<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DLN+No.03+Cutman</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DLN+No.03+Cutman"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/DLN_No.03_Cutman"/>
		<updated>2026-07-14T23:31:42Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=26248</id>
		<title>User:DLN No. 04 Gutsman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=26248"/>
				<updated>2025-01-17T14:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm The NEW Account of DLN No. 03 Cutman Because I got locked out of that account.&lt;br /&gt;
Well, it was for a while, until I figured out the problem. this is just another page with one of these now, have fun.&lt;br /&gt;
&lt;br /&gt;
=MaGMML: Episode Zero Page but it's shitpost land ahoy=&lt;br /&gt;
&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1.1&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a linear collaborative game with community-submitted levels and a greater emphasis on story, but rather a [[Refurbished Pyramid|shitfucking piece of diarrhea dookie on a scum salad sandwich]].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
With [[Mega Man]] reaching [[Flashback Database|the innermost depths]] of [[Wily Castle|his castle]], [[Doctor Albert W. Wily|Dr. Wily]] hastily rebuilds an old and failed robot prototype into a decoy robot to cover his escape. This robot, Zero, is easily defeated by Mega Man, who escapes the self-destructing castle while Zero remains. Two weeks later, Zero reactivates and emerges from the wreckage, soon coming into contact with Dr. Wily. The scientist, surprised that Zero survived, arms him with extra weapons and directs him to [[Dr. Wily's Secret Bunker|his new hideout]], with Zero's lack of a functioning teleport system forcing him to go by foot.&lt;br /&gt;
&lt;br /&gt;
On the way, Zero encounters [[SRARA]], a quartet of inspection robots harassing [[Sophie Hyde|Dr. Hyde]] and other members of the public. After driving them off, she gifts Zero her [[Blank Drive|Drive System]] technology. Upon reaching Dr. Wily's bunker, the scientist reveals to Zero his newest project, the [[Reality Core]] - an object with which he can manipulate reality. Needing [[Energy Element]]s for his research, he tasks Zero with gathering as many as he can for him. Zero's search takes him back to [[Mega City]], where he learns more about Mega Man and his heroic deeds from the Robot Museum. Filled with a desire to become a hero himself, he soon accepts [[Roslyn Krantz|Agent Krantz]] and [[Gilbert D. Stern|Agent Stern]]'s offer to help them track down SRARA, who remain at large.&lt;br /&gt;
&lt;br /&gt;
Zero soon gathers many Energy Elements, coming into conflict with SRARA's members on the way. Meanwhile, Dr. Wily hits a roadblock with his Reality Core research, and leaves to take a vacation. Some time later, however, he returns to the bunker; now locked in his laboratory and crazier than ever. Seemingly not recognising Zero, he shoos him away, prompting Zero to rebel against his creator and take down SRARA on his own accord. A meteor strike reveals [[S.R.A.R.A. HQ|SRARA's base]], and upon entering he encounters [[Duo]], who after a brief fight explains he came to Earth after detecting the sudden presence of Evil Energy there. SRARA, meanwhile, are entirely absent, having fled to a place inbetween dimensions using their Energy Elements, but with his own Elements, Zero gives chase with Duo in tow.&lt;br /&gt;
&lt;br /&gt;
Arriving in the mysterious [[Tier X (MaGMML2)|Tier X]], Zero and Duo find SRARA, who reveal they intend to use the Energy Elements with the chaotic energy of the void to control reality themselves. After the two race to gather more Energy Elements than SRARA, both groups converge at [[Null and Void (Episode Zero)|a single point]], where SRARA engages Zero in a final battle. After battling [[Unununium|a strange entity summoned by SRARA's Evil Energy-tainted Elements]], Duo's old enemy [[Trio]] appears, having been resurrected by the combined powers of the Elements and Tier X. He attempts to take control of the universe, but is quickly defeated by Zero and Duo's combined efforts.&lt;br /&gt;
&lt;br /&gt;
With both Trio and SRARA's threats neutralised, Duo prepares to take the Energy Elements away to properly cleanse them, but is persuaded by Zero to leave them in his care. Desiring a rematch with Mega Man, he explains his intent to use their power to allow such an encounter on his own terms. Both robots leave Tier X and return to their home reality, with Duo returning to space and Zero telling his story to [[Knight Man]] in [[Chateau Chevaleresque]], before shortly meeting Mega Man (leading into the events of ''[[Make a Good Mega Man Level 2]]'').&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Woods]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*Free selection of the following:&lt;br /&gt;
**[[Ghouls n' Ghasts]]&lt;br /&gt;
**[[Toxic Tunnels]]&lt;br /&gt;
**[[Looping Growth Garden]]&lt;br /&gt;
**[[Rainbow Ravine]]&lt;br /&gt;
**[[Shift Posting]]&lt;br /&gt;
**[[Psionic Space Station]]&lt;br /&gt;
**[[Ice Breaker]]&lt;br /&gt;
**[[Code Landfill]]&lt;br /&gt;
**[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DangerousDuck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piranhabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GomeramosKing.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fasthanabiran.gif|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:PegaMan.png|center]]&lt;br /&gt;
|[[Pega Man]]&lt;br /&gt;
|[[Explosive Freefall]]&lt;br /&gt;
|None&lt;br /&gt;
|♥★Ʊ♣☾&amp;lt;br&amp;gt;⧗🌈🎈&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up n' Down]]&lt;br /&gt;
|[[Mega City]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThwompMan.png|center]]&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|[[Cutter Chip|Butter Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dethgerbis.png|center]]&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|[[Z-Saber]]/[[Z-Burst]] ([[Psycho Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|[[Z-Burst]]/[[Blank Drive]] ([[Flame Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|[[Z-Saber]]/[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoomerKuwanger.png|center]]&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaKuwagata.png|center]]&lt;br /&gt;
|[[Giga Kuwagata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMecha.png|center]][[File:IceMecha.png|center]]&lt;br /&gt;
|[[Elemental Aces]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidon.png|center]]&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|[[Frosty Fields]]&amp;lt;br&amp;gt;[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'n.png|center]]&lt;br /&gt;
|[[Stomp'n]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hindjoe.png|center]]&lt;br /&gt;
|[[Hindjoe]]&lt;br /&gt;
|[[BlocBunker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoBrain.png|center]]&lt;br /&gt;
|[[Octo Brain]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarBlur.png|center]]&lt;br /&gt;
|[[War Blur]]&lt;br /&gt;
|[[Out of Order]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolen.png|center]]&lt;br /&gt;
|[[Totem Polen Plus]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpiderPotton.png|center]]&lt;br /&gt;
|[[Spider Potton]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InternetDestroyer.png|center]]&lt;br /&gt;
|[[Internet Destroyer|Inori Aizawa]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|Error messages&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FightingFefnir.png|center]]&lt;br /&gt;
|[[Fighting Fefnir|Someone Who’s In The Wrong Time Period]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireBoyGH.png|center]]&lt;br /&gt;
|[[Fire Boy GH]]&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManDOS.png|center]]&lt;br /&gt;
|[[Blade Man DOS]]&lt;br /&gt;
|[[Dispute Over Sawblades]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sparky.png|center]]&lt;br /&gt;
|[[Sparky]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'nViolet.png|center]]&lt;br /&gt;
|[[Stomp'n Violet]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaferWagonPhase1.png|center]]&lt;br /&gt;
|[[Wafer Wagon]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceGuard.png|center]]&lt;br /&gt;
|[[Force Guard]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan.png|center]]&lt;br /&gt;
|[[Pepsi Man|When did MaGMML sell out?]]&lt;br /&gt;
|[[Tier 7 (MaGMML2)|McWilys]]&lt;br /&gt;
|I definitely prefer Coc-&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Really Goddang Cool Quick Man]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheReal.png|center]]&lt;br /&gt;
|[[Volt Man the Real|One funky oldskool boi]]&lt;br /&gt;
|[[Volt Factory|i like Power Man's music too it's a bop]]&lt;br /&gt;
|Volt Upgrade&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alastor.png|center]]&lt;br /&gt;
|[[Alastor]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolenEX.png|center]]&lt;br /&gt;
|[[Totem Polen EX]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoneDragon.png|center]]&lt;br /&gt;
|[[Bone Dragon]]&lt;br /&gt;
|[[Vertical Vine Venture]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecluseWoman.png|center]]&lt;br /&gt;
|[[Recluse Woman]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SakuyaIzayoi.png|center]]&lt;br /&gt;
|[[Sakuya Izayoi|Lady &amp;quot;I Like Stabbing Hong Meiling&amp;quot;]]&lt;br /&gt;
|[[Temporal Pillar]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad|Bellydance Man]]&lt;br /&gt;
|[[Bubble Lead|Lead-based Paint Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman's Revenge]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HaikerG.png|center]]&lt;br /&gt;
|[[Haiker G]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-41B.png|center]]&lt;br /&gt;
|[[CWU-41B]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IntestTinhead.png|center]]&lt;br /&gt;
|[[Intest Tinhead]]&lt;br /&gt;
|[[In the Flesh]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BasketteBall.png|center]]&lt;br /&gt;
|[[Baskette Ball]]&lt;br /&gt;
|[[Space Jam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAJoe.png|center]]&lt;br /&gt;
|[[SRARA Joe]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAShieldAttacker.png|center]]&lt;br /&gt;
|[[SRARA Shield Attacker]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLEZ_Duo.png|center]]&lt;br /&gt;
|[[Duo]]&lt;br /&gt;
|[[S.R.A.R.A. HQ]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 3 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder.png|center]]&lt;br /&gt;
|[[Chesder]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder'sRevenge.png|center]]&lt;br /&gt;
|[[Chesder's Revenge]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmoebaDroid.png|center]]&lt;br /&gt;
|[[Amoeba Droid]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|[[Shift Posting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IlluminaAlpha.png|center]]&lt;br /&gt;
|[[Illumina Alpha]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon|Lavaproof Response Cannon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png]][[File:MaGMML3_BubbleMan.png]][[File:CrashMan.png]][[File:MaGMML3_FlashMan.png]]&amp;lt;br&amp;gt;[[File:MaGMML3_HeatMan.png]][[File:MetalMan.png]][[File:QuickMan.png]][[File:MaGMML3_WoodMan.png]]&lt;br /&gt;
|[[Mega Man 2 NETA]]&amp;lt;!--Finding a way to center the above would be nice.--&amp;gt;&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trailingzero2.png|center]]&lt;br /&gt;
|[[Trailing Zero]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigChungus.png|center]]&lt;br /&gt;
|[[Big Chungus]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|Weight Loss Programs&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hi.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HatterJoe.png|center]]&lt;br /&gt;
|[[Hatter Joe]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 3 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAMet.png|center]]&lt;br /&gt;
|[[SRARA Met]]&lt;br /&gt;
|[[Entrance To Tier X]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedArremerMan.png|center]]&lt;br /&gt;
|[[Red Arremer Man]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsionicMan.png|center]]&lt;br /&gt;
|[[Psionic Man]]&lt;br /&gt;
|[[Psionic Space Station|Psionic Pspace Pstation]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount2.0.png|center]]&lt;br /&gt;
|[[Giga Count 2.0]]&lt;br /&gt;
|[[Ice Breaker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil2.0.png|center]]&lt;br /&gt;
|[[Cloud Devil 2.0|Kracko as a Vikings fan]]&lt;br /&gt;
|[[Code Landfill|Mario and some other stuff]]&lt;br /&gt;
|Cheese&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge|Fat Kermit]]&lt;br /&gt;
|[[Lily Airpad|Hardcore Parkour 1.1]]&lt;br /&gt;
|But that's none of my business.&lt;br /&gt;
|★★★★★★★★★★&amp;lt;br&amp;gt;&lt;br /&gt;
★★★★★★★★★★&amp;lt;br&amp;gt;&lt;br /&gt;
★★★★★★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan'sRevenge.png|center]]&lt;br /&gt;
|[[Pepsi Man's Revenge]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magmatron.png|center]]&lt;br /&gt;
|[[Magmatron]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecSpine.png|center]]&lt;br /&gt;
|[[Elec Spine]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_PicopicoKun.png|center]]&lt;br /&gt;
|[[Skyrim Shuffle]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|no difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Alter Archive]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecMan.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARA.png|center]]&lt;br /&gt;
|[[SRARA]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unununium.png|center]]&lt;br /&gt;
|[[Unununium|Unununununununnuunununium]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trio.png|center]]&lt;br /&gt;
|[[Trio|Uod]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperPicketman.png|center]]&lt;br /&gt;
|[[Hyper Picketman]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_YamatoMan.png|center]]&lt;br /&gt;
|[[Komuso Man|Purple Man (Not Thanos)]]&lt;br /&gt;
|[[Mojo Dojo|Mojo Jojo]]&lt;br /&gt;
|JACK! JACK!&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CutterGolem.png|center]]&lt;br /&gt;
|[[Cut Man|HE KILLED A TRUCK?!?!!!?]]&lt;br /&gt;
|just hangin' out&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameGolem.png|center]]&lt;br /&gt;
|[[Fire Man|Better Fire Robot Than Heat Man]]&lt;br /&gt;
|can still show up in an ice stage wut?&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IcicleGolem.png|center]]&lt;br /&gt;
|[[Ice Man|What killed the dinosaurs?]]&lt;br /&gt;
|THE ICE AGE!!!&lt;br /&gt;
|What is the hoodie for, anyway?&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZapGolem.png|center]]&lt;br /&gt;
|[[Elec Man|Big bulky electric boi]]&lt;br /&gt;
|Usually in the electric levels. Shocking.&lt;br /&gt;
|[[RoahmMythril|Pokemon type-science says Dragon]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsychoGolem.png|center]]&lt;br /&gt;
|[[Iron Ball|The Best Name. Easily]]&lt;br /&gt;
|no MM1 counterpart for this good boi&lt;br /&gt;
|wait no time man shit nvm&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GameStopDuck.png|center]]&lt;br /&gt;
|[[Duck Terra]]&lt;br /&gt;
|[[The Ultimate Choice]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ}}&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Flame_Mixer&amp;diff=21984</id>
		<title>Flame Mixer</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Flame_Mixer&amp;diff=21984"/>
				<updated>2024-06-23T01:06:31Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: rare weapon :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:FlameMixerIcon.png|left]][[File:FlameMixerIcon.png|right]]Flame Mixer&lt;br /&gt;
|image=[[File:FlameMixer.png]]&lt;br /&gt;
|caption=Bass with the Flame Mixer equipped.&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|boss=Konro Man&lt;br /&gt;
|eagainst=[[Bomb Man]], [[Oil Man]], [[Wood Man]], [[Plant Man]], [[Rounder II]], [[Honey Woman]], [[Chill Man]], [[Dyna Man]], [[Bomb Man|BombMan.EXE]], [[Quick Man|Quick Man Duo]] (dark), [[Hard Man|Darkwing Duck]], [[Don Atetemino]] (Phase 1){{48H}}&amp;lt;br&amp;gt;[[Mecha Dragon]], [[Blizzard Man]], [[Hornet Man]]{{Megamix}}&lt;br /&gt;
|user=[[Bass]]&amp;lt;br&amp;gt;[[Mega Man]] (''MaGMML'' series only)&lt;br /&gt;
|at=&lt;br /&gt;
|cost=2 units (startup)&amp;lt;br&amp;gt;1 unit per second (held)&lt;br /&gt;
|capacity=14&lt;br /&gt;
|type= &lt;br /&gt;
|OffAppear=[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&lt;br /&gt;
|appearances=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:FlameMixerWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Flame Mixer''' (フレイムミキサー ''Fureimu Mikisā'') is one of Konro Man's special weapons from ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]'', obtained if he is defeated by [[Bass]]. When the fire button is held down, a flaming barrier will circle around Bass, and he can move freely as it damages nearby enemies. The weapon's ammo will drain while the fire button is held down, and releasing the fire button will cause the flames to rise above Bass.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Flame Mixer is one of the weapons in ''[[Make a Good 48 Hour Mega Man Level]]'', voted in from a pool of the least-voted Shield weapons from the ''[[Make a Good Mega Man Level 3]]'' weapon poll. By the nature of the contest, the weapon is now used by [[Mega Man]] instead of Bass.&lt;br /&gt;
&lt;br /&gt;
The Flame Mixer has been given minor upgrades from its debut in ''Mirai Kara no Chousensha''; the flames are larger, and they can now absorb enemy projectiles. Being a fire weapon, it can also light [[Oil]] and [[Oil Slick]]s.&lt;br /&gt;
&lt;br /&gt;
The Flame Mixer deals one point of damage to enemies in the Fire category, and four points of damage to enemies in the Nature or Ice category.&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolts&lt;br /&gt;
! width=&amp;quot;20%|Description&lt;br /&gt;
&amp;lt;!--! width=&amp;quot;7%&amp;quot; |Notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:RareFlameMixerIcon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:RareFlameMixerWep.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Rare Flame Mixer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The exclusive rare version of the Flame Mixer. Dazzle your foes with a golden blaze!&lt;br /&gt;
&amp;lt;!--| style=&amp;quot;text-align: center;&amp;quot;|--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
====Devkit Bosses====&lt;br /&gt;
{{BosstableDevkit48H&lt;br /&gt;
|cut=2&lt;br /&gt;
|guts=1&lt;br /&gt;
|bomb=4&lt;br /&gt;
|fire=1&lt;br /&gt;
|oil=5&lt;br /&gt;
|metal=1&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=0&lt;br /&gt;
|quick=2&lt;br /&gt;
|crash=1&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=+28&lt;br /&gt;
|wood=6&lt;br /&gt;
|gemini=2&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=2&lt;br /&gt;
|dust=2&lt;br /&gt;
|metall=2†&lt;br /&gt;
|gravity=2&lt;br /&gt;
|stone=1&lt;br /&gt;
|gyro=2&lt;br /&gt;
|dark4=2&lt;br /&gt;
|blizzard=3&lt;br /&gt;
|plant=5&lt;br /&gt;
|rounder=4&lt;br /&gt;
|piston=3&lt;br /&gt;
|megamech=2&lt;br /&gt;
|honey=5&lt;br /&gt;
|commando=2&lt;br /&gt;
|chill=5&lt;br /&gt;
|solar=1&lt;br /&gt;
|enker=1&lt;br /&gt;
|quint=2&lt;br /&gt;
|punk=2&lt;br /&gt;
|suzy=2&lt;br /&gt;
|ballade=2&lt;br /&gt;
|huntera=2&lt;br /&gt;
|mercury=2&lt;br /&gt;
|saturn=2&lt;br /&gt;
|uranus=2&lt;br /&gt;
|iron=2&lt;br /&gt;
|grey=2&lt;br /&gt;
|dangan=2&lt;br /&gt;
|komuso=2&lt;br /&gt;
|sonic=0&lt;br /&gt;
|dyna=4&lt;br /&gt;
}}&lt;br /&gt;
====Custom Bosses====&lt;br /&gt;
{{Bosstable48H&lt;br /&gt;
|kamikamin=1&lt;br /&gt;
|dockalocker=1&lt;br /&gt;
|blocky=1&lt;br /&gt;
|square=1&lt;br /&gt;
|bombEXE=4&lt;br /&gt;
|bandana=2&lt;br /&gt;
|quicklight=0&lt;br /&gt;
|quickdark=9&lt;br /&gt;
|darkwing=4&lt;br /&gt;
|berserker=2&lt;br /&gt;
|fireemoji=1&lt;br /&gt;
|lich=3&lt;br /&gt;
|elysia=0&lt;br /&gt;
|notnapalm=1&lt;br /&gt;
|statue=0&lt;br /&gt;
|seaking=1&lt;br /&gt;
|shinsopod=2&lt;br /&gt;
|atetemino=3/1&lt;br /&gt;
|imposter=1&lt;br /&gt;
|pirate=2&lt;br /&gt;
}}&lt;br /&gt;
* For [[Don Atetemino]], damage is listed for his first phase, then his second.&lt;br /&gt;
* †In [[Sleet Citadel]], the Flame Mixer does 3 points of damage to [[Metall Daddy]].&lt;br /&gt;
&lt;br /&gt;
==Megamix Engine==&lt;br /&gt;
The Flame Mixer is included in the [[Megamix Engine]], and is identical to its appearance in ''MaG48HMML''.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=2&lt;br /&gt;
|guts=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|bomb=4&lt;br /&gt;
|fire=1&lt;br /&gt;
|oil=5&lt;br /&gt;
|metal=1&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=0&lt;br /&gt;
|quick=2&lt;br /&gt;
|crash=1&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=+28&lt;br /&gt;
|wood=6&lt;br /&gt;
|dragon=4&lt;br /&gt;
|picopico=1&lt;br /&gt;
|dozer=2&lt;br /&gt;
|gemini=2&lt;br /&gt;
|hard=2&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=2&lt;br /&gt;
|dust=2&lt;br /&gt;
|metall=2&lt;br /&gt;
|gravity=2&lt;br /&gt;
|stone=1&lt;br /&gt;
|gyro=2&lt;br /&gt;
|dark4=2&lt;br /&gt;
|blizzard=5&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=5&lt;br /&gt;
|yamato=2&lt;br /&gt;
|rounder=4&lt;br /&gt;
|piston=3&lt;br /&gt;
|splash=0&lt;br /&gt;
|hornet=5&lt;br /&gt;
|megamech=2&lt;br /&gt;
|honey=5&lt;br /&gt;
|commando=2&lt;br /&gt;
|chill=5&lt;br /&gt;
|solar=1&lt;br /&gt;
|enker=1&lt;br /&gt;
|quint=2&lt;br /&gt;
|punk=2&lt;br /&gt;
|suzy=2&lt;br /&gt;
|ballade=2&lt;br /&gt;
|huntera=2&lt;br /&gt;
|hunterb=2&lt;br /&gt;
|mercury=2&lt;br /&gt;
|saturn=2&lt;br /&gt;
|uranus=2&lt;br /&gt;
|iron=2&lt;br /&gt;
|grey=2&lt;br /&gt;
|dangan=2&lt;br /&gt;
|komuso=2&lt;br /&gt;
|sonic=0&lt;br /&gt;
|volt=2&lt;br /&gt;
|dyna=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:RareFlameMixerWep.png&amp;diff=21982</id>
		<title>File:RareFlameMixerWep.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:RareFlameMixerWep.png&amp;diff=21982"/>
				<updated>2024-06-23T00:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Buster&amp;diff=21981</id>
		<title>Mega Buster</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Buster&amp;diff=21981"/>
				<updated>2024-06-23T00:45:27Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: potential way we could impliment rare weapons and [MAGMML3 SPOILER] into pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:2icon0.png|left]][[File:2icon0.png|right]]Mega Buster&lt;br /&gt;
|image=[[File:MM8-MegaBusterArt.jpg|250px]]&lt;br /&gt;
|caption=Mega Man with the Mega Buster equipped.&lt;br /&gt;
|jname=Rock Buster&lt;br /&gt;
|script=ロックバスター&lt;br /&gt;
|romaji=Rokku Basutā&lt;br /&gt;
|boss=&lt;br /&gt;
|eagainst=&lt;br /&gt;
|user=[[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost=N/A&lt;br /&gt;
|capacity=Infinite&lt;br /&gt;
|type=Chargeable&lt;br /&gt;
|OffAppear=Mega Man series&lt;br /&gt;
|appearances=Make a Good Mega Man Level series&lt;br /&gt;
|sprite=[[File:MegaBusterWep.png|Shared‎]] [[File:MegaBusterWepAlt.png‎|MaGMML2 (When &amp;quot;MM Color&amp;quot; is set to &amp;quot;MM9/MM10&amp;quot; in the options menu)]] &lt;br /&gt;
}}&lt;br /&gt;
The '''Mega Buster''' is [[Mega Man]]'s default weapon. It has appeared in every single ''Mega Man'' platform game to date, with the exception of ''[[Mega Man V]]'', where it is replaced with the Mega Arm.&lt;br /&gt;
&lt;br /&gt;
The Mega Buster can shoot up to three small projectiles straight forward at a time. Starting with ''[[Mega Man 4]]'', Mega Man gets the ability to charge the buster either partially or fully, with the appearance of charged shots varying depending on the game.&lt;br /&gt;
&lt;br /&gt;
Being Mega Man's default weapon, it has appeared in every ''MaGMML'' game to date (except ''[[Make a Good Mega Man Level: Episode Zero]]'', where Mega Man isn't playable). By default, a charged shot has its appearance from ''[[Mega Man 6]]''; however, in ''[[Make a Good Mega Man Level]]'', [[Make a Good Mega Man Level Remastered|its remake]], and ''[[Make a Good Mega Man Level 2]]'', Mega Man can purchase the Charged Buster Upgrade from [[Eddie's Shop]], which gives the charged shot its appearance from ''[[Mega Man 5]]''. Starting from ''[[Make a Good 48 Hour Mega Man Level]]'', [[costumes]] can give the buster completely different sprites (although the hitbox remains the same). Also appearing in ''MaGMML1R'', ''MaGMML2'', and ''MaG48HMML'' is the Uncharged Buster Upgrade (called the Shot Limit Upgrade in the latter), which increases the onscreen limit of uncharged shots from three to fifteen.&lt;br /&gt;
&lt;br /&gt;
By default, uncharged and semi-charged shots deal one point of damage to everything, while a Charge Shot does three. In games with the Charged Buster Upgrade, a Charge Shot will do four points of damage while the upgrade is active. In ''MaGMML2'', it also affects semi-charged shots, upping their power to two points of damage.&lt;br /&gt;
&lt;br /&gt;
In ''MaG48HMML'', Mega Man can obtain the Beat Saber upgrade from [[Joseph]]. With it, the Mega Buster can fire a large shockwave by holding Up when firing a Charge Shot. By performing certain button combinations before firing (all of which are the same combos used by ''Mega Man Battle Network 3'''s VarSwrd chip), it can fire additional shockwaves in multiple different ways depending on the combo entered. A successful combo input triggers a chime and a unique particle effect around Mega Man until he releases the shockwave. Enemies and minibosses take 4 damage from a Beat Saber shockwave, while bosses only take 1.5 damage.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolts&lt;br /&gt;
! width=&amp;quot;20%|Description&lt;br /&gt;
&amp;lt;!--! width=&amp;quot;7%&amp;quot; |Notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:RareMegaBusterIcon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:RareMegaBusterWep.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Rare Mega Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The exclusive rare version of the Mega Buster. A classic, with a new sparkly coat of paint! Incredible!&lt;br /&gt;
&amp;lt;!--| style=&amp;quot;text-align: center;&amp;quot;|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:RareMegaBusterWep.png&amp;diff=21980</id>
		<title>File:RareMegaBusterWep.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:RareMegaBusterWep.png&amp;diff=21980"/>
				<updated>2024-06-23T00:38:22Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: Mega Man using the Rare Mega Buster from MaG48MML.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega Man using the Rare Mega Buster from MaG48MML.&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Magnet_Beam&amp;diff=21842</id>
		<title>Magnet Beam</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Magnet_Beam&amp;diff=21842"/>
				<updated>2024-06-21T19:04:54Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align= right&lt;br /&gt;
|imagebg= #FFFFFF&lt;br /&gt;
|name=[[File:MagnetBeamIcon.png|left]][[File:MagnetBeamIcon.png|right]]Magnet Beam&lt;br /&gt;
|image=[[File:MagnetBeamArt.png]]&lt;br /&gt;
|caption=Artwork of Magnet Beam.&lt;br /&gt;
|programmer= [[NaOH]], [[The Stove Guy]]&lt;br /&gt;
|boss=&lt;br /&gt;
|eagainst=&lt;br /&gt;
|user= [[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost= 2 per second&lt;br /&gt;
|capacity= 28&lt;br /&gt;
|type= Support&lt;br /&gt;
|OffAppear= [[Mega Man 1|Mega Man]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&amp;lt;br&amp;gt;[[Mega Man Powered Up]]&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level 3|MaGMML3]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:MagnetBeamWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Magnet Beam''' (''マグネットビーム Magunetto Bīmu'') is a weapon from the original ''[[Mega Man 1|Mega Man]]'', found in [[Elec Man]]'s stage. It allows [[Mega Man]] to create a temporary platform made of flickering light, with the platform's length increasing the longer the fire button is held. The weapon's energy will deplete at the same rate regardless of how long the fire button is held down. Thanks to the slipshod physics of the original ''Mega Man'', if Mega Man walks off a Magnet Beam platform (or it despawns out from under him), he drops to the ground at his maximum falling speed.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The Magnet Beam is one of the weapons voted to appear in ''[[Make a Good Mega Man Level 3]]''. Its ammo now drains as long as the fire button is held, and the wonky issues with Mega Man's gravity when using it have been fixed from the original game. Additionally, the platform no longer flickers, instead having a smooth animation and round glowing edges.&lt;br /&gt;
&lt;br /&gt;
==Megamix Engine==&lt;br /&gt;
The Magnet Beam also appears in the [[Megamix Engine]]'s Example Game, where it is found in [[Stone Man]]'s stage in a room that cannot be accessed without the [[Plant Barrier]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Magnet Beam was initially planned to retain its flickering appearance in ''Make a Good Mega Man Level 3''. The poor reception of this appearance led to the weapon's platform being changed to a solid, animated design before the release of the [[Megamix Engine]].&lt;br /&gt;
* Prior to MaGMML3's release, Magnet Beam would always use the player's color palette. Through it was changed to use a unique palette in the final game.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_8&amp;diff=19666</id>
		<title>Mega Man 8</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_8&amp;diff=19666"/>
				<updated>2021-12-05T23:45:53Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: Not fully finished, moreso half-finished, but updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 8&lt;br /&gt;
|image=[[File:Megaman8_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 8'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom &lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Playstation, Sega Saturn&lt;br /&gt;
|releasedate=December 17, 1996 (PS1)&amp;lt;br&amp;gt;January 17, 1997 (Sega Saturn)&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=CD-ROM, DVD-ROM, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 8''''' is the eighth game in the classic ''Mega Man'' series. The game brings the overall size of objects back to a scale similar to the original NES ''Mega Man'' games, as opposed to the double-sized ''[[Mega Man 7]]''. The game does, however, share a similar structure to ''7'' stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally [[Dr. Wily]]'s castle. On top of this, the [[Rush Coil]] and [[Rush Jet]] utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, [[Mega Man]] now has the ability to swim underwater, and use uncharged [[Mega Buster]] shots even when he has a Special Weapon equipped.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Much like ''7'', the lack of official 8-bit sprites makes ''Mega Man 8'' one of the less represented games in the ''MaGMML'' series. In ''[[Make a Good Mega Man Level 2]]'', most devkit assets and character cameos worked around this by using sprites from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. ''[[Make a Good Mega Man Level 3]]'' replaces the ''Rockman 8 Famicom'' sprites with custom sprites.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png|center]][[File:RushBike.png|center]]&lt;br /&gt;
|[[Rush Bike]]{{3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HomingSniperIcon.png|center]][[File:HomingSniperWep.png|center]]&lt;br /&gt;
|[[Homing Sniper]]{{48H}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Enemy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigTelly.png|center]][[File:BigTellyMaGMML3.png|center]]&lt;br /&gt;
|[[Big Telly]]{{2}}{{3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Kemumakin.png|center]][[File:Kemumakin.png|center]]&lt;br /&gt;
|[[Kemumakin]]{{2}}{{3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 PenpenEV.png|center]][[File:PenpenEV.png|center]]&lt;br /&gt;
|[[Penpen EV]]{{2}}{{3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Rabbiton.png|center]][[File:Rabbiton.png|center]]&lt;br /&gt;
|[[Rabbiton]]{{2}}{{3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Boubou]]{{2}}{{3}}&lt;br /&gt;
*[[Frost Sled]]{{2}}{{3}}&lt;br /&gt;
*[[Sign (Mega Man 8)|Jump Sign and Slide Sign]]{{2}}{{3}}&lt;br /&gt;
*[[Astro Switch]]{{3}}&lt;br /&gt;
*[[Astro Door]]{{3}}&lt;br /&gt;
*[[Skull Elevator]]{{3}}&lt;br /&gt;
*[[Skull Switch]]{{3}}&lt;br /&gt;
*[[Tengu Wind]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Monopellan]]{{2}} (referred to as &amp;quot;thinfroRM_and_F&amp;quot; internally, which means &amp;quot;Thing from ''Rockman and Forte''&amp;quot;, AKA [[Mega Man &amp;amp; Bass]], although Monopellan debuts in this game)&lt;br /&gt;
*[[Bell Ringer]]{{EZ}}&lt;br /&gt;
*[[Clown Box]]{{EZ}}&lt;br /&gt;
*[[Shuponpon]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of ''MaGMML2'', using their ''Rockman 8 Famicom'' sprites.&lt;br /&gt;
*[[Duo]] makes a cameo as a statue in [[Tier 10 (MaGMML2)|Tier 10]] of ''MaGMML2''. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a major character.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=19578</id>
		<title>Custom Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=19578"/>
				<updated>2021-11-17T02:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: the original&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Custom Costumes''' are optional [[Costumes]] that are created by the ''MaGMML'' community for ''MaGMML'' games that  support them. These costumes are not included in the main game, but can be downloaded and added to the shop. Custom Costumes are in the following games:&lt;br /&gt;
* ''[[Make a Good Mega Man Level Remastered]]'', where the feature is unlocked at Roll's costume shop for only 200 bolts.&lt;br /&gt;
* ''[[Make a Good Mega Man Level 2]]'', unlocked after collecting 100 [[Noble Nickel]]s.&lt;br /&gt;
* ''[[Make a Good 48 Hour Mega Man Level]]'', purchased from Double Action Boutique for 200 bolts.&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===How to Add a Custom Costume===&lt;br /&gt;
