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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Protty</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-07-31T04:05:31Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12975</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12975"/>
				<updated>2020-07-03T00:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Tomoya Ohtani&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Hazard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-A.png|frame|none|alt=Explosive Freefall Screenshot A|'''A''': Rising Cossack Platforms can help with crossing gaps or reaching the level's CD.]]&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-B.png|frame|none|alt=Explosive Freefall Screenshot B|'''B''': An example of Vitreous later on in the platforming section.]]&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-C.png|frame|none|alt=Explosive Freefall Screenshot C|'''C''': As seen in the end of the second freefall, obstacles are well-telegraphed.]]&lt;br /&gt;
|}&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. The level's beginning freefall segment starts with a series of meteors and [[Metall]]s, telegraphed by exclamation points. Shortly thereafter the freefall introduces slow-falling indestructible platforms, clusters of [[Walking Bomb]]s that home in towards Zero's direction, and [[New Shotman|New Shotmen]]. General weaving on both the horizontal and vertical axis are required, but the slow telegraphs and minimal damage leaves plenty of room for learning error.&lt;br /&gt;
&lt;br /&gt;
Zero is soon pulled to the right, reaching a checkpoint and a small platform section ('''A''') with [[Cossack Platform]]s, [[Peterchy]]s, and [[Vitreous]] from [[Glass Man (stage)|Glass Man]]. The explosions here are purely cosmetic, but can be distracting when paired with dealing with the Vitreous' glass shields and the more spacious platforming requiring basic dash usage. Down a ladder and moving towards the left, [[Skeleton Joe]]s and more Cossack Platforms are brought into the equation, and since Zero lacks the [[Z-Saber]] upon the first playthrough of the level, the player can only temporarily crumble the bone-throwing Joes. Once far enough to the left on the second stretch ('''B'''), Zero will drop down to a checkpoint, and the next screen will send Zero back into freefall.&lt;br /&gt;
&lt;br /&gt;
From here on out, larger rows of meteors become common, and paired alongside more Shotmen, smaller platforms and the addition of [[Flying Shell]]s, [[Bomb Thrown]]s, and [[Croaker]]s, Zero will require more careful weaving and mid-air dashes to get to the opposite side of the screen quicker. A final rally of accelerating telegraphed meteors ('''C''') and a cluster of background explosions cap off the level, as Zero touches down (painfully) on Earth.&lt;br /&gt;
&lt;br /&gt;
'''CD Location:'''&lt;br /&gt;
*001: In the beginning of the platform segment, the CD can be easily reached by riding a nearby Cossack Platform up to a higher platform.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
Wait, what? My castle is exploding AGAIN?! What did you do?!&lt;br /&gt;
Just get out of there as fast as you can! I don't want you to break something and have to walk back all over again!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Explosive Freefall?&lt;br /&gt;
What are you doing in space?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Extreme skydiving?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' You need to find safer hobbies...&lt;br /&gt;
Just make sure to avoid obstacles on the way down. You should probably be able to see them heading towards you.&lt;br /&gt;
There also seems to be Vitreous from Wily's old castle. They create large glass shields that protect them.&lt;br /&gt;
However, they'll also throw them at you, leaving them exposed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|(ENTER HINT HERE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the freefall sections, Flying Shells and Metalls use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=CD&amp;diff=12972</id>
		<title>CD</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=CD&amp;diff=12972"/>
				<updated>2020-07-02T21:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: Created page with &amp;quot;'''CDs''' are collectibles that can be acquired in Make a Good Mega Man Level: Episode Zero. Between 0 and 3 CDs can be found in a given stage (the exception being Dr. W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''CDs''' are collectibles that can be acquired in [[Make a Good Mega Man Level: Episode Zero]]. Between 0 and 3 CDs can be found in a given stage (the exception being [[Dr. Wily's Secret Bunker]], which has 8), with various difficulties of obtaining. Separating itself from other collectibles in the MaGMML series is the fact that CDs, much like those in ''Mega Man &amp;amp; Bass'', have information regarding various characters and bosses from not only the MaGMML series, but a few from the Mega Man Archie Comics and [[ACESpark]]'s webcomic ''Cosmic Hero''. If a player is struggling with CD locations, they can call [[Galaxy Man]] upon completing the [[Construction of Constructions.]] The descriptions of all 104 CDs can be read on the world map's menu, and are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #888888;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #888888;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #888888;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #888888;&amp;quot;|Information&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|Zero&lt;br /&gt;
|Explosive Freefall&lt;br /&gt;
|Once a prototype for Dr. Wily's ultimate robot, he was damaged beyond repair years ago, and hastily converted into a decoy robot to cover Wily's escape. Despite his grotesque appearance, he is rather intelligent and well-versed. His power and combat skill was originally very low, but he has since been upgraded with a saber and burst weapon to make him a stronger force to be reckoned with. But does he truly know what he's fighting for?&lt;br /&gt;
|-&lt;br /&gt;
|002&lt;br /&gt;
|Zero (2)&lt;br /&gt;
|&lt;br /&gt;
|Upgraded with Sophie Hyde's Drive System, Zero can use special chips that alter the properties of his weapons. With them, his weapons can be charged with fire, ice, electricity, a strong cutting field, and even psychokinetic energy. Beyond upgrading his arsenal, Zero can also use the Drive System itself as a weapon, with each chip altering the system's output drastically. However, each chip can only be in use for a limited time, and cannot be used again without a special recharge. Better make each use count, then!&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|Mega Man&lt;br /&gt;
|Abandoned Lab&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|004&lt;br /&gt;
|Dr. Light&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|005&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
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|006&lt;br /&gt;
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|Gilbert Stern&lt;br /&gt;
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|&lt;br /&gt;
|Short for &amp;quot;Compact Disk&amp;quot;, CDs are circular flat objects used for digital optical data storage. Older CDs were very prone to being damaged via scratches on the readable surface and unable to be read, but newer CDs appear to be heavily resilient. Despite this improvement, this storage device has fallen out of use due to the arrival of flash drives, and tend to be used for novelty purposes nowadays. Many of these tend to be used for storing a single data entry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-C.png&amp;diff=12970</id>
		<title>File:MaGMMLEZ-CH1-ExpFre-C.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-C.png&amp;diff=12970"/>
				<updated>2020-07-02T20:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: Protty uploaded a new version of File:MaGMMLEZ-CH1-ExpFre-C.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-C.png&amp;diff=12969</id>
		<title>File:MaGMMLEZ-CH1-ExpFre-C.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-C.png&amp;diff=12969"/>
				<updated>2020-07-02T20:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-B.png&amp;diff=12968</id>
		<title>File:MaGMMLEZ-CH1-ExpFre-B.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-B.png&amp;diff=12968"/>
				<updated>2020-07-02T20:57:56Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-A.png&amp;diff=12967</id>
		<title>File:MaGMMLEZ-CH1-ExpFre-A.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-A.png&amp;diff=12967"/>
				<updated>2020-07-02T20:56:55Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: Protty uploaded a new version of File:MaGMMLEZ-CH1-ExpFre-A.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12966</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12966"/>
				<updated>2020-07-02T20:56:40Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Tomoya Ohtani&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Hazard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-A.png|frame|none|alt=Explosive Freefall Screenshot A|'''A''': Rising Cossack Platforms can help with crossing gaps or reaching the level's CD.]]&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-B.png|frame|none|alt=Explosive Freefall Screenshot B|'''B''': An example of Vitreous later on in the platforming section.]]&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-C.png|frame|none|alt=Explosive Freefall Screenshot C|'''C''': As seen in the end of the second freefall, obstacles are well-telegraphed.]]&lt;br /&gt;
|}&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. The level's beginning freefall segment starts with a series of meteors and [[Metall]]s, telegraphed by exclamation points. Shortly thereafter the freefall introduces slow-falling indestructible platforms, clusters of [[Walking Bomb]]s that home in towards Zero's direction, and [[New Shotman|New Shotmen]]. General weaving on both the horizontal and vertical axis are required, but the slow telegraphs and minimal damage leaves plenty of room for learning error.&lt;br /&gt;
&lt;br /&gt;
Zero is soon pulled to the right, reaching a checkpoint and a small platform section ('''A''') with [[Cossack Platform]]s, [[Peterchy]]s, and [[Vitreous]] from [[Glass Man (stage)|Glass Man]]. The explosions here are purely cosmetic, but can be distracting when paired with dealing with the Vitreous' glass shields and the more spacious platforming requiring basic dash usage. Down a ladder and moving towards the left, [[Skeleton Joe]]s and more Cossack Platforms are brought into the equation, and since Zero lacks the [[Z-Saber]] upon the first playthrough of the level, the player can only temporarily crumble the bone-throwing Joes. Once far enough to the left on the second stretch ('''B'''), Zero will drop down to a checkpoint, and the next screen will send Zero back into freefall.&lt;br /&gt;
&lt;br /&gt;
From here on out, larger rows of meteors become common, and paired alongside more Shotmen, smaller platforms and the addition of [[Flying Shell]]s, [[Bomb Thrown]]s, and [[Croaker]]s, Zero will require more careful weaving and mid-air dashes to get to the opposite side of the screen quicker. A final rally of accelerating telegraphed meteors ('''C''') and a cluster of background explosions cap off the level, as Zero touches down (painfully) on Earth.&lt;br /&gt;
&lt;br /&gt;
'''CD Location:'''&lt;br /&gt;
*001: In the beginning of the platform segment, the CD can be easily reached by riding a nearby Cossack Platform up to a higher platform.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
Wait, what? My castle is exploding AGAIN?! What did you do?!&lt;br /&gt;
