Ice Level]].&lt;br /&gt;
&lt;br /&gt;
====Ja====&lt;br /&gt;
By [[Renhoek]]. A platforming challenge with a lot of Guts Man platforms.&lt;br /&gt;
&lt;br /&gt;
====Junkyard 81====&lt;br /&gt;
By [[NaOH]]. This involves Spark Man enemies and junk block spawners.&lt;br /&gt;
&lt;br /&gt;
====Labyrinthe Throwback====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Limited Attrition====&lt;br /&gt;
By [[Flashman85]]. A nighttime city level with no pits, spikes, or gimmicks; the player must face a series of Dachone Ltd. Ed. enemies. This level was created to give this enemy type a chance to shine, as its lone appearance in ''Mega Man 6'' is extremely brief. A Mystery Tank is found at the start of the level, and a large weapon and health refill are just beyond the exit teleporter.&lt;br /&gt;
&lt;br /&gt;
====Logan's Runner====&lt;br /&gt;
By [[Z-Saber]]. This is an autoscrolling segment over a lot of various tilesets and alien geometries. The area contains both an E-tank and a Yashichi, which can be very useful to a player late into the Pit. &lt;br /&gt;
&lt;br /&gt;
====Lyrickrolled====&lt;br /&gt;
By [[Flashman85]]. Swarms of Lyrics attack the player and drop other enemies of various types when destroyed. The level was created to harness the absurd potential of the devkit allowing enemies to drop specific objects when destroyed, and the name of the level is a portmanteau referencing [https://en.wikipedia.org/wiki/Rickrolling Rickrolling]. One strategy is to advance slowly, carefully destroying one enemy at a time to avoid being overrun. A faster and potentially safer strategy is the pacifist route: without firing a shot, dodge the Lyrics by using the platforms along the top of the screen to stay out of their way as often as possible. A large health refill is available at the beginning, and one of the Lyrics at the end drops a Yashichi as a form of apology for all the nonsense you just put up with.&lt;br /&gt;
&lt;br /&gt;
====Magic Crash-Pit Ride====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Maze of Death?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Maze of Death|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====MEG4KMAN====&lt;br /&gt;
By [[gonesovereign]]. The level is based on a four-kilobyte Mega Man Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the Pit level were modeled after the original MEG4KMAN.&lt;br /&gt;
&lt;br /&gt;
====Mega Lift====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 1====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 2====&lt;br /&gt;
By [[Zieldak]]. An area that features a bunch of Yoku block challenges, before reaching a short area with a few Cannon Joes.&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 3====&lt;br /&gt;
By [[Zieldak]]. An area that opens with some Cannons, before bringing the player to an area with massive Shield Attackers, reskinned Sniper Joes, and spikes.&lt;br /&gt;
&lt;br /&gt;
====Metroid: Zero Mission====&lt;br /&gt;
By [[SnoruntPyro]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Michael's Base====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Mission: Vain Space?====&lt;br /&gt;
By [[notencore]].  As its name implies, it is inspired by [[Objective: Vain Space|the ''MaGMML1'' entry of a similar name]].&lt;br /&gt;
&lt;br /&gt;
====Mook Rush====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Mt. Furioso====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====My Cool New Boss Fight====&lt;br /&gt;
By [[SnoruntPyro]]. It features several battles against [[Volt Man]] (although all of them can actually be ignored, as they don't block access to the next screen / teleporter).&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Cutman Level====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Spike Fall====&lt;br /&gt;
By [[Entity1037]]. This stage is actually identical to the spike fall in Entity1037's submission level, [[The Stage Nobody Asked For]], it's just re-skinned to look similar to the spike drop from Wily 3 in Mega Man 2.&lt;br /&gt;
&lt;br /&gt;
====Night of Semiramis====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Night Way====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====No Room to Breathe====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====No Time To Waste====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Obscure Gameboy Gimmick====&lt;br /&gt;
By [[SnoruntPyro]]. This room features a lot of invincible Tatepakkans, but with a twist--they don't deal contact damage, instead acting as platforms. The level revolves around timing movements properly so their shields are at the proper height so Mega Man can slide through.&lt;br /&gt;
&lt;br /&gt;
====Ocean Sickness====&lt;br /&gt;
By [[Flashman85]]. A level where the top portion is above water and features scrolling walls, and where the bottom portion is underwater and features a fight with [[Splash Woman]] and challenges involving water spouts. The level was originally intended to focus exclusively on challenges with scrolling walls, but due to technical issues with many room configurations not working properly, most of the level had to be redesigned. A water theme ties together the surviving scrolling challenges with a few other elements that have been similarly underutilized in ''MaGMML2'' and the official ''Mega Man'' games. The level title is a play on &amp;quot;motion sickness,&amp;quot; narrowly beating out the title &amp;quot;Motion in the Ocean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Once More, With Ceiling====&lt;br /&gt;