# In the game folder, locate the &amp;quot;skins&amp;quot; folder (or &amp;quot;Costumes&amp;quot; folder on the MaGMML1 Remastered game folder). If this folder doesn't exist, you can create it yourself, or go into the skin select menu in game (it’s Roll's mirror in the costume shop).&lt;br /&gt;
#* For Windows users, the skin folder should be located in the filepath C:\Users\''(Your username on your computer)''\AppData\Local\MAGMML2_MAIN_GAME&lt;br /&gt;
#* Alternatively, users can place the skins folder on the same folder where the game is located.&lt;br /&gt;
# Click on the file to download the costume you'd like to use.&lt;br /&gt;
# Place the file into the skins folder.&lt;br /&gt;
# Head into Roll's costume shop and press up in front of the mirror, you should see your skin listed in the menu!&lt;br /&gt;
&lt;br /&gt;
===How to Create a Custom Costume===&lt;br /&gt;
:''todo: this section''&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===How to Convert MaGMML2 Skins Into Use for MaGMML1 Remastered===&lt;br /&gt;
====For Windows====&lt;br /&gt;
# You'll need Python installed into your computer, download the latest stable Python build in their official website here: https://www.python.org/downloads/ , if your computer has Python installed already, you may skip the first two steps.&lt;br /&gt;
# When installing using their Executable Installer, check the box that says &amp;quot;Add Python to PATH&amp;quot;, this will allow Python to be run in Command prompt.&lt;br /&gt;
# Open up Command prompt (you can do so through opening up Start menu, then searching &amp;quot;cmd&amp;quot;), type &amp;quot;python -m pip install pillow&amp;quot; and press Enter to install the PIL module required to run the script.&lt;br /&gt;
# In the MaGMML1 Remastered game folder, locate the folder &amp;quot;Costumes&amp;quot;, inside is where you put your 1R spritesheets for use ingame, there is also a folder called &amp;quot;Tools&amp;quot;.&lt;br /&gt;
# In &amp;quot;Tools&amp;quot;, there is a batch file that when run, it will convert all pngs in the folder to be compatible for use with 1R, the converted files will be placed in the previous folder (&amp;quot;Costumes&amp;quot;).&lt;br /&gt;
#* If you want to convert individual files, you will need to use Command prompt, and navigate to where this folder is to run the Python script, use 'cd &amp;quot;[filepath that can be copied over in Explorer]&amp;quot;'. After being in the &amp;quot;Tools&amp;quot; folder in Command prompt, use &amp;quot;python magmml2_costume_to_1r.py SkinMagmml2.png Skin1R.png&amp;quot;, with &amp;quot;SkinMagmml2.png&amp;quot; being the filename for the MaGMML2 skin that you want to convert, &amp;quot;Skin1R.png&amp;quot; being the name of the output skin file.&lt;br /&gt;
&lt;br /&gt;
==List of Costumes==&lt;br /&gt;
* [[File:CostumeUnlock.png]] – Character/costume is available in-game.&lt;br /&gt;
* [[File:AlterWeaponsIcon.png]] – Costume has Alter Weapon compatibility in ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man'' Series Costumes===&lt;br /&gt;
====Mega Man (Classic) Costumes====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;font-size:90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Pic&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Character&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Created By&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Episode_zero_acid_man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Acid Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/819995790981857340/Acid_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Acid Man from ''Mega Man 11'', using his Episode Zero sprite.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:AirMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Air Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812749145995214868/Air_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812749159748206632/Air_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
| Air Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:AirconPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Aircon Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/901103555140780062/Aircon_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/901103623864451073/Aircon_Man.png Link]&lt;br /&gt;
|Aircon Man from ''Rockman &amp;amp; Forte: Mirai Kara no Chousensha''. This sprite is based on his appearance in ''MM8BDM'', but redesigned to match his artwork.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:AlienPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Alien&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''8BDM Team, Mysterion-svin'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/815247874581463080/Alien.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The Alien from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:AquaPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Aqua Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''RM8FC Team, 8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/803995557580111933/Aqua_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Aqua Man from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:AstroPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Astro Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, MMM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/859083365470830612/Astro_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Astro Man from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MegamanBBaPeview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bad Box Art Mega Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Megaman Bad Box Art.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|Bad Box Art Mega Man, as seen on ''Mega Man'''s North American box art.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Ballede.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ballade&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/820437582542405652/Ballede.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ballade from ''Mega Man IV''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BattleandMega.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Battle and Fighters Mega Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/399219632105586700/Battle_and_Fighters_Mega_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|A Mega Man costume using sprites from ''Rockman Battle &amp;amp; Fighters''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BitPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bit Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/816579863896784926/Bit_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Bit Man from ''Mega Man 3: The Robots are Revolting''. Original sprites made by [https://www.deviantart.com/gauntlet101010/art/Megaman-PC-NES-sprites-94680018 Gauntlet101010 and Sorrel].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BladeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blade Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''{{1R}}&amp;lt;br&amp;gt;'''Mysterion-svin, 8BDM Team, DLN No. 03 Cutman'''{{2}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/808343461631361074/Blade_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/808343357947510804/Blade_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Blade Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BlizzardPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blizzard Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/829681782667870208/Blizzard_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Blizzard Man from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BlockPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Block Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/887747595647213588/Block_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Block Man from ''Mega Man 11''. Sprites edited from ''Yuusha no kuse ni namaikida Dash!''. Crunch Don sprites and boss portrait are from ''Mega Man Maker''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Bomb-Man-Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bomb Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily, Boberatu, GoldwaterDLS and the 8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/827624424231665674/Bomb_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Bomb Man from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Bombomboypreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bombomboy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/852027381116174390/879762178931060787/Bombomboy.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Bombomboy from Concrete Man's stage in ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BondMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bond Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/829715349171732511/Bond_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Bond Man, the scrapped Robot Master from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BrainBreak.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Brain Break&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/881242668800311296/Brain_Break.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Brain Break from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:breakmanbluesicon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Breakman and Blues&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22 (Sprite credits listed in files)'''&lt;br /&gt;
|[[:File:Breakman.png|Link (Breakman)]]&amp;lt;br&amp;gt;[[:File:Blues.png|Link (Blues)]]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|A revamped version of Proto Man, along with a Break Man skin. Were supposed to be released for ''MaGMML2'' but didn't get finished for it, so I remade them for ''MaGMML1R''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:C brightman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bright Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Shinryu'''&amp;lt;br&amp;gt;'''TheThinker (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/880801719007739964/Bright_Man.png Link]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|&lt;br /&gt;
|Bright Man from ''Mega Man 4''.  Ported from ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML3 BubbleMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Boberatu, Riguor'''{{1R}}&amp;lt;br&amp;gt;'''DLN No. 03 Cutman, Boberatu, Riguor, Mysterion-svin'''{{2}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/866395197973594133/Bubble_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/866405406661148722/Bubble_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Bubble Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BurstPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''RM7FC Team, 8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/806941932181913620/Burst_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/806941948588851200/Burst_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Burst Man from ''Mega Man 7''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BunbyTankDXPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bunby Tank DX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker, MMM Team'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/894490222119759932/Bunby_Tank_DX.png Link]&lt;br /&gt;
|A Bunby Tank DX from ''Mega Man 8''. Uses sprites from its appearance in ''Mega Man Maker''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:CentaurPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Centaur Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Redflash'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/829993810871451679/Centaur_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Centaur Man from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ChargeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charge Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin, The Fungus Amongus'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/807984536054530088/Charge_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/414955870317838358/807996666392346695/Charge_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Charge Man from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ChillMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chill Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu, DLN No. 03 Cutman'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/821515803991867432/Chill_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Chill Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:CloudPreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cloud Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Redflash, RM7FC Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/868160370303451176/Cloud_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cloud Man from ''Mega Man 7''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Clown.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clown Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''RM8FC Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812750064967221278/Clown_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812750076887433236/Clown_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Clown Man from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ColdManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cold Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/871114785184444506/Cold_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cold Man from ''Mega Man &amp;amp; Bass''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:CommandoMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Commando Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/738806268432482304/738806383927099392/Commando_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Commando Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ConcreteMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Concrete Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/812760582708133948/Concrete_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Concrete Man from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Cr.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Crash man.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|Crash Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Crazy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Cannon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Crazy Cannon aka Shotman.png|Link (Red)]] [[File:AlterWeaponsIcon.png]]&amp;lt;br&amp;gt;[[:File:Crazy Cannon aka Shotmanalt.png|Link (Blue)]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Crazy Cannon from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Crystal-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystal Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily, Boberatu and the 8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/909865294418284574/Crystal_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Crystal Man from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cut Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[[:File:CutManFor1R.png|Link]]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|Cut Man from ''Mega Man''. Ported from ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DanganMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dangan Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, 02gn'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/889800817429844018/Dangan_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/889954128770519050/Dangan_Man.png Link]&lt;br /&gt;
|Dangan Man from ''Rockman &amp;amp; Forte: Mirai Kara no Chousensha''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DarkMan1.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Man 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/680250323981566007/Dark_Man_1.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dark Man 1 from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DarkMan2Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Man 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/731957330392121465/Dark_Man_2.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dark Man 2 from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Dark_Man_3_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Man 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MegaVile, 8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/266995653492604929/826215499872469002/Dark_Man_3.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/266995653492604929/826215618327347260/Dark_Man_3.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885328857870250044/Dark_Man_3.png Link]&lt;br /&gt;
|Dark Man 3 from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML3 DarkMan4.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Man 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/819995718407421982/Dark_Man_4.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dark Man 4 from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DocRobotPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Doc Robot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Boberatu, MMA Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/835643393598029864/Doc_Robot.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/837875892578549831/Doc_Robot.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Doc Robot from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DivePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dive Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/806942028360581210/Dive_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive Man from ''Mega Man 4''. His original sprite is too big to be a skin, so he appears slightly shorter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DrWily.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dr. Wily&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''{{1R}}&amp;lt;br&amp;gt;'''babyjeff'''{{48H}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/830657470518525952/Dr._Wily.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/895312134001528842/Dr._Wily.png Link]&lt;br /&gt;
|The main antagonist of the ''Mega Man'' series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Spiiin.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drill Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Ion, 8BDM Team'''&lt;br /&gt;
|[[:File:Drill Man.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Drill Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Duo_Prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Duo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''hansungkee, DragonFaku'''&lt;br /&gt;
|[[:File:(MaGMML1) Duo.png|Link]]&lt;br /&gt;
|[[:File:Duo .png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|Duo from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Duo.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Duo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389246085694226434/Duo.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Duo using sprites from ''Rockman Battle &amp;amp; Fighters''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DustManFixedUp.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dust Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu'''{{1R}}&amp;lt;br&amp;gt;'''WARNER MOVIE, Boberatu, 8BDM Team, Mysterion-svin'''{{2}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/803419986160255016/Dust_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/858000433821253672/Dust_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Dust Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DynaPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dyna Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Rotlich'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/840186338569355315/Dyna_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dyna Man from ''Mega Man (DOS)''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DynamoPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dynamo Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/852965984272646184/Dynamo_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dynamo Man from ''Mega Man &amp;amp; Bass''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ElecSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elec Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/805037986986590248/Elec_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/591255633089658880/Elec_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Elec Man from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy Element&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose'''&lt;br /&gt;
|[[:File:Energy Element.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The unnamed orb from ''Mega Man'', repurposed in ''MaGMML'' as an Energy Element.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Enker.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/831542911233032212/Enker.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Enker from ''Mega Man: Dr. Wily's Revenge''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:FakeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fake Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/804359097184813096/Fake_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Fake Man from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Fan-(MM_Strategy)-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925, DragonFaku'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Fan-(MM-Strategy).png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|Fan from ''Rockman Strategy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:FireMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fire Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Boberatu'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/805038088786018304/Fire_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Fire Man from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:FlamePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flame Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Redflash'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/831467413626683442/Flame_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flame Man from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML3 FlashMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/375617578493673472/flash_man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Flash Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:FreezeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeze Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''RM7FC Team, 8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/586409458469437442/Freeze_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/812753862272352296/Freeze_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Freeze Man from ''Mega Man 7''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:FrostMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Frost Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/895916765106798603/Frost_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Frost Man from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Galaxy Man Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Galaxy Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily, Boberatu and the 8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/584138280539521024/Galaxy_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Galaxy Man from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:GeminiLaserPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Pyhrrous'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/827988531015450695/Gemini_Laser.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A Gemini Laser from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Gemini_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily, Boberatu and the 8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/583047586034876438/Gemini_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Gemini Man from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:GravityPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/833410632422260776/Gravity_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Gravity Man from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:GrenadePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grenade Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Redflash, MMM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/837667130623000576/Grenade_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Grenade Man from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Guts.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Guts Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, 8BDM Team, Boberatu, Mysterion-svin'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812749056279052328/Guts_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812749129997484042/Guts_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Guts Man from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:HardSkinPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hard Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/813679080461303848/Hard_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Hard Man from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML3 HeatMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Heat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/583726007517708289/Heat_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Heat Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Honey_Woman_ICON.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Honey Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Gregarlink10, Putuk'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Honey Woman.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Honey Woman, a scrapped predecessor to Hornet Man from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:HornetMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hornet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/829715384692244490/Horny_Man.png Link]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|&lt;br /&gt;
|Hornet Man from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:IcePFPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ice Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/813082037212151818/Ice_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ice Man from ''Mega Man'', using sprites from ''Rockman Battle &amp;amp; Fighters''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Jewel.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jewel Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''UlticraftMMT'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/679948594408718336/843396133135974420/Jewel_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Jewel Man from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Jewel.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jewel Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/414955870317838358/843552363557421096/Jewel_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An alternate Jewel Man costume from the above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:JunkMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junk Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/888291091244261416/Junk_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Junk Man from ''Mega Man 7''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:JupiterPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jupiter&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, 8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/844965823809585172/Jupiter.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Jupiter from ''Mega Man V''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Knight_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knight Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/831245768970076231/Knight_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/831431444043399178/Knight_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Knight Man from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:KomusoPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Komuso Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, ACESpark, 8BDM Team, Megamix Devs'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/832586742695460864/Komuso_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/895731837018718218/Komuso_Man.png Link]&lt;br /&gt;
|Komuso Man from ''Rockman &amp;amp; Forte: Mirai Kara no Chousensha''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Lilmega.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lil Mega&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose, NMario'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/883599363027394590/Lil_Mega.png Link (NES)]&amp;lt;br&amp;gt;[https://cdn.discordapp.com/attachments/379738860231327744/883599974636609536/Lil_Mega.png Link (MM9)]&amp;lt;br&amp;gt;[https://cdn.discordapp.com/attachments/379738860231327744/883600696170151966/Lil_Mega.png Link (SMM)]&lt;br /&gt;
|The Mega Man costume from ''Super Mario Maker''. Uses extended sprites by NMario.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MagicPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Redflash, 8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/874636770367651871/Magic_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Magic Man from ''Mega Man &amp;amp; Bass''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MagmaMan.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magma Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/834972609095532575/Magma_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Magma Man from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MagnetMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magnet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/805042523159396382/Magnet_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812749213573185627/Magnet_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/899569707944923146/Magnet_Man.png Link]&lt;br /&gt;
|Magnet Man from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Mars.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/865477068804456458/Mars.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mars from ''Mega Man V''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Mega_Man_1.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/825532552349089792/Mega_Man_1.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies from the original ''Mega Man''. Inspired by Rose's Mega Man 3 and 02gn's Mega Man 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MM2Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/825635538413027338/Mega_Man_2.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/825631498404233226/Mega_Man_2.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies from ''Mega Man 2''. Inspired by Rose's Mega Man 3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:mm3preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose'''&lt;br /&gt;
|[[:File:MM3.png|Link (player palette)]]&amp;lt;br&amp;gt;[[:File:Mega Man 3.png|Link (original palettes)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies from ''Mega Man 3''. Comes with an alternate version that uses the enemies' original color palettes, but doesn't use weapon palettes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MegaMan4Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/826161750105653288/Mega_Man_4.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies (including unused ones) from ''Mega Man 4''. Inspired by Rose's Mega Man 3 and 02gn's MM6 Skin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MM5Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/869276356096167946/Mega_Man_5.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MM6_Wiki.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Redflash'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/824592756487356486/Mega_Man_6.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/874910193782259712/Mega_Man_6.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886270472885506058/Mega_Man_6.png Link]&lt;br /&gt;
|An assortment of enemies from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MegaMan7Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Megamix Devs, MMM Team, RM7FC Team, Zieldak'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/825754913752481832/Mega_Man_7.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies from ''Mega Man 7''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MM8Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, RM8FC Team, MMM Team, 8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/871425324762693642/Mega_Man_8.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MM9Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/870001155063828480/Mega_Man_9.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MM10Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/826407685603590224/Mega_Man_10.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/875052596941959229/Mega_Man_10.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MMVPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man V&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Megamix Devs'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/828652743186186250/Mega_Man_V.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies from ''Mega Man V''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:CFTFPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man &amp;amp; Bass 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Megamix Devs, DLN No. 03 Cutman'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/833795455418761247/Mega_Man_And_Bass_2_Challenger_From_The_Future.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An assortment of enemies from ''Rockman &amp;amp; Forte: Mirai Kara no Chousensha''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Gameboymegapreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man (GB)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''{{1R}}&amp;lt;br&amp;gt;'''Toasterbruh'''{{2}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/804212006009831434/Mega_Man_GB.png Link]&lt;br /&gt;