Just get out of there as fast as you can! I don't want you to break something and have to walk back all over again!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Explosive Freefall?&lt;br /&gt;
What are you doing in space?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Extreme skydiving?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' You need to find safer hobbies...&lt;br /&gt;
Just make sure to avoid obstacles on the way down. You should probably be able to see them heading towards you.&lt;br /&gt;
There also seems to be Vitreous from Wily's old castle. They create large glass shields that protect them.&lt;br /&gt;
However, they'll also throw them at you, leaving them exposed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|(ENTER HINT HERE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against [[Mega Man]]. On subsequent playthroughs, the level immediately skips to Explosive Freefall and &amp;quot;rematching&amp;quot; Mega Man is only possible through the Boss Gallery.&lt;br /&gt;
* During the freefall sections, Flying Shells and Metalls use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-A.png&amp;diff=12965</id>
		<title>File:MaGMMLEZ-CH1-ExpFre-A.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-A.png&amp;diff=12965"/>
				<updated>2020-07-02T20:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: Protty uploaded a new version of File:MaGMMLEZ-CH1-ExpFre-A.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12964</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12964"/>
				<updated>2020-07-02T20:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Tomoya Ohtani&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Hazard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-A.png|200px|frame|none|alt=Explosive Freefall Screenshot A|'''A''': Rising Cossack Platforms can help with crossing gaps or reaching the level's CD.]]&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-B.png|frame|none|alt=Explosive Freefall Screenshot B|'''B''': An example of Vitreous later on in the platforming section.]]&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-C.png|frame|none|alt=Explosive Freefall Screenshot C|'''C''': As seen in the end of the second freefall, obstacles are well-telegraphed.]]&lt;br /&gt;
|}&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. The level's beginning freefall segment starts with a series of meteors and [[Metall]]s, telegraphed by exclamation points. Shortly thereafter the freefall introduces slow-falling indestructible platforms, clusters of [[Walking Bomb]]s that home in towards Zero's direction, and [[New Shotman|New Shotmen]]. General weaving on both the horizontal and vertical axis are required, but the slow telegraphs and minimal damage leaves plenty of room for learning error.&lt;br /&gt;
&lt;br /&gt;
Zero is soon pulled to the right, reaching a checkpoint and a small platform section ('''A''') with [[Cossack Platform]]s, [[Peterchy]]s, and [[Vitreous]] from [[Glass Man (stage)|Glass Man]]. The explosions here are purely cosmetic, but can be distracting when paired with dealing with the Vitreous' glass shields and the more spacious platforming requiring basic dash usage. Down a ladder and moving towards the left, [[Skeleton Joe]]s and more Cossack Platforms are brought into the equation, and since Zero lacks the [[Z-Saber]] upon the first playthrough of the level, the player can only temporarily crumble the bone-throwing Joes. Once far enough to the left on the second stretch ('''B'''), Zero will drop down to a checkpoint, and the next screen will send Zero back into freefall.&lt;br /&gt;
&lt;br /&gt;
From here on out, larger rows of meteors become common, and paired alongside more Shotmen, smaller platforms and the addition of [[Flying Shell]]s, [[Bomb Thrown]]s, and [[Croaker]]s, Zero will require more careful weaving and mid-air dashes to get to the opposite side of the screen quicker. A final rally of accelerating telegraphed meteors ('''C''') and a cluster of background explosions cap off the level, as Zero touches down (painfully) on Earth.&lt;br /&gt;
&lt;br /&gt;
'''CD Location:'''&lt;br /&gt;
*001: In the beginning of the platform segment, the CD can be easily reached by riding a nearby Cossack Platform up to a higher platform.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
Wait, what? My castle is exploding AGAIN?! What did you do?!&lt;br /&gt;
Just get out of there as fast as you can! I don't want you to break something and have to walk back all over again!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Explosive Freefall?&lt;br /&gt;
What are you doing in space?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Extreme skydiving?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' You need to find safer hobbies...&lt;br /&gt;
Just make sure to avoid obstacles on the way down. You should probably be able to see them heading towards you.&lt;br /&gt;
There also seems to be Vitreous from Wily's old castle. They create large glass shields that protect them.&lt;br /&gt;
However, they'll also throw them at you, leaving them exposed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|(ENTER HINT HERE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against [[Mega Man]]. On subsequent playthroughs, the level immediately skips to Explosive Freefall and &amp;quot;rematching&amp;quot; Mega Man is only possible through the Boss Gallery.&lt;br /&gt;
* During the freefall sections, Flying Shells and Metalls use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12963</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12963"/>
				<updated>2020-07-02T20:51:32Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Tomoya Ohtani&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Hazard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-A.png|256px|frame|none|alt=Explosive Freefall Screenshot A|'''A''': Rising Cossack Platforms can help with crossing gaps or reaching the level's CD.]]&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-B.png|frame|none|alt=Explosive Freefall Screenshot B|'''B''': An example of Vitreous later on in the platforming section.]]&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-C.png|frame|none|alt=Explosive Freefall Screenshot C|'''C''': As seen in the end of the second freefall, obstacles are well-telegraphed.]]&lt;br /&gt;
|}&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. The level's beginning freefall segment starts with a series of meteors and [[Metall]]s, telegraphed by exclamation points. Shortly thereafter the freefall introduces slow-falling indestructible platforms, clusters of [[Walking Bomb]]s that home in towards Zero's direction, and [[New Shotman|New Shotmen]]. General weaving on both the horizontal and vertical axis are required, but the slow telegraphs and minimal damage leaves plenty of room for learning error.&lt;br /&gt;
&lt;br /&gt;
Zero is soon pulled to the right, reaching a checkpoint and a small platform section ('''A''') with [[Cossack Platform]]s, [[Peterchy]]s, and [[Vitreous]] from [[Glass Man (stage)|Glass Man]]. The explosions here are purely cosmetic, but can be distracting when paired with dealing with the Vitreous' glass shields and the more spacious platforming requiring basic dash usage. Down a ladder and moving towards the left, [[Skeleton Joe]]s and more Cossack Platforms are brought into the equation, and since Zero lacks the [[Z-Saber]] upon the first playthrough of the level, the player can only temporarily crumble the bone-throwing Joes. Once far enough to the left on the second stretch ('''B'''), Zero will drop down to a checkpoint, and the next screen will send Zero back into freefall.&lt;br /&gt;
&lt;br /&gt;
From here on out, larger rows of meteors become common, and paired alongside more Shotmen, smaller platforms and the addition of [[Flying Shell]]s, [[Bomb Thrown]]s, and [[Croaker]]s, Zero will require more careful weaving and mid-air dashes to get to the opposite side of the screen quicker. A final rally of accelerating telegraphed meteors ('''C''') and a cluster of background explosions cap off the level, as Zero touches down (painfully) on Earth.&lt;br /&gt;
&lt;br /&gt;
'''CD Location:'''&lt;br /&gt;
*001: In the beginning of the platform segment, the CD can be easily reached by riding a nearby Cossack Platform up to a higher platform.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
Wait, what? My castle is exploding AGAIN?! What did you do?!&lt;br /&gt;
Just get out of there as fast as you can! I don't want you to break something and have to walk back all over again!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Explosive Freefall?&lt;br /&gt;
What are you doing in space?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Extreme skydiving?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' You need to find safer hobbies...&lt;br /&gt;
Just make sure to avoid obstacles on the way down. You should probably be able to see them heading towards you.&lt;br /&gt;
There also seems to be Vitreous from Wily's old castle. They create large glass shields that protect them.&lt;br /&gt;
However, they'll also throw them at you, leaving them exposed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|(ENTER HINT HERE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against [[Mega Man]]. On subsequent playthroughs, the level immediately skips to Explosive Freefall and &amp;quot;rematching&amp;quot; Mega Man is only possible through the Boss Gallery.&lt;br /&gt;
* During the freefall sections, Flying Shells and Metalls use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-A.png&amp;diff=12962</id>
		<title>File:MaGMMLEZ-CH1-ExpFre-A.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-A.png&amp;diff=12962"/>
				<updated>2020-07-02T20:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: Protty uploaded a new version of File:MaGMMLEZ-CH1-ExpFre-A.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-A.png&amp;diff=12961</id>
		<title>File:MaGMMLEZ-CH1-ExpFre-A.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExpFre-A.png&amp;diff=12961"/>
				<updated>2020-07-02T20:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12960</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12960"/>
				<updated>2020-07-02T20:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Tomoya Ohtani&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Hazard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-A.png|frame|none|alt=Explosive Freefall Screenshot A|'''A''': Rising Cossack Platforms can help with crossing gaps or reaching the level's CD.]]&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-B.png|frame|none|alt=Explosive Freefall Screenshot B|'''B''': An example of Vitreous later on in the platforming section.]]&lt;br /&gt;
| [[File:MaGMMLEZ-CH1-ExpFre-C.png|frame|none|alt=Explosive Freefall Screenshot C|'''C''': As seen in the end of the second freefall, obstacles are well-telegraphed.]]&lt;br /&gt;
|}&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. The level's beginning freefall segment starts with a series of meteors and [[Metall]]s, telegraphed by exclamation points. Shortly thereafter the freefall introduces slow-falling indestructible platforms, clusters of [[Walking Bomb]]s that home in towards Zero's direction, and [[New Shotman|New Shotmen]]. General weaving on both the horizontal and vertical axis are required, but the slow telegraphs and minimal damage leaves plenty of room for learning error.&lt;br /&gt;
&lt;br /&gt;
Zero is soon pulled to the right, reaching a checkpoint and a small platform section ('''A''') with [[Cossack Platform]]s, [[Peterchy]]s, and [[Vitreous]] from [[Glass Man (stage)|Glass Man]]. The explosions here are purely cosmetic, but can be distracting when paired with dealing with the Vitreous' glass shields and the more spacious platforming requiring basic dash usage. Down a ladder and moving towards the left, [[Skeleton Joe]]s and more Cossack Platforms are brought into the equation, and since Zero lacks the [[Z-Saber]] upon the first playthrough of the level, the player can only temporarily crumble the bone-throwing Joes. Once far enough to the left on the second stretch ('''B'''), Zero will drop down to a checkpoint, and the next screen will send Zero back into freefall.&lt;br /&gt;