By [[Flashman85]]. A series of seemingly unrelated challenges, which find new life when the player unexpectedly ends up on the ceiling (after a potentially heart-stopping brush with death, because Flashman85 delights in causing panic where there's little or no danger) and must travel back to the start of the level in reverse. As with most of Flashman85's pit levels, the asset selection deliberately includes some of the most underutilized enemies in the game. The level title is a play on the phrase &amp;quot;once more, with feeling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Over The Pit====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Overwater Atmosphere====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Paradrop====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Pipeworks====&lt;br /&gt;
By [[Shinryu]].&lt;br /&gt;
&lt;br /&gt;
====Pit====&lt;br /&gt;
By [[NaOH]]. A level based off Kid Icarus for the NES. This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Puzzlebox====&lt;br /&gt;
By [[Zaealix]]. This is a one-screen &amp;quot;puzzle&amp;quot; level that requires use of special weapons in order to break blocks and clear a path to the exit.&lt;br /&gt;
&lt;br /&gt;
====Reserved Forest====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. A simple platforming area in Concrete Man's stage, featuring the Plant Man springs and a lot of Tomboys.&lt;br /&gt;
&lt;br /&gt;
====Rise to the Challenge====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Safe Shallows====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Base====&lt;br /&gt;
By [[Shinryu]].&lt;br /&gt;
&lt;br /&gt;
====Sea Breeze====&lt;br /&gt;
By [[Entity1037]]. It is a simple de-make of portions of Mega Water S's stage from the Wily Wars.&lt;br /&gt;
&lt;br /&gt;
====Serpent's Curse====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Sheep Obstruction====&lt;br /&gt;
By [[WreckingPrograms]].  A drop-down level where the player has to battle spawning enemies and avoid spikes while waiting for Sheep Man blocks to disappear.&lt;br /&gt;
&lt;br /&gt;
====Shields And Pits====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Showdown at Dusk====&lt;br /&gt;
By [[Zatsupachi]]. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.&lt;br /&gt;
&lt;br /&gt;
====Skull Man Kills====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Slippery Snakes====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Spiky Meltdown?====&lt;br /&gt;
By [[Zieldak]]. As its name implies, it is inspired by [[Spiky Meltdown|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Spinning Top Disposal Room====&lt;br /&gt;
By [[BBLIR]]. An area that leads into a short vertical section filled with enemies, as well as some goodies.&lt;br /&gt;
&lt;br /&gt;
====Stairway to Nether====&lt;br /&gt;
By [[Zatsupachi]]. It is a direct reference to Konpaku Youmu's stage from ''Megamari''. This specific pit segment has a 50% chance of being set in an afternoon or night.&lt;br /&gt;
&lt;br /&gt;
====Stone Man Rip-off====&lt;br /&gt;
By [[Schmidkalkan]].&lt;br /&gt;
&lt;br /&gt;
====Stormy Ascent====&lt;br /&gt;
By [[Cruise Elroy]]. This area features the wind from Toad Man's stage combining with various platforms, such as the Crash Man platforms, Stone Man platforms, and Tornado Man platforms.&lt;br /&gt;
&lt;br /&gt;
====The Pit Stage Nobody Asked For====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
====The Top 10 Most Commonly Used Enemies, In Increasing Order====&lt;br /&gt;
By [[NaOH]].  Exactly what it says on the tin.  These enemies are [[Rock Thrown]], [[New Shotman]], [[Neo Metall]], [[Komasaburo]], [[Wall Blaster II]], [[Shield Attacker]], [[Pickelman Bull]], [[Crazy Cannon]], [[Telly]], and [[Hammer Joe]].&lt;br /&gt;
&lt;br /&gt;
====Thunderclyffe Plant?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Thunderclyffe Plant|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====To The Top====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Tower Climbing====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Towerfall====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Trash Dash====&lt;br /&gt;
By [[Flashman85]]. An autoscroller featuring Junk Golems, Junk Chutes, and Concrete Man crushers. The latter of which can easily kill you instantly, ending your run. At some points, Mega Man must go deep within trash, slowing his speed a bit as long as he's on the ground.&lt;br /&gt;
&lt;br /&gt;
====Tselinoyarsk 20XX====&lt;br /&gt;
By [[Lizardcommando]]. Named after the jungle that Naked Snake infiltrates in Metal Gear Solid 3: Snake Eater. Uses the same tileset as Plant Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Typical Miniboss Fights====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Up And Down====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Vacuum Seal====&lt;br /&gt;