|[[:File:Gameboy Man.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Mega Man's greyscale self from the Game Boy games.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:C_rockmanhair.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man (Hair)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/802513423900082196/Mega_Man_Hair.png Link]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|Mega Man without his helmet, ported from ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MegaManMetHelmetPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man (Met Helmet)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Mega Man (Met Helmet).png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Mega Man in a Metall helmet, as briefly seen in ''Mega Man 7''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MegamanPowerAdapter.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man (Power Adapter)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/893316542920556594/Power_Adapter.png Link]&lt;br /&gt;
|Mega Man with the Power Adapter from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MegamanSuperAdapter.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man (Super Adapter)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/910152091614478386/Super_Adapter.png Link]&lt;br /&gt;
|Mega Man with the Super Adapter from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MegaWaterS.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Water S.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/804359100019376148/Mega_Water_S..png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mega Water S. from ''Mega Man: The Wily Wars''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Mercury_ICON.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mercury&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Putuk'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/813610943191187477/Mercury.png Link]&lt;br /&gt;
|[[:File:Mercury.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Mercury from ''Mega Man V''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Mt.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, ItsEmily'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/583808123295236106/Metal_Man.png Link]&lt;br /&gt;
|[[:File:Metal man.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Metal Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metall&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman (port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/830543942512410664/Met.png Link]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|A basic Metall from pretty much every ''Mega Man'' game. Ported from ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Mr_X.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mr. X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/640012637005938688/653757063121338386/Mr_X.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Mr. X from ''Mega Man 6''. Uses sprites ripped from ''Super Mario Bros. Crossover 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MonoRoaderSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mono Roader&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/852027381116174390/873171340369203220/Mono_Roader.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A Mono Roader from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:NapalmMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Napalm Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/691061361278582784/Napalm_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/832474468563681281/Napalm_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Napalm Man from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:NeedlePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Needle Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/808736756325023784/Needle_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/808290892317327370/Needle_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Needle Man from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:NeptunePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neptune&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''8BDM Team, GlennianHeroes, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/803995535077277696/Neptune.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Neptune from ''Mega Man V''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:NitroMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/427187830561701888/Nitro_man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Nitro Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Ptc.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Peterchy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/805042698414325770/Peterchy.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/418852344395071498/Peterchy.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A Peterchy from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:PharaohMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin, Beed28'''{{48H}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812749992237465620/Pharaoh_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/812753832810774548/Pharaoh_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885872070184017950/Pharaoh_Man.png Link]&lt;br /&gt;
|Pharaoh Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:PiratePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pirate Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/871811795940151356/Pirate_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Pirate Man from ''Mega Man &amp;amp; Bass''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Plantsprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plant Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/696959196683436042/Plant_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Plant Man from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:PlugMan.png|1R]]&amp;lt;br&amp;gt;[[File:Plug2Preview.png|2]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plug Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu, 8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/807028199635943444/Plug_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/858000442855915520/Plug_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Plug Man from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:PlutoPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pluto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, 8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/820984588175409182/Pluto.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/820984637072867388/Pluto.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885570340313518110/Pluto.png Link]&lt;br /&gt;
|Pluto from ''Mega Man V''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:PumpManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pump Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/701517080658313357/Pump_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Pump Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML3 Punk.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Punk&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/586549023045845024/Punk.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Punk from ''Mega Man III''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Question_Mark_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Question Mark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''eviemaybe'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/485187853865975861/Question_Mark.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The question mark that appears when selecting Doc Robot in ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Quick_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quick Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28, Fabián, ItsEmily and the 8DBM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/589120190235672596/Quick_Man.png Link]&lt;br /&gt;
|[[:File:Quick Man.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Quick Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quint&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ACESpark'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/802335002665811978/Quint.png Link]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|&lt;br /&gt;
|Quint from ''Mega Man II''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ThorPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ra Thor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Pegg, Redflash'''&lt;br /&gt;
|[[:File:Ra_Thor.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ra Thor from ''Super Adventure Rockman''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Returning_Machine_Gun_Joe.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Returning Machine Gun Joe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/806833287971864626/Returning_Machine_Gun_Joe.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Returning Machine Gun Joe from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Ring.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ring Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Interessant, PKWeegee'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/807583717039669258/Ring_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Ring Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Rc.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rock&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Rock(Mega).png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Mega Man before he was converted into a fighting robot, in an original outfit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:rockmagmml2gif.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rock (Archie Comics)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheRetroDude'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:RockMaGMML2skin.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|Unarmored Rock, using his design from the Archie Comics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:R-SHADOW.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman Shadow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925, DragonFaku'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Rockman Shadow.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Rockman Shadow from ''Rockman &amp;amp; Forte: Mirai Kara no Chousensha''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:RollMobile.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Roll (Mobile)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/772584651129749535/Roll_Mobile.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Roll from the mobile phone port of ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Sk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sakugarne&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Sakugarneskin.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The Sakugarne from ''Mega Man II''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SearchMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Search Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/813174373913198642/Search_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Search Man from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SearchRecolorPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Search Man (Alt)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''RM8FC Team, WARNER MOVIE, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/852966735778676766/Search_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/852966067818070036/Search_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|A recoloured version of the above Search Man, with a mugshot from ''MM8BDM''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Shadow_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/810458156261572618/Shadow_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Shadow Man from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SheepPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sheep Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Bucket'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/817816783502835763/Sheep_Man.png Link]&lt;br /&gt;
|[[:File:Sheep Man.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|Sheep Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Shield.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shield Attacker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff, Rose'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/805771146816782376/Shield_Attacker.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A Shield Attacker from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SkullManskinpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Skull Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/805230383057993767/Skull_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Skull Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SkullWalkerPreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Skull Walker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose'''&lt;br /&gt;
|[[:File:Skull Walker.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A Skull Walker from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SlashPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''8BDM Team, Mysterion-svin'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/821288834469593128/Slash_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Slash Man from ''Mega Man 7''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Snake_Man_ICON.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Snake Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Putuk'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman, WARNER MOVIE (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/813854793465724938/Snake_Man.png Link]&lt;br /&gt;
|[[:File:Snake Man.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Snake Man from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SniperJoePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Joe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/676534196726136872/Sniper_Joe.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A Sniper Joe from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SolarMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812750106096828466/Solar_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812750135100571648/Solar_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Solar Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SonicDOSPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Megamix Devs, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/901160993533599744/Sonic_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/901161046864195614/Sonic_Man.png Link]&lt;br /&gt;
|Sonic Man from ''Mega Man (DOS)''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Spark-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spark Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily, Boberatu and the 8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/832665791484395620/Spark_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Spark Man from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Splash_Woman_ICON.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splash Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Putuk'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Splash Woman.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Splash Woman from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SpringMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spring Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/815352268249366608/Spring_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Spring Man from ''Mega Man 7''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SpringManMMMPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spring Man (Mega Man Maker)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, The MMM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/821466599155433502/Spring_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Spring Man from ''Mega Man 7'', using his sprites from the fangame ''Mega Man Maker''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:StarManSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Star Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, XenoStar54'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/803398787522494494/Star_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Star Man from ''Mega Man 5'', using sprites from the upcoming fangame ''Star Man Unlimited 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:StonePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stone Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Redflash'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/859468663278272512/Stone_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stone Man from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:StrikeManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Strike Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/705728603022688256/Strike_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Strike Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SunPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sunstar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, 8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/859177860093444126/Sunstar.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sunstar from ''Mega Man V''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Webp.net-gifmaker_2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tengu Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Redflash'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/834313055395250226/Tengu_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885569575205359696/Tengu_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886267282945359892/Tengu_Man.png Link]&lt;br /&gt;
|Tengu Man from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Terra.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Terra&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff, Boberatu, DLN No. 03 Cutman'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/820379932005105744/Terra.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Terra from ''Mega Man V''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ThePlatforms.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Platforms&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Big Fish'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/254915206373703681/833739236271587358/The_Platforms.png Link]&amp;lt;br&amp;gt;[https://cdn.discordapp.com/attachments/254915206373703681/833739216570941480/The_Platforms_Coloured.png Link (Alt)]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/254915206373703681/833743457687175269/The_Platforms.png Link] [[File:AlterWeaponsIcon.png]]&amp;lt;br&amp;gt;[https://cdn.discordapp.com/attachments/254915206373703681/833743477103001680/The_Platforms_Coloured.png Link (Alt)] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Gimmick platforms from across the ''Mega Man'' series. Become the dirt you walk on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:TimeMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Time Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MMM Team, babyjeff, DLN No. 03 Cutman'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/833789082789740574/Time_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Time Man from ''Mega Man Powered Up'', using his sprites from the fangame ''Mega Man Maker''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Toad_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toad Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Toad Man Costume.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|Toad Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:TomBoyPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tom Boy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose'''&lt;br /&gt;
|[[:File:Tom Boy.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A Tom Boy from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:TomahawkMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tomahawk Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''8BDM Team, Mysterion-svin'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812750020632772658/Tomahawk_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812750033002037268/Tomahawk_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/899569711241637888/Tomahawk_Man.png Link]&lt;br /&gt;
|Tomahawk Man from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:TornadoPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tornado Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/812753878973546507/Tornado_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/812753897931145246/Tornado_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Tornado Man from ''Mega Man 9''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Top Man Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián, Boberatu, DLN No. 03 Cutman'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/833788917391949878/Top_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Top Man from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:TrioPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trio&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, 8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/829419769455312926/Trio.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886625844108337242/Trio.png Link]&lt;br /&gt;
|The &amp;quot;Evil Robot&amp;quot; from ''Mega Man 8'', as named by the Archie Comics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:TundraPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tundra Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff, Mysterious-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/756656369368825956/Tundra_Man.png Link]&amp;lt;br&amp;gt;[https://cdn.discordapp.com/attachments/379738860231327744/756656565871706183/Tundra_Man_W.png Link (alt)]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/808290947431137310/Tundra_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/884664505009840158/Tundra_Man.png Link]&lt;br /&gt;
|Tundra Man from ''Mega Man 11'', using sprites from ''Rockman: Red Bull Crashed Ice no Tatakai'' and a mugshot from ''Mega Man Maker''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:TurboManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Turbo Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/812762669311590410/Turbo_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Turbo Man from ''Mega Man 7''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Vv.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, TRICKSTERhat and MetroidPeter'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:V.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A V from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:VoltMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Volt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/640012637005938688/651496302705901597/Volt_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Volt Man from ''Mega Man (DOS)''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:WavePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812749229352812584/Wave_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/812749245538369566/Wave_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Wave Man from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:WaveDOSPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Man DOS&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/821288893994369024/Wave_Man_DOS.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wave Man from ''Mega Man 3: The Robots are Revolting''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Weaponarchive.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Weapons Archive&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff, 8BDM Team, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/803935212022661120/Weapons_Archive.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/805740619196399616/Weapons_Archive.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/884664506431733800/Weapons_Archive.png Link]&lt;br /&gt;
|The Weapons Archive from ''Mega Man 10''. Has no palette changes for authenticity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:WindManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wind Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Boberatu, MM8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/837875353108217877/Wind_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wind Man from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML3_WoodMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wood Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily, Boberatu, MM8BDM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/813831607344824320/Wood_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wood Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML3_YamatoMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yamato Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/831168909364166666/Yamato_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yamato Man from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:YellowDevilPreview2.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yellow Devil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/802743920776839188/Yellow_Devil.png Link]&lt;br /&gt;
|[[:File:Yellow Devil.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A small version of the Yellow Devil from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:AssortedPreview2.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Assorted Robot Masters (MaGMML1R)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose (compiler)'''&lt;br /&gt;
|[[:File:Galaxy Man X.png|Galaxy Man]], [[:File:Gemini Man X.png|Gemini Man]], [https://cdn.discordapp.com/attachments/379738860231327744/831084094469308416/Magic_Man_X.png Magic Man], [[:File:Metal Man X.png|Metal Man]], [[:File:Pharaoh Man X.png|Pharaoh Man]], [[:File:Sheep Man X.png|Sheep Man]], [http://magmmlcontest.com/wiki/images/c/cd/Solar_Man_X.png Solar Man], [[:File:TopMan X.png|Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Various Robot Master costumes minus palette swapping. This is for the Robot Masters who change colors when they use their own weapon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man X Costumes====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;font-size:90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Pic&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Character&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Created By&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML1r_X_Preview_v2.png|1R]]&amp;lt;br&amp;gt;[[File:X-Preview.png|2]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Palladium346, TheLegendaryHuggbees, BonerMang'''{{1R}}&amp;lt;br&amp;gt;'''Rhythm'''{{2}}&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/346279404495962134/759270444208488469/X.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/370390343650115585/X.png Link]&lt;br /&gt;
|&lt;br /&gt;
|X from the ''Mega Man X'' series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ZeroA.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/738806268432482304/757660796514730025/Zero.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Zero from the ''Mega Man X'' series. Sprites ripped from ''MaGMML: Episode Zero''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML1r_Zero_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero (edit)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Palladium346'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/346279404495962134/758816963731390484/Zero.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An edit of the above Zero costume with different colours.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Zero Costumes====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;font-size:90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Pic&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Character&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Created By&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:OmegaZeroPreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omega Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/377170719433424897/657601234118770709/Omega_Zero.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Omega Zero from ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Zerogif.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22, BBLIR'''&lt;br /&gt;
|[[:File:Zero (MMZ).png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886537412694646814/Zero_Z.png Link]&lt;br /&gt;
|Zero with his design from the ''Mega Man Zero'' series.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man ZX Costumes====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;font-size:90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Pic&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Character&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Created By&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Hedgeshock_ICON.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hedgeshock the Erinaceroid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Putuk'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Hedgeshock.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Hedgeshock the Erinaceroid from ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Model_a_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Model a (Grey)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, CSketch, Fabián'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Model a.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|Grey using Model a from ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Battle Network Costumes====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;font-size:90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Pic&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Character&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Created By&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:AquaMan.EXE idle.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AquaMan.EXE&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lead Egg'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886670743163781210/AquaMan.EXE.png Link]&lt;br /&gt;
|AKA SpoutMan.EXE. A small, cute NetNavi operated by the self-proclaimed unluckiest girl, Shuko Kiddo. He appears in several games throughout the series including ''Mega Man Battle Network 4: Blue Moon'' and ''Mega Man Battle Network 6: Cybeast Falzar''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Fanon Costumes====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;font-size:90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Pic&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Character&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Created By&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:OnFireMet.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(On) Fire Met&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff, Mega Man Maker Team'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885012105776992286/On_Fire_Met.png Link]&lt;br /&gt;
|A flammable foe from ''Mega Man Maker - Jeff Extravaganza''. Not to be confused with Fire Mets.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Alter_EX_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Alter Man Redone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MegaVile, BlazeyX'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/266995653492604929/826270427704721418/Alter_Man_Redone.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/266995653492604929/826270411296604201/Alter_Man_Redone.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885328844125536266/Alter_Man.png Link]&lt;br /&gt;
|Alter Man from ''Make a Good Mega Man Level 2'', with fresh new sprites from a ''Mega Man 8-Bit Deathmatch'' mod.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Amuletmanpreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amulet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/852027381116174390/870747182297415760/Amulet_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/830450880859602945/871677407902441482/Amulet_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Amulet Man from the romhack ''Rockman 2 Plus''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BlockyPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blocky (Box Cartel)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff, MaG48HMML Devteam'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886749440772296804/Blocky.png Link]&lt;br /&gt;
|Blocky of the Box Cartel from ''MaG48HMML''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Bob.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bob Anderson&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, Rose'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Bob .png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Antagonist from ''Bob and George''. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML2_BoundingCrash.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boundin' Crash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Beed28'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Boundin Crash Man.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Boundin' Crash Man from the ''MaGMML2'' level [[Bouncy Castle]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BubbleManNC.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bubble Man (NC)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/862307728424828938/Bubble_Man_NC.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Bubble Man as he appears in the romhack ''Rockman no Constancy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Busterless_Mega_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Busterless Mega Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/891997373855858728/Busterless_Mega_Man.png Link]&lt;br /&gt;