&lt;br /&gt;
From here on out, larger rows of meteors become common, and paired alongside more Shotmen, smaller platforms and the addition of [[Flying Shell]]s, [[Bomb Thrown]]s, and [[Croaker]]s, Zero will require more careful weaving and mid-air dashes to get to the opposite side of the screen quicker. A final rally of accelerating telegraphed meteors ('''C''') and a cluster of background explosions cap off the level, as Zero touches down (painfully) on Earth.&lt;br /&gt;
&lt;br /&gt;
'''CD Location:'''&lt;br /&gt;
*001: In the beginning of the platform segment, the CD can be easily reached by riding a nearby Cossack Platform up to a higher platform.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
Wait, what? My castle is exploding AGAIN?! What did you do?!&lt;br /&gt;
Just get out of there as fast as you can! I don't want you to break something and have to walk back all over again!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Explosive Freefall?&lt;br /&gt;
What are you doing in space?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Extreme skydiving?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' You need to find safer hobbies...&lt;br /&gt;
Just make sure to avoid obstacles on the way down. You should probably be able to see them heading towards you.&lt;br /&gt;
There also seems to be Vitreous from Wily's old castle. They create large glass shields that protect them.&lt;br /&gt;
However, they'll also throw them at you, leaving them exposed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|(ENTER HINT HERE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against [[Mega Man]]. On subsequent playthroughs, the level immediately skips to Explosive Freefall and &amp;quot;rematching&amp;quot; Mega Man is only possible through the Boss Gallery.&lt;br /&gt;
* During the freefall sections, Flying Shells and Metalls use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_24_Hour_Mega_Man_Level&amp;diff=12957</id>
		<title>Make a Good 24 Hour Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_24_Hour_Mega_Man_Level&amp;diff=12957"/>
				<updated>2020-07-02T19:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: /* Wily Fortress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Make a Good 24 Hour Mega Man Level''' is a level design contest like the mainline ''MaGMML'' games, with a twist. Each entrant was given a &amp;quot;box&amp;quot; of two enemies and two stage features, and told to make a level around them within 24 hours. This contest was hosted, directed, and judged by [[ParmaJon]], and co-judged by [[MiniMacro]] and [[CreshMan]]. It received 6 entries. There are plans for a second contest called ''[[Make a Good 48 Hour Mega Man Level]]'' to start around when the devkit for ''MaGMML3'' is released, with different judges.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Default Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterWaveIcon.png]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Wave Man&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeSlowIcon.png]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Time Man&lt;br /&gt;
|''Mega Man: Powered Up''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmIcon.png]]&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChillSpikeIcon.png]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alternate Weapon Set 1===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alternate Weapon Set 2===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:24hicon0.png]]&lt;br /&gt;
|[[Skeletup n' Pakkajoe]]&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
=== Entries ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!Stage Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Nauseous Greenhouse]]&lt;br /&gt;
|ThatOneEnder&lt;br /&gt;
|35/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Pollution Park]]&lt;br /&gt;
|Entity1037&lt;br /&gt;
|70/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Trick]]&lt;br /&gt;
|Smedis&lt;br /&gt;
|72/100&lt;br /&gt;
|-&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|ACESpark&lt;br /&gt;
|83/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Flooded Temple]]&lt;br /&gt;
|ACESpark&lt;br /&gt;
|84/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Breaking Ground]]&lt;br /&gt;
|NaOH&lt;br /&gt;
|85/100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wily Fortress ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!Stage&lt;br /&gt;
!Stage Name&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Wily 1&lt;br /&gt;
|[[Abyss Balcony]]&lt;br /&gt;
|CreshMan&lt;br /&gt;
|-&lt;br /&gt;
|Wily 2&lt;br /&gt;
|[[Up 'n' Duck]]&lt;br /&gt;
|ParmaJon&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|???]]&lt;br /&gt;
|NaOH, ACESpark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
From [[Make a Good Mega Man Level 2|MaGMML2]], the following bosses are used.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
!Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Breaking Ground]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Quick Boomerang&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Pollution Park]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Nauseous Greenhouse]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Air Trick]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|[[Flooded Temple]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Centaur Flash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount.png]]&lt;br /&gt;
|[[Giga Count]]&lt;br /&gt;
|[[Abyss Balcony]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil.png]]&lt;br /&gt;
|[[Cloud Devil]]&lt;br /&gt;
|[[Up 'n' Duck]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wilystar.png]]&lt;br /&gt;
|[[Wily Machine Arc]]&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=12954</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=12954"/>
				<updated>2020-07-02T19:00:37Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.0&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void (Episode Zero)|Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Wood]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*[[Ghouls n' Ghasts]]&lt;br /&gt;
*[[Toxic Tunnels]]&lt;br /&gt;
*[[Looping Growth Garden]]&lt;br /&gt;
*[[Rainbow Ravine]]&lt;br /&gt;
*[[Shift Posting]]&lt;br /&gt;
*[[Psionic Space Station]]&lt;br /&gt;
*[[Ice Breaker]]&lt;br /&gt;
*[[Code Landfill]]&lt;br /&gt;
*[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
For everyone's sake, this is going to only list chapter 1 until the spoiler period is over. Thanks in advance!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Dangerous_duck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pirahnabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contra_brain.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinshooterG.png|center]]&lt;br /&gt;
|[[Twinshooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up N' Down]]&lt;br /&gt;
|[[Mega City (Episode Zero)|Mega City]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|adding more later - cut&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Giga Kwuangata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=12953</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=12953"/>
				<updated>2020-07-02T18:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: /* Chapter 1 Minibosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.0&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void (Episode Zero)|Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Wood]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*[[Ghouls n' Ghasts]]&lt;br /&gt;
*[[Toxic Tunnels]]&lt;br /&gt;
*[[Looping Growth Garden]]&lt;br /&gt;
*[[Rainbow Ravine]]&lt;br /&gt;
*[[Shift Posting]]&lt;br /&gt;
*[[Psionic Space Station]]&lt;br /&gt;
*[[Ice Breaker]]&lt;br /&gt;
*[[Code Landfill]]&lt;br /&gt;
*[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
For everyone's sake, this is going to only list chapter 1 until the spoiler period is over. Thanks in advance!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Dangerous_duck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pirahnabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contra_brain.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinshooterG.png|center]]&lt;br /&gt;
|[[Twinshooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up N' Down]]&lt;br /&gt;
|[[Mega City (Episode Zero)|Mega City]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|adding more later - cut&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|TBA&lt;br /&gt;
|4/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Giga Kwuangata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=12951</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=12951"/>
				<updated>2020-07-02T18:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.0&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void (Episode Zero)|Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Wood]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*[[Ghouls n' Ghasts]]&lt;br /&gt;
*[[Toxic Tunnels]]&lt;br /&gt;
*[[Looping Growth Garden]]&lt;br /&gt;
*[[Rainbow Ravine]]&lt;br /&gt;
*[[Shift Posting]]&lt;br /&gt;
*[[Psionic Space Station]]&lt;br /&gt;
*[[Ice Breaker]]&lt;br /&gt;
*[[Code Landfill]]&lt;br /&gt;
*[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
For everyone's sake, this is going to only list chapter 1 until the spoiler period is over. Thanks in advance!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Dangerous_duck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pirahnabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contra_brain.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakandFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinshooterG.png|center]]&lt;br /&gt;
|[[Twinshooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|TBA&lt;br /&gt;
|1/5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up N' Down]]&lt;br /&gt;
|[[Mega City (Episode Zero)|Mega City]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|adding more later - cut&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|TBA&lt;br /&gt;
|4/5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Giga Kwuangata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|TBA&lt;br /&gt;
|2/5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12945</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12945"/>
				<updated>2020-07-02T18:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: /* Z-Phone Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Hazard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. The level's beginning freefall segment starts with a series of meteors and Mettaurs, telegraphed by exclamation points. Shortly thereafter the freefall introduces slow-falling indestructible platforms, clusters of Walking Bombs that home in towards Zero's direction, and New Shotmen. General weaving on both the horizontal and vertical axis are required, but the slow telegraphs and minimal damage leaves plenty of room for learning error.&lt;br /&gt;
&lt;br /&gt;
Zero is soon pulled to the right, reaching a checkpoint and a small platform section with [[Cossack Platform]]s, Petercheys, and Vitreous from [[Glass Man (stage)|Glass Man's stage]]. The explosions here are purely cosmetic, but can be distracting when paired with dealing with the Vitreous' glass shields and the more spacious platforming requiring basic dash usage. Down a ladder and moving towards the left, Skeleton Joes and more Cossack Platforms are brought into the equation, and since Zero lacks the Z-Saber upon the first playthrough of the level, the player can only temporarily crumble the bone-throwing Joes. Once far enough to the left on the second stretch, Zero will drop down to a checkpoint, and the next screen will send Zero back into freefall.&lt;br /&gt;