By [[NaOH]]. This is a short vertical climbing stage with Au Au.&lt;br /&gt;
&lt;br /&gt;
====Vu====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Water Boat Fast====&lt;br /&gt;
By [[Strife]]. This area is a short Jet Ski segment, featuring a miniboss battle with a Moby.&lt;br /&gt;
&lt;br /&gt;
====Water Test====&lt;br /&gt;
By [[The Stove Guy]]. This area features a water area in tandem with the Metal Man crushers, as well as an assortment of enemies to attack the player. A key is needed to get a door nearby, which leads to a few more rooms before leading to the exit.&lt;br /&gt;
&lt;br /&gt;
====Waterfall====&lt;br /&gt;
By [[NaOH]]. A simple platform challenge, however, it's easily circumvented by Rush Coil.&lt;br /&gt;
&lt;br /&gt;
====What a rush!====&lt;br /&gt;
By [[TheSkipper1995]]. This is a level designed around using Rush Coil and Jet, though other weapons can be used to trivialize it.&lt;br /&gt;
&lt;br /&gt;
====WIIIILLLLLLDDDDD West====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Wily Sewer Entrance====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Wily's Cutting Edge Deja Vu====&lt;br /&gt;
By [[Beed28]]. It is based off of the first few screens of the second Wily stage from the original ''Mega Man'', including the battle against [[Cut Man]].&lt;br /&gt;
&lt;br /&gt;
====Wood you please be careful?====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====You Gotta Be Kitten Me====&lt;br /&gt;
By [[Doctor Novakaine]]. This one-room mini-stage features a battle against Gamarn and Gamadayu, with the addition of a Tama that is out of the player's reach and fires its projectiles down at them.&lt;br /&gt;
&lt;br /&gt;
====You know the Drill.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.  The player can also talk to Galaxy Man here, in which case most of his dialogue is referential humor.&lt;br /&gt;
&lt;br /&gt;
These three items are always available for sale:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Item'''&lt;br /&gt;
!'''Cost'''&lt;br /&gt;
!'''In-Game Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores 5 energy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores 5 Weapon energy in all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |E-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |150 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy Tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Item'''&lt;br /&gt;
!'''Cost'''&lt;br /&gt;
!'''In-Game Description'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Eddie]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eddie appears every other level instead of every 5.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.  This upgrade is relatively cheap because many of the levels are not designed around Eddie; it is not uncommon for him to walk into a pit, or have his drop disappear before the player can safely reach it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |180 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Weapon Tank.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |In spite of its misnomer, it is, in fact, a Mystery Tank.  Prior to version 1.3, up to 9 M-Tanks could be purchased and even brought outside of the Pit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Parachute&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pits deal 2 damage instead of 3.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |60 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spikes deal 5 damage instead of 7.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Helmet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joes have less health.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |All Joe-type enemies have their health reduced to 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Skull&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bosses have less health.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |6 less health, to be exact.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grab Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[81]] Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grab Buster heals you an extra hit point.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |I'm ripping you off.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;br /&gt;
{{MaGMML2}}&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Yggdrasil&amp;diff=4825</id>
		<title>Yggdrasil</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Yggdrasil&amp;diff=4825"/>
				<updated>2018-05-22T01:23:47Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: {{MaGMML2}} number 18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Yggdrasil&lt;br /&gt;
|rank = 72nd&lt;br /&gt;
|image= [[File:ygg2.png]]&lt;br /&gt;
|caption= An Eldritch Location.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Zatsupachi&lt;br /&gt;
|composer= Motoi Sakuraba(Stage theme), Michiru Yamane, Yasuhiro Ichihashi(Boss themes)&lt;br /&gt;
|artist= Zatsupachi&lt;br /&gt;
|programmer = Zatsupachi&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 25&lt;br /&gt;
|judge2 = 24&lt;br /&gt;