|Mega Man with his buster arm severed, from the climax of ''Mega Man Unlimited''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Megahi.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Captain N Mega Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/473318922729291777/Captain_N_Mega_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The alternate design of Mega Man from ''Captain N: The Game Master''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Cardinal_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cardinal Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/388720251862515724/Cardinal_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Hypothetical boss from [[Cardinal Man|the ''MaGMML2'' level of the same name]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ChaosRokko.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Rokko&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389119284590149652/Chaos_Rokko.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A dark recolour of Rokko Chan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:CheatMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cheat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&amp;lt;br&amp;gt;'''TheThinker (48H Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/847630726904283156/Cheat_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/890279604403720242/Cheat_Man.png Link]&lt;br /&gt;
|Cheat Man from the romhack ''Rockman CX''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ChesderPreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chesder&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, SVNrenga'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/836649348829020190/Chesder.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Chesder from ''MaGMML: Episode Zero''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s Ghouls n' Ghasts stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Clashmanpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crash Man (NC)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker, Boberatu'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/885576807695392818/Clash_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Crash Man as he appears in the romhack ''Rockman no Constancy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Coda.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/662800355750445056/Coda.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An unused character from ''Mega Man Unlimited''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML2_ColorMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Color Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Rbade, 8BDM Team, Boberatu, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/830493403983904828/Color_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Color Man from the ''MaGMML2'' level [[Something Original]]. Original character, do not steal.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Constancy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Constancy Rockman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/366289798320881664/Constancy_Rockman.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A recolor of Mega Man, based on the ROM hack ''Rockman no Constancy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:CutManWhenHePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cut Man When He&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/843557579489542164/cut_man_when_he.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/825729075427278848/Cutman_when_he.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885711098081333269/cut_man_when_he.png Link]&lt;br /&gt;
|Self-Explainitory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DAVE.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |DAVE&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/399219243310383114/DAVE.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A Mega Man edit from the webcomic ''Mega''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Delet_This.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Delet This&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/404755185353883649/DeletThis.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Mega Man... but with a gun. Also an emote on the ''MaGMML3'' Discord server.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:deletthisanimation2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Delet This V2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee, Rose, CSketch'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Delet This V3.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|The above skin but the gun changes color instead of Mega Man, plus minor error fixes. Rush, Sakugarne and mugshot updated by CSketch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:DockalockerBC.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dockalocker (Box Cartel)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff, MaG48HMML Devteam'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886962570605518848/Dockalocker.png Link]&lt;br /&gt;
|Dockalocker of the Box Cartel from ''MaG48HMML''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Don_Atetemino.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don Atetemino&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff, MaG48HMML Devteam'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886529122543759360/SPOILER_Don_Atetemino.png Link]&lt;br /&gt;
|Don Atetemino, the head of ''MaG48HMML'''s Box Cartel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Dragon_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dragon Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Nitro Striker, JUN0TheF0X, babyjeff'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/867420478921768970/Dragon_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/431153014275833856/Dragon_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885010796499853362/Dragon_Man.png Link]&lt;br /&gt;
|Protagonist from the ''Rockman 7 FC'' sprite-hack, ''REVENGE!!'', based on the Let's Player RoahmMythril. Also a boss in ''Super Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Dubyabushpreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dubya Bush&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/886141271884845066/Dubya_Bush.png Link]&lt;br /&gt;
|Dubya Bush from the romhack ''Cutman's Bad Scizzors Day''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Eldritchman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eldritch Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, E-Clare'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/386935131405025280/Eldritch_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
| H̴̷̸̨m̵̸̡̢͞.̴̢͢͢.͠͏̀.̴̵ ̸N̷̛͜͝o͜͏̵͡͝t̡̕͟ ̴͡r̨̀e͡a̸̸̡͢l̸͟͝͞ĺ̡̢͟͟y͘͡ ̵̸̧̛́t̵́͠͞o͢͡͏͞͡ ̷͜͢b̶e̶̛ ̵̴́͢h҉̸̀̕o̧̧͢͟͡n̷̨͞e̵̡͘͜ş̸͡͝t̶҉̛.̀̕͡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Extended Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SnoruntPyro, BBLIR'''&lt;br /&gt;
|[[:File:XtendedZeroMAGMML1.png|Link]]&lt;br /&gt;
|[[:File:XtendedZeroMAGMML2.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|art&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:FifiMega.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Forgotten Fortress Mega Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:ForgottenFortressMegaMan.png|Link (Original)]] [[File:AlterWeaponsIcon.png]]&amp;lt;br&amp;gt;[[:File:ForgottenFortressMegaManShaded.png|Link (Shaded)]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A Mega Man spritesheet originally created for a remake of Forgotten Fortress.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Frozenmanpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Frozen Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/852027381116174390/877266051518316673/Frozen_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Frozen Man from the romhack ''Mega Man Indonesian Artifact''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Creesh.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gangly Crash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Gangly Crash Man.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Gangly Crash Man from the ''MaGMML2'' level Forgotten Fortress.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:George.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |George Anderson&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/375649609739010048/George.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist from ''Bob and George''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:GigavoltMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gigavolt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ThatOneEnder, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/583680315642609664/Gigavolt_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/582859556711825408/Gigavolt_man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|''MaGMML2'' NPC from [[Gigavolt Man|his self-named stage]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:GlassPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Glass Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''RedBlupi, Spin Attaxx'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/831940803688529931/Glass_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''MaGMML1'''s vitreous victor and only Robot Master. Goes great with Power Orb-only runs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Gram.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grime Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Threxx, BBLIR'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Grime Man.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Would-be boss from the cancelled fangame ''Mega Man Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:GutsDuoPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Guts Man Duo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Mysterion-svin, 8BDM Team, MMM Team'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/872888430164602890/Guts_Man_Duo.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A duo of Guts Man copies from the ''MaGMML2'' entry [[Guts Man's Asteroid]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:HeartHat.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Heart*Hat Met&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MaG48HMML Devteam, babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886329137277599754/Heart_Hat_Met.png Link]&lt;br /&gt;
|A member of the Heart*Hat idol group from ''MaG48HMML''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:IllusionMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Illusion Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/680560084778221636/Illusion_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Illusion Man from ''Mega Man Eternal''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Invisibleman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389244190334386179/Invisible_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A costume that is invisible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:C_joe.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Zieldak'''&amp;lt;br&amp;gt;'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/680560084778221636/Illusion_Man.png Link]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|&lt;br /&gt;
|Joe Man from [[Joe Man (stage)|his titular stage]] in ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Joltmanpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jolt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker, DavidBlaster4'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/883437012303106089/Jolt_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Jolt Man from ''Mega Man Eternal''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:JMMThumbnail.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Josh Machine Metalwalker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheBladeRoden'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/907596889527046154/J.M.Metalwalker.png Link]&lt;br /&gt;
|Boss from the phantomware ''Rockman 7 FC'' edit, ''Mega Man and the Allies of Justice''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:JusticePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Justice Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose, GoldwaterDLS'''{{2}}&amp;lt;br&amp;gt;'''babyjeff, GoldwaterDLS'''{{48H}}&lt;br /&gt;
|&lt;br /&gt;
|[http://magmmlcontest.com/wiki/images/3/3c/Justice_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/891103622958579753/Justice_Man.png Link]&lt;br /&gt;
|Justice Man from ''Mega Man Rock Force''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:KamukaminPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kamikamin (Box Cartel)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MaG48HMML Devteam, babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886113725856239667/Kamukamin.png Link]&lt;br /&gt;
|Kamikamin of the Box Cartel from ''MaG48HMML''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Kangajoojakpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kangajoo Jak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/852027381116174390/873597806349271050/Kangajoo_Jak.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Kangajoo Jak from the romhack ''Cutman's Bad Scizzors Day''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Kat2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Katyusha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Katyusha.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|''Mega Man'' OC from Ne0maru; a robot created by Dr. Cossack to assist Kalinka.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Lanc.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''E-Clare, BBLIR'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Lance.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Would-be superboss from the cancelled fangame ''Mega Man Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Legga.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Legga Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/388543676671852546/Leggaman.png Link]&lt;br /&gt;
|&lt;br /&gt;
|A very strange multi-armed Mega Man edit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Luckymeng.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Luckyman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/581520532822949898/Lucky_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/440942537855729694/Luckyman.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/888088709310865458/Lucky_Man.png Link]&lt;br /&gt;
|Luckyman, from the ''Luckyman'' romhack series, brainchild of the notorious CHIKO.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Mad Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mad Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/403708932549509120/MadMan.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Mad Man from ''Mega Man 42''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Maestro.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Maestro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Freems'''&amp;lt;br&amp;gt;'''Palladium346, hansungkee (port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/528199361293975562/893627498812817418/Maestro.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/528199361293975562/893510151686987846/Maestro.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|Maestro, the main character and default avatar of ''Mega Man 8-Bit Deathmatch''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MatchMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Match Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/584730026923130922/Match_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/389507463243759616/Match_man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The one and only Robot Match-ster (get it?) from [[Gunpowder Cellar]] in ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |me irl&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman (1R Port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/802335228940910602/me_irl.png Link]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|&lt;br /&gt;
|god i wish that were me&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MMIFI.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man (IFI), Proto Man (IFI), Bass (IFI)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/594704512577437726/734491799594205215/Mega_Man_IFI.png Mega Man (IFI)]&amp;lt;br&amp;gt;[https://cdn.discordapp.com/attachments/594704512577437726/734491867986788372/Proto_Man_IFI.png Proto Man (IFI)]&amp;lt;br&amp;gt;[https://cdn.discordapp.com/attachments/594704512577437726/734491890715721789/Bass_IFI.png Bass (IFI)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mega Man, Proto Man, and Bass from the cancelled fangame ''Mega Man Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:mmghostpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's Ghost&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Mega Man's Ghost.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Mega Man but he's mostly transparent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Mega_Man.mdl.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man.mdl&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/887931060535558174/Mega_Man.mdl.png Link]&lt;br /&gt;
|Mega Man for GMOD. Make sure to download Counter Strike: Source before use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:EcksDee.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Ecks Dee&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SRWB'''&lt;br /&gt;
|[[:File:MegaMan EcksDee.png|Link]]&lt;br /&gt;
|[[:File:Mega Man Ecks Dee.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|XD (Shout out to LucasRCD for creating an original portrayal of this deity.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Yesveryicon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Met&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/883060158635323423/Mega_Met_1R.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/883060160250118175/Mega_Met_2.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Mega Man as a Met, as seen in ''MaGMML2'''s [[Forgotten Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MegaPonyPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Pony&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''CHAOS_FANTAZY'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Mega Pony.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The eponymous (get it?) protagonist of the ''Mega Man''/''MLP:  Friendship is Magic'' crossover fangame. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MegaWomanpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose'''&lt;br /&gt;
|[[:File:Mega Woman.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The only female Mega Man ever designed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:megasprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |megaman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389247408103751682/megaman.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist of ''megaman sprite comic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Previewpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Messed Up Mega Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/882567470609747968/Messed_Up_Mega_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/888792673723510824/Messed_Up_Mega_Man.png Link]&amp;lt;br&amp;gt;[https://cdn.discordapp.com/attachments/880801607359549530/893470247447851068/Messed_Up_Mega_Man_2.png Link (Alt)]&lt;br /&gt;
|ahsjasahjsahsahsayudgdsymndwucwyhweyumwchcfwunmfcuifndufcuifhnufihfc&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML2-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Milk&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28, Rose'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Milk .png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Milk]] from ''Mega Man: Square Root of Negative One''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:WaferPreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neapolitan Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Mick Galbani, Spin Attaxx'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/874687783791386664/Neapolitan_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Neapolitan Man from [[Neapolitan Man (stage)|his titular level]] in ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Neo-NezumiSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nezumiman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Neo/GandWatch'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Neo-NezumiSheet.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist of ''Nezumiman''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:OffendedMegaMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Offended Mega Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/423515203246882816/Offended_Mega_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|A skin of Mega Man that doesn't look at the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Olimar.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Olimar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/640012637005938688/650737079583637515/Olimar.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist of ''Pikmin''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:OnOffPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On/Off Switch&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man Maker Team, babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885013323521859614/On-Off_Switch.png Link]&lt;br /&gt;
|The On/Off switch from ''Mega Man Maker'', more specifically as it appears in ''Mega Man Maker - Jeff Extravaganza''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Optimusicon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Optimus Prime&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ThatDamnCatgirl'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Optimus Prime.png|‎Link]]&lt;br /&gt;
|&lt;br /&gt;
|The Autobot Leader from ''Transformers Generation 1''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ZeroXtremeSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Original Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose'''&lt;br /&gt;
|[[:File:Zero.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Zero from ''MaGMML: Episode Zero'', in his &amp;quot;Original Costume&amp;quot;. Much more accurate to canon than that other Zero costume.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:PerfectBlueAnim.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perfect Blue Mega Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''An Absolute Loser, Universal 22'''&lt;br /&gt;
|[[:File:(Perfect Blue) Mega Man.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mega Man with his design from the upcoming fangame ''Mega Man: Perfect Blue''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Plasma_Woman_ICON.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plasma Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Putuk'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Plasma Woman.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Putuk's Robot Master fancharacter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Quarantine Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Some Loser, Rose{{1R}}, Riguor{{1R}}'''&lt;br /&gt;
|[[:File:Quarantine Woman 1R.png|Link]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/379454258996576258/Quarantine_Woman.png Link]&lt;br /&gt;
|&lt;br /&gt;
|''MaGMML2'' Robot Master from [[Quarantine Woman (stage)|the level of the same name]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Rainbow_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rainbow Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/640012637005938688/654872591688925216/Rainbow_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Rainbow Man from ''Mega Man Unlimited''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Ran.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ran&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, Boberatu, Ran Cossack'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389251867764457482/Ran_Cossack.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Commie-bot from ''Bob and George'' and some of its subcomics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Regard.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Regardless Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, E-Clare'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389311828578140160/Regardless_Woman.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Another horrorterror from the Special Multipurpose Sheet.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ResetManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reset Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/376197562824130564/Reset_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Flawed prototype from the fan-comic ''MS Paint Masterpieces''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:AgemNamPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reverse Mega Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rose'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Agem Nam.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Mega Man with the colors reversed so that he just looks so funny and bad. Look at him. Ridiculous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:RhythmPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rhythm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm, MegaVile'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/215987035058470912/385800200490450947/Rhythm.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Antagonist from the sprite comic ''Bass Comic Adventures''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ring_irlpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ring_irl&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/900257425897189376/ring_irl.png Link]&lt;br /&gt;
|You've been weren't when you learned off that Jimmy with a when Jimmy to Jimmy I '''snapped''' that Jimmy that Jimmy with &amp;quot;J&amp;quot; for Jimmy!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:C_copyrock.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman CX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman (port)'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/830543938267512872/Rockman_CX.png Link]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|&lt;br /&gt;
|Rockman CX from the romhack ''Rockman CX''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Roll_MMM.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Roll (MMM)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MMM Team, babyjeff'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/815209404374843422/Roll_MMM.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Roll as she appears in the fangame ''Mega Man Maker''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:RollChanC&amp;amp;8.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Roll Chan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/738806268432482304/765689645013925928/Roll_Chan_Classic.png Link (Classic)]&amp;lt;br&amp;gt;[https://cdn.discordapp.com/attachments/738806268432482304/765689678288125992/Roll_Chan_MM8.png Link (MM8)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Roll from the ''Roll Chan'' series of romhacks.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Romhackmarisa.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Romhack Marisa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/473318921366405130/Romhack_Marisa.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Marisa's sprite from the NES hack version of ''Mega Mari''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:RushCoilManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Coil Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Gannio, Boberatu, Mysterion-svin'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/902949408906293338/Rush_Coil_Man.png Link]&lt;br /&gt;
|Rush Coil Man from ''MaG48HMML''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:RushJetManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Gannio, Mysterion-svin'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/902949428787314758/Rush_Jet_Man.png Link]&lt;br /&gt;
|Rush Jet Man from ''MaG48HMML''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MMEScorchManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Scorch Man (MME)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/706050315870404658/Scorch_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Scorch Man from ''Mega Man Eternal''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SmilETankPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SmilE-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rabbid4240'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/704912307033210903/886777684284293120/SmilE_Tank.png Link]&lt;br /&gt;
|An E-tank but with a smile. He's just happy to be here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SniperJoeMMR.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Joe (Mega Man Revolution)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/594704512577437726/679554757534154779/MMR_Sniper_Joe.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A Sniper Joe from the fangame ''Mega Man Revolution''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Square_Machine.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Square Machine (Box Cartel)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MaG48HMML Devteam, babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/886927527304630292/Square_Machine.png Link]&lt;br /&gt;
|Square Machine as a member of the Box Cartel from ''MaG48HMML''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SRMetPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SRARA Met&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn, Enji, DLN No. 03 Cutman'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/833789034425614371/SRARA_Met.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/892483444322476082/SRARA_Met.png Link]&lt;br /&gt;
|SRARA Met from ''MaGMML: Episode Zero''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SRARAShieldAttacker.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SRARA Shield Attacker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, babyjeff, Rose, Enji'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/826537943014309928/SRARA_Shield_Attacker.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|SRARA Shield Attacker from ''MaGMML: Episode Zero''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SRARAupndown.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SRARA Up n' Down&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Enji'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/812495155725991996/SRARA_Up_N_Down.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|SRARA Up n' Down from ''MaGMML: Episode Zero''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML2-S-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Strawberry Milk&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Strawberry Milk.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Milk's powered up form exclusive to ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SwitchBallPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Switch Ball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885710854656495666/Switch_Ball.png Link]&lt;br /&gt;
|A Switch Ball from ''Mega Man Powered Up''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:TacoMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Taco Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SchuSlime64, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/583680327004848128/Taco_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/415874306875195392/Taco_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/887740482136997918/Taco_Man.png Link]&lt;br /&gt;
|''MaGMML2'' boss from [[Taco Man (stage)|his own stage]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:The Fastest Thing at Being an Asshole.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | The Fastest Thing at Being an Asshole&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389241809538252831/Fastest_Thing_At_Being_An_Asshole.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Quick Man from ''megaman sprite comic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Thomas.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thomas&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Mysterion-svin, The Fungus Amongus'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/807985295488319528/Thomas.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/521538188976848897/Thomas.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A hybrid of Charge Man and Thomas from ''Mega Man: Square Root of Negative One''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Trashman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/738806268432482304/758416781592887357/Trash_Man.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/738806268432482304/758417148170600518/Trash_Man.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Trash Man from ''Mega Man: Super Fighting Robot''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:TuneWoman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tune Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/680560234246307870/Tune_Woman.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tune Woman from ''Mega Man Eternal''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MaGMML1r_Waltz_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Waltz&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Palladium346'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/346279404495962134/756687877273944114/Waltz.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Waltz as seen in Level, the 18th place level of ''MaGMML1''. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Wavetransformpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Transform Mega Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/904442227831484466/Wave_Transform_Mega_Man.png Link]&lt;br /&gt;