&lt;br /&gt;
From here on out, larger rows of meteors become common, and paired alongside more Shotmen, smaller platforms and the addition of Flying Shells, Bomb Throwns, and Croackers, Zero will require more careful weaving and mid-air dashes to get to the opposite side of the screen quicker. A final rally of telegraphed meteors—slowly rising in quantity and speed—and a cluster of background explosions caps off the level, as Zero touches down on Earth.&lt;br /&gt;
&lt;br /&gt;
'''CD Location:'''&lt;br /&gt;
*001: In the beginning of the platform segment, the CD can be easily reached by riding a nearby Cossack Platform up to a higher platform.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
Wait, what? My castle is exploding AGAIN?! What did you do?!&lt;br /&gt;
Just get out of there as fast as you can! I don't want you to break something and have to walk back all over again!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
What are you doing in space?&lt;br /&gt;
&lt;br /&gt;
Z: Extreme skydiving?&lt;br /&gt;
&lt;br /&gt;
You need to find safer hobbies...&lt;br /&gt;
Just make sure to avoid obstacles on the way down. You should probably be able to see them heading towards you.&lt;br /&gt;
There also seems to be Vitreous from Wily's old castle. They create large glass shields that protect them.&lt;br /&gt;
However, they'll also throw them at you, leaving them exposed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|(ENTER HINT HERE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against [[Mega Man]]. On subsequent playthroughs, the level immediately skips to Explosive Freefall and &amp;quot;rematching&amp;quot; Mega Man is only possible through the Boss Gallery.&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12944</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12944"/>
				<updated>2020-07-02T18:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: /* Z-Phone Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Hazard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. The level's beginning freefall segment starts with a series of meteors and Mettaurs, telegraphed by exclamation points. Shortly thereafter the freefall introduces slow-falling indestructible platforms, clusters of Walking Bombs that home in towards Zero's direction, and New Shotmen. General weaving on both the horizontal and vertical axis are required, but the slow telegraphs and minimal damage leaves plenty of room for learning error.&lt;br /&gt;
&lt;br /&gt;
Zero is soon pulled to the right, reaching a checkpoint and a small platform section with [[Cossack Platform]]s, Petercheys, and Vitreous from [[Glass Man (stage)|Glass Man's stage]]. The explosions here are purely cosmetic, but can be distracting when paired with dealing with the Vitreous' glass shields and the more spacious platforming requiring basic dash usage. Down a ladder and moving towards the left, Skeleton Joes and more Cossack Platforms are brought into the equation, and since Zero lacks the Z-Saber upon the first playthrough of the level, the player can only temporarily crumble the bone-throwing Joes. Once far enough to the left on the second stretch, Zero will drop down to a checkpoint, and the next screen will send Zero back into freefall.&lt;br /&gt;
&lt;br /&gt;
From here on out, larger rows of meteors become common, and paired alongside more Shotmen, smaller platforms and the addition of Flying Shells, Bomb Throwns, and Croackers, Zero will require more careful weaving and mid-air dashes to get to the opposite side of the screen quicker. A final rally of telegraphed meteors—slowly rising in quantity and speed—and a cluster of background explosions caps off the level, as Zero touches down on Earth.&lt;br /&gt;
&lt;br /&gt;
'''CD Location:'''&lt;br /&gt;
*001: In the beginning of the platform segment, the CD can be easily reached by riding a nearby Cossack Platform up to a higher platform.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
Wait, what? My castle is exploding AGAIN?! What did you do?!&lt;br /&gt;
Just get out of there as fast as you can! I don't want you to break something and have to walk back all over again!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
What are you doing in space?&lt;br /&gt;
&lt;br /&gt;
Z: Extreme skydiving?&lt;br /&gt;
&lt;br /&gt;
You need to find safer hobbies...&lt;br /&gt;
Just make sure to avoid obstacles on the way down. You should probably be able to see them heading towards you.&lt;br /&gt;
There also seems to be Vitreous from Wily's old castle. They create large glass shields that protect them.&lt;br /&gt;
However, they'll also throw them at you, leaving them exposed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against [[Mega Man]]. On subsequent playthroughs, the level immediately skips to Explosive Freefall and &amp;quot;rematching&amp;quot; Mega Man is only possible through the Boss Gallery.&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12942</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12942"/>
				<updated>2020-07-02T18:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Hazard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. The level's beginning freefall segment starts with a series of meteors and Mettaurs, telegraphed by exclamation points. Shortly thereafter the freefall introduces slow-falling indestructible platforms, clusters of Walking Bombs that home in towards Zero's direction, and New Shotmen. General weaving on both the horizontal and vertical axis are required, but the slow telegraphs and minimal damage leaves plenty of room for learning error.&lt;br /&gt;
&lt;br /&gt;
Zero is soon pulled to the right, reaching a checkpoint and a small platform section with [[Cossack Platform]]s, Petercheys, and Vitreous from [[Glass Man (stage)|Glass Man's stage]]. The explosions here are purely cosmetic, but can be distracting when paired with dealing with the Vitreous' glass shields and the more spacious platforming requiring basic dash usage. Down a ladder and moving towards the left, Skeleton Joes and more Cossack Platforms are brought into the equation, and since Zero lacks the Z-Saber upon the first playthrough of the level, the player can only temporarily crumble the bone-throwing Joes. Once far enough to the left on the second stretch, Zero will drop down to a checkpoint, and the next screen will send Zero back into freefall.&lt;br /&gt;
&lt;br /&gt;
From here on out, larger rows of meteors become common, and paired alongside more Shotmen, smaller platforms and the addition of Flying Shells, Bomb Throwns, and Croackers, Zero will require more careful weaving and mid-air dashes to get to the opposite side of the screen quicker. A final rally of telegraphed meteors—slowly rising in quantity and speed—and a cluster of background explosions caps off the level, as Zero touches down on Earth.&lt;br /&gt;
&lt;br /&gt;
'''CD Location:'''&lt;br /&gt;
*001: In the beginning of the platform segment, the CD can be easily reached by riding a nearby Cossack Platform up to a higher platform.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
Wait, what? My castle is exploding AGAIN?! What did you do?!&lt;br /&gt;
Just get out of there as fast as you can! I don't want you to break something and have to walk back all over again!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Explosive Freefall?&lt;br /&gt;
What are you doing in space?&lt;br /&gt;
&lt;br /&gt;
Z: Extreme skydiving?&lt;br /&gt;
&lt;br /&gt;
You need to find safer hobbies...&lt;br /&gt;
Just make sure to avoid obstacles on the way down. You should probably be able to see them heading towards you.&lt;br /&gt;
There also seems to be Vitreous from Wily's old castle. They create large glass shields that protect them.&lt;br /&gt;
However, they'll also throw them at you, leaving them exposed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against [[Mega Man]]. On subsequent playthroughs, the level immediately skips to Explosive Freefall and &amp;quot;rematching&amp;quot; Mega Man is only possible through the Boss Gallery.&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH2-ConstructionofConstructions.png&amp;diff=12937</id>
		<title>File:MaGMMLEZ-CH2-ConstructionofConstructions.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH2-ConstructionofConstructions.png&amp;diff=12937"/>
				<updated>2020-07-02T17:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH2-SchorchedFactory.png&amp;diff=12936</id>
		<title>File:MaGMMLEZ-CH2-SchorchedFactory.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH2-SchorchedFactory.png&amp;diff=12936"/>
				<updated>2020-07-02T17:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Secret_Bunker&amp;diff=12935</id>
		<title>Dr. Wily's Secret Bunker</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Secret_Bunker&amp;diff=12935"/>
				<updated>2020-07-02T17:08:07Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Dr. Wily's Secret Bunker&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-DrWily'sSecretBunker.png|250px]]&lt;br /&gt;
|caption=The (Current) Center of Devious Scheming!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Vertical Hunger]]&lt;br /&gt;
|next=[[Mega City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dr. Wily's Secret Bunker''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. The current base for [[Dr. Albert W. Wily's]] latest schemes, [[Zero]] finally arrives after making his way through Chapter 1's stages, much to the doctor's surprise. Once inside, Wily tasks Zero with continuing to collect Energy Elements as a viable power source for his latest project, the [[Reality Core]], as Zero's crude base programming and rushed body will distance him from other Wily bots. Zero is then given a communications device, the Z-Phone, and sent to figure out a lead.&lt;br /&gt;
&lt;br /&gt;
Once a ways into Chapter 2, Dr. Wily begins to vent frustrations at the roadblocks regarding the Reality Core, and decides to take &amp;quot;an evil vacation.&amp;quot; However, upon clearing 27 levels in Chapter 2 (the equivalent to three paths), tremors sound from the bunker and the Wily Bots (minus Reggae) make a break for it. Wily had suddenly returned, and with a newfound mania, begins making heavy progress on the Reality Core, shooing off Zero's services, no longer answering his phone, and leading Zero (after a moment of anger) to put focus into what he actually wanted to do; that being tracking down [[SRARA]] and making a name for himself as a hero. Once leaving the bunker, [[S.R.A.R.A. HQ]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
After completing the game, the NPCs will return to Dr. Wily's Bunker and Wily himself will open up his workshop and can be called again.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
*'''Dr. Wily's Workshop:''' To check up on the Doctor's progress (when he isn't on vacation or locked the door and started cackling maniacally), stop by the Workshop to the far right of the ground floor.&lt;br /&gt;
&lt;br /&gt;
*'''The Ultimate Choice:''' To the far left on the lower floor, Mega Water S. runs the game's equivalent of [[The Arena]], the Ultimate Choice, where Zero can attempt boss rushes of various difficulties, with the prizes being bolts (and CDs at higher difficulties). After completing the game, the player is able to create their own custom Arenas.&lt;br /&gt;
&lt;br /&gt;
*'''Reggae's Shop:''' In place of Eddie, Zero has Reggae to be sold items and upgrades.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Bolts&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Etank.png]]&lt;br /&gt;