|judge3 = 5&lt;br /&gt;
|judge4 = 18&lt;br /&gt;
|judge5 = 4&lt;br /&gt;
|totalscore = 15.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 3&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Bombomb&lt;br /&gt;
* Rabbit&lt;br /&gt;
* Sear&lt;br /&gt;
* Super Joe&lt;br /&gt;
* Wild Gunner&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
* [[Crator]]&lt;br /&gt;
* [[Cream]]&lt;br /&gt;
* [[Kichona]]&lt;br /&gt;
|other = &lt;br /&gt;
* Skippable&lt;br /&gt;
* ACE_Spark's Least Favourite&lt;br /&gt;
* Enjl's Least Favourite&lt;br /&gt;
|music = Mission to Deep Space(Valkyrie Profile version), Sorrow's Distortion(Crator), Dissonant Courage(Cream), Prediction of Insanity(Kichona)&lt;br /&gt;
|location = [[Tier 2 (MaGMML2)|Tier 2]]&lt;br /&gt;
|previous = [[Airflow Hubble]] &lt;br /&gt;
|next = [[Rush City]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{quote|Yggdrasil, the world tree! As a robot with woodland heritage, I really appreciate this level, even if the judges didn't!|Wood Man|commenting on Yggdrasil}}&lt;br /&gt;
'''Yggdrasil''' is the 72nd place entry of ''[[Make a Good Mega Man Level 2]]''. The level was poorly received (a score of 15.2/50) and got a least favorite from [[Enjl|2 ]][[ACESpark|judges]], mainly because of its poorly-introduced and inconsistent &amp;quot;non-Euclid&amp;quot; screen-warping gimmick. It was also infamous for its unforgiving difficulty, overpowered enemies and, the super bosses in the end. It is one of the larger levels in the contest running at 92(?) screens.&lt;br /&gt;
&lt;br /&gt;
A location-based Norse Cosmology that connects the nine worlds, it is also called the Tree of Life in some interpretations. Being an Eldritch locale, there is only a vague interpretation what is up there. The three characters encountered in this level are from Zatsupachi's 'Cutezome Mythos' works, [[Crator]], [[Cream]], and [[Kichona]], visit this area (and it is made apparent that it's not their first time) to study it. Kichona's intentions were to make stable transdimensional travel in space-time to ease their travels. Once confirmed stable, she will open this project up with her superiors to make traveling to different parts the universe easier for their race. According to her research, this stability is achieved if a constant frequency matrix can be transmitted in this border world of sorts. The nature of Yggdrasil, as with the myth, is that it provides a sort-of shortcut to different parts of the universe (and time), similar to a wormhole. The property noted with this location was that it was safer to travel across (despite its potentially hostile inhabitants).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
'''BLUE'''&lt;br /&gt;
&lt;br /&gt;
Section 0: Lasers are harmless as they are blocked by a wall. Unless you go over it, they are not the Insta-kill variety though. There is an E-tank in this screen.&lt;br /&gt;
&lt;br /&gt;
Section 1: Climb up quickly, shoot the Super Joe (3 hp) with a charge shot or three normal shots. Keep pressing on to the left.&lt;br /&gt;
&lt;br /&gt;
Section 2: Jump down the hole. It will wrap you to the top. Proceed left.&lt;br /&gt;
&lt;br /&gt;
Section 3: If you're quick enough you can dodge the laser. But if you're not, can loop from the left and pop-out to the right.&lt;br /&gt;
&lt;br /&gt;
Section 4: Climb up quickly, slide to the left, climb up, jump to the right, climb up.&lt;br /&gt;
&lt;br /&gt;
Section 5: Checkpoint.&lt;br /&gt;
&lt;br /&gt;
Section 6: Climb up the middle ladder, walk left, jump down, slide to the left, fall, slide to the right, jump over the pit.&lt;br /&gt;
&lt;br /&gt;
Section 7: Take one engagement at a time, kill the Sear if you can. You will come across 2 Wild Gunners.&lt;br /&gt;
Wait for their patterns to synchronize and take out the lower one by taking the ladder up quickly.&lt;br /&gt;
Take out the second Sear.&lt;br /&gt;
&lt;br /&gt;
Section 8: You can take the pink path from here, but if you haven't defeated Crator and Cream then don't. Shoot the Super Joe, and proceed upwards.&lt;br /&gt;
&lt;br /&gt;
Section 9: Quickly leap from the platforms then climb up to the ladder once you can reach it.&lt;br /&gt;
&lt;br /&gt;
Section 10: Checkpoint.&lt;br /&gt;
&lt;br /&gt;
Section 11: Run left, Fall, Run right, Fall, Run Left, Jump over the pit.&lt;br /&gt;
&lt;br /&gt;
Section 12: Either slide under the block the Super Joe is in for a secret, or drop down and jump towards(but not into) the spike pit.&lt;br /&gt;
Get Past the Super Joe, and climb the ladder.&lt;br /&gt;
&lt;br /&gt;
Section 12(secret 1): There is a Yashichi guarded by respawning Bombombs. Otherwise, proceed top left.&lt;br /&gt;
&lt;br /&gt;
Section 12(secret 2): Go up.&lt;br /&gt;
&lt;br /&gt;
Section 12(secret 3): Go right.&lt;br /&gt;
&lt;br /&gt;
Section 13: Jump down to the left, take out the Wild Gunner, jump onto where the Wild Gunner was, jump high towards the wall to the right, then press up. You will wrap unto the ladder below. Continue heading upwards.&lt;br /&gt;
&lt;br /&gt;