|A really badly messed up version of the Blue Bomber done using a tool in GIMP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Tomahawkwindstormpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wind Storm with Silver Tomahawk&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/909846052692164608/Wind_Storm_with_Silver_Tomahawk.png Link]&lt;br /&gt;
|An odd combination of two ''Mega Man 6'' weapons. Turns into Gezora when dashing with Tengu Blade for no reason at all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Woodman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wood Man (SiIvaGunner)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/640012637005938688/651496343554228224/woodman.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Wood Man as seen on the SiIvaGunner channel. A meme as dead as the wood he's made of.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ZapMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zap Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/888150975527944252/Zap_Man.png Link]&lt;br /&gt;
|Zap Man from ''Mega Man: Super Fighting Robot''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Series Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;font-size:90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Pic&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Character&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Created By&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Square.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A square&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Afuckingsquare.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The big. The mighty. The one to rule us all. It's... the... square.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Annie-preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Annie Leonhart&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/885013875932684323/907869460638093352/Annie_Leonhart.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A character from the anime ''Attack on Titan''. Not color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Annieplus-preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Annie Leonhart Plus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/885013875932684323/907869809662898196/Annie_Plus Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A version of the above with palette swapping.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Ashura.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ashura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/892555115200938005/Ashura.png Link]&lt;br /&gt;
|A palette glitch from ''Sonic the Hedgehog 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Astro_Boy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Astro Boy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/367508426814783488/Astro_Boy.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The titular protagonist of the manga ''Astro Boy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |BBLIR&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:BBLIR.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|If you ever wanted to play as [[BBLIR]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Black_Mage.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Black Mage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/375846325998321674/Black_Mage.png Link]&lt;br /&gt;
|&lt;br /&gt;
|One of the classes from ''Final Fantasy'', with references to the webcomic ''8-bit Theater''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:BRS.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Black Rock Shooter&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389111769169395713/Black_Rock_Shooter.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The titular protagonist of ''Black Rock Shooter''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:CallPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Call&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ThatEntityGirl'''&lt;br /&gt;
|[[:File:Call.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Call from ''Mighty No. 9'', as she appears in ''Mighty Gunvolt Burst''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Call_E_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Call E&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ThatEntityGirl'''&lt;br /&gt;
|[[:File:Call.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An unused concept design for ''Mighty No. 9'''s Call.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Custskins_itsamecamario.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Camwoodstock&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Camwoodstock'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/477813810971803652/885008522264342558/Cam.png Link]&lt;br /&gt;
|Camwoodstock's sona and personal skin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:viridian.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Captain Viridian&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/473318924130320388/Captain_Viridian.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The main character of ''VVVVVV''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Cirno_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cirno&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Cirno.png|Link]]&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|A recurring boss character in the ''Touhou Project'' franchise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ClausSmall.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Claus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MetroidPeter'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Claus.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|MetroidPeter's character from his own continuity. Doesn't have any suit upgrades.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:ClassicCosmo.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ZeroSoulless'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/718851832927092818/868590263264743474/Cosmo.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/718851832927092818/868590196327862322/Cosmo.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Cosmo from Sonic X.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:cream_prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cream&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Zatsupachi'''&lt;br /&gt;
|&lt;br /&gt;
|[https://drive.google.com/open?id=1rw7EMCg0a36EPzxFHa0E2DuN-t3q1iuN Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|A character from Zatsupachi's ''Cutezome Mythos''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:abrawlissurelybrewing.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cuphead and Mugman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Cruise Elroy, Garion/Gabriel, Universal 22, Karakato'''&lt;br /&gt;
|[[:File:Cuphead.png|Link (Cuphead)]]&amp;lt;br&amp;gt;[[:File:Mugman.png|Link (Mugman)]]&lt;br /&gt;
|[https://i.imgur.com/FYH410H.png Link (Cuphead)]&lt;br /&gt;
|&lt;br /&gt;
|Cuphead and Mugman from ''Cuphead''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Dk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Darkwing Duck&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Mysterion-svin'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/814098984196243496/Darkwing_Duck.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/447282782792581130/814100583358267402/Darkwing_Duck.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/885548062683054101/Darkwing_Duck.png Link]&lt;br /&gt;
|The main character from the eponymous Disney cartoon and its accompanying NES game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:C_davwinnew.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Davwin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ACESpark'''&lt;br /&gt;
|&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/884605950474985514/Davwin.png Link]&lt;br /&gt;
|[[Davwin Armanios]], [[ACESpark]]'s iconic avatar. Features their redesign from the upcoming ''MaGMML3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Django.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Django&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/368410015205425153/Django.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist of ''Boktai: The Sun Is in Your Hand''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Dot.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dotty&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Jam'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/890967141531127808/Dotty.png Link]&lt;br /&gt;
|A small ladybug girl who's an OC character of Jam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:EggPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dr. Eggman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/834113223422378034/Dr._Eggman.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/888126518872637510/Dr._Eggman.png Link]&lt;br /&gt;
|An 8-bit version of Eggman from ''Sonic Pocket Adventure''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Freu.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freudia Neuwhal&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/462650577915084820/Freudia.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The main playable character of ''Rosenkreuzstilette: Freudenstachel''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:H.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |H&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/582630771672743936/H.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/407616277947875328/H.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|H&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Miku.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hatsune Miku&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389248734963302422/Miku.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The seventh but most iconic ''Vocaloid''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:JupiPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JupiHornet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/831807154225676318/JupiHornet.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If you ever wanted to play as [[JupiHornet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Kamen.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kamen Rider&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''UlticraftMTT'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/679948594408718336/843741688572280842/Kamen_Rider.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Kamen Rider Ichigo (Takeshi Hongo) from the 1971 ''Kamen Rider'' series. Sprites from the Mega Man 2 ROM Hack, ''Rockman CX'' by Himajin Jichiku.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Kazuma.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazuma Satou&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/462636553022341122/Kazuma.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist of the anime ''Konosuba'', as he appears in the tie-in game ''Resurrection of Beldia''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Kid_Dracula prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kid Dracula&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''eviemaybe'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/521144025953075201/Kid_Dracula.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Best character in gaming history, Kid Dracula from his eponymous series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Kribs.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/420367090286067722/Kirby.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Kirby, protagonist of the franchise of the same name. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Kris.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kris&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/640012637005938688/651496201837084682/Kris.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist of ''Deltarune''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Lippypreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
|[https://media.discordapp.net/attachments/379738860231327744/582626632867643422/Lip.png Link]&lt;br /&gt;
|[https://media.discordapp.net/attachments/379738860231327744/577503890669305876/Lip.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The heroine of the original ''Panel de Pon'' and Nintendo's most adorable character.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Weegee.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Luigi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Matheus2653, SupaMit'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/584122320889839629/Luigi.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Luigi from the ''Super Mario Bros.'' series, armed with his Poltergusst 3000 from ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MarcoSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Marco Rossi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/885013875932684323/907870459792605205/Marco_Rossi.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/884653555728908308/MarcoRossi.png Link]&lt;br /&gt;
|One of the main heroes from the ''Metal Slug'' series, using sprites from ''Metal Slug: First Mission''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Mario.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389245423862415360/Mario.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Mario as seen in ''MaGMML2'''s [[Mario Land]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MarioDorkly.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario (Dorkly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''kumuhmuh, Xander son of Xereus'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/832036576493830144/Mario_Dorkly.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/884631572739940392/Mario_Dorkly.png Link]&lt;br /&gt;
|Mario, but highly upsetting.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MarioSMW.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario SMW&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/685694588769272017/Mario_SMW.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mario as he appears in ''Super Mario World''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Konatan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Kona-tan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389246585617514499/Mega_Kona-tan.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist from ''Lucky Star'', appearing the way she did in ''Lucky Star: Net Idol Meister''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:MissingNo..png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MissingNo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff, , M''''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/904477130673496074/MissingNo..png Link]&lt;br /&gt;
|An infamous glitch entity from ''Pokémon Red and Blue''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Monokuma.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Monokuma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/805383414198173706/Monokuma.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Monokuma, the main antagonist of the ''Danganronpa'' franchise. No spoilers included.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Spooderpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Muffet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/583460210497159169/Muffet.png Link]&lt;br /&gt;
|[https://media.discordapp.net/attachments/379738860231327744/498031610005028874/Muffet.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Muffet, a boss from ''Undertale''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Bigboss-sprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naked Snake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/885013875932684323/907868281413705728/NakedSnake.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The main hero from ''Metal Gear Solid 3: Snake Eater''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Casshern.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Human Casshern&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389249997947797515/Neo_Human_Casshern.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The titular protagonist of ''Neo Human Casshern''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Nimu.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nimu Spacecat&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/851993785839517736/Nimu_Spacecat.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/762863206052921374/839875752089616404/Nimu_Spacecat.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Nimu Spacecat, an Argentinian VTuber.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Omega Marcos.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omega Necrom&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''NecromMarcos, Rose'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/421064731688960000/693975401655042092/Marcos_1R.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/421064731688960000/693975401722019891/Marcos_2.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://media.discordapp.net/attachments/344284382502322178/890797868959551548/Marcos.png Link]&lt;br /&gt;
|[[User:NecromMarcos|NecromMarcos]]'s sona.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:JustPachy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pachy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Pachy'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Pachy.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Stage 4 boss from ''Touhou 6: Embodiment of Scarlet Devil''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:PetraRal_Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Petra Ral&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
|&lt;br /&gt;
|[https://media.discordapp.net/attachments/885013875932684323/907869852797132830/Petra_Ral.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|One of the characters from the anime Attack on Titan. Not color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:PicklesSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pickles&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Putuk'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Pickles.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Cactus-themed agricultural robot from the webcomic ''The Baddies''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:PicklesSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pulseman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, N64Mario84'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389250935710285825/Pulseman.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The hero of the video game ''Pulseman''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:QuoteSkinPreview.gif|1R]]&amp;lt;br&amp;gt;[[File:QuotePreview.png|2]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quote&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22, Karakato'''{{1R}}&amp;lt;br&amp;gt;'''MegaVile'''{{2}}&lt;br /&gt;
|[[:File:Quote.png|Link]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/215987035058470912/400697273534775306/Quote.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The silent protagonist of ''Cave Story''. Has a habit of losing his memory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Ray.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rayman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''UlticraftMTT'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/679948594408718336/843662519787847690/Rayman.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Rayman from Ubisoft's game series of the same name. Bzzit and Globox replace Rush Jet and Rush Coil respectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Reimu_n.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reimu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee, Schmiddi'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/391629056438960148/Reimu.png Link]&lt;br /&gt;
|&lt;br /&gt;
| One of the main playable characters from the ''Touhou'' series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Reimu_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reimu B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Pachy, PKWeegee, Schmiddi, ThatEntityGirl'''&lt;br /&gt;
|[[:File:Reimu (1R).png|Link]]&lt;br /&gt;
|[[:File:Reimu B.png|Link]] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Remastered version of the above Reimu skin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Reisen_n.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reisen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Zatsupachi'''&lt;br /&gt;
|&lt;br /&gt;
|[https://drive.google.com/open?id=1fcr96y46PVqbKELAa7g8DFIrVPdxNOC1 Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|Stage 5 boss of ''Touhou 8: Imperishable Night''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Ryu.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/371778676230193154/Ryu.png Link]&lt;br /&gt;
|&lt;br /&gt;
|One of the protagonists of the ''Street Fighter'' series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Samus.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Samus Aran&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/371664388282777610/Samus.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist of the ''Metroid'' series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SarayWoman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Saray Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/640012637005938688/655929780876738561/Saray_Woman.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/640012637005938688/650734424866160691/Saray_Woman.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|An OC by Mega Man YT.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:McDuckPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Scrooge McDuck&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/871713032294764564/Scrooge_McDuck.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The richest duck in the world, and protagonist of ''DuckTales''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Shantae.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shantae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/371790950005211146/Shantae.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The titular hero of the ''Shantae'' series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Arthur.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sir Arthur&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389108020736425985/Arthur.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|The main character of the ''Ghosts n' Goblins'' series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:C_sonic.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|[[File:CostumeUnlock.png]]&lt;br /&gt;
| [https://cdn.discordapp.com/attachments/379738860231327744/888073211311439872/Sonic.png Link]&lt;br /&gt;
|Sonic the Hedgehog, using his sprites from ''Sonic Pocket Adventure''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Snic.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic (Alternate)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22, Motorroach'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Sonic.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|An alternate Sonic costume.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Sonicexe.png.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic.exe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/888722182753116160/Sonic.exe.png Link]&lt;br /&gt;
|The hyperrealistic creepypasta everyone knows and groans audibly at.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Spamton.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spamton&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''babyjeff'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/908862771788136509/Spamton.png Link]&lt;br /&gt;
|Spamton G. Spamton, the infamous [Big Shot] salesman from ''Deltarune Chapter 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:spikepreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Tarkan809'''&lt;br /&gt;
|&lt;br /&gt;
|[http://share.cherrytree.at/showfile-32155/spike.png Link]&lt;br /&gt;
|&lt;br /&gt;
|Spike the little dragon from ''My Little Pony: Friendship is Magic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Tia.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiritia Rosenburg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, SuperJustinBros'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/389253151779454981/Spiritia.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The main hero of the first ''Rosenkreuzstilette'' game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Sscream.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stealth Suit Cream&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Zatsupachi'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://drive.google.com/file/d/1tFc73lpgc1pOhRE-EsmdPQ0NjG0HkcAS/view?usp=sharing Link]&lt;br /&gt;
|Cream in her Stealth Suit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:TailsPreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tails&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''02gn'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/834394152744910878/Tails.png Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miles &amp;quot;Tails&amp;quot; Prower's 8-bit appearance from ''Sonic Pocket Adventure''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Tk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
|&lt;br /&gt;
|[[:File:Tark.png|Link]]&lt;br /&gt;
|&lt;br /&gt;
|Boberatu's OC from his own universe. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Timallenpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tim Allen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/852027381116174390/876508435364057098/Tim_Allen.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|&lt;br /&gt;
|AEUHHH????&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Kid.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Kid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, Mysterion-svin'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/803302756781522994/The_Kid.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist of ''I Wanna Be The Guy'', after he acquired the Large Gun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:OriginalstarwalkerPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |the original         starwalker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''j8bit_forager, ItsEmily'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/901219685801009152/TheOriginalStarWalker.png Link]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/901571884624252928/The_Original_Star_Walker.png Link] [[File:AlterWeaponsIcon.png]]&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/901219719934275714/TheOriginalStarWalker.png Link]&lt;br /&gt;
|the original           starwalker from      deltarune&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Rocman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Blast Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/365208954520993803/371485135679258624/Thunder_Blast_Man.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist of the bootleg game ''Rocman X''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Thyrb.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |thyrb&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheThinker'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/880801607359549530/885208346968350780/Thyrb.png Link]&lt;br /&gt;
|thyrb&lt;br /&gt;
peopeknenbdjdbbdjjèhffjdudjdjrüwhç&lt;br /&gt;
jj&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Thyrb8bit.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |thyrb 8-bit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Danceycat, TheThinker'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/839655954664128562/904243576056193044/thyrb_8-bit.png Link]&lt;br /&gt;
|An 8-bit version of the above costume.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:VIVIT.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VIVIT&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|  [https://cdn.discordapp.com/attachments/350448314099040258/389256040429912085/VIVIT.png Link]&lt;br /&gt;
|&lt;br /&gt;
|The protagonist of ''Touhou'''s sister series, ''Seihou Project''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Yuki.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuki Nagato&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/350448314099040258/473318927750004739/Nagato_Yuki.png Link]&lt;br /&gt;
|&lt;br /&gt;
|An extraterrestrial artificial human from ''The Melancholy of Haruhi Suzumiya''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:48HZen.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TRICKSTERhat'''&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/884646430147502080/SPOILER_1RZen.png Link]&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/884646161707843605/SPOILER_48HZen.png Link]&lt;br /&gt;
|TRICKSTERhat's sona and avatar.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:Zook-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zook Hero Z&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ItsEmily'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[https://cdn.discordapp.com/attachments/379738860231327744/895713442353258527/Zook_Hero_Z.png Link]&lt;br /&gt;
|The titular protagonist of the Game Boy Color bootleg ''Zook Hero Z''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In older versions of ''MaGMML1 Remastered'', a bug could occur where the save file was deleted if a Custom Costume with non-standard Unicode characters in its file path was used.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://docs.google.com/document/d/1XFy-vjfmO0gzZLWvASIFhgTiEmlTAlhYvauYFUw85CU/edit Custom Costumes Tutorial]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQVG9MYkJKTTVpY1U MaGMML2 Costume Setup Sheet]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQdTc3Q19MRThaZkk MaGMML2 Costume Template]&lt;br /&gt;
*[[:File:Custom_Skin_Alter.png|MaGMML2 Costume Template (Alter Compatible)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:OriginalstarwalkerPreview.png&amp;diff=19577</id>
		<title>File:OriginalstarwalkerPreview.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:OriginalstarwalkerPreview.png&amp;diff=19577"/>
				<updated>2021-11-17T02:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: the original&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the original&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19391</id>
		<title>Cut Content</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19391"/>
				<updated>2021-10-03T22:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Make a Good 24 Hour Mega Man Level */ Well, uh, gotta use that template somehow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. The ''Make a Good Mega Man Level'' series is no exception, and '''cut content''' is present in almost every game, be it things that had to be cut for time, or levels that were planned but didn't make it for one reason or another.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level]]'' ==&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
* [[Citadel Basement]] was planned to have a boss called &amp;quot;Rail Hunter&amp;quot;. This had to be scrapped due to time.&lt;br /&gt;
* [[Napalm Forest and Caves]] was planned to include a modified [[Napalm Man]] fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a boss in Thoron's MaGMML2 entry, [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
=== Unfinished Stages ===&lt;br /&gt;
* Dustinvgmaster1 had plans to enter a stage called [https://www.youtube.com/watch?v=4ax6X8WOOxI Eclipse Woman], but the stage was ultimately scrapped due to lack of time and motivation.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
===Differences between results stream and public release===&lt;br /&gt;
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. &lt;br /&gt;
&lt;br /&gt;
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.&lt;br /&gt;
&lt;br /&gt;
*The [[The Scorching Duo|Scorching Duo]] fought at the end of [[Tier 4 (MaGMML2)|Tier 4]] consisted of the Scorch Man from ''Mega Man Eternal'', as well as the one from ''Mega Man Sunrise''. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in [[Chateau Chevaleresque]] while Illusion Man could be found in [[Tier 5 (MaGMML2)|Tier 5]]. Following objections from ''Eternal'''s creator, that game's Scorch Man was replaced with Scorch Man from ''Zook Hero Z'', Jolt Man was replaced with Storm Man from ''Mega Man: The Dark Resistence'', and Illusion Man was replaced with Magnet Man from ''[[Mega Man 3]]''.&lt;br /&gt;
*The [[Tier 1 (MaGMML2)|Tier 1]] hub was originally based on Jolt Man's stage from ''Mega Man Eternal'', and was colored green. Jolt Man's theme even played before distorting and fading out during the cutscene that plays upon first entering the tier. Again, at the request of ''Eternal'''s creator, the hub tileset was recreated to differentiate it from Jolt Man's stage, and an original composition was added for the cutscene.&lt;br /&gt;
*The Cut Man? (the Cut Man from ''Cut Man's Bad Scissors Day'') [[Costumes|costume]] was unlocked by giving [[Knight Man]] enough [[Noble Nickel]]s. In the public release, it's unlocked by completing [[Escape Sequence]], while the Doropie, Mega Man (Hair), Rokko Chan, Mega Man?, and Rockman CX costumes are unlocked from Knight Man.&lt;br /&gt;
*The [[Mega Buster]] upgrade costed less. This was changed due it being deemed too powerful for its price at the time.&lt;br /&gt;
*[[Pepsi Man]], instead of being the Pepsi mascot, was instead Pepsi Man ''Mega Man FU: The Dankest Meme''. This was changed later when the developers decided against referencing unreleased fan games. ''Mega Man FU'' was later cancelled.&lt;br /&gt;
&lt;br /&gt;
===Individual Stages ===&lt;br /&gt;