|E-Tank&lt;br /&gt;
|15&lt;br /&gt;
|Adds an E-Tank to Zero's inventory, allowing for a one-time use on-demand health refill in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wtank.png]]&lt;br /&gt;
|W-Tank&lt;br /&gt;
|10&lt;br /&gt;
|Adds an W-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill one weapon. This does not include Chip energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mtank.png]]&lt;br /&gt;
|M-Tank&lt;br /&gt;
|50&lt;br /&gt;
|Adds an M-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy. This does not include Chip energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zerocostume.png]]&lt;br /&gt;
|Hasty Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's signature crudely-drawn MaGMML design. If your starting costume was Hasty Zero, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Originalzerocostume.png]]&lt;br /&gt;
|Original Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's original blueprints, similar to that of the ''Mega Man X-Treme'' games. If your starting costume was Original Zero, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hoodedzerocostume.png]]&lt;br /&gt;
|Hooded Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's hooded disguise from [[Make a Good Mega Man Level 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energysaver.png]]&lt;br /&gt;
|Energy Saver&lt;br /&gt;
|800&lt;br /&gt;
|Halves ammo consumption for the Z-Saber, Z-Burst and Blank Drive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skullamuletzero.png]]&lt;br /&gt;
|Skull Amulet&lt;br /&gt;
|250&lt;br /&gt;
|If Zero has at least two health, a normally fatal blow will now leave him with only one health left.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthgaizer.png]]&lt;br /&gt;
|Earth Gaizer&lt;br /&gt;
|300&lt;br /&gt;
|At full health, stomping on the ground will generate explosions capable of damaging enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shoteraser.png]]&lt;br /&gt;
|Shot Eraser&lt;br /&gt;
|800&lt;br /&gt;
|The Z-Saber will now be capable of blocking projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoubleJumpIcon.png]]&lt;br /&gt;
|Double Jump&lt;br /&gt;
|999&lt;br /&gt;
|Allows Zero to jump a second time in midair. Only purchasable after completing 27 Chapter 2 levels and unlocking [[S.R.A.R.A. HQ]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Secret_Bunker&amp;diff=12934</id>
		<title>Dr. Wily's Secret Bunker</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Secret_Bunker&amp;diff=12934"/>
				<updated>2020-07-02T17:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Dr. Wily's Secret Bunker&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-DrWily'sSecretBunker.png|250px]]&lt;br /&gt;
|caption=The (Current) Center of Devious Scheming!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Vertical Hunger]]&lt;br /&gt;
|next=[[Mega City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dr. Wily's Secret Bunker''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. The current base for [[Dr. Albert W. Wily's]] latest schemes, [[Zero]] finally arrives after making his way through Chapter 1's stages, much to the doctor's surprise. Once inside, Wily tasks Zero with continuing to collect Energy Elements as a viable power source for his latest project, the [[Reality Core]], as Zero's crude base programming and rushed body will distance him from other Wily bots. Zero is then given a communications device, the Z-Phone, and sent to figure out a lead.&lt;br /&gt;
&lt;br /&gt;
Once a ways into Chapter 2, Dr. Wily begins to vent frustrations at the roadblocks regarding the Reality Core, and decides to take &amp;quot;an evil vacation.&amp;quot; However, upon clearing 27 levels in Chapter 2 (the equivalent to three paths), tremors sound from the bunker and the Wily Bots (minus Reggae) make a break for it. Wily had suddenly returned, and with a newfound mania, begins making heavy progress on the Reality Core, shooing off Zero's services, no longer answering his phone, and leading Zero (after a moment of anger) to put focus into what he actually wanted to do; that being tracking down [[SRARA]] and making a name for himself as a hero. Once leaving the bunker, [[S.R.A.R.A. HQ]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
After completing the game, the NPCs will return to Dr. Wily's Bunker and Wily himself will open up his workshop and can be called again.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
*'''Dr. Wily's Workshop:''' To check up on the Doctor's progress (when he isn't on vacation or locked the door and started cackling maniacally), stop by the Workshop to the far right of the ground floor.&lt;br /&gt;
&lt;br /&gt;
*'''The Ultimate Choice:''' To the far left on the lower floor, Mega Water S. runs the game's equivalent of [[The Arena]], the Ultimate Choice, where Zero can attempt boss rushes of various difficulties, with the prizes being bolts (and CDs at higher difficulties). After completing the game, the player is able to create their own custom Arenas.&lt;br /&gt;
&lt;br /&gt;
*'''Reggae's Shop:''' In place of Eddie, Zero has Reggae to be sold items and upgrades.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Bolts&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Etank.png]]&lt;br /&gt;
|E-Tank&lt;br /&gt;
|15&lt;br /&gt;
|Adds an E-Tank to Zero's inventory, allowing for a one-time use on-demand health refill in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wtank.png]]&lt;br /&gt;
|W-Tank&lt;br /&gt;
|10&lt;br /&gt;
|Adds an W-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill one weapon. This does not include Chip energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mtank.png]]&lt;br /&gt;
|M-Tank&lt;br /&gt;
|50&lt;br /&gt;
|Adds an M-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy. This does not include Chip energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zerocostume.png]]&lt;br /&gt;
|Hasty Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's signature crudely-drawn MaGMML design. If your starting costume was Hasty Zero, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Originalzerocostume.png]]&lt;br /&gt;
|Original Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's original blueprints, similar to that of the ''Mega Man X-Treme'' games. If your starting costume was Original Zero, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hoodedzerocostume.png]]&lt;br /&gt;
|Hooded Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's hooded disguise from [[Make a Good Mega Man Level 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energysaverzero.png]]&lt;br /&gt;
|Energy Saver&lt;br /&gt;
|800&lt;br /&gt;
|Halves ammo consumption for the Z-Saber, Z-Burst and Blank Drive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skullamulet.png]]&lt;br /&gt;
|Skull Amulet&lt;br /&gt;
|250&lt;br /&gt;
|If Zero has at least two health, a normally fatal blow will now leave him with only one health left.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthgaizer.png]]&lt;br /&gt;
|Earth Gaizer&lt;br /&gt;
|300&lt;br /&gt;
|At full health, stomping on the ground will generate explosions capable of damaging enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shoteraser.png]]&lt;br /&gt;
|Shot Eraser&lt;br /&gt;
|800&lt;br /&gt;
|The Z-Saber will now be capable of blocking projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoubleJumpIcon.png]]&lt;br /&gt;
|Double Jump&lt;br /&gt;
|999&lt;br /&gt;
|Allows Zero to jump a second time in midair. Only purchasable after completing 27 Chapter 2 levels and unlocking [[S.R.A.R.A. HQ]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Secret_Bunker&amp;diff=12933</id>
		<title>Dr. Wily's Secret Bunker</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Secret_Bunker&amp;diff=12933"/>
				<updated>2020-07-02T17:05:34Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Dr. Wily's Secret Bunker&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-DrWily'sSecretBunker.png|250px]]&lt;br /&gt;
|caption=The (Current) Center of Devious Scheming!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Vertical Hunger]]&lt;br /&gt;
|next=[[Mega City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dr. Wily's Secret Bunker''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. The current base for [[Dr. Albert W. Wily's]] latest schemes, [[Zero]] finally arrives after making his way through Chapter 1's stages, much to the doctor's surprise. Once inside, Wily tasks Zero with continuing to collect Energy Elements as a viable power source for his latest project, the [[Reality Core]], as Zero's crude base programming and rushed body will distance him from other Wily bots. Zero is then given a communications device, the Z-Phone, and sent to figure out a lead.&lt;br /&gt;
&lt;br /&gt;
Once a ways into Chapter 2, Dr. Wily begins to vent frustrations at the roadblocks regarding the Reality Core, and decides to take &amp;quot;an evil vacation.&amp;quot; However, upon clearing 27 levels in Chapter 2 (the equivalent to three paths), tremors sound from the bunker and the Wily Bots (minus Reggae) make a break for it. Wily had suddenly returned, and with a newfound mania, begins making heavy progress on the Reality Core, shooing off Zero's services, no longer answering his phone, and leading Zero (after a moment of anger) to put focus into what he actually wanted to do; that being tracking down [[SRARA]] and making a name for himself as a hero. Once leaving the bunker, [[S.R.A.R.A. HQ]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
After completing the game, the NPCs will return to Dr. Wily's Bunker and Wily himself will open up his workshop and can be called again.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
*'''Dr. Wily's Workshop:''' To check up on the Doctor's progress (when he isn't on vacation or locked the door and started cackling maniacally), stop by the Workshop to the far right of the ground floor.&lt;br /&gt;
&lt;br /&gt;
*'''The Ultimate Choice:''' To the far left on the lower floor, Mega Water S. runs the game's equivalent of [[The Arena]], the Ultimate Choice, where Zero can attempt boss rushes of various difficulties, with the prizes being bolts (and CDs at higher difficulties). After completing the game, the player is able to create their own custom Arenas.&lt;br /&gt;
&lt;br /&gt;
*'''Reggae's Shop:''' In place of Eddie, Zero has Reggae to be sold items and upgrades.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Bolts&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Etank.png]]&lt;br /&gt;
|E-Tank&lt;br /&gt;
|15&lt;br /&gt;
|Adds an E-Tank to Zero's inventory, allowing for a one-time use on-demand health refill in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wtank.png]]&lt;br /&gt;
|W-Tank&lt;br /&gt;
|10&lt;br /&gt;
|Adds an W-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill one weapon. This does not include Chip energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mtank.png]]&lt;br /&gt;
|M-Tank&lt;br /&gt;
|50&lt;br /&gt;
|Adds an M-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy. This does not include Chip energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zerocostume.png]]&lt;br /&gt;
|Hasty Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's signature crudely-drawn MaGMML design. If your starting costume was Hasty Zero, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Originalzerocostume.png]]&lt;br /&gt;
|Original Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's original blueprints, similar to that of the ''Mega Man X-Treme'' games. If your starting costume was Original Zero, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hoodedzerocostume.png]]&lt;br /&gt;