Section 14: Slide into the hole to the left. Jump down(but not into the laser), Jump to the left side of the screen carefully.(There is an unfortunate glitch here that kills you as you get clipped into the floor.). As you are wrapped to the other side, go right.&lt;br /&gt;
&lt;br /&gt;
Section 15: Don't stop moving. Keep moving right, and jumping from island to island.&lt;br /&gt;
You will soon encounter 2 Rabbits, either skip or kill them(13 hp) at your own leisure.&lt;br /&gt;
Here is a split path, go up to instantly go to the bottom of the level(green) or go down to go to pink. Otherwise, keep moving right.&lt;br /&gt;
&lt;br /&gt;
Section 16: Boss corridor.&lt;br /&gt;
&lt;br /&gt;
'''GREEN'''&lt;br /&gt;
&lt;br /&gt;
Section 0: Drop, avoid the spikes.&lt;br /&gt;
&lt;br /&gt;
Section 1: Jump on the first block, Jump in the second, then just leap to the ladder. Move left.&lt;br /&gt;
&lt;br /&gt;
Section 2: Jump on the first block, Jump in the second, then jump to align yourself with the platform above.&lt;br /&gt;
Jump on the third, jump left.&lt;br /&gt;
&lt;br /&gt;
Section 3: Jump on the first block, wait, Jump on the third block, wait, Quickly leap across the next 2 blocks.&lt;br /&gt;
Jump towards the spike wall(it seems the collision isn't working.) Or jump to align yourself with a ladder below then press up.&lt;br /&gt;
Proceed downwards, but not on the ladder.&lt;br /&gt;
&lt;br /&gt;
Section 4: Jump across the platforms, and jump through the gap in-between the spikes.&lt;br /&gt;
&lt;br /&gt;
Section 5: Checkpoint.&lt;br /&gt;
&lt;br /&gt;
Section 6: Jump over the Yoku column, wrap to the top, stay on the right side until the blocks will lead out to the left.&lt;br /&gt;
&lt;br /&gt;
Section 7: Climb the ladder, jump over the spikes, you can take the pink path here too. Otherwise, go down.&lt;br /&gt;
&lt;br /&gt;
Section 8: Just wait for the blocks to appear and slide to the left, get wrapped to the right, wait till the next set, then slide to the left, then fall.&lt;br /&gt;
&lt;br /&gt;
Section 9: Use the Yokus to jump onto the middle platform.&lt;br /&gt;
&lt;br /&gt;
Section 10: Follow the maze, be sure to stick to the upper path, the middle has a large column of Yokus you can try and clip yourself to the top of the maze. Proceed left.&lt;br /&gt;
&lt;br /&gt;
Section 11: Just quickly jump to the left, do not stop, drop down to the pit.&lt;br /&gt;
&lt;br /&gt;
Section 12: Checkpoint. Drop from left for safety and easier access to the secret. Drop from the middle to be caught by a Yoku. Drop the rightmost(with super arrow) if you want to take the top route of the Yoku section.&lt;br /&gt;
&lt;br /&gt;
Section 13: Go to the left for a secret, Go right to proceed on with the last stretch.&lt;br /&gt;
&lt;br /&gt;
Section 13(secret 1): Time yourself with the enemies and climb the ladder.&lt;br /&gt;
&lt;br /&gt;
Section 13(secret 2): There is a Yashichi guarded by spikes and enemies. Go right to exit, loop back to Screen 11.&lt;br /&gt;
&lt;br /&gt;
Section 14: The top route is mostly straight-forward, the only concern is the low ceiling from time to time, there is an E-tank here.&lt;br /&gt;
The bottom route though follows this rule: do not take a Yoku spawning to the left. You can use the rhythm of Yoku blocks spawning to know the timing to when the next block appears.&lt;br /&gt;
You eventually finish this section but will have to deal with 2 Rabbits. Again deal with them at your leisure.&lt;br /&gt;
Here is a split path, go down to get to the top of the level(Blue), up if you want to go pink. Sadly though, the author forgot to put ladder collisions on the first segment of this alt-path to pink, so it's only possible with very strictly timed super arrows.&lt;br /&gt;
Otherwise, go right.&lt;br /&gt;
&lt;br /&gt;
Section 15: Boss corridor. Be Careful of spikes.&lt;br /&gt;
&lt;br /&gt;
'''PINK'''&lt;br /&gt;
&lt;br /&gt;
TOP PATH&lt;br /&gt;
&lt;br /&gt;
Section 0: Wrap to the left, jump down.&lt;br /&gt;
&lt;br /&gt;
Section 1: Jump across the platforms, try Slash Claw-ing/Triple Blade some of the enemies.&lt;br /&gt;
There is a ladder on the third spike for a secret.&lt;br /&gt;
&lt;br /&gt;
TOP PATH (LATE, BLUE)&lt;br /&gt;
&lt;br /&gt;
Section 0: Drop, stir left, slide right.&lt;br /&gt;
&lt;br /&gt;
Section 1: Drop, navigate the layers of platforms quickly before the beams fill the screen.\&lt;br /&gt;
&lt;br /&gt;
BOTTOM PATH&lt;br /&gt;
&lt;br /&gt;
Section 0: Wrap to the right, climb up.&lt;br /&gt;
&lt;br /&gt;
Section 1: Jump across the platforms, try Jewel Satellite to deflect projectiles.&lt;br /&gt;
There is a transparent ladder in the sky if you want to take the secret.&lt;br /&gt;
&lt;br /&gt;
BOTTOM PATH (LATE, GREEN, IF IT WAS FIXED)&lt;br /&gt;
&lt;br /&gt;
Section 0: Time yourself into clipping inside the Yoku blocks. You will end up at the top of the Yoku column.&lt;br /&gt;
Repeat this for 3? times. Then grab on the ladder once you're high enough(sadly this ladder doesn't have a collision so this section is impossible without some skillful super arrow-ing.)&lt;br /&gt;
&lt;br /&gt;
Section 1: Navigate the vertical shaft with the Yoku snake. Where to jump is in the rule of whether if the Yoku is progressing up.&lt;br /&gt;
&lt;br /&gt;
PINK SECRET&lt;br /&gt;
&lt;br /&gt;