* [[RedBlupi]] stated there were a few things he wanted to implement in [[Cyber Man (stage)|Cyber Man]] but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give [[Cyber Man]] an attack where he turned giant and tries to crush Mega Man with his fists.&lt;br /&gt;
* [[Inner Sanctum]]'s original name was &amp;quot;Throne Gate&amp;quot;. &lt;br /&gt;
** A pink [[Toad Man]] was originally going to be a miniboss in this stage, along with [[Gravity Man]]. It would only be damaged by the [[Wheel Cutter]]. This Toad Man can still appear with the Surprise Bosses [[Cheat Mode|cheat]] on. &lt;br /&gt;
* As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented as the creator &amp;quot;had to prioritize other things in [their] life at the moment&amp;quot;.&lt;br /&gt;
* [[MegaLondo]] was originally conceived as a ''Castlevania'' stage with a Wily Dracula as the boss. Lambda stated that time constraints caused him to scrap that boss and he changed it to a ''Dark Souls'' themed level.&lt;br /&gt;
* [[Bouncy Castle]]'s original name was &amp;quot;Bouncy Calamity&amp;quot; during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
** Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.&lt;br /&gt;
* [[Coyote Man (stage)|Coyote Man]] was going to have a miniboss called Mega Mizzile. [[Cheez8|Cheez]] thought she wouldn't have time to finish it, and so put an &amp;quot;On Strike!&amp;quot; sign in its room. She then had more time than she thought, but liked having the &amp;quot;On Strike!&amp;quot; sign and ultimately did not implement Mega Mizzile.&lt;br /&gt;
* The original version of [[Deep Thoughts]] was ''very'' different than the final product. Some changes include:&lt;br /&gt;
** There was originally a recreation of the boss room from [[Duwang]] directly to the right of the starting room, minus the Curlinger and Brain Break. When entered, Takumi says &amp;quot;[https://www.youtube.com/watch?v=4ezd24krgiQ Deja vu! I feel like I've been here before!]&amp;quot;&lt;br /&gt;
** Some questions were changed considerably. Most notably, the final question in the final version was instead question 14, and required you to answer the question correctly instead of being a fakeout. The original final question was a hexadecimal math question, using teleporters that correspond to letters A through D.&lt;br /&gt;
** [[Color Man]] was originally in the room that [[Sheriff Man]] is fought in the final version.&lt;br /&gt;
** [[Cheat Man]]'s boss arena was originally [[Cream]]'s room from [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* Originally, [[Match Blast]] was to be themed after [[Boil Man]]. While this was changed, the color palette was reused for [[Carry]].&lt;br /&gt;
* There was planned to be a [[Tier X (MaGMML2)|Tier X]] level where you play as [[Alter Man]], called &amp;quot;Alter Man's Revenge&amp;quot;. This would involve him fighting Robot Masters from the various entries and gaining their weapons, which would be how the player would unlock the [[Alternate Weapons|alternate weapons]]. [[Shinryu]] scrapped this due to time.&lt;br /&gt;
* Another planned way to unlock the alternate weapon set would be upon completion of the [[The Pit of Pits|Pit of Pits]]. This was deemed too challenging, and the means of unlocking the alternate weapons were ultimately changed to collecting 170 Noble Nickels (the total number of Noble Nickels in the entries). &lt;br /&gt;
* Ryu, [[Jewel Man]], and [[Nitro Man]] all almost made it into the final game as costumes, but were cut due to them having either missing or poorly made sprites. Ryu was replaced with Sonic, while Jewel Man and Nitro Man were not included at all.&lt;br /&gt;
* Ran (from Bob &amp;amp; George), Shantae, Model A, Rockman no Constancy, and [[Duo]] were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut. Some of these were later made available as [[Custom Costumes|custom costumes]] by their creators.&lt;br /&gt;
* [[Chimerabot 1]] was supposed to have combined [[Haunt Man]] with [[Launch Man &amp;amp; Shuttle Man]], but due to the rushed nature of the Chimerabots, the idea was scrapped due to the code being too complex to figure out in the time that was had. Ultimately, the final Chimerabot 1 combines [[Joe Man]] and [[Bond Man]].&lt;br /&gt;
* Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the [[Tier 10 (MaGMML2)|Tier 10]] hub.&lt;br /&gt;
* There were a couple of stages in the Pit of Pits that were outright cut due not meeting quality assurance, or for other development reasons.&lt;br /&gt;
** &amp;quot;dracmeister_2&amp;quot; (or, as stated in room code, &amp;quot;Tool-Assisted&amp;quot;) was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.&lt;br /&gt;
** [[JupiHornet]]'s &amp;quot;da ba dee da ba di&amp;quot; was supposed to be an entirely different stage with an all-blue color scheme (hence the &amp;quot;I'm Blue&amp;quot; reference in the name), but an earlier version was ported to the game instead.&lt;br /&gt;
* Among the sprites created for Absolute ZERO was one for a fourth phase resembling a hybrid of Zero's canon and ''MaGMML'' designs, intended to go between the final game's third and fourth/final phases. This phase was dropped as ACESpark felt it was unnecessary to have a third joke phase. &lt;br /&gt;
* The final version of Daisy Bell in ''MaGMML2'' uses a recording from 1894, sung by Edward M. Favor, combined with a stock music track. Prior to this, ACESpark attempted to make their own recording through synthesised singing, but their various attempts felt too &amp;quot;creepy&amp;quot; and unpolished to use. These can be heard at the links below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:AbsoluteZeroUnusedPhase4.png|frameless|center|The unused Phase 4]]&lt;br /&gt;
The unused Phase 4.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unused Music Tests&lt;br /&gt;
|-&lt;br /&gt;
|[https://magmmlcontest.com/magmml2/AbsoluteZeroSingingTest.ogg AbsoluteZeroSingingTest.ogg]&lt;br /&gt;
|[https://magmmlcontest.com/magmml2/AbsoluteZeroSingingTest2.ogg AbsoluteZeroSingingTest2.ogg]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good 24 Hour Mega Man Level]]'' ==&lt;br /&gt;
=== Unused Bosses ===&lt;br /&gt;
====MaGMML2 Devkit Bosses====&lt;br /&gt;
* While only four are used, all of the ''MaGMML2'' devkit bosses are in the game, through unused.&lt;br /&gt;
&lt;br /&gt;
====Fire Man====&lt;br /&gt;
* Along with [[Quick Man]] from ''MaGMML2'''s [[The Arena|Arena]], [[Fire Man]] from [[Null and Void (MaGMML2)|Null and Void]] was provided with the ''MaG24HMML'' devkit, though as he never appeared in any levels, he went unused. However, he still exists in the game's files like the rest of the ''MaGMML2'' devkit bosses. &lt;br /&gt;
&lt;br /&gt;
====Damage Tables====&lt;br /&gt;
As all of these unused bosses have damage tables, we'll be showing them here.&lt;br /&gt;
&lt;br /&gt;
=====Water Wave=====&lt;br /&gt;
{{Bosstable24HUnused&lt;br /&gt;
| cut = 1&lt;br /&gt;
| guts = 3&lt;br /&gt;
| fire = 3&lt;br /&gt;
| crash = 4&lt;br /&gt;
| dragon = 5&lt;br /&gt;
| gemini = 3&lt;br /&gt;
| pharaoh = 2&lt;br /&gt;
| gravity = 2&lt;br /&gt;
| plant = 1&lt;br /&gt;
| splash = 0&lt;br /&gt;
| chill = 1&lt;br /&gt;
| quint = 1&lt;br /&gt;
| komuso = 3&lt;br /&gt;
| volt = 5	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unfinished stages ===&lt;br /&gt;
* [[Big Fish (user)|Big Fish]], MugMan, and [[Shinryu]] all entered the contest and received boxes, but were unable to finish their levels within the time limit. [[ThatOneEnder]] also requested and received a second box, but similarly was not able to finish in time.&lt;br /&gt;
&lt;br /&gt;
=== Unused stages ===&lt;br /&gt;
Unused levels and stages that can be found when you decompile the game. Buckle up, because we've got a lot coming. We've also provided level maps for most of these.&lt;br /&gt;
&lt;br /&gt;
==== lvlCopyThisRoom ====&lt;br /&gt;
A mere leftover from the devkit of ''Make a Good Mega Man Level 2''. Features literally nothing except for four solid, invisible blocks and the spawnpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlCopyThisRoom.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlDefaultWilyStage ====&lt;br /&gt;
A small room consisting of nothing but Needle Man's tiles and a singular [[Energy Element]]. There isn't a boss to be found here.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlDefaultWilyStage.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlHelipad ====&lt;br /&gt;
An unused level (likely intended to be a Wily stage) that has seven finished screens, featuring [[Low Gravity]] and [[Conveyor]]s. This was scrapped due to its... not very good nature. An unused track for this level has been found as well.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlHelipad.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlWily4 &amp;amp; room141 ====&lt;br /&gt;
A 14-screen level featuring tiles from [[Wily 3 (MaG24HMML)|Wily 3]] that would've contained precise platforming with [[Time Slow]] activated while grabbing blocks with [[Super Arm]], as well as several [[Junk Golem]]s, and ending off with a spike drop.&lt;br /&gt;
&lt;br /&gt;
==== room140 ====&lt;br /&gt;
A very short level featuring Destroyable Blocks, and a small challenge at the end. This was made as [[ParmaJon]] was messing around with stuff, a sketchpad of ideas, if you will.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap room140.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlBeta ====&lt;br /&gt;
Another ''MaGMML2'' Devkit leftover. This time, of the room that showcases almost absolutely everything.&lt;br /&gt;
&lt;br /&gt;
==== room129 ====&lt;br /&gt;
A working recreation of [[Crash Man]]'s stage from ''[[Mega Man 2]]''. Interestingly, there is an extra section at the top left that is never seen in said game featuring [[Blader]]s, [[Telly]]s, [[Cannon]]s, and a [[Batton]]. This was from an idea of porting a bunch of older levels to the [[Megamix Engine]] that didn't go anywhere. A map for that extra section is below. Everything else is identical to Crash Man's stage.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap room129 Top Left.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlFortBoss1Test ====&lt;br /&gt;
A test room for the [[Cloud Devil]] with Wily 3's tiles. Note how the level name is lvlFortBoss1Test, when Cloud Devil appears in [[Up 'n' Duck|the second Wily stage]]. And no, that [[Giree]] in the wall is not misplaced, it's in the wall when the level is opened.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlFortBoss1Test.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlCreshBossTest ====&lt;br /&gt;
Another test room like the last one, but this time for [[Giga Count]].&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlCreshBossTest.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== ''MaGMML2'' Showcase Hub ====&lt;br /&gt;
Finally, all of the Showcase Hub from ''MaGMML2'''s devkit is still left over. Quick Man and Fire Man have both been added to the Boss Showcase, however.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Destroyable Blocks]] appear in the game. However, sprites of an unused [[Super Arm]] destroyable block can be found instead of the [[Slash Claw]] one if the game is decompiled. [[File:DestroyableSuperarmBlock.png|right]]&lt;br /&gt;
**Other Destroyable Blocks have also been renamed, despite having no graphical changes. These changes are as follows:&lt;br /&gt;
***Jewel Satellite &amp;gt; Water Wave&lt;br /&gt;
***Flash Stopper &amp;gt; Time Slow&lt;br /&gt;
***Wheel Cutter &amp;gt; Chill Spike&lt;br /&gt;
*There is an unused graphic called &amp;quot;sprTimeSlowLightning&amp;quot;, presumably for when the weapon is used. [[File:TimeSlowLightning.gif|right]]&lt;br /&gt;
*Noble Nickels and the upgraded Charge Shot, both from ''MaGMML2'', can be found in the game's files, despite never being used.&lt;br /&gt;
*[[Zero]]'s [[Costumes|costume]] from ''MaGMML2'' is also left over, despite not appearing in the game.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level: Episode Zero]]''==&lt;br /&gt;
===Unused Bosses===&lt;br /&gt;
====Megamix Engine Bosses====&lt;br /&gt;
Because ''MaGMML: Episode Zero'' was made using the [[Megamix Engine]], all of its devkit bosses are included. In the final game, however, only 13 of them are used (not counting [[Yamato Man]], whose sole appearance is drastically different from his engine counterpart).&lt;br /&gt;
&lt;br /&gt;
===Rejected stages===&lt;br /&gt;
Unlike other ''MaGMML'' projects, ''Episode Zero'' had a QA team to vet submitted levels. While many levels made it through after a number of revisions, some were rejected and never improved on:&lt;br /&gt;
* &amp;quot;Sandburnt Factory&amp;quot; by [[Makaibros]] and &amp;quot;Lava Run&amp;quot; by [[DiamondWolf]] were rejected multiple times and ultimately did not make it into the final game, but assets and concepts from both levels would be reused for their creators' respective [[Null and Void (Episode Zero)|Null and Void]] rooms.&lt;br /&gt;
* &amp;quot;R2L&amp;quot; was rejected multiple times, and was eventually blacklisted as the QA team decided little improvement was being made with each revision.&lt;br /&gt;
* &amp;quot;Episode Spearow&amp;quot; by [[SCMidna]] was a level loosely inspired by [[Mount Sabre]], but based on ''Pokémon'' and using tiles from ''Pokémon Gold and Silver''. Among other problems, it was partially rejected as [[Defeat the Giant Spear Man!]] already filled a similar niche as an early-game crossover level.&lt;br /&gt;
* Other rejected levels that didn't enter the final game include &amp;quot;The Pollen Level&amp;quot;, &amp;quot;Sky Climb&amp;quot;, &amp;quot;A Link Between Worlds&amp;quot;, &amp;quot;Data Quest&amp;quot;, &amp;quot;Crystal Clouds&amp;quot;, and &amp;quot;Croaker Creek&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Unfinished stages===&lt;br /&gt;
A number of stages were claimed by submitters, but were unfinished and unsubmitted by the time submissions closed.&lt;br /&gt;
* &amp;quot;In the Roots Of...&amp;quot; by [[Zatsupachi]] was based on his ''MaGMML2'' entry, [[Yggdrasil]].&lt;br /&gt;
* Other unfinished levels include &amp;quot;Brick Built&amp;quot;, &amp;quot;Crystal Planet&amp;quot;, &amp;quot;One&amp;quot;, &amp;quot;Dojo of Mild Peril&amp;quot;, &amp;quot;Downwards Doom&amp;quot;, &amp;quot;Stereo Perfection&amp;quot;, &amp;quot;Deforestation of Jerry&amp;quot;, and &amp;quot;Faild Fortress&amp;quot;.&lt;br /&gt;
* [[Null and Void (Episode Zero)|Null &amp;amp; Void]] was originally meant to have a segment by [[Camwoodstock]], but she couldn't finish it in time.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Blank Drive]]-specific [[Destroyable Block]]s exist in the final game, but the object was capable of being weak to it. The absence of such blocks is likely because the Blank Drive in the devkit did nothing if a chip wasn't equipped.&lt;br /&gt;
* [[Cursor Corruption]] originally had the [[Cursor]] taunting [[Zero]] throughout the level, but this was scrapped as it ruined the level's pacing. The Cursor would also create MS Paint versions of the [[Yellow Devil]], the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], [[Quint]], [[Volt Man]], and [[Komuso Man]], but these were cut before the first submission.&lt;br /&gt;
* The [[Alter Archive]] was supposed to include [[Glass Man]] among its roster, but time constraints with getting permission from RedBlupi resulted in [[Sheriff Man]] taking his place.&lt;br /&gt;
* The final stage leading up to the fight against [[Trio]] had original music composed for it, but it was replaced with more atmospheric and ambient music. The unused track can still be listened to via the jukebox in [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlCopyThisRoom.png&amp;diff=19389</id>
		<title>File:24HUnusedMap lvlCopyThisRoom.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlCopyThisRoom.png&amp;diff=19389"/>
				<updated>2021-10-03T22:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Cut Content Page, along with anything else marked &amp;quot;24HUnusedMap_LevelName&amp;quot;&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:PowerOrbIcon.png&amp;diff=19388</id>
		<title>File:PowerOrbIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:PowerOrbIcon.png&amp;diff=19388"/>
				<updated>2021-10-03T22:25:03Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete|Duplicate File, use File:MaGMMLR Icon9.png instead, all references to this file have been changed to that.}}&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Destroyable_Block&amp;diff=19387</id>
		<title>Destroyable Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Destroyable_Block&amp;diff=19387"/>
				<updated>2021-10-03T22:23:03Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Make a Good Mega Man Level 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Destroyable Blocks''', or barriers, are special gimmicks that can only be destroyed by specific weapons. They appear in many different forms throughout the ''Make a Good Mega Man Level'' games, often blocking passageways and concealing power-ups. Typically, ineffective weapons will bounce off these blocks rather than pass through.&lt;br /&gt;
&lt;br /&gt;
In earlier games, each Destroyable Block were unique objects with distinct designs; following the release of the [[Megamix Engine]], Destroyable Blocks became a single object whose weakness is set via creation code. Additionally, a more uniform design was given to each block, with only the palette and weapon icon changing between them.&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Sprite&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Effective Weapon(s)&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Appearance(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_buster_barrier.png|center]]&lt;br /&gt;
|Buster Barrier&lt;br /&gt;
|[[Mega Buster]]*&lt;br /&gt;
|[[Flashback Database]]{{1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockMegaBuster.png|center]]&lt;br /&gt;
|Buster Block&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|[[Flashback Database]]{{1R}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_black_barrier.png|center|MaGMML]]&amp;lt;br&amp;gt;[[File:DestroyableBlockBlackHoleBomb.png|center|MaGMML1R]]&lt;br /&gt;
|Black Hole Barrier/Block&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Chroma Key]], [[Sunset Siege]], [[Wily Combo]], [[Maze of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_gemini_barrier.png|center|MaGMML]]&amp;lt;br&amp;gt;[[File:DestroyableBlockGeminiLaser.png|center|MaGMML1R]]&lt;br /&gt;
|Gemini Barrier/Block&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Objective: Vain Space]], [[Chroma Key]], [[Sunset Siege]], [[Maze of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_magic_barrier.png|center|MaGMML]]&amp;lt;br&amp;gt;[[File:DestroyableBlockMagicCard.png|center|MaGMML1R]]&lt;br /&gt;
|Magic Barrier/Block&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|[[Chroma Key]], [[Sunset Siege]], [[Maze of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_metal_barrier.png|center|MaGMML]]&amp;lt;br&amp;gt;[[File:DestroyableBlockMetalBlade.png|center|MaGMML1R]]&lt;br /&gt;
|Metal Barrier/Block&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Chroma Key]], [[Sunset Siege]], [[Maze of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_pharaoh_barrier.png|center|MaGMML]]&amp;lt;br&amp;gt;[[File:DestroyableBlockPharaohShot.png|center|MaGMML1R]]&lt;br /&gt;
|Pharaoh Barrier/Block&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Midnight Snow]], [[Sunset Siege]], [[Maze of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_solar_barrier.png|center|MaGMML]]&amp;lt;br&amp;gt;[[File:DestroyableBlockSolarBlaze.png|center|MaGMML1R]]&lt;br /&gt;
|Solar Barrier/Block&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|[[Sunset Siege]], [[Napalm Forest and Caves]], [[Maze of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_thunder_barrier.png|center|MaGMML]]&amp;lt;br&amp;gt;[[File:DestroyableBlockThunderWool.png|center|MaGMML1R]]&lt;br /&gt;
|Thunder Barrier/Block&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|[[Chroma Key]], [[Sunset Siege]], [[Maze of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_top_barrier.png|center|MaGMML]]&amp;lt;br&amp;gt;[[File:DestroyableBlockTopSpin.png|center|MaGMML1R]]&lt;br /&gt;
|Top Barrier/Block&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Sunset Siege]], [[Hard to See Land]], [[Maze of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockPowerOrb.png|center]]&lt;br /&gt;
|Power Block&lt;br /&gt;
|[[Power Orb]]&lt;br /&gt;
|N/A†{{1R}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Rather than being destroyable, Buster Barriers deflect Charge Shots while allowing uncharged shots to pass through.&amp;lt;br&amp;gt;&lt;br /&gt;
† Though normally unused, all Destroyable Blocks become Power Blocks if the Power Orb Only [[Cheat Mode|cheat]] is enabled.&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
Note: Using the alternate weapons changes the block's sprite to match the corresponding alternate weapon. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Sprite&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Effective Weapon(s)&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Sprite&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Effective Weapon(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableNormal.png|center]]&lt;br /&gt;
|Normal Block&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|[[File:DestroyableCharge.png|center]]&lt;br /&gt;
|Charge Block †&lt;br /&gt;
|[[Mega Buster|Charged Mega Buster Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableBlade.png|center]]&lt;br /&gt;
|Blade Block&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|[[File:DestroyableTruffle.png|center]]&lt;br /&gt;
|Truffle Block&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableFlash.png|center]]&lt;br /&gt;
|Flash Block&lt;br /&gt;
|[[Flash Stopper]]*&lt;br /&gt;
|[[File:DestroyableCyber.png|center]]&lt;br /&gt;
|Cyber Block&lt;br /&gt;
|[[Cyber Distorter]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableGrab.png|center]]&lt;br /&gt;
|Grab Block&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[File:DestroyableNeapolitan.png|center]]&lt;br /&gt;
|Neapolitan Block&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableHornet.png|center]]&lt;br /&gt;
|Hornet Block&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[File:DestroyableHaunt.png|center]]&lt;br /&gt;
|Haunt Block&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableJewel.png|center]]&lt;br /&gt;
|Jewel Block&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[File:DestroyableSheriff.png|center]]&lt;br /&gt;
|Badge Block&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableSakugarne.png|center]]&lt;br /&gt;
|Sakugarne Block&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[File:DestroyableMatch.png|center]]&lt;br /&gt;
|Match Block&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableSlash.png|center]]&lt;br /&gt;
|Slash Block&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[File:DestroyableForce.png|center]]&lt;br /&gt;
|Force Block&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableWheel.png|center]]&lt;br /&gt;
|Wheel Block&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[File:DestroyableQuarantine.png|center]]&lt;br /&gt;
|Hazard Block&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableEnemy.png|center]]&lt;br /&gt;
|Enemy Block ‡&lt;br /&gt;
|Enemy Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Flash and Cyber Blocks are unique in that they become temporarily intangible while Flash Stopper or Cyber Distortor is active; they cannot be destroyed. If the player is inside a block when the effect ends, the block remains intangible until they exit the block.&amp;lt;br&amp;gt;&lt;br /&gt;
† Exclusive to [[The Dampening]].&amp;lt;br&amp;gt;&lt;br /&gt;
‡ Exclusive to [[Null and Void (MaGMML2)|Null and Void]].&lt;br /&gt;
&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level===&lt;br /&gt;
No destroyable blocks have been used in this game, though there is an unused [[Super Arm]] Barrier.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Sprite&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Effective Weapon(s)&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Appearances&lt;br /&gt;
|-&lt;br /&gt;
|[[file:DestroyableSuperarmBlock.png|center]]&lt;br /&gt;
|Super Arm Barrier&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|N/A (Unused)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Sprite&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Effective Weapon(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableSpark.png|center]]&lt;br /&gt;
|Spark Block&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableTrident.png|center]]&lt;br /&gt;
|Trident Block&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockWaterShield.png|center]]&lt;br /&gt;
|Water Block&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableTornado.png|center]]&lt;br /&gt;
|Tornado Block&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockThunderBeam.png|center]]&lt;br /&gt;
|Thunder Block&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockMagneticShockwave.png|center]]&lt;br /&gt;
|Magnetic Block&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockIceWall.png|center]]&lt;br /&gt;
|Ice Block&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockBreakDash.png|center]]&lt;br /&gt;
|Break Block&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
Two types of Destroyable Block exist; weapon-specific blocks, and chip-specific blocks. Weapon-specific blocks only receive damage from their corresponding weapon, and ignore the type of chip currently equipped. Chip-specific blocks, however, can be damaged by any weapon as long as the corresponding chip is equipped. These blocks were not part of the ''Episode Zero'' devkit, but were instead a custom asset that saw use in multiple levels. A similar gimmick included in the devkit is Meltable Ice; unlike Destroyable Blocks, it is only vulnerable to [[Flame Chip]]-enhanced weapons, and cannot drop powerups when melted.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Sprite&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Effective Weapon(s)&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Appearance(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockZBuster.png|center]]&lt;br /&gt;
|Z-Buster Block&lt;br /&gt;
|[[Z-Buster]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockZSaber.png|center]]&lt;br /&gt;
|Z-Saber Block&lt;br /&gt;
|[[Z-Saber]]&lt;br /&gt;
|[[Nocturnal Assault]], [[Midnight Aurora]], [[Lightningrod Lab]], [[Mojo Dojo]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockZBurst.png|center]]&lt;br /&gt;
|Z-Burst Block&lt;br /&gt;
|[[Z-Burst]]&lt;br /&gt;
|[[Surveillance Canyon]], [[Refurbished Pyramid]], [[Nocturnal Assault]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockNoChip.png|center]]&lt;br /&gt;
|Blank Block&lt;br /&gt;
|No Chip&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockCutterChip.png|center]]&lt;br /&gt;
|Cutter Block&lt;br /&gt;
|[[Cutter Chip]]&lt;br /&gt;
|[[Shocking Wacko Stage]], [[Construction of Constructions]], [[S.R.A.R.A. HQ]], [[Toxic Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockFlameChip.png|center]]&lt;br /&gt;
|Flame Block&lt;br /&gt;
|[[Flame Chip]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockIcicleChip.png|center]]&lt;br /&gt;
|Icicle Block&lt;br /&gt;
|[[Icicle Chip]]&lt;br /&gt;
|[[Construction of Constructions]], [[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockZapChip.png|center]]&lt;br /&gt;
|Zap Block&lt;br /&gt;
|[[Zap Chip]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DestroyableBlockPsychoChip.png|center]]&lt;br /&gt;
|Psycho Block&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|[[Nocturnal Assault]], [[Construction of Constructions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_solar_barrier.png|center]]&lt;br /&gt;
|Meltable Ice&lt;br /&gt;
|[[Flame Chip]]&lt;br /&gt;
|[[Metropolitan Neapolitan]], [[String Theory]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML1)]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:DestroyableCharge.png&amp;diff=19385</id>
		<title>File:DestroyableCharge.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:DestroyableCharge.png&amp;diff=19385"/>
				<updated>2021-10-03T22:22:32Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:ClipCapIt-171126-103024.PNG to File:DestroyableCharge.png: &amp;quot;ClipCapIt-171126-103024.PNG&amp;quot; Might not be the best name for something like this...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file was uploaded from the clipboard ([[Category:Clipboard upload]]).&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ClipCapIt-171126-103024.PNG&amp;diff=19386</id>
		<title>File:ClipCapIt-171126-103024.PNG</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ClipCapIt-171126-103024.PNG&amp;diff=19386"/>
				<updated>2021-10-03T22:22:32Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:ClipCapIt-171126-103024.PNG to File:DestroyableCharge.png: &amp;quot;ClipCapIt-171126-103024.PNG&amp;quot; Might not be the best name for something like this...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:DestroyableCharge.png]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_TROPHY&amp;diff=19384</id>
		<title>Wily Machine TROPHY</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_TROPHY&amp;diff=19384"/>
				<updated>2021-10-03T22:20:42Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Make a Good Mega Man Level Remastered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name=Wily Machine TROPHY&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=ワイリーマシンTROPHY&lt;br /&gt;
|romaji=Wairī Mashin TROPHY&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[SnoruntPyro]]{{1}}&amp;lt;br&amp;gt;[[Spin Attaxx]]{{1R}}&lt;br /&gt;
|programmer=[[SnoruntPyro]]{{1}}&amp;lt;br&amp;gt;[[Spin Attaxx]]{{1R}}&lt;br /&gt;
|artist=[[Enjl]] (Phase 1 and 2){{1}}{{1R}}&amp;lt;br&amp;gt;[[Spin Attaxx]] (Phase 3){{1R}}&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=84 (total)&amp;lt;br&amp;gt;28 (each phase)&lt;br /&gt;
|at='''Phase 1:'''&amp;lt;br&amp;gt;7 (contact){{1}}&amp;lt;br&amp;gt;3 (all projectiles){{1}}&amp;lt;br&amp;gt;5 (large bomb, purple shots){{1}}&amp;lt;br&amp;gt;6 (contact){{1R}}&amp;lt;br&amp;gt;2 (small projectile, ground shots){{1R}}&amp;lt;br&amp;gt;3 (Killer Bullet, bouncing shots, missile){{1R}}&amp;lt;br&amp;gt;4 (explosions, bombs, horn boomerang){{1R}}&amp;lt;br&amp;gt;'''Phase 2:'''&amp;lt;br&amp;gt;7 (contact){{1}}&amp;lt;br&amp;gt;3 (Special Weapons){{1}}&amp;lt;br&amp;gt;4 (undetonated Solar Blaze){{1}}&amp;lt;br&amp;gt;6 (contact, Power Orb){{1R}}&amp;lt;br&amp;gt;2 (Special Weapons){{1R}}&amp;lt;br&amp;gt;3 (spinning horn, Black Hole Bomb){{1R}}&amp;lt;br&amp;gt;5 (Pharaoh Shot){{1R}}&amp;lt;br&amp;gt;'''Phase 3:'''&amp;lt;br&amp;gt;2 (contact){{1}}&amp;lt;br&amp;gt;3 (projectiles, laser beam){{1}}&amp;lt;br&amp;gt;3 (contact){{1R}}&amp;lt;br&amp;gt;2 (bouncing ball, mini UFO, shot barrage, ground shots){{1R}}&amp;lt;br&amp;gt;3 (projectiles, bomb + explosion){{1R}}&amp;lt;br&amp;gt;1 (missile shrapnel){{1R}}&amp;lt;br&amp;gt;4 (missile explosion){{1R}}&amp;lt;br&amp;gt;5 (split bomb){{1R}}&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Pharaoh Shot]] (Phase 1)&amp;lt;br&amp;gt;[[Gemini Laser]] (Phase 2)&amp;lt;br&amp;gt;[[Thunder Wool]], [[Power Orb]]{{1R}} (Phase 3)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Flashback Database]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:TrophyMachine.gif|Phase 1 (MaGMML)]] [[File:TrophyMachine2.png|Phase 2 (MaGMML)]] [[File:TrophyMachine3.png|Phase 3 (MaGMML)]]&amp;lt;br&amp;gt;[[File:WilyMachineTROPHY1R 1.png|Phase 1 (MaGMML1R)]] [[File:WilyMachineTROPHY1R 2.png|Phase 2 (MaGMML1R)]] [[File:WilySaucer1R.png|Phase 3 (MaGMML1R)]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|And now, Mega Man - time for you to meet your doom!|[[Doctor Albert W. Wily]]|[[Make a Good Mega Man Level]]}}&lt;br /&gt;
'''Wily Machine TROPHY''' is a boss in ''[[Make a Good Mega Man Level]]'', appearing in the Wily stage [[Flashback Database]]. It is a Wily Machine shaped like a giant skull-motifed trophy, fueled by the numerous [[Energy Element]]s collected by [[Mega Man]] prior to his showdown with it. &lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
Wily Machine TROPHY will slowly float back and forth on the right side of the screen at first, randomly using the following attacks:&lt;br /&gt;
*Fire a large black bomb straight down that splits into two purple projectiles.&lt;br /&gt;
*Toss a small black bomb (identical in appearance to those used by [[Bombier]]) straight up, which falls down and splits into 8 projectiles upon landing.&lt;br /&gt;
*Fire a missile (identical in appearance to those used by [[Yudon]]) that flies straight forward before homing in on [[Mega Man]].&lt;br /&gt;
*Fire a spread of three small projectiles.&lt;br /&gt;
*Toss a [[Super Cutter]] at Mega Man.&lt;br /&gt;
*Drop a small pulsating energy ball that bounces along the ground.&lt;br /&gt;
&lt;br /&gt;
After Wily Machine TROPHY's first health bar is depleted, it will move lower to the ground and change its attack set to one using variants of Mega Man's Special Weapons:&lt;br /&gt;
*Fire a [[Metal Blade]] straight forward.&lt;br /&gt;
*Fire a [[Gemini Laser]] that bounces off the edge of the screen as three smaller lasers flying in arcs.&lt;br /&gt;
*Fire a [[Solar Blaze]] fireball that stops a short distance in front of the machine, then splits in two.&lt;br /&gt;
*Fire a [[Top Spin]]-using copy of Mega Man in the real Mega Man's direction.&lt;br /&gt;
*Fire a [[Thunder Wool]] cloud straight upwards, which flies forward until it's directly over Mega Man, at which point it will drop lightning.&lt;br /&gt;
*Fire a [[Black Hole]] straight forward. The Black Hole has a gravitational pull.&lt;br /&gt;
*Summon four large [[Pharaoh Shot]] projectiles from the top of the screen, which home in on Mega Man shortly after appearing.&lt;br /&gt;
*Fire a [[Magic Card]] straight forward that boomerangs back to the machine.&lt;br /&gt;
&lt;br /&gt;
After the second health bar is depleted, Wily Machine TROPHY will explode. [[Doctor Albert W. Wily|Dr. Wily]] will then bounce around the room in his Wily UFO, periodically using one of four attacks:&lt;br /&gt;