|Hooded Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's hooded disguise from [[Make a Good Mega Man Level 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energysaver.png]]&lt;br /&gt;
|Energy Saver&lt;br /&gt;
|800&lt;br /&gt;
|Halves ammo consumption for the Z-Saber, Z-Burst and Blank Drive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skullamulet.png]]&lt;br /&gt;
|Skull Amulet&lt;br /&gt;
|250&lt;br /&gt;
|If Zero has at least two health, a normally fatal blow will now leave him with only one health left.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthgaizer.png]]&lt;br /&gt;
|Earth Gaizer&lt;br /&gt;
|300&lt;br /&gt;
|At full health, stomping on the ground will generate explosions capable of damaging enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shoteraser.png]]&lt;br /&gt;
|Shot Eraser&lt;br /&gt;
|800&lt;br /&gt;
|The Z-Saber will now be capable of blocking projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoubleJumpIcon.png]]&lt;br /&gt;
|Double Jump&lt;br /&gt;
|999&lt;br /&gt;
|Allows Zero to jump a second time in midair. Only purchasable after completing 27 Chapter 2 levels and unlocking [[S.R.A.R.A. HQ]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Secret_Bunker&amp;diff=12932</id>
		<title>Dr. Wily's Secret Bunker</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Secret_Bunker&amp;diff=12932"/>
				<updated>2020-07-02T17:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: Created page with &amp;quot;{{Levelinfo |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |title=Dr. Wily's Secret Bunker |image=250px |caption=The Center...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Dr. Wily's Secret Bunker&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-DrWily'sSecretBunker.png|250px]]&lt;br /&gt;
|caption=The Center of Advanced Robotics!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Vertical Hunger]]&lt;br /&gt;
|next=[[Mega City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dr. Wily's Secret Bunker''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. The current base for [[Dr. Albert W. Wily's]] latest schemes, [[Zero]] finally arrives after making his way through Chapter 1's stages, much to the doctor's surprise. Once inside, Wily tasks Zero with continuing to collect Energy Elements as a viable power source for his latest project, the [[Reality Core]], as Zero's crude base programming and rushed body will distance him from other Wily bots. Zero is then given a communications device, the Z-Phone, and sent to figure out a lead.&lt;br /&gt;
&lt;br /&gt;
Once a ways into Chapter 2, Dr. Wily begins to vent frustrations at the roadblocks regarding the Reality Core, and decides to take &amp;quot;an evil vacation.&amp;quot; However, upon clearing 27 levels in Chapter 2 (the equivalent to three paths), tremors sound from the bunker and the Wily Bots (minus Reggae) make a break for it. Wily had suddenly returned, and with a newfound mania, begins making heavy progress on the Reality Core, shooing off Zero's services, no longer answering his phone, and leading Zero (after a moment of anger) to put focus into what he actually wanted to do; that being tracking down [[SRARA]] and making a name for himself as a hero. Once leaving the bunker, [[S.R.A.R.A. HQ]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
After completing the game, the NPCs will return to Dr. Wily's Bunker and Wily himself will open up his workshop and can be called again.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
*'''Dr. Wily's Workshop:''' To check up on the Doctor's progress (when he isn't on vacation or locked the door and started cackling maniacally), stop by the Workshop to the far right of the ground floor.&lt;br /&gt;
&lt;br /&gt;
*'''The Ultimate Choice:''' To the far left on the lower floor, Mega Water S. runs the game's equivalent of [[The Arena]], the Ultimate Choice, where Zero can attempt boss rushes of various difficulties, with the prizes being bolts (and CDs at higher difficulties). After completing the game, the player is able to create their own custom Arenas.&lt;br /&gt;
&lt;br /&gt;
*'''Reggae's Shop:''' In place of Eddie, Zero has Reggae to be sold items and upgrades.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Bolts&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Etank.png]]&lt;br /&gt;
|E-Tank&lt;br /&gt;
|15&lt;br /&gt;
|Adds an E-Tank to Zero's inventory, allowing for a one-time use on-demand health refill in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wtank.png]]&lt;br /&gt;
|W-Tank&lt;br /&gt;
|10&lt;br /&gt;
|Adds an W-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill one weapon. This does not include Chip energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mtank.png]]&lt;br /&gt;
|M-Tank&lt;br /&gt;
|50&lt;br /&gt;
|Adds an M-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy. This does not include Chip energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zerocostume.png]]&lt;br /&gt;
|Hasty Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's signature crudely-drawn MaGMML design. If your starting costume was Hasty Zero, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Originalzerocostume.png]]&lt;br /&gt;
|Original Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's original blueprints, similar to that of the ''Mega Man X-Treme'' games. If your starting costume was Original Zero, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hoodedzerocostume.png]]&lt;br /&gt;
|Hooded Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's hooded disguise from [[Make a Good Mega Man Level 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energysaver.png]]&lt;br /&gt;
|Energy Saver&lt;br /&gt;
|800&lt;br /&gt;
|Halves ammo consumption for the Z-Saber, Z-Burst and Blank Drive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skullamulet.png]]&lt;br /&gt;
|Skull Amulet&lt;br /&gt;
|250&lt;br /&gt;
|If Zero has at least two health, a normally fatal blow will now leave him with only one health left.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthgaizer.png]]&lt;br /&gt;
|Earth Gaizer&lt;br /&gt;
|300&lt;br /&gt;
|At full health, stomping on the ground will generate explosions capable of damaging enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shoteraser.png]]&lt;br /&gt;
|Shot Eraser&lt;br /&gt;
|800&lt;br /&gt;
|The Z-Saber will now be capable of blocking projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoubleJumpIcon.png]]&lt;br /&gt;
|Double Jump&lt;br /&gt;
|999&lt;br /&gt;
|Allows Zero to jump a second time in midair. Only purchasable after completing 27 Chapter 2 levels and unlocking [[S.R.A.R.A. HQ]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_City&amp;diff=12931</id>
		<title>Mega City</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_City&amp;diff=12931"/>
				<updated>2020-07-02T16:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Mega City&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-MegaCity.png|250px]]&lt;br /&gt;
|caption=The Center of Advanced Robotics!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[SRARA Up N' Down]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|next=[[Kingdom Crisis]], [[Contra Base]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mega City''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to Light Labs (and later renamed to its current moniker in [[Mega Man]]'s honor), and the setting of [[Make a Good Mega Man Level 2]], [[Zero]] is tasked with traversing through the city en route to [[Dr. Wily's Secret Bunker]].&lt;br /&gt;
&lt;br /&gt;
The first time entering the stage, Zero comes across [[Sophie Hyde|Dr. Sophie Hyde]] being pestered by [[SRARA]] over the simulation technology of the upcoming festival, and after a fight against [[SRARA Up N' Down]], Dr. Hyde thanks the decoy bot and gifts him with the Cutter Drive and Blank Drive for the use of testing.&lt;br /&gt;
&lt;br /&gt;
After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent—granting the player access to various locations; most notably the Museum of Robotics History, and the offices of Agents Rosalyn Krantz and Gilbert D. Stern. From here, Zero learns of the history of Mega Man and is hired by Agent Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the Agents does Zero feel an invigorated surge of heroism, teleports away, and begins Chapter 2 proper.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
*'''Tier 1 Tent:''' Though Light Labs may be closed down, Dr. Hyde's tent is open for Zero to check on what remaining Drive Chips need to be collected.&lt;br /&gt;
&lt;br /&gt;
*'''Chateau Chevaleresque:''' The Chateau may not sell alcohol this time around, but Zero is still free to chat with Knight Man and other NPCs. Fake Man can be talked to to temporarily disable upgrades, and a jukebox is to the right of the lower floor to listen to the game's tunes. Pirate Man is close by, in case you want his Z-Phone contact as well.&lt;br /&gt;
&lt;br /&gt;
*'''Tier 6 Training Simulation:''' The batty programmer in Tier 6 seems to have seen Zero in his dreams, so Zero gets free access to a training simulation, if the player ever needs to test new weapons.&lt;br /&gt;
&lt;br /&gt;
*'''Museum:''' To learn the history of Mega Man, Zero first must head to the Museum, where not only the history of the Mega Man games are held, but also the beginning of sentient robots (through government military testing and [[Proto Man| the Blues Project]]), the Ra Moon and Stardroid incidents, the IC chips, the popularity of Mets, and the current development of advanced simulation technology.&lt;br /&gt;
&lt;br /&gt;
*'''Krantz and Stern's Office:''' The federal agents' offices are where Zero is tasked with tracking down SRARA, and given a Z-Phone contact.&lt;br /&gt;
&lt;br /&gt;
*'''The Dojo:''' Only accessible after completing [[Mojo Dojo]], Yamato Man's smaller Dojo is finally open. From here Zero can access the Boss Gallery, where Zero can refight every boss and miniboss in the game (even the joke 'fight' against Mega Man from the game's intro).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Chill Man]] can be encountered as an NPC, who recently signed up to have his likeness be used in the upcoming festival, and worries about his face being plastered about way too much. This is a reference to his presence as a frequently-used devkit boss in Make a Good Mega Man Level 2.&lt;br /&gt;
* The test dummy hologram in Tier 6's Training Simulation is Dan Hibiki from the ''Street Fighter'' games, known for his overconfidence and laughable difficulty as an opponent.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_City&amp;diff=12930</id>
		<title>Mega City</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_City&amp;diff=12930"/>
				<updated>2020-07-02T16:09:55Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Mega City&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-MegaCity.png|250px]]&lt;br /&gt;
|caption=The Center of Advanced Robotics!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[SRARA Up N' Down]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|next=[[Kingdom Crisis]], [[Contra Base]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mega City''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to Light Labs (and later renamed to its current moniker in [[Mega Man]]'s honor), and the setting of [[Make a Good Mega Man Level 2]], [[Zero]] is tasked with traversing through the city en route to [[Dr. Wily's Secret Bunker]].&lt;br /&gt;
&lt;br /&gt;
The first time entering the stage, Zero comes across [[Sophie Hyde|Dr. Sophie Hyde]] being pestered by [[SRARA]] over the simulation technology of the upcoming festival, and after a fight against [[SRARA Up N' Down]], Dr. Hyde thanks the decoy bot and gifts him with the Cutter Drive and Blank Drive for the use of testing.&lt;br /&gt;
&lt;br /&gt;