Section 0: In either entrance, it takes a couple of super arrows to get past the spikes. Once you get to the middle,&lt;br /&gt;
do not head right unless you want to move forward with the level. Go left for an M-Tank.&lt;br /&gt;
&lt;br /&gt;
Section 1: Do not go into the portal if you don't want to re-do a section. The reason why this exists is because the paths to get here are meant to be one-way. If you ended up here without defeating both Cream and Crator, then take this portal. If else, you can try and brave the vertical shaft leading to the Green path by doing the Yoku snake in reverse. There are 4 mystery cans here.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = WHY&lt;br /&gt;
|pyroscore = 25&lt;br /&gt;
|spdesign = 2&lt;br /&gt;
|spfun = 3&lt;br /&gt;
|spcreativity = 15&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 1&lt;br /&gt;
|spskip = Yes&lt;br /&gt;
|jupi = I'm gonna be honest, what did I just play? No one is gonna be able to beat this without dying several times unless they've already memorized the stage. The Force Beam sections were cheap and there was nothing showing were the lasers would come from. Some of the Yoku block sections were cool, but there was a jump in one of them that REQUIRED Rush Jet or Super Arrow to get across. The enemies flood the screen with projectiles and you're almost guaranteed to get hit by them unless you know where they all are. In some sections, there are instant warps and pits next to each other with no distinction between the two. This is all very unfortunate, because the stage is creative and looks really cool! You have to design your levels with other players in mind!&lt;br /&gt;
|jupiscore = 24&lt;br /&gt;
|jhdesign = 1&lt;br /&gt;
|jhfun = 2&lt;br /&gt;
|jhcreativity = 15&lt;br /&gt;
|jhaesthetics = 4&lt;br /&gt;
|jhfunction = 2&lt;br /&gt;
|enjl = Usually in my reviews, if a level fails at something I try to isolate this point of failure and give feedback and ideas on how to iron it out to make the level better. In this review, I will omit the latter part, because if all of the level's issues were ironed out, the level would be a completely different level. This level's issues basically boil down to fundamental principles of game design and it manages to fail in terms of clarity, fairness, difficulty curve, guidance, boss design and consistency alike. This level basically asks the player to fully understand how the level is laid out, where every trap lies, how to deal with the incredibly powerful and spammy enemies, and how to fight each of the 3 bosses and in which order to fight them before they even start playing. I'm trying hard to find a redeemable aspect of this level, and I'm sorry, but I can't find one.&lt;br /&gt;
|enjlscore = 5&lt;br /&gt;
|endesign = 0&lt;br /&gt;
|enfun = 1&lt;br /&gt;
|encreativity = 2&lt;br /&gt;
|enaesthetics = 1&lt;br /&gt;
|enfunction = 1&lt;br /&gt;
|enskip = Yes&lt;br /&gt;
|garirry = Okay, there's just so much wrong with this level. Let's start with the basics, the boss sprites are bad, and their designs remind me of very bad OCs. Also, their dialogue is hard to read and scrolls way too fast. Then, the level itself isn't even that good, in fact, far from it. The Yoku Blocks and Quick Lasers are often unpredictable and hard to get through. The placement of overpowered enemies is absolutely awful. Not to mention the boss fights are cheap and random. Then comes the main problem: this level is extremely buggy. I'm often not even sure where the collisions are, the whole warp to the other side of the screen thing is hardly working, and there are plenty of graphical bugs. I honestly can't say anything else. I liked the music choices but it's just so bad!&lt;br /&gt;
|garirryscore = 18&lt;br /&gt;
|gadesign = 3&lt;br /&gt;
|gafun = 3&lt;br /&gt;
|gacreativity = 7&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 1&lt;br /&gt;
|gadesignnote = Uhhhhhhhhh... what? The level design is honestly pretty shit. Most enemies are unavoidable, lasers are unexpected, and there's more. It's bad.&lt;br /&gt;
|gafunnote = It was irritating. A little fun, but it gets old really, really fast.&lt;br /&gt;
|gacreativitynote = I kinda liked the ideas here... but it just doesn't really seem to work right.&lt;br /&gt;
|gaaestheticsnote = Music is good, graphics are ok.&lt;br /&gt;
|gafunctionnote = Okay no, I can't forgive this. You don't know where the collisions are, the dialogue is fucked, and everything else is just so glitchy.&lt;br /&gt;
|ace = That was the least enjoyable Mega Man experience I have ever had. Worse than the constant cancellations, worse than half the nonsense zero effort rom hacks of Rock Man 2, more unplayable than those garbage mobile phone ports, more annoying than the Upon a Star OVA, and yes, worse than X7 and its stupid face. I will gladly fight Flame Hyenard again and again, with full sound, rather than play this stage again. Hell I'd happily go through X7 with all the sound replaced with Flame Hyenard vocal cues. My friends, any Let's Players - if you are going to skip any level in this contest - make it this one. I cannot understate how un-fun this stage was. I was stuck in this level for over an hour on my first passes, and I hated every minute of it.&lt;br /&gt;