*Toss a purple projectile that travels in an arc.&lt;br /&gt;
*Drop a purple projectile straight down that splits into two small pulsating energy balls upon landing.&lt;br /&gt;
*Fire a spread of eight bright energy balls.&lt;br /&gt;
*Summon a bright laser from a random position below the screen. The location is telegraphed by small rising sparks.&lt;br /&gt;
After depleting the third and final health bar, the battle will end.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level Remastered]]''===&lt;br /&gt;
Wily Machine TROPHY's first form will choose one attack from a list, then jump towards Mega Man's position, facing towards him upon landing. It will not repeat an attack if it is among the last two attacks it used. The attacks the first form has access to are:&lt;br /&gt;
* Shooting a volley of four [[Killer Bullet]]s that fall in an arc. On contact with the ground, they explode.&lt;br /&gt;
* Tossing two small black bombs (identical in appearance to those used by Bombier) in an arc. On landing, the bombs explode and release an eight-way spreadshot.&lt;br /&gt;
* Dropping a large black bomb that explodes and sends two purple projectiles crawling across the ground.&lt;br /&gt;
* Throwing its horn towards Mega Man, which boomerangs back to the machine.&lt;br /&gt;
* Shooting up to six homing missiles (identical in appearance to those used by Yudon).&lt;br /&gt;
* Shooting a volley of six large bouncing shots; every other shot will bounce higher.&lt;br /&gt;
&lt;br /&gt;
When the first form is defeated, Wily Machine TROPHY will jump to the right side of the screen, and start flying up and down upon transforming into its second form. It will then fly back and forth across the arena, facing Mega Man whenever possible, while using attacks based on his Special Weapons. It will not repeat an attack if it is among the last three attacks it used.&lt;br /&gt;
* Fire a triple spreadshot of Metal Blades forwards.&lt;br /&gt;
* Shoot Gemini Laser &amp;quot;tears&amp;quot; from each of its eyes, which reflect off of the walls and floor.&lt;br /&gt;
* Drop two Solar Blazes that detonate on contact with the floor, sending two waves of fire out.&lt;br /&gt;
* Drop its horn while flying to the right side of the screen. When the horn lands, it starts spinning, rushes to the left side of the screen, then bounces up and down akin to the Top Spin before reconnecting with Wily Machine TROPHY.&lt;br /&gt;
* Shoot a Thunder Wool cloud into the air which slowly tracks Mega Man. After a delay, it shoots a bolt of lightning downwards; when striking the ground, it creates two electric sparks that crawl along the ground.&lt;br /&gt;
* Shoot a Black Hole Bomb that slowly tracks Mega Man before detonating at a certain height. While the bomb is tracking Mega Man, Wily Machine TROPHY flies to the right side of the screen. When the bomb is active, it pulls Mega Man towards it while the machine drops its spinning horn to the ground, where it dashes to the black hole before dashing back to the machine.&lt;br /&gt;
* Charge up a Pharaoh Shot in its mouth before firing it directly at Mega Man. Wily Machine TROPHY will shoot up to four Pharaoh Shots.&lt;br /&gt;
* Drop a &amp;quot;deck&amp;quot; of three Magic Cards that individually fly in Mega Man's direction, before flying back in the opposite direction.&lt;br /&gt;
* Encase itself in a large [[Power Orb]] and start bouncing across the arena. After a while, the glass will crack and shatter. If the Power Orb isn't unlocked, Wily Machine TROPHY will never use this attack.&lt;br /&gt;
&lt;br /&gt;
Once the second form is defeated, Wily Machine TROPHY drops to the ground and explodes, at which point the battered Wily UFO flies into the air. It then proceeds to bounce across the arena while using a number of attacks at random (though Wily will never use the same attack twice in a row):&lt;br /&gt;
* Dropping a blue missile that explodes on impact with the ground, releasing four arcing shrapnel (identical to that created by [[Bombomb]]).&lt;br /&gt;
* Dropping a red bomb that sticks to the ground and explodes after a delay, sending two purple shots out on either side.&lt;br /&gt;
* Shooting two orange balls that bounce up and down and off of walls. After a while, they self-destruct.&lt;br /&gt;
* Shooting two miniature Wily UFOs that drift down offscreen while flying left to right. The mini UFOs shoot small projectiles at Mega Man frequently.&lt;br /&gt;
* Dropping a small black skull bomb that releases a spreadshot of eight purple projectiles.&lt;br /&gt;
* Charging up and firing a barrage of four purple shots at Mega Man (identical to the ones used in the pre-fight cutscene).&lt;br /&gt;
&lt;br /&gt;
When the Wily UFO loses half its health, it will drop a large number of teleporters on both sides of the arena, giving Mega Man less room to avoid Wily's attacks. If one of these teleporters drops on Mega Man, he will be crushed.&lt;br /&gt;
&lt;br /&gt;
==Damage Tables==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon1.gif|M.Blade|link=Metal Blade]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon2.gif|G.Laser|link=Gemini Laser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon3.gif|S.Blaze|link=Solar Blaze]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon4.gif|T.Spin|link=Top Spin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon5.gif|T.Wool|link=Thunder Wool]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon6.gif|B.H.Bomb|link=Black Hole Bomb]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon7.gif|P.Shot|link=Pharaoh Shot]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon8.gif|M.Card|link=Magic Card]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:TrophyMachineMugshot1.png|Phase 1]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/2/5&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:TrophyMachineMugshot2.png|Phase 2]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1*&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/2/2&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyCapsuleMugshot.png|Phase 3]]&lt;br /&gt;
| 1/1/3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 2/2/2&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |*Phase 2 lacks invincibility frames when hit by Gemini Laser.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon1.gif|M.Blade|link=Metal Blade]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon2.gif|G.Laser|link=Gemini Laser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon3.gif|S.Blaze|link=Solar Blaze]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon4.gif|T.Spin|link=Top Spin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon5.gif|T.Wool|link=Thunder Wool]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon6.gif|B.H.Bomb|link=Black Hole Bomb]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon7.gif|P.Shot|link=Pharaoh Shot]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon8.gif|M.Card|link=Magic Card]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMMLR Icon9.png|P.Orb|link=Power Orb]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyTrophy1RMugshot1.png|Phase 1]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2/6&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyTrophy1RMugshot2.png|Phase 2]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1*&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyCapsule1RMugshot.png|Phase 3]]&lt;br /&gt;
| 1/1/3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |*Phase 2 lacks invincibility frames when hit by Gemini Laser.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the original ''Make a Good Mega Man Level'', the machine lacked a proper name, with the [[The Arena|Arena]] simply naming it &amp;quot;Dr. Wily&amp;quot;. The remake named it Wily Machine TROPHY to fit with the naming system established by [[Wily Machine SWORD]] and [[Wily Machine Arc]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Bosses]][[Category:Wily Castle]][[Category:Fortress Guardian]][[Category:Make a Good Mega Man Level Bosses]][[Category:Make a Good Mega Man Level Remastered Bosses]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Archives&amp;diff=19383</id>
		<title>Wily Archives</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Archives&amp;diff=19383"/>
				<updated>2021-10-03T22:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Make a Good Mega Man Level Remastered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:WilyArchiveMugshot-YD.png|left|]][[File:WilyArchiveMugshot-CC.png|right|]][[File:WilyArchiveMugshot-MD.png|left|]][[File:WilyArchiveMugshot-DM.png|right|]][[File:WilyArchiveMugshot-KM.png|left|]][[File:WilyArchiveMugshot-MZ.png|right|]]Wily Archives&amp;lt;br&amp;gt;[[File:WilyArchiveMugshot-WC.png]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption= &lt;br /&gt;
|script= ワイリーアーカイブ&lt;br /&gt;
|romaji = Wairīākaibu&lt;br /&gt;
|number= &lt;br /&gt;
|designer= [[WreckingPrograms]]&lt;br /&gt;
|programmer= [[WreckingPrograms]]&lt;br /&gt;
|gender= &lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at= 3 (bullets)&amp;lt;br&amp;gt;4 (fire, Kamegoros)&amp;lt;br&amp;gt;5 (contact, Wily projectiles)&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=9 (Mecha Dragon, Kamegoro Maker, Cossack Catcher, Dark Man 3)&amp;lt;br&amp;gt;9 (Yellow Devil, Mechazaurus)&amp;lt;br&amp;gt;28 (Wily Capsule)&lt;br /&gt;
|type = Copy&lt;br /&gt;
|weak= [[Metal Blade]] (Mechazaurus)&amp;lt;br&amp;gt;[[Gemini Laser]] (Dark Man 3)&amp;lt;br&amp;gt;[[Top Spin]] (Kamegoro Maker)&amp;lt;br&amp;gt;[[Thunder Wool]] (Yellow Devil)&amp;lt;br&amp;gt;[[Black Hole Bomb]] (Cossack Catcher)&amp;lt;br&amp;gt;[[Pharaoh Shot]] (Yellow Devil, Wily Capsule)&amp;lt;br&amp;gt;[[Magic Card]] (Mecha Dragon, Wily Capsule)&amp;lt;br&amp;gt;[[Power Orb]] (Kamegoro Maker){{1R}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (presumably)&lt;br /&gt;
|stage=[[Research Facility]]&lt;br /&gt;
|location=[[Research Facility]]&amp;lt;br&amp;gt;[[Flashback Database]]{{1R}}&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:WilyArchives.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A Wily Boss Archive was a very clever boss idea that I found very enjoyable!|[[MrKyurem]]|in his judge review.}}&lt;br /&gt;
The '''Wily Archives''' are a group of seven bosses from ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]], appearing in the stage [[Research Facility]]. They are recreations of various Wily Castle (and other fortress stage) bosses from throughout the six NES games, culminating in a battle against a Wily Capsule recreation.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Wily Archives are encountered a total of three times in the stage. The first two encounters have each Archive robot taking turns fighting [[Mega Man]], while the third and final encounter only has one robot to fight.&lt;br /&gt;
&lt;br /&gt;
In ''Make a Good Mega Man Level Remastered'', the Wily stage [[Flashback Database]] has Mega Man face the Wily Archives a fourth time in the Research Facility recreation, using the [[Yellow Devil]], Dark Man 3, and Mechazaurus Archives. However, they are otherwise unchanged.&lt;br /&gt;
&lt;br /&gt;
===First Encounter===&lt;br /&gt;
====Yellow Devil====&lt;br /&gt;
Based on the Yellow Devil from ''[[Mega Man 1|Mega Man]]'', this Archive will move to the boss door, split into three, and zip forward in an attempt to hit Mega Man. The Archives will always move in the same order: middle, bottom, top. After doing this, it will merge back together and return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
====Mecha Dragon====&lt;br /&gt;
Based on the [[Mecha Dragon]] from ''[[Mega Man 2]]'', this Archive will move to the right of the screen and move up and down, shooting two fireballs at a time towards Mega Man's position. After four rounds of shots, it will return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
====Kamegoro Maker====&lt;br /&gt;
Based on the [[Kamegoro Maker]] from ''[[Mega Man 3]]'', this Archive will move to the top middle of the screen and release three Kamegoros. They will bounce on the sides of the arena and eventually despawn. Once all the Kamegoros are gone, it will return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
===Second Encounter===&lt;br /&gt;
====Cossack Catcher====&lt;br /&gt;
Based on the Cossack Catcher from ''[[Mega Man 4]]'', this Archive will move around the middle height of the room, attempting to drop on Mega Man and occasionally firing a spread shot. After two spread shots, it will return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
====Dark Man 3====&lt;br /&gt;
Based on Dark Man 3 from ''[[Mega Man 5]]'', this Archive will fall to the ground, jump, and shoot five shots before returning to the ground and shooting a three-shot paralyzer gun. After jumping three times, it will return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
====Mechazaurus====&lt;br /&gt;
Based on Mechazaurus from ''[[Mega Man 6]]'', this Archive will float to the upper-right corner and shoot fireballs that stay on the ground for a bit while green platforms appear, which will allow Mega Man to reach the boss. After five fireballs, it will return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
===Third Encounter===&lt;br /&gt;
The final encounter has only one Archive, which is based on the various Wily Capsules. Though the monitor displays the ''Mega Man 6'' iteration, it's more of a composite of different Wily Capsules. It teleports around the room, performing one of three attacks every time it appears:&lt;br /&gt;
* Forming 4 projectiles around it, which then shoot towards Mega Man.&lt;br /&gt;
* Forming 3 projectiles that spin around the arena.&lt;br /&gt;
* Releasing a bomb that splits into two projectiles.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon1.gif|M.Blade|link=Metal Blade]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon2.gif|G.Laser|link=Gemini Laser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon3.gif|S.Blaze|link=Solar Blaze]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon4.gif|T.Spin|link=Top Spin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon5.gif|T.Wool|link=Thunder Wool]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon6.gif|B.H.Bomb|link=Black Hole Bomb]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon7.gif|P.Shot|link=Pharaoh Shot]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon8.gif|M.Card|link=Magic Card]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-YD.png|Yellow Devil]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 2/2/5&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-MD.png|Mecha Dragon]]&lt;br /&gt;
| 1/1/3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-KM.png|Kamegoro Maker]]&lt;br /&gt;
| 1/1/3&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1/3&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-CC.png|Cossack Catcher]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-DM.png|Dark Man 3]]&lt;br /&gt;
| 1/1/3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-MZ.png|Mechazaurus]]&lt;br /&gt;
| 1/1/3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-WC.png|Wily Capsule]]&lt;br /&gt;
| 1/1/3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2/2/4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon1.gif|M.Blade|link=Metal Blade]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon2.gif|G.Laser|link=Gemini Laser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon3.gif|S.Blaze|link=Solar Blaze]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon4.gif|T.Spin|link=Top Spin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon5.gif|T.Wool|link=Thunder Wool]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon6.gif|B.H.Bomb|link=Black Hole Bomb]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon7.gif|P.Shot|link=Pharaoh Shot]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMML_Icon8.gif|M.Card|link=Magic Card]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMMLR Icon9.png|P.Orb|link=Power Orb]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-YD.png|Yellow Devil]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 2/5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-MD.png|Mecha Dragon]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-KM.png|Kamegoro Maker]]&lt;br /&gt;
| 1/1/3&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1/3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-CC.png|Cossack Catcher]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-DM.png|Dark Man 3]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-MZ.png|Mechazaurus]]&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:WilyArchiveMugshot-WC.png|Wily Capsule]]&lt;br /&gt;
| 1/1/3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2/4&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily Archives are derived from the Weapons Archive boss from ''[[Mega Man 10]]'' (albeit replacing Robot Masters with fortress bosses), even using the same sprites.&lt;br /&gt;
* The real Mecha Dragon and Kamegoro Maker would be later added as standard devkit bosses in ''[[Make a Good Mega Man Level 2]]'' and ''[[Make a Good Mega Man Level 3]]'', respectively. The Yellow Devil, meanwhile, would appear as an [[The Arena|Arena]]-exclusive boss in ''MaGMML3''.&lt;br /&gt;
* In ''MaGMML1R'', the Wily Archives are slightly modified to closer resemble the original Weapons Archive, with additional sound effects and a more accurate death explosion.&lt;br /&gt;
*[[Solar Blaze]] is the only Special Weapon to not be a weakness of any of the Wily Archives. This applies even in ''MaGMML1R'', where the game's unique new weapon, [[Power Orb]], is effective against the Kamegoro Maker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 4}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Tier 4 (MaGMML)]][[Category:Bosses]][[Category:Devils]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level Bosses]][[Category:Make a Good Mega Man Level Remastered Bosses]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_Remastered&amp;diff=19382</id>
		<title>Make a Good Mega Man Level Remastered</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_Remastered&amp;diff=19382"/>
				<updated>2021-10-03T22:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level Remastered&lt;br /&gt;
|image= [[File:MaGMML1RTitle.png|Make a Good Mega Man Level Remastered|256px]]&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[SnoruntPyro]] / [[ACESpark]] / [[Spin Attaxx]] / [[an absolute loser]] / [[cheez8]] / [[Smedis2]] / [[The Stove Guy]] / [[PhazonMotherBrain]] / [[FabianLC]] / [[Entity1037|ThatEntityPerson]] / [[NaOH]]&lt;br /&gt;
|artist=[[MiniMacro]] / [[Cresh]] / [[ACESpark]] / [[CSketch]] / [[Spin Attaxx]] / [[The Stove Guy]] / [[Sodacoma]] / [[E-Clare]] / [[Enjl]] / [[M-Jacq]] / [[Phusion]]&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[MiniMacro]]&lt;br /&gt;
|series= Mega Man (Classic)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= May 23, 2019&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version= 1.2&lt;br /&gt;
|genre=Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/1bUkYQ_mh7Xd0D7fLWX5LxlChRAJMrqy1 Digital download] ([//www.dropbox.com/s/m6fe1yeixonwcbg/MaGMML1_Remastered_v1.2.zip mirror])&lt;br /&gt;
|input=Keyboard&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good Mega Man Level Remastered''''', also known as ''MaGMML1R'', is a remake of the original ''[[Make a Good Mega Man Level]]'' game, using an improved Mega Engine in GameMaker: Studio (as opposed to the Game Maker 8.0-based Blyka's Engine). Among the enhancements made to the original include a framerate of 60FPS, more accurate enemy behaviour, the infinite lives system used by ''[[Make a Good Mega Man Level 2]]'', the addition of costumes of [[Roll]] and [[Bass]] alongside [[Proto Man]] (as well as the option to use [[Custom Costumes]]), and a higher level of polish. The remake also features redesigned hubs and Wily stages, with bosses having revamped attack patterns (or, in some cases, replaced with brand new bosses).&lt;br /&gt;
 &lt;br /&gt;
The game was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on May 23rd, 2018 (the second anniversary of ''MaGMML1''), and was released exactly one year later on May 23rd, 2019, on the third anniversary. However, due to the long development cycle of the remaster, it did not ship with ''Episode Zero'', an interquel between ''MaGMML'' and ''MaGMML2'', as initially planned. ''Episode Zero'' would then be split off and expanded into its own game, ''[[Make a Good Mega Man Level: Episode Zero]]'', which released a little over a year after ''MaGMML1R''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The story remains largely unchanged from the original game; a festival is held in Mega City to celebrate the peace since [[Doctor Albert W. Wily|Dr. Wily]]'s last plot, Dr. Wily announces yet another plan to take over the world, [[Mega Man]] sets out to collect 24 [[Energy Element]]s to break the barrier around [[Wily Castle|Wily's castle]], cue the defeat of Wily and [[Zero|some weird red thing]]. A few minor differences are present, however; no mention is made of Wily reviving fangame Robot Masters this time around, and in fact, [[Justice Man|one such Robot Master]] is retconned into being a replica.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. The game runs at 60 FPS and gameplay is much cleaner due to the revised Mega Engine. Mega Man starts the game with a full arsenal already in hand. As per usual, the goal of each stage is to get to the end and claim the Energy Element. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
All weapons (save for [[Power Orb]]) are available at the beginning of the game.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalBladeIcon1R.png]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiLaserIcon1R.png]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SolarBlazeIcon1R.png]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopSpinIcon1R.png]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderWoolIcon1R.png]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackHoleBombIcon1R.png]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohShotIcon1R.png]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagicCardIcon1R.png]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLR Icon9.png]]&lt;br /&gt;
|[[Power Orb]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|''Make a Good Mega Man Level Remastered''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:MaGMML1R GlassManLevel.png|thumb|right|250px|The first place entry, Glass Man.]]&lt;br /&gt;
The first contest garnered a total of twenty entries, and the ranking of the levels is nearly identical in the remake (with the exception of Midnight Snow and Sunset Siege, whose places have been switched).&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Objective: Vain Space|'''20th''': Objective: Vain Space]]&lt;br /&gt;
*[[City War|'''19th''': City War]]&lt;br /&gt;
*[[Level|'''18th''': Level]]&lt;br /&gt;
*[[The Quickening|'''17th:''' The Quickening]]&lt;br /&gt;
*[[Chroma Key|'''16th:''' Chroma Key]]&lt;br /&gt;
*[[Sunset Siege|'''15th:''' Sunset Siege]]&lt;br /&gt;
*[[Midnight Snow|'''14th:''' Midnight Snow]]&lt;br /&gt;
*[[Sky Ziggurat|'''13th:''' Sky Ziggurat]]&lt;br /&gt;
*[[Wily Combo|'''12th:''' Wily Combo]]&lt;br /&gt;
*[[Napalm Forest and Caves|'''11th:''' Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[Hard to See Land|'''10th:''' Hard to See Land]]&lt;br /&gt;
*[[Maze of Death|'''9th:''' Maze of Death]]&lt;br /&gt;
*[[Under Construction|'''8th:''' Under Construction]]&lt;br /&gt;
*[[Spiky Meltdown|'''7th:''' Spiky Meltdown]]&lt;br /&gt;
*[[Thunderclyffe Plant|'''6th:''' Thunderclyffe Plant]]&lt;br /&gt;
*[[Research Facility|'''5th:''' Research Facility]]&lt;br /&gt;
*[[Citadel Basement|'''4th:''' Citadel Basement]]&lt;br /&gt;
*[[NEON GRAVITY|'''3rd:''' NEON GRAVITY]]&lt;br /&gt;
*[[Mega Man World|'''2nd:''' Mega Man World]]&lt;br /&gt;
*[[Glass Man (stage)|'''1st:''' Glass Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up as NPCs.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
As a remake, every enemy from the original is present and accounted for; however, the Wily stages also use enemies that didn't exist in ''MaGMML1'''s devkit.&lt;br /&gt;
===Original Devkit Enemies===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Chibee]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
|&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
|&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
|&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Original Custom Enemies===&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Blocky (Everything's Blowing Up)‏]]&lt;br /&gt;
* [[Cactton]]&lt;br /&gt;
* [[Charlie]]&lt;br /&gt;
* [[Cloud Bomber]]&lt;br /&gt;
* [[Egg]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Goombot 156]]&lt;br /&gt;
* [[Hammer Joe (Mega Man World)]]&lt;br /&gt;
* [[Koopoid]]&lt;br /&gt;
* [[Monty G]]&lt;br /&gt;
* [[Munchoid]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Trappon F]]&lt;br /&gt;
* [[Vitreous]]&lt;br /&gt;
&lt;br /&gt;
===New Enemies===&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Locations&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HotDog.png|center]]&lt;br /&gt;
|[[Hot Dog]]&lt;br /&gt;
|[[Chroma Key]]&amp;lt;br&amp;gt;[[Thunderclyffe Plant]]&amp;lt;br&amp;gt;[[Be the Bigger Person]]&amp;lt;br&amp;gt;[[Flashback Database]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFish.png|center]]&lt;br /&gt;
|[[Lantern Fish]]&lt;br /&gt;
|[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Maze of Death]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigSnakey.png|center]]&lt;br /&gt;
|[[Big Snakey]]&lt;br /&gt;
|[[Chroma Key]]&amp;lt;br&amp;gt;[[Wily Combo]]&amp;lt;br&amp;gt;[[Maze of Death]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PenpenMaker.png|center]]&lt;br /&gt;
|[[Penpen Maker]]&lt;br /&gt;
|[[Midnight Snow]]&amp;lt;br&amp;gt;[[Cannon Deck]]&amp;lt;br&amp;gt;[[Flashback Database]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Spiky Meltdown]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] ([[Yellow Devil]])&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
&lt;br /&gt;
[[Top Spin]]/[[Power Orb]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
!Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]/[[Power Orb]]&lt;br /&gt;
|[[Power Orb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
All of the Tier bosses use vastly different attacks from the original; additionally, two of them have swapped places, and [[Jolt Man|one]] is replaced entirely.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Him.png|center]]&lt;br /&gt;
|[[Him]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|''Mega Man ARM 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
All of the Wily Castle bosses have revamped designs and attacks (though [[Ghost of Mega Man 3|two]] [[Shadow Morpher|bosses]] have been replaced with brand new bosses).&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ScuttleCannon.png|center]]&lt;br /&gt;
|[[Scuttle Cannon]]&lt;br /&gt;
|[[Cannon Deck]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster1R.png|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowGacha.png|center]]&lt;br /&gt;
|[[Shadow Gacha]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo1R.png|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule1R.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Everything's Blowing Up]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineTROPHY1R_1.png|center]]&lt;br /&gt;
|[[Wily Machine TROPHY]]&lt;br /&gt;
|[[Flashback Database]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&amp;lt;br&amp;gt;[[Gemini Laser]] (Phase 2)&amp;lt;br&amp;gt;[[Thunder Wool]]/[[Power Orb]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Flashback Database]]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheImpaler.png|center]]&lt;br /&gt;
|[[The Impaler]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSoul1R.png|center]]&lt;br /&gt;
|[[Zero#Zero Soul|Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This game features the following references to ''[[Make a Good Mega Man Level 2]]'':&lt;br /&gt;
** In the [[Tier 2 (MaGMML)|Tier 2]] hub, [[Knight Man]] mentions [[Chateau Chevaleresque|wanting to open a new business in the city]].&lt;br /&gt;
** At the end of the game, Dr. Cossack will talk about improved future festivals. Specifically, he mentions working on simulation technology and how it will potentially lead to a larger festival. Additionally, when speaking to [[Doctor Thomas Light|Dr. Light]], he mentions that he found complete blueprints of Dr. Wily's castle within transmissions, and loaded them into simulations with Dr. Cossack's help.&lt;br /&gt;
* Despite the images in the intro (which were reused from ''[[Mega Man 4]]'' and ''[[Mega Man 10]]'' in the original game) being replaced with original artwork, the design of the Wily Castle is still reused from ''Mega Man 10'', rather than replaced with an original design. The path layout shown between stages is new, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Make a Good Mega Man Level Remastered]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Eddie%27s_Shop&amp;diff=19381</id>
		<title>Eddie's Shop</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Eddie%27s_Shop&amp;diff=19381"/>
				<updated>2021-10-03T22:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EddieShopMaGMML2.png|thumb|right|Eddie's shop as it appears in the second game.]]&lt;br /&gt;
&lt;br /&gt;
'''Eddie's Shop''' is a shop run by [[Eddie]] (!), and the primary shop to buy upgrades from in both ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. It is a secret underground base in [[Dr. Light's Lab]] that looks near-identical to [[Bass|Bass]]' shop from ''[[Mega Man 10]]''. Eddie implies in the first game that [[Dr. Light]] does not know that the shop exists, but he is found out by the time of the second game. His wares change between games. The shop can be found by taking the ladder down at the junction of the attic and [[Tier 1 (MaGMML)|Tier 1]]{{1}}{{1R}} or taking the ladder down towards the right end of the lab right before the exit{{2}}.&lt;br /&gt;
&lt;br /&gt;
Killing [[Eddie]]{{2}} will not affect his appearance in the shop. As of the 1.4 update of ''MaGMML2'', Eddie can be revived by going to the shop (or by buying the Eddie item in the [[Pit of Pits]]). This will illicit a vague reaction from Eddie with no other consequences otherwise.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bolts&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1up.png]]&lt;br /&gt;
|Extra Life{{1}}{{1R}}&lt;br /&gt;
|30{{1}}&amp;lt;br&amp;gt;10{{1R}}&lt;br /&gt;
|Gives [[Mega Man]] an extra life. Up to nine can be carried at a time. It is recommended to get these in [[The Quickening]] instead of purchasing them. In ''MaGMML1R'', if you have the Lives System disabled via the options menu, you can still buy Extra Lives, though Eddie will say he's ripping you off in the description.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Etank.png]]&lt;br /&gt;
|E-Tank&lt;br /&gt;
|50{{1}}{{2}}&amp;lt;br&amp;gt;30{{1R}}&lt;br /&gt;
|Adds an E-Tank to Mega Man's inventory, allowing for a one-time use on-demand full health refill in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mtank.png]]&lt;br /&gt;
|M-Tank&lt;br /&gt;
|150{{1}}&amp;lt;br&amp;gt;100{{2}}&amp;lt;br&amp;gt;70{{1R}}&lt;br /&gt;
|Adds an M-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy.&amp;lt;br&amp;gt;This appears as a W-Tank in ''MaGMML'', but the two items function identically.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energybalancer.png]]&lt;br /&gt;
|Energy Balancer{{1}}&lt;br /&gt;
|150&lt;br /&gt;
|If the [[Mega Buster]] is the currently selected weapon, any collected weapon energy will automatically go to the weapon with the least ammo. This is a default item in ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Protocostume.png]]&lt;br /&gt;
|Proto Costume{{1}}&lt;br /&gt;
|50&lt;br /&gt;
|Allows Mega Man to wear a purely cosmetic costume of [[Proto Man]]. No dialogue is changed.&amp;lt;br&amp;gt;Costumes are sold at the [[Costume Shop]] in ''MaGMML2'' and ''MaGMML1R''.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chargeupgrademagmml1.png]]&amp;lt;br&amp;gt;[[File:Chargeupgrade.png]]&lt;br /&gt;
|Charged Buster Upgrade&lt;br /&gt;
|300{{1}}{{1R}}&amp;lt;br&amp;gt;900{{2}}&lt;br /&gt;
|Upgrades Mega Man's charge shot to be much larger and deal more damage to everything{{1}}/regular enemies and devkit bosses{{2}}{{1R}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dropupgrade.png]]&lt;br /&gt;
|Drop Rate Upgrade&lt;br /&gt;
|300{{1}}&amp;lt;br&amp;gt;450{{2}}&amp;lt;br&amp;gt;200{{1R}}&lt;br /&gt;
|Increases the rate at which enemies drop items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tradeoff.png]]&lt;br /&gt;
|Trade-Off{{1}}&lt;br /&gt;
|50&lt;br /&gt;
|Doubles the damage taken in exchange for twice the amount of i-frames. Turns the health bar red.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotupgrade.png]]&lt;br /&gt;
|Uncharged Buster Upgrade{{2}}{{1R}}&lt;br /&gt;
|150{{2}}&amp;lt;br&amp;gt;20{{1R}}&lt;br /&gt;
|Increases Mega Man's onscreen shot limit from 3 to 15. The new limit is only observable on the [[Tier 8 (MaGMML2)|Tier 8]] tower.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skullamulet.png]]&lt;br /&gt;
|Skull Amulet{{2}}{{1R}}&lt;br /&gt;
|250{{2}}&amp;lt;br&amp;gt;100{{1R}}&lt;br /&gt;
|If Mega Man has at least two HP, a normally fatal blow will now leave him with only one HP left.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Methelmet.png]]&lt;br /&gt;
|Met's Helmet{{2}}&lt;br /&gt;
|600&lt;br /&gt;
|Drastically decreases knockback and increases i-frames.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Converter.png]]&lt;br /&gt;
|Converter{{2}}&lt;br /&gt;
|200&lt;br /&gt;
|If Mega Man is at full health, only weapon energy will drop, and vice versa. If Mega Man is filled on both, only bolts will drop.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLR Icon9.png]]&lt;br /&gt;
|Power Orb{{1R}}&lt;br /&gt;
|300&lt;br /&gt;