After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent—granting the player access to the Dojo (if [[Mojo Dojo]] is completed), Chateau Chevaleresque, a weapon training simulation in [[Tier_6_(MaGMML2)|Tier 6]], a Museum of Robotics History, and the offices of Agents Rosalyn Krantz and Gilbert D. Stern. From here, Zero learns of the history of Mega Man and is hired by Agent Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the Agents does Zero feel an invigorated surge of heroism, teleports away, and begins Chapter 2 proper.&lt;br /&gt;
&lt;br /&gt;
(Rough draft at the moment.)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Chill Man]] can be encountered as an NPC, who recently signed up to have his likeness be used in the upcoming festival, and worries about his face being plastered about way too much. This is a reference to his presence as a frequently-used devkit boss in Make a Good Mega Man Level 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12929</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12929"/>
				<updated>2020-07-02T16:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Hazard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. For the freefall segments, all meteors and enemies are telegraphed by an exclamation mark, so the meteors can easily be dodged as long as the player isn't under a telehraph. Falling and rising platforms however, aren't telegraphed, yet move slower, giving the player more time to weave through enemy projectiles and platforms.&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against [[Mega Man]]. On subsequent playthroughs, the level immediately skips to Explosive Freefall and &amp;quot;rematching&amp;quot; Mega Man is only possible through the Boss Gallery.&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_City&amp;diff=12928</id>
		<title>Mega City</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_City&amp;diff=12928"/>
				<updated>2020-07-02T16:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Mega City&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-MegaCity.png|250px]]&lt;br /&gt;
|caption=The Center of Advanced Robotics!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[SRARA Up N' Down]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|next=[[Kingdom Crisis]], [[Contra Base]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mega City''' is one of the hub areas and fifth level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to Light Labs (and later renamed to its current moniker in [[Mega Man]]'s honor), and the setting of [[Make a Good Mega Man Level 2]], [[Zero]] is tasked with traversing through the city en route to [[Dr. Wily's Secret Bunker]].&lt;br /&gt;
&lt;br /&gt;
The first time entering the stage, Zero comes across [[Sophie Hyde|Dr. Sophie Hyde]] being pestered by [[SRARA]] over the simulation technology of the upcoming festival, and after a fight against [[SRARA Up N' Down]], Dr. Hyde thanks the decoy bot and gifts him with the Cutter Drive and Blank Drive for the use of testing.&lt;br /&gt;
&lt;br /&gt;
After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent—granting the player access to the Dojo (if [[Mojo Dojo]] is completed), Chateau Chevaleresque, a weapon training simulation in [[Tier_6_(MaGMML2)|Tier 6]], a Museum of Robotics History, and the offices of Agents Rosalyn Krantz and Gilbert D. Stern. From here, Zero learns of the history of Mega Man and is hired by Agent Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the Agents does Zero feel an invigorated surge of heroism, teleports away, and begins Chapter 2 proper.&lt;br /&gt;
&lt;br /&gt;
(Rough draft at the moment.)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Chill Man]] can be encountered as an NPC, who recently signed up to have his likeness be used in the upcoming festival, and worries about his face being plastered about way too much. This is a reference to his presence as a frequently-used devkit boss in Make a Good Mega Man Level 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-DrWily%27sSecretBunker.png&amp;diff=12927</id>
		<title>File:MaGMMLEZ-CH1-DrWily'sSecretBunker.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-DrWily%27sSecretBunker.png&amp;diff=12927"/>
				<updated>2020-07-02T16:02:45Z</updated>
		
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		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-AbandonedLab.png&amp;diff=12926</id>
		<title>File:MaGMMLEZ-CH1-AbandonedLab.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-AbandonedLab.png&amp;diff=12926"/>
				<updated>2020-07-02T16:02:29Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
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		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-MegaCity.png&amp;diff=12925</id>
		<title>File:MaGMMLEZ-CH1-MegaCity.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-MegaCity.png&amp;diff=12925"/>
				<updated>2020-07-02T16:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
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		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Defeat_the_Giant_Spear_Man!&amp;diff=12924</id>
		<title>Defeat the Giant Spear Man!</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Defeat_the_Giant_Spear_Man!&amp;diff=12924"/>
				<updated>2020-07-02T16:00:36Z</updated>
		
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&lt;div&gt;{{stub}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Defeat the Giant Spear Man!&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-DefeatTheGiantSpearMan.png|250px]]&lt;br /&gt;
|caption=Just take care of that huge trident guy, got it?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[CapedLuigisYoshi]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;053: [[Giant Spear Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Dangerous Duck]]&lt;br /&gt;
*[[Giant Spear Man|Giant Spear Man (1)]]&lt;br /&gt;
*[[Giant Spear Man|Giant Spear Man (2)]]&lt;br /&gt;
|bosses=[[Giant Spear Man|Giant Spear Man (3)]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Wario Land II - Hen's Nest&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Gusty Gorge]]&lt;br /&gt;
|next=[[Mega City]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Eh? Why don't I do it? I'm busy setting up my offsho- ah, programming microgames! Obviously.|Wario|making [[Zero]] do all the work}}&lt;br /&gt;
&lt;br /&gt;
'''Defeat the Giant Spear Man!''' is the third level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. After making his way out of [[Gusty Gorge]], Zero encounters the greedy treasure-hunter Wario, who offers to give him an [[Energy Element]] in exchange for defeating the Giant Spear Man and his gang of assorted Wario Land enemies. The level lacks any major gimmicks at first; being a simple platforming level with a ''Wario Land 2'' skin, where Zero traverses across a beach harbor and its two buildings, fighting the Giant Spear Man three times, but after the third fight does the level give homage to ''Wario Land 4'' and quickly becomes a mad rush back to the start under a time limit.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gusty_Gorge&amp;diff=12922</id>
		<title>Gusty Gorge</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gusty_Gorge&amp;diff=12922"/>
				<updated>2020-07-02T15:56:03Z</updated>
		
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&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Gusty Gorge&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-GustyGorge.png|250px]]&lt;br /&gt;
|caption=Is this stage blowing you away?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SVNrenga]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;032: [[Air Capsule]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Mantan|Squirren]]&lt;br /&gt;
*[[Tadahou]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Shift]]&lt;br /&gt;
*[[Tengu Wind]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
VLDC 8 - Pastel Wind&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Surveillance Canyon]]&lt;br /&gt;
|next=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
}}&lt;br /&gt;
'''Gusty Gorge''' is the second level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. After making his way out of [[Surveillance Canyon|the crash site]], [[Zero]] enters a gorge filled with strong winds, moving clouds, and several flying enemies on his journey towards [[Doctor Albert W. Wily|Dr. Wily]]'s [[Dr. Wily's Secret Bunker|newest hideout]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
When the level starts, Zero enters an area with two flags, with a [[Lyric]] and a [[Tadahou]] on the screen to the right. Past them, he encounters another Tadahou, as well as a [[Mantan|Squirren]], and a [[Shift|shifting topsolid cloud]]. After this, Zero must traverse a bottomless pit using the clouds, while avoiding Lyrics, before encountering a [[Cyorown]] and [[Tengu Wind]], the latter of which will try to push him back. After a few short rooms, Zero will climb a ladder into a screen with a Lyric and a Tadahou. By going left, he will find a [[CD]] in plain sight, but protected by a strong Tengu Wind that pushes him back even when dashing. Only by using multiple stomp-dashes can he fight through the wind and obtain the CD.&lt;br /&gt;
&lt;br /&gt;
On the right is another platforming section with moving cloud platforms, but with Tengu Wind blowing ahead of Zero, and later behind him. After moving past a screen with infinitely spawning Squirrens, he enters a slow [[Auto Scroller]] area, again filled with moving clouds over a large chasm, and Tengu Wind towards the end. The tendency of enemies to group together makes the [[Z-Burst]] a useful counter against them. A few more screens occur with Tengu Wind blowing while Tadahous, Lyrics, and a Cyorown try to attack, before Zero encounters the final stretch. Here, a strong Tengu Wind blows behind Zero, allowing him to jump farther across more platforms and clouds. However, Lyrics and Squirrens will try to crash into Zero, and the strong wind will typically blow him into the chasm if one manages to hit him. If he manages to survive this short gauntlet, however, the [[Energy Element]] lies waiting on the opposite end.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Surveillance_Canyon&amp;diff=12921</id>
		<title>Surveillance Canyon</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Surveillance_Canyon&amp;diff=12921"/>
				<updated>2020-07-02T15:55:33Z</updated>
		
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&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Surveillance Canyon&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-SurveillanceCanyon.png|250px]]&lt;br /&gt;
|caption=You're still functioning, right?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]]&amp;lt;br&amp;gt;033: [[Wily Machine TROPHY]]&amp;lt;br&amp;gt;038: [[Sheriff Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Katonbyon]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall DX]] (fly)&lt;br /&gt;
*[[Searchy]]&lt;br /&gt;
*[[Shotom]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Conveyor]] (MM10)&lt;br /&gt;
*[[Destroyable Block]] ([[Z-Burst]])&lt;br /&gt;
*[[Falling Platform]] (MM2)&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Pokémon Sun and Moon - Vast Poni Canyon&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Explosive Freefall]]&lt;br /&gt;
|next=[[Gusty Gorge]]&lt;br /&gt;
}}&lt;br /&gt;
'''Surveillance Canyon''' is the first level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. Two weeks after [[Explosive Freefall]] and the events of ''[[Make a Good Mega Man Level]]'', [[Zero]] regains consciousness amidst the [[Wily Castle]]'s wreckage in a canyon. The area is filled with [[Conveyor|conveyor belts]], [[Searchy]]s, and multiple [[Metall]] varieties, many of which are over long stretches of bottomless pits.&lt;br /&gt;
&lt;br /&gt;