&lt;br /&gt;
This level does not start off well. We get walls of text (I know, sorry, I'm doing it here), from 3 random characters, that speed by so quickly the player does not have a chance to even read them. Thankfully I do not have to sit through it every time I die, although it is still really annoying, because for some reason there is not a checkpoint past this screen, and I have to wait through an overly long pause as the game figures out what it's doing with the cutscene it is supposed to skip. And the average player will be seeing this. A lot.&lt;br /&gt;
&lt;br /&gt;
Anyway, let's get to the meat of the matter. Are ya'll ready kids? Settle in, this is the long one.&lt;br /&gt;
&lt;br /&gt;
I started off going up. The blue segment. We have Quick Man Lasers. Ok... so this will be a quick paced segment, not too bad. The fact they're introduced safely seems like a positive. I then wait a few seconds on the room above - and suddenly lasers. With no indication at all that this room is going to be dangerous, especially since there is a newly introduced enemy in this room which takes time to get used to. And somehow it gets worse from there.&lt;br /&gt;
&lt;br /&gt;
Home to this stage is a very original, warping gimmick - and at first the rules seem obvious - go off the edge of the screen and you'll warp to the other side. This is a lovely idea and so much good could come out of this gimmick.&lt;br /&gt;
Except... it turns out there are no rules to this gimmick. At all. The rules to this thing change between rooms. Sometimes you can walk into somewhere complete innocuous and you'll warp elsewhere. Sometimes logical spots for warps don't have them. Outside of trial and error, there is no way to tell where you'll end up with this gimmick, and whether or not you'll be led to a pit.&lt;br /&gt;
&lt;br /&gt;
It is also impossible to tell what is and isn't a pit without falling headlong into them. Which is required in several segments of the level, so get used to it.&lt;br /&gt;
This route is.. mostly doable without weapons. Except when it suddenly, without warning, requires you to pause the lasers using Flash Stopper. What!? You can even get STUCK in this area, being forced to throw yourself at the lasers to reset.&lt;br /&gt;
&lt;br /&gt;
I eventually reached the first of the three bosses. All three of which have very ugly sprites, but that is minor compared to their actual problem - their attack patterns. Wow. Bullet spam much? There does not seem to be any rhyme or reason behind this boss, it was rather dreadful, and this point one of the worst submitted boss fights in the contest.&lt;br /&gt;
&lt;br /&gt;
I haven't even mentioned the enemy set yet. They're bad. They're so bad. We are not playing Touhou, Mega Man actually has a HUGE hitbox, and more to the point  bullet hell shoot em up games actually have PATTERNS and THOUGHT to the masses of projectiles... not just total RNG like this.&lt;br /&gt;
&lt;br /&gt;
That was one route. Of three. Oh no.&lt;br /&gt;
&lt;br /&gt;
The green route, uses Yoku blocks. They're also trash. The main issue with this route is the sheer number of traps and &amp;quot;&amp;quot;gotcha&amp;quot;&amp;quot; moments placed along the screens, usually on long horizontal corridors. Outside of trial and error, it is impossible to gauge where you are supposed to jump to next, since the platform you are on vanishes just as the one you are supposed to jump to appears. Once, would've been annoying. But the amount of times you pulled it off, was just abysmal. Also, this route introduces you to the screen wrapping gimmick in a manner that is completely at odds with sensible gimmick introduction. As in, you are in the middle of crossing a Yoku blocks, and have to just hope something saves you from falling into a pit or spikes.&lt;br /&gt;
&lt;br /&gt;
This might be a good to state this: It is so nearly impossible to tell what is and isn't a spike in this level. And as nifty as the level looks at first - most of the tiling is lazy, and it is incredibly hard to tell what isn't solid.&lt;br /&gt;
&lt;br /&gt;
So, green route. Also complete garbage. And then we reach the boss with the sword. Somehow this boss manages to be worse than the previous one. Its damage output is nuts, it can and will pull off attacks when it feels like it with little to no warning, and is completely invincible whilst making these attacks. It's bad.&lt;br /&gt;
&lt;br /&gt;
Finally there is the pink route. Which might as well not exist - it has no gimmick other than awful enemy placement and bullets flying everywhere. The boss to this section is the only tolerable one - but only just. She has two health bars, and is invincible for far too much of the battle. And heals herself. But she's doable and at least the player is giving some warning before her attacks, even if it isn't much.&lt;br /&gt;
&lt;br /&gt;
So your stage is going to be memorable.&lt;br /&gt;
For the wrong reasons, but hey, at least people can say &amp;quot;&amp;quot;Oh yes, MaGMML2, that had that Yggdrasil stage? Man, I never want to see that level again.&amp;quot;&amp;quot;&lt;br /&gt;