Halfway through the stage, Zero meets [[Doctor Albert W. Wily|Dr. Wily]] via a roaming camera-equipped [[Blader]]. With Zero purposeless and Wily in need of assistance for [[Reality Core|his latest project]], Zero sets out for [[Dr. Wily's Secret Bunker]] after being granted the [[Z-Saber]] and [[Z-Burst]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12920</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12920"/>
				<updated>2020-07-02T15:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
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|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Haard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]], following a short tutorial platforming segment and an unwinnable joke fight against [[Mega Man]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. For the freefall segments, all meteors and enemies are telegraphed by an exclamation mark, so the meteors can easily be dodged as long as the player isn't under a telehraph. Falling and rising platforms however, aren't telegraphed, yet move slower, giving the player more time to weave through enemy projectiles and platforms.&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-DefeatTheGiantSpearMan.png&amp;diff=12919</id>
		<title>File:MaGMMLEZ-CH1-DefeatTheGiantSpearMan.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-DefeatTheGiantSpearMan.png&amp;diff=12919"/>
				<updated>2020-07-02T15:54:22Z</updated>
		
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		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Defeat_the_Giant_Spear_Man!&amp;diff=12918</id>
		<title>Defeat the Giant Spear Man!</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Defeat_the_Giant_Spear_Man!&amp;diff=12918"/>
				<updated>2020-07-02T15:54:11Z</updated>
		
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&lt;div&gt;{{stub}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Defeat the Giant Spear Man!&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-DefeatTheGiantSpearMan.png|250px]]&lt;br /&gt;
|caption=Just take care of that huge trident guy, got it?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[CapedLuigisYoshi]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;053: [[Giant Spear Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|subbosses=[[Giant Spear Man|Giant Spear Man (1), Giant Spear Man (2)]]&lt;br /&gt;
|bosses=[[Giant Spear Man|Giant Spear Man (3)]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Wario Land II - Hen's Nest&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Gusty Gorge]]&lt;br /&gt;
|next=[[Mega City]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Eh? Why don't I do it? I'm busy setting up my offsho- ah, programming microgames! Obviously.|Wario|making [[Zero]] do all the work}}&lt;br /&gt;
&lt;br /&gt;
'''Defeat the Giant Spear Man!''' is the fourth level in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
&lt;br /&gt;
After making his way out of [[Gusty Gorge]], Zero encounters the greedy treasure-hunter Wario, who offers to give him an [[Energy Element]] in exchange for defeating the Giant Spear Man and his gang of assorted Wario Land enemies.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-SurveillanceCanyon.png&amp;diff=12917</id>
		<title>File:MaGMMLEZ-CH1-SurveillanceCanyon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-SurveillanceCanyon.png&amp;diff=12917"/>
				<updated>2020-07-02T15:49:36Z</updated>
		
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		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-WorldMap2.png&amp;diff=12916</id>
		<title>File:MaGMMLEZ-WorldMap2.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-WorldMap2.png&amp;diff=12916"/>
				<updated>2020-07-02T15:49:22Z</updated>
		
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		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Surveillance_Canyon&amp;diff=12915</id>
		<title>Surveillance Canyon</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Surveillance_Canyon&amp;diff=12915"/>
				<updated>2020-07-02T15:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Surveillance Canyon&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-SurveillanceCanyon.png|250px]]&lt;br /&gt;
|caption=You're still functioning, right?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]]&amp;lt;br&amp;gt;033: [[Wily Machine TROPHY]]&amp;lt;br&amp;gt;038: [[Sheriff Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Katonbyon]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall DX]] (fly)&lt;br /&gt;
*[[Searchy]]&lt;br /&gt;
*[[Shotom]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Conveyor]] (MM10)&lt;br /&gt;
*[[Destroyable Block]] ([[Z-Burst]])&lt;br /&gt;
*[[Falling Platform]] (MM2)&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Pokémon Sun and Moon - Vast Poni Canyon&lt;br /&gt;
|location=&lt;br /&gt;
[[File:MaGMMLEZ-WorldMap2.png|256px]]&lt;br /&gt;
|previous=[[Explosive Freefall]]&lt;br /&gt;
|next=[[Gusty Gorge]]&lt;br /&gt;
}}&lt;br /&gt;
'''Surveillance Canyon''' is the second level of ''[[Make a Good Mega Man Level: Episode Zero]]''. Two weeks after [[Explosive Freefall]] and the events of ''[[Make a Good Mega Man Level]]'', [[Zero]] regains consciousness amidst the [[Wily Castle]]'s wreckage in a canyon. The area is filled with [[Conveyor|conveyor belts]], [[Searchy]]s, and multiple [[Metall]] varieties, many of which are over long stretches of bottomless pits.&lt;br /&gt;
&lt;br /&gt;
Halfway through the stage, Zero meets [[Doctor Albert W. Wily|Dr. Wily]] via a roaming camera-equipped [[Blader]]. With Zero purposeless and Wily in need of assistance for [[Reality Core|his latest project]], Zero sets out for [[Dr. Wily's Secret Bunker]] after being granted the [[Z-Saber]] and [[Z-Burst]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12914</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12914"/>
				<updated>2020-07-02T15:46:51Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Haard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
[[File:MaGMMLEZ-WorldMap1.png|256px]]&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]], following a short tutorial platforming segment and an unwinnable joke fight against [[Mega Man]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. For the freefall segments, all meteors and enemies are telegraphed by an exclamation mark, so the meteors can easily be dodged as long as the player isn't under a telehraph. Falling and rising platforms however, aren't telegraphed, yet move slower, giving the player more time to weave through enemy projectiles and platforms.&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12913</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12913"/>
				<updated>2020-07-02T15:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Haard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=[[File:MaGMMLEZ-WorldMap1.png|256px]]&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]], following a short tutorial platforming segment and an unwinnable joke fight against [[Mega Man]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. For the freefall segments, all meteors and enemies are telegraphed by an exclamation mark, so the meteors can easily be dodged as long as the player isn't under a telehraph. Falling and rising platforms however, aren't telegraphed, yet move slower, giving the player more time to weave through enemy projectiles and platforms.&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-WorldMap1.png&amp;diff=12912</id>
		<title>File:MaGMMLEZ-WorldMap1.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-WorldMap1.png&amp;diff=12912"/>
				<updated>2020-07-02T15:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12911</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12911"/>
				<updated>2020-07-02T15:44:55Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|256px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Haard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|image=[[File:MaGMMLEZ-WorldMap1.png|256px]]&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]], following a short tutorial platforming segment and an unwinnable joke fight against [[Mega Man]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. For the freefall segments, all meteors and enemies are telegraphed by an exclamation mark, so the meteors can easily be dodged as long as the player isn't under a telehraph. Falling and rising platforms however, aren't telegraphed, yet move slower, giving the player more time to weave through enemy projectiles and platforms.&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12908</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12908"/>
				<updated>2020-07-02T15:27:41Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png.png|250px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Haard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]], following a short tutorial platforming segment and an unwinnable joke fight against [[Mega Man]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. For the freefall segments, all meteors and enemies are telegraphed by an exclamation mark, so the meteors can easily be dodged as long as the player isn't under a telehraph. Falling and rising platforms however, aren't telegraphed, yet move slower, giving the player more time to weave through enemy projectiles and platforms.&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExplosiveFreefall.png&amp;diff=12907</id>
		<title>File:MaGMMLEZ-CH1-ExplosiveFreefall.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-ExplosiveFreefall.png&amp;diff=12907"/>
				<updated>2020-07-02T15:27:11Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12906</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12906"/>
				<updated>2020-07-02T15:26:55Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|250px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Haard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]], following a short tutorial platforming segment and an unwinnable joke fight against [[Mega Man]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. For the freefall segments, all meteors and enemies are telegraphed by an exclamation mark, so the meteors can easily be dodged as long as the player isn't under a telehraph. Falling and rising platforms however, aren't telegraphed, yet move slower, giving the player more time to weave through enemy projectiles and platforms.&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12905</id>
		<title>Explosive Freefall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Explosive_Freefall&amp;diff=12905"/>
				<updated>2020-07-02T15:22:43Z</updated>
		
		<summary type="html">&lt;p&gt;Protty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Explosive Freefall&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ExplosiveFreefall.png|250px]]&lt;br /&gt;
|caption=SELF DESTRUCT SEQUENCE ACTIVATED!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;001: [[Zero]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Haard Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Network Terminal 1&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Surveillance Canyon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. For the freefall segments, all meteors and enemies are telegraphed by an exclamation mark, so the meteors can easily be dodged as long as the player isn't under a telehraph. Falling and rising platforms however, aren't telegraphed, yet move slower, giving the player more time to weave through enemy projectiles and platforms.&lt;br /&gt;
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{{NeedsStrategy}}&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.&lt;br /&gt;
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[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Protty</name></author>	</entry>

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