|acescore = 4&lt;br /&gt;
|asdesign = 0&lt;br /&gt;
|asfun = 0&lt;br /&gt;
|ascreativity = 4&lt;br /&gt;
|asaesthetics = 0&lt;br /&gt;
|asfunction = 0&lt;br /&gt;
|asskip = Yes&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As of a video later in 2017, ACESpark remarked that this was no longer his least favorite level, but didn't mention which one took its place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 Stages]][[Category:Skippable Levels]] [[Category:Least Favorites]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Joe_Man&amp;diff=4824</id>
		<title>Joe Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Joe_Man&amp;diff=4824"/>
				<updated>2018-05-22T01:23:08Z</updated>
		
		<summary type="html">&lt;p&gt;ThatOneEnder: {{MaGMML2}} addition numbah fucking 17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B07620&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:JoeManMugshot.png|left|JoeMan's mugshot]][[File:JoeManMugshot.png|right|Joe Man's mugshot]]Joe Man / Joe Man R&lt;br /&gt;
|image=[[File:JoemanNewArt.png|270px|Artwork by [[MegaVile]]]]&lt;br /&gt;
|caption= Artwork by '''[[MegaVile]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Zieldak&lt;br /&gt;
|programmer= Zieldak&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Joe Buster + Joe Grenade&lt;br /&gt;
|hp=28 (Joe Man)&amp;lt;br&amp;gt;84 (Joe Man R)&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Explosive&lt;br /&gt;
|weak=[[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Sniper Joe Commander&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:JoeMan.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
:''For article on the stage, see [[Joe Man (stage)]].''&lt;br /&gt;
&lt;br /&gt;
'''Joe Man''' is the end boss of [[Joe Man (stage)|his namesake stage]] in ''[[Make a Good Mega Man Level 2]]''. He guards the teleporter to the energy element, while an optional upgraded form of him called '''Joe Man R''' guards a Noble Nickel with his all.&lt;br /&gt;
&lt;br /&gt;
He reappears in the [[Reality Core]], fused with [[Bond Man]] to create [[Chimerabot 1]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Joe Man and Joe Man R follow the same base pattern, but Joe Man R has some changes to it based on his current health: &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
# At the start of the battle, they will shoot 5 projectiles and jump halfway across the screen twice.&lt;br /&gt;
# They will toss 2 grenades and either jump at the player or jump at the player twice.&lt;br /&gt;
# Repeat process approximately once or twice.&lt;br /&gt;
# Jump to the other side of the screen, laying two landmines along the way.&lt;br /&gt;
# Repeat.&lt;br /&gt;
&lt;br /&gt;
Once Joe Man R's first health bar is emptied, any landmines that may be active will explode, and he will enter an injured state and be briefly invincible. After a short pause, he will jump to the other side of the screen (In the direction is currently facing), and run across the screen frantically laying mines that explode in his wake, until he reaches the center of the screen, at which point he jumps into the air and lands on the other side of the screen.  He will do this three times, jump to the side of the screen, and return to his base AI.&lt;br /&gt;
&lt;br /&gt;
Once his second health bar is emptied, he will repeat the running landmine attack from before, but instead of returning to his original AI, he begins using this new pattern:&lt;br /&gt;
# Shoot five projectiles.&lt;br /&gt;
# Jump halfway across the screen twice.&lt;br /&gt;
# Fire a volley of five arcing grenade projectiles upward, aimed towards the player's current location.&lt;br /&gt;
# Repeat the above steps twice.&lt;br /&gt;
# Repeat the running landmine attack described above.&lt;br /&gt;
&lt;br /&gt;
When he is below 5 HP, Joe Man R degenerates into a simple loop of shooting five projectiles, jumping halfway across the screen twice, and the running landmine attack.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that Joe Man R does a lot more damage than Joe Man himself, and it is advised to bring [[E-Tanks]] and full ammo for [[Slash Claw]] and [[Wheel Cutter]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 7&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Wheel Cutter triggers the mines Joe Man and Joe Man R lay down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* Joe Man and Joe Man R's weakness to [[Slash Claw]] is a nod to the fact the Slash Claw tears through shields and tends to easily kill Joe enemies.&lt;br /&gt;
* Joe Man R is one of the most widely disliked entry bosses, for having far too much health and dealing far too much damage.  For this reason, he is one of the few entry bosses that does not appear in the [[The Arena|Mega Arena]].&lt;br /&gt;
* A modified Joe Man appears at the end of one path in [[Metallic Ocean]], asking the player if they remember him. This Joe Man has 10 health bars but dies instantly after they fill up.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 6}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>ThatOneEnder</name></author>	</entry>

	</feed>