|Allows Mega Man the use of [[Glass Man]]'s [[Power Orb]]. Cannot be purchased until all of the [[Energy Element]]s from the entry levels have been collected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The music in the shop is the same in both games, that being Proto Man's shop theme in ''Mega Man 10''. ''MaGMML'' uses a ''[[Mega Man 7]]''-style rendition of the song by PrincessZelda2020, while ''MaGMML2'' uses the original unmodified song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Power_Orb&amp;diff=19380</id>
		<title>Power Orb</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Power_Orb&amp;diff=19380"/>
				<updated>2021-10-03T22:19:21Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: Changed power orb icon file.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align= right&lt;br /&gt;
|imagebg= #FFFFFF&lt;br /&gt;
|name= [[File:MaGMMLR Icon9.png|left]]Power Orb[[File:MaGMMLR Icon9.png|right]]&lt;br /&gt;
|image=[[File:MaGMML1R-PowerOrb-Art.png|230px]]&lt;br /&gt;
|caption=Mega Man with the Power Orb equipped.&amp;lt;br&amp;gt;(Artwork by '''Spin Attaxx''')&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|boss= [[Glass Man]]&lt;br /&gt;
|eagainst=[[Wily Archives]] (Kamegoro Maker), [[The Moon]], [[Ronrez]], [[Birdo]], [[Glass Man]], [[Changkey Master]], [[Wily Machine TROPHY]] (phase 3)&lt;br /&gt;
|user= [[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost= 4 units&lt;br /&gt;
|capacity= 7&lt;br /&gt;
|type= Shield, Melee, Support&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level Remastered|MaGMML1R]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Gimmick)&lt;br /&gt;
|sprite=[[File:PowerOrbWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|A new special weapon that acts both offensively and defensively. You bounce around constantly, just like [[Glass Man]].|[[Eddie]]|explaining how it works in the shop.}}&lt;br /&gt;
The '''Power Orb''' is [[Glass Man]]'s Special Weapon. With it, the user creates a giant glass ball around themselves that can be used for offence, defence, and transport via bouncing up and down.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The Power Orb was added to ''[[Make a Good Mega Man Level Remastered]]'' as an extra unlockable weapon. For most of the game, it remains unavailable ([[Eddie]] having ordered it and waiting for it to arrive), but becomes purchasable after collecting 24 Energy Elements (or, in practical terms, unlocking the elevator to [[Wily Castle]]) for 300 bolts.&lt;br /&gt;
&lt;br /&gt;
When active, [[Mega Man]] will bounce up and down within the Power Orb, but by holding the jump button he can bounce higher. The Power Orb can block most (though not all) projectiles, and deals three points of damage to most enemies it comes into contact with (though it is still possible for Mega Man to take damage while in the glass ball). However, these actions (alongside high bounces) cause small cracks to form in the glass over time, eventually causing it to shatter and restore Mega Man's normal movement. The Power Orb can also be prematurely broken by pressing the fire button while it's active.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{Bosstable1R&lt;br /&gt;
|him=1&lt;br /&gt;
|yoku=1&lt;br /&gt;
|dagger=1&lt;br /&gt;
|justice=1&lt;br /&gt;
|devil=1&lt;br /&gt;
|dragon=1&lt;br /&gt;
|kamegoro=3&lt;br /&gt;
|cossack=1&lt;br /&gt;
|dark=1&lt;br /&gt;
|zaurus=1&lt;br /&gt;
|capsule=1&lt;br /&gt;
|moon=3&lt;br /&gt;
|gravity=0&lt;br /&gt;
|ronrez=3&lt;br /&gt;
|birdo=3&lt;br /&gt;
|glass=3&lt;br /&gt;
|scuttle=2&lt;br /&gt;
|changkey=3&lt;br /&gt;
|gacha=2&lt;br /&gt;
|ngboagl=2&lt;br /&gt;
|air=2&lt;br /&gt;
|trophy1=1&lt;br /&gt;
|trophy2=2&lt;br /&gt;
|trophy3=4&lt;br /&gt;
|zero=1&lt;br /&gt;
|bright=1/2&lt;br /&gt;
|impaler=2.5&lt;br /&gt;
|zerosoul=1&lt;br /&gt;
}}&lt;br /&gt;
* For [[Bright Man]], damage is listed for his first phase, then his second.&lt;br /&gt;
* When playing with the Power Orb Only [[Cheat Mode|cheat]], all bosses immune to the Power Orb take 1 damage from it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Power Orb is the first Special Weapon based on a ''MaGMML'' Robot Master that doesn't share damage values with a default weapon (as ''[[Make a Good Mega Man Level 2]]'''s [[Alternate Weapons|Alter Weapon]]s did, due to engine limitations).&lt;br /&gt;
* A gimmick that functions identically to the Power Orb appears in ''[[Make a Good Mega Man Level: Episode Zero]]'', and is only found in [[Null and Void (Episode Zero)|Null and Void]], more specifically in [[Spin Attaxx]] and [[PhazonMotherBrain]]'s room on Floor 7. The gimmick in question, the [[Glass Blower]], encases [[Zero]] in a glass orb when stood on, with said orb having identical graphics and controls to that of the Power Orb.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Salt_Water&amp;diff=19374</id>
		<title>Salt Water</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Salt_Water&amp;diff=19374"/>
				<updated>2021-10-03T21:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: Added alternate showcase w/throwing sprite, which is how it is in 48H.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:SaltWaterIcon.png|left]][[File:SaltWaterIcon.png|right]]Salt Water&lt;br /&gt;
|image=[[File:MMV-SaltWater-Art.jpg|250px]]&lt;br /&gt;
|caption=Mega Man with the Salt Water equipped.&lt;br /&gt;
|programmer=[[Spin Attaxx]]&lt;br /&gt;
|boss=Neptune&lt;br /&gt;
|eagainst=[[Metal Man]], [[Picopico-kun]], [[Hard Man]], [[Metall Daddy]], [[Stone Man]], [[Commando Man]], [[Punk]], [[Volt Man]], [[Blocky (Box Cartel)|Blocky]], [[Sea King: The Aftermath]]&lt;br /&gt;
|user=[[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost=1 unit&lt;br /&gt;
|capacity=28&lt;br /&gt;
|type=Water, Split, Multihit&lt;br /&gt;
|OffAppear=[[Mega Man V]]&lt;br /&gt;
|appearances=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:SaltWaterWep.png‎]] [[File:SaltWaterWepAlt.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Salt Water''' (ソルトウォーター ''Soruto Wōtā'') is Neptune's Special Weapon from ''[[Mega Man V]]''. With it, [[Mega Man]] fires a large ball of water that travels forward in a small arc, and can be aimed up or down in addition to straight ahead. Upon landing on the floor or a wall, the ball makes a splash and splits into three smaller drops; the direction each drop goes depends on where the ball landed.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Salt Water is one of the weapons included in ''[[Make a Good 48 Hour Mega Man Level]]'', voted in from a pool of the least-voted Multihit weapons from the ''[[Make a Good Mega Man Level 3]]'' weapon poll. Unlike in ''Mega Man V'', the weapon and its smaller drops do not disappear upon contact with enemies, but instead go through them, inflicting multiple hits.&lt;br /&gt;
&lt;br /&gt;
By default, it does two points of damage to enemies. Notably, Salt Water is effective on little to no fire-based enemies, bosses, and hazards (with the [[Rain Flush]] taking most of those attributes). Instead, it works well on bulky enemies and minibosses, doing three points of damage to Semi Bulky enemies, and four to Bulky enemies.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=1&lt;br /&gt;
|guts=2&lt;br /&gt;
|ice=1&lt;br /&gt;
|bomb=2&lt;br /&gt;
|fire=2&lt;br /&gt;
|oil=2&lt;br /&gt;
|metal=4&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=1&lt;br /&gt;
|quick=0&lt;br /&gt;
|crash=2&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=2&lt;br /&gt;
|wood=0&lt;br /&gt;
|dragon=0&lt;br /&gt;
|picopico=3&lt;br /&gt;
|dozer=2&lt;br /&gt;
|gemini=1&lt;br /&gt;
|hard=4&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=2&lt;br /&gt;
|dust=1&lt;br /&gt;
|metall=4&lt;br /&gt;
|gravity=1&lt;br /&gt;
|stone=4&lt;br /&gt;
|gyro=1&lt;br /&gt;
|dark4=2&lt;br /&gt;
|blizzard=3&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=2&lt;br /&gt;
|yamato=1&lt;br /&gt;
|rounder=1&lt;br /&gt;
|piston=2&lt;br /&gt;
|splash=0&lt;br /&gt;
|hornet=1&lt;br /&gt;
|megamech=1&lt;br /&gt;
|honey=1&lt;br /&gt;
|commando=5&lt;br /&gt;
|chill=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|enker=2&lt;br /&gt;
|quint=1&lt;br /&gt;
|punk=5&lt;br /&gt;
|suzy=2&lt;br /&gt;
|ballade=1&lt;br /&gt;
|huntera=1&lt;br /&gt;
|hunterb=2&lt;br /&gt;
|mercury=2&lt;br /&gt;
|saturn=0&lt;br /&gt;
|uranus=0&lt;br /&gt;
|iron=2&lt;br /&gt;
|grey=1&lt;br /&gt;
|dangan=2&lt;br /&gt;
|komuso=2&lt;br /&gt;
|sonic=0&lt;br /&gt;
|volt=4&lt;br /&gt;
|dyna=2&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In ''Mega Man V'', Mega Man uses a throwing sprite for the Salt Water instead of his usual shooting sprite. The shooting sprite was used to better reflect the weapon's official artwork (where Mega Man uses his buster) in the [[Megamix Engine]].&lt;br /&gt;
** This change is not present in [[Make a Good 48 Hour Mega Man Level]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Salt_Water&amp;diff=19372</id>
		<title>Salt Water</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Salt_Water&amp;diff=19372"/>
				<updated>2021-10-03T21:30:44Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Trivia */ ye&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:SaltWaterIcon.png|left]][[File:SaltWaterIcon.png|right]]Salt Water&lt;br /&gt;
|image=[[File:MMV-SaltWater-Art.jpg|250px]]&lt;br /&gt;
|caption=Mega Man with the Salt Water equipped.&lt;br /&gt;
|programmer=[[Spin Attaxx]]&lt;br /&gt;
|boss=Neptune&lt;br /&gt;
|eagainst=[[Metal Man]], [[Picopico-kun]], [[Hard Man]], [[Metall Daddy]], [[Stone Man]], [[Commando Man]], [[Punk]], [[Volt Man]], [[Blocky (Box Cartel)|Blocky]], [[Sea King: The Aftermath]]&lt;br /&gt;
|user=[[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost=1 unit&lt;br /&gt;
|capacity=28&lt;br /&gt;
|type=Water, Split, Multihit&lt;br /&gt;
|OffAppear=[[Mega Man V]]&lt;br /&gt;
|appearances=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:SaltWaterWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Salt Water''' (ソルトウォーター ''Soruto Wōtā'') is Neptune's Special Weapon from ''[[Mega Man V]]''. With it, [[Mega Man]] fires a large ball of water that travels forward in a small arc, and can be aimed up or down in addition to straight ahead. Upon landing on the floor or a wall, the ball makes a splash and splits into three smaller drops; the direction each drop goes depends on where the ball landed.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Salt Water is one of the weapons included in ''[[Make a Good 48 Hour Mega Man Level]]'', voted in from a pool of the least-voted Multihit weapons from the ''[[Make a Good Mega Man Level 3]]'' weapon poll. Unlike in ''Mega Man V'', the weapon and its smaller drops do not disappear upon contact with enemies, but instead go through them, inflicting multiple hits.&lt;br /&gt;
&lt;br /&gt;
By default, it does two points of damage to enemies. Notably, Salt Water is effective on little to no fire-based enemies, bosses, and hazards (with the [[Rain Flush]] taking most of those attributes). Instead, it works well on bulky enemies and minibosses, doing three points of damage to Semi Bulky enemies, and four to Bulky enemies.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=1&lt;br /&gt;
|guts=2&lt;br /&gt;
|ice=1&lt;br /&gt;
|bomb=2&lt;br /&gt;
|fire=2&lt;br /&gt;
|oil=2&lt;br /&gt;
|metal=4&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=1&lt;br /&gt;
|quick=0&lt;br /&gt;
|crash=2&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=2&lt;br /&gt;
|wood=0&lt;br /&gt;
|dragon=0&lt;br /&gt;
|picopico=3&lt;br /&gt;
|dozer=2&lt;br /&gt;
|gemini=1&lt;br /&gt;
|hard=4&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=2&lt;br /&gt;
|dust=1&lt;br /&gt;
|metall=4&lt;br /&gt;
|gravity=1&lt;br /&gt;
|stone=4&lt;br /&gt;
|gyro=1&lt;br /&gt;
|dark4=2&lt;br /&gt;
|blizzard=3&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=2&lt;br /&gt;
|yamato=1&lt;br /&gt;
|rounder=1&lt;br /&gt;
|piston=2&lt;br /&gt;
|splash=0&lt;br /&gt;
|hornet=1&lt;br /&gt;
|megamech=1&lt;br /&gt;
|honey=1&lt;br /&gt;
|commando=5&lt;br /&gt;
|chill=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|enker=2&lt;br /&gt;
|quint=1&lt;br /&gt;
|punk=5&lt;br /&gt;
|suzy=2&lt;br /&gt;
|ballade=1&lt;br /&gt;
|huntera=1&lt;br /&gt;
|hunterb=2&lt;br /&gt;
|mercury=2&lt;br /&gt;
|saturn=0&lt;br /&gt;
|uranus=0&lt;br /&gt;
|iron=2&lt;br /&gt;
|grey=1&lt;br /&gt;
|dangan=2&lt;br /&gt;
|komuso=2&lt;br /&gt;
|sonic=0&lt;br /&gt;
|volt=4&lt;br /&gt;
|dyna=2&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In ''Mega Man V'', Mega Man uses a throwing sprite for the Salt Water instead of his usual shooting sprite. The shooting sprite was used to better reflect the weapon's official artwork (where Mega Man uses his buster) in the [[Megamix Engine]].&lt;br /&gt;
** This change is not present in [[Make a Good 48 Hour Mega Man Level]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19371</id>
		<title>Cut Content</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19371"/>
				<updated>2021-10-03T21:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Make a Good 24 Hour Mega Man Level */ sprTimeSlowLightning sprites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. The ''Make a Good Mega Man Level'' series is no exception, and '''cut content''' is present in almost every game, be it things that had to be cut for time, or levels that were planned but didn't make it for one reason or another.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level]]'' ==&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
* [[Citadel Basement]] was planned to have a boss called &amp;quot;Rail Hunter&amp;quot;. This had to be scrapped due to time.&lt;br /&gt;
* [[Napalm Forest and Caves]] was planned to include a modified [[Napalm Man]] fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a boss in Thoron's MaGMML2 entry, [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
=== Unfinished Stages ===&lt;br /&gt;
* Dustinvgmaster1 had plans to enter a stage called [https://www.youtube.com/watch?v=4ax6X8WOOxI Eclipse Woman], but the stage was ultimately scrapped due to lack of time and motivation.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
===Differences between results stream and public release===&lt;br /&gt;
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. &lt;br /&gt;
&lt;br /&gt;
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.&lt;br /&gt;
&lt;br /&gt;
*The [[The Scorching Duo|Scorching Duo]] fought at the end of [[Tier 4 (MaGMML2)|Tier 4]] consisted of the Scorch Man from ''Mega Man Eternal'', as well as the one from ''Mega Man Sunrise''. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in [[Chateau Chevaleresque]] while Illusion Man could be found in [[Tier 5 (MaGMML2)|Tier 5]]. Following objections from ''Eternal'''s creator, that game's Scorch Man was replaced with Scorch Man from ''Zook Hero Z'', Jolt Man was replaced with Storm Man from ''Mega Man: The Dark Resistence'', and Illusion Man was replaced with Magnet Man from ''[[Mega Man 3]]''.&lt;br /&gt;
*The [[Tier 1 (MaGMML2)|Tier 1]] hub was originally based on Jolt Man's stage from ''Mega Man Eternal'', and was colored green. Jolt Man's theme even played before distorting and fading out during the cutscene that plays upon first entering the tier. Again, at the request of ''Eternal'''s creator, the hub tileset was recreated to differentiate it from Jolt Man's stage, and an original composition was added for the cutscene.&lt;br /&gt;
*The Cut Man? (the Cut Man from ''Cut Man's Bad Scissors Day'') [[Costumes|costume]] was unlocked by giving [[Knight Man]] enough [[Noble Nickel]]s. In the public release, it's unlocked by completing [[Escape Sequence]], while the Doropie, Mega Man (Hair), Rokko Chan, Mega Man?, and Rockman CX costumes are unlocked from Knight Man.&lt;br /&gt;
*The [[Mega Buster]] upgrade costed less. This was changed due it being deemed too powerful for its price at the time.&lt;br /&gt;
*[[Pepsi Man]], instead of being the Pepsi mascot, was instead Pepsi Man ''Mega Man FU: The Dankest Meme''. This was changed later when the developers decided against referencing unreleased fan games. ''Mega Man FU'' was later cancelled.&lt;br /&gt;
&lt;br /&gt;
===Individual Stages ===&lt;br /&gt;
* [[RedBlupi]] stated there were a few things he wanted to implement in [[Cyber Man (stage)|Cyber Man]] but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give [[Cyber Man]] an attack where he turned giant and tries to crush Mega Man with his fists.&lt;br /&gt;
* [[Inner Sanctum]]'s original name was &amp;quot;Throne Gate&amp;quot;. &lt;br /&gt;
** A pink [[Toad Man]] was originally going to be a miniboss in this stage, along with [[Gravity Man]]. It would only be damaged by the [[Wheel Cutter]]. This Toad Man can still appear with the Surprise Bosses [[Cheat Mode|cheat]] on. &lt;br /&gt;
* As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented as the creator &amp;quot;had to prioritize other things in [their] life at the moment&amp;quot;.&lt;br /&gt;
* [[MegaLondo]] was originally conceived as a ''Castlevania'' stage with a Wily Dracula as the boss. Lambda stated that time constraints caused him to scrap that boss and he changed it to a ''Dark Souls'' themed level.&lt;br /&gt;
* [[Bouncy Castle]]'s original name was &amp;quot;Bouncy Calamity&amp;quot; during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
** Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.&lt;br /&gt;
* [[Coyote Man (stage)|Coyote Man]] was going to have a miniboss called Mega Mizzile. [[Cheez8|Cheez]] thought she wouldn't have time to finish it, and so put an &amp;quot;On Strike!&amp;quot; sign in its room. She then had more time than she thought, but liked having the &amp;quot;On Strike!&amp;quot; sign and ultimately did not implement Mega Mizzile.&lt;br /&gt;
* The original version of [[Deep Thoughts]] was ''very'' different than the final product. Some changes include:&lt;br /&gt;
** There was originally a recreation of the boss room from [[Duwang]] directly to the right of the starting room, minus the Curlinger and Brain Break. When entered, Takumi says &amp;quot;[https://www.youtube.com/watch?v=4ezd24krgiQ Deja vu! I feel like I've been here before!]&amp;quot;&lt;br /&gt;
** Some questions were changed considerably. Most notably, the final question in the final version was instead question 14, and required you to answer the question correctly instead of being a fakeout. The original final question was a hexadecimal math question, using teleporters that correspond to letters A through D.&lt;br /&gt;
** [[Color Man]] was originally in the room that [[Sheriff Man]] is fought in the final version.&lt;br /&gt;
** [[Cheat Man]]'s boss arena was originally [[Cream]]'s room from [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* Originally, [[Match Blast]] was to be themed after [[Boil Man]]. While this was changed, the color palette was reused for [[Carry]].&lt;br /&gt;
* There was planned to be a [[Tier X (MaGMML2)|Tier X]] level where you play as [[Alter Man]], called &amp;quot;Alter Man's Revenge&amp;quot;. This would involve him fighting Robot Masters from the various entries and gaining their weapons, which would be how the player would unlock the [[Alternate Weapons|alternate weapons]]. [[Shinryu]] scrapped this due to time.&lt;br /&gt;
* Another planned way to unlock the alternate weapon set would be upon completion of the [[The Pit of Pits|Pit of Pits]]. This was deemed too challenging, and the means of unlocking the alternate weapons were ultimately changed to collecting 170 Noble Nickels (the total number of Noble Nickels in the entries). &lt;br /&gt;
* Ryu, [[Jewel Man]], and [[Nitro Man]] all almost made it into the final game as costumes, but were cut due to them having either missing or poorly made sprites. Ryu was replaced with Sonic, while Jewel Man and Nitro Man were not included at all.&lt;br /&gt;
* Ran (from Bob &amp;amp; George), Shantae, Model A, Rockman no Constancy, and [[Duo]] were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut. Some of these were later made available as [[Custom Costumes|custom costumes]] by their creators.&lt;br /&gt;
* [[Chimerabot 1]] was supposed to have combined [[Haunt Man]] with [[Launch Man &amp;amp; Shuttle Man]], but due to the rushed nature of the Chimerabots, the idea was scrapped due to the code being too complex to figure out in the time that was had. Ultimately, the final Chimerabot 1 combines [[Joe Man]] and [[Bond Man]].&lt;br /&gt;
* Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the [[Tier 10 (MaGMML2)|Tier 10]] hub.&lt;br /&gt;
* There were a couple of stages in the Pit of Pits that were outright cut due not meeting quality assurance, or for other development reasons.&lt;br /&gt;
** &amp;quot;dracmeister_2&amp;quot; (or, as stated in room code, &amp;quot;Tool-Assisted&amp;quot;) was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.&lt;br /&gt;
** [[JupiHornet]]'s &amp;quot;da ba dee da ba di&amp;quot; was supposed to be an entirely different stage with an all-blue color scheme (hence the &amp;quot;I'm Blue&amp;quot; reference in the name), but an earlier version was ported to the game instead.&lt;br /&gt;
* Among the sprites created for Absolute ZERO was one for a fourth phase resembling a hybrid of Zero's canon and ''MaGMML'' designs, intended to go between the final game's third and fourth/final phases. This phase was dropped as ACESpark felt it was unnecessary to have a third joke phase. &lt;br /&gt;
* The final version of Daisy Bell in ''MaGMML2'' uses a recording from 1894, sung by Edward M. Favor, combined with a stock music track. Prior to this, ACESpark attempted to make their own recording through synthesised singing, but their various attempts felt too &amp;quot;creepy&amp;quot; and unpolished to use. These can be heard at the links below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:AbsoluteZeroUnusedPhase4.png|frameless|center|The unused Phase 4]]&lt;br /&gt;
The unused Phase 4.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unused Music Tests&lt;br /&gt;
|-&lt;br /&gt;
|[https://magmmlcontest.com/magmml2/AbsoluteZeroSingingTest.ogg AbsoluteZeroSingingTest.ogg]&lt;br /&gt;
|[https://magmmlcontest.com/magmml2/AbsoluteZeroSingingTest2.ogg AbsoluteZeroSingingTest2.ogg]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good 24 Hour Mega Man Level]]'' ==&lt;br /&gt;
=== Unused Bosses ===&lt;br /&gt;
====MaGMML2 Devkit Bosses====&lt;br /&gt;
* While only four are used, all of the ''MaGMML2'' devkit bosses are in the game, through unused.&lt;br /&gt;
&lt;br /&gt;
====Fire Man====&lt;br /&gt;
* Along with [[Quick Man]] from ''MaGMML2'''s [[The Arena|Arena]], [[Fire Man]] from [[Null and Void (MaGMML2)|Null and Void]] was provided with the ''MaG24HMML'' devkit, though as he never appeared in any levels, he went unused. However, he still exists in the game's files like the rest of the ''MaGMML2'' devkit bosses. &lt;br /&gt;
&lt;br /&gt;
=== Unfinished stages ===&lt;br /&gt;
* [[Big Fish (user)|Big Fish]], MugMan, and [[Shinryu]] all entered the contest and received boxes, but were unable to finish their levels within the time limit. [[ThatOneEnder]] also requested and received a second box, but similarly was not able to finish in time.&lt;br /&gt;
&lt;br /&gt;
=== Unused stages ===&lt;br /&gt;
Unused levels and stages that can be found when you decompile the game. Buckle up, because we've got a lot coming. We've also provided level maps for most of these.&lt;br /&gt;
&lt;br /&gt;
==== lvlCopyThisRoom ====&lt;br /&gt;
A mere leftover from the devkit of ''Make a Good Mega Man Level 2''. Features literally nothing except for four solid, invisible blocks and the spawnpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlCopyThisRoom.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlDefaultWilyStage ====&lt;br /&gt;
A small room consisting of nothing but Needle Man's tiles and a singular [[Energy Element]]. There isn't a boss to be found here.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlDefaultWilyStage.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlHelipad ====&lt;br /&gt;
An unused level (likely intended to be a Wily stage) that has seven finished screens, featuring [[Low Gravity]] and [[Conveyor]]s. This was scrapped due to its... not very good nature. An unused track for this level has been found as well.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlHelipad.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlWily4 &amp;amp; room141 ====&lt;br /&gt;
A 14-screen level featuring tiles from [[Wily 3 (MaG24HMML)|Wily 3]] that would've contained precise platforming with [[Time Slow]] activated while grabbing blocks with [[Super Arm]], as well as several [[Junk Golem]]s, and ending off with a spike drop.&lt;br /&gt;
&lt;br /&gt;
==== room140 ====&lt;br /&gt;
A very short level featuring Destroyable Blocks, and a small challenge at the end. This was made as [[ParmaJon]] was messing around with stuff, a sketchpad of ideas, if you will.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap room140.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlBeta ====&lt;br /&gt;
Another ''MaGMML2'' Devkit leftover. This time, of the room that showcases almost absolutely everything.&lt;br /&gt;
&lt;br /&gt;
==== room129 ====&lt;br /&gt;
A working recreation of [[Crash Man]]'s stage from ''[[Mega Man 2]]''. Interestingly, there is an extra section at the top left that is never seen in said game featuring [[Blader]]s, [[Telly]]s, [[Cannon]]s, and a [[Batton]]. This was from an idea of porting a bunch of older levels to the [[Megamix Engine]] that didn't go anywhere. A map for that extra section is below. Everything else is identical to Crash Man's stage.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap room129 Top Left.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlFortBoss1Test ====&lt;br /&gt;
A test room for the [[Cloud Devil]] with Wily 3's tiles. Note how the level name is lvlFortBoss1Test, when Cloud Devil appears in [[Up 'n' Duck|the second Wily stage]]. And no, that [[Giree]] in the wall is not misplaced, it's in the wall when the level is opened.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlFortBoss1Test.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlCreshBossTest ====&lt;br /&gt;
Another test room like the last one, but this time for [[Giga Count]].&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlCreshBossTest.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== ''MaGMML2'' Showcase Hub ====&lt;br /&gt;
Finally, all of the Showcase Hub from ''MaGMML2'''s devkit is still left over. Quick Man and Fire Man have both been added to the Boss Showcase, however.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Destroyable Blocks]] appear in the game. However, sprites of an unused [[Super Arm]] destroyable block can be found instead of the [[Slash Claw]] one if the game is decompiled. [[File:DestroyableSuperarmBlock.png|right]]&lt;br /&gt;
**Other Destroyable Blocks have also been renamed, despite having no graphical changes. These changes are as follows:&lt;br /&gt;
***Jewel Satellite &amp;gt; Water Wave&lt;br /&gt;
***Flash Stopper &amp;gt; Time Slow&lt;br /&gt;
***Wheel Cutter &amp;gt; Chill Spike&lt;br /&gt;
*There is an unused graphic called &amp;quot;sprTimeSlowLightning&amp;quot;, presumably for when the weapon is used. [[File:TimeSlowLightning.gif|right]]&lt;br /&gt;
*Noble Nickels and the upgraded Charge Shot, both from ''MaGMML2'', can be found in the game's files, despite never being used.&lt;br /&gt;
*[[Zero]]'s [[Costumes|costume]] from ''MaGMML2'' is also left over, despite not appearing in the game.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level: Episode Zero]]''==&lt;br /&gt;
===Unused Bosses===&lt;br /&gt;
====Megamix Engine Bosses====&lt;br /&gt;
Because ''MaGMML: Episode Zero'' was made using the [[Megamix Engine]], all of its devkit bosses are included. In the final game, however, only 13 of them are used (not counting [[Yamato Man]], whose sole appearance is drastically different from his engine counterpart).&lt;br /&gt;
&lt;br /&gt;
===Rejected stages===&lt;br /&gt;
Unlike other ''MaGMML'' projects, ''Episode Zero'' had a QA team to vet submitted levels. While many levels made it through after a number of revisions, some were rejected and never improved on:&lt;br /&gt;
* &amp;quot;Sandburnt Factory&amp;quot; by [[Makaibros]] and &amp;quot;Lava Run&amp;quot; by [[DiamondWolf]] were rejected multiple times and ultimately did not make it into the final game, but assets and concepts from both levels would be reused for their creators' respective [[Null and Void (Episode Zero)|Null and Void]] rooms.&lt;br /&gt;
* &amp;quot;R2L&amp;quot; was rejected multiple times, and was eventually blacklisted as the QA team decided little improvement was being made with each revision.&lt;br /&gt;
* &amp;quot;Episode Spearow&amp;quot; by [[SCMidna]] was a level loosely inspired by [[Mount Sabre]], but based on ''Pokémon'' and using tiles from ''Pokémon Gold and Silver''. Among other problems, it was partially rejected as [[Defeat the Giant Spear Man!]] already filled a similar niche as an early-game crossover level.&lt;br /&gt;
* Other rejected levels that didn't enter the final game include &amp;quot;The Pollen Level&amp;quot;, &amp;quot;Sky Climb&amp;quot;, &amp;quot;A Link Between Worlds&amp;quot;, &amp;quot;Data Quest&amp;quot;, &amp;quot;Crystal Clouds&amp;quot;, and &amp;quot;Croaker Creek&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Unfinished stages===&lt;br /&gt;
A number of stages were claimed by submitters, but were unfinished and unsubmitted by the time submissions closed.&lt;br /&gt;
* &amp;quot;In the Roots Of...&amp;quot; by [[Zatsupachi]] was based on his ''MaGMML2'' entry, [[Yggdrasil]].&lt;br /&gt;
* Other unfinished levels include &amp;quot;Brick Built&amp;quot;, &amp;quot;Crystal Planet&amp;quot;, &amp;quot;One&amp;quot;, &amp;quot;Dojo of Mild Peril&amp;quot;, &amp;quot;Downwards Doom&amp;quot;, &amp;quot;Stereo Perfection&amp;quot;, &amp;quot;Deforestation of Jerry&amp;quot;, and &amp;quot;Faild Fortress&amp;quot;.&lt;br /&gt;
* [[Null and Void (Episode Zero)|Null &amp;amp; Void]] was originally meant to have a segment by [[Camwoodstock]], but she couldn't finish it in time.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Blank Drive]]-specific [[Destroyable Block]]s exist in the final game, but the object was capable of being weak to it. The absence of such blocks is likely because the Blank Drive in the devkit did nothing if a chip wasn't equipped.&lt;br /&gt;
* [[Cursor Corruption]] originally had the [[Cursor]] taunting [[Zero]] throughout the level, but this was scrapped as it ruined the level's pacing. The Cursor would also create MS Paint versions of the [[Yellow Devil]], the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], [[Quint]], [[Volt Man]], and [[Komuso Man]], but these were cut before the first submission.&lt;br /&gt;
* The [[Alter Archive]] was supposed to include [[Glass Man]] among its roster, but time constraints with getting permission from RedBlupi resulted in [[Sheriff Man]] taking his place.&lt;br /&gt;
* The final stage leading up to the fight against [[Trio]] had original music composed for it, but it was replaced with more atmospheric and ambient music. The unused track can still be listened to via the jukebox in [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:TimeSlowLightning.gif&amp;diff=19370</id>
		<title>File:TimeSlowLightning.gif</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:TimeSlowLightning.gif&amp;diff=19370"/>
				<updated>2021-10-03T21:08:23Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: Unused sprite(s) in MaG24HMML.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unused sprite(s) in MaG24HMML.&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=I_Feel_It&amp;diff=19368</id>
		<title>I Feel It</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=I_Feel_It&amp;diff=19368"/>
				<updated>2021-10-03T16:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: image added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Ifeelit.png|thumb|144px|right|The famous face of a famous image.]]&lt;br /&gt;
'''I Feel It''' is a meme within the MaGMML community.&lt;br /&gt;
&lt;br /&gt;
The meme originates from a cropped screenshot of the fangame ''Mega Man 2.5D'' posted by [[Mick Galbani]], showing [[Bass]] riding a Tornado Man Platform with the nearest solid ground being guarded by a [[Tatepakkan]]. Possibly because of Bass' strange proportions in the screenshot (resulting from him rotating vertically on the Tornado Man Platform), it was also associated with the phrase &amp;quot;I feel it&amp;quot;. Since then, the phrase has often been associated with Bass' face from the screenshot. The phrase has also been associated with Tornado Man Platforms in general; part of this is because the platforms are infamous for being uncooperative and generally difficult to use (especially in ''[[Make a Good Mega Man Level 2]]'', where their different mechanics compared to ''Mega Man 9'' make it harder to get used to them, and also result in several bugs), though another part is because of the indirect difficulty the platforms provide for people wishing to make [[Costumes]] or [[Custom Costumes]] for the ''MaGMML'' games (as the vertical rotation used when a character stands on the platform is considered difficult to replicate with other sprites).&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
*When using the Bass costume, his face is the same as I Feel It if he rotates on the Tornado Man platform.&lt;br /&gt;
*[[Joe Man (stage)|Joe Man]] - In the room with the Noble Nickel for defeating [[Joe Man|Joe Man R]], I Feel It supplies the background.&lt;br /&gt;
* The mini-level &amp;quot;Feelings&amp;quot; in [[The Pit of Pits]] features I Feel It on the Yoku Blocks that appear therein.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*&amp;quot;I Feel It&amp;quot; is an emoticon on the ''MaGMML2'' server. On the ''[[Make a Good Mega Man Level 3]]'' server, it serves as an emoticon and was the server's icon prior to the announcement of the contest's submission period. A 16-bit version, :ifeelitevenmore:, was once also available on the ''MaGMML3'' server. However, it is no longer available. [[File:Ifeelitevenmore.png|72px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Ifeelitevenmore.png&amp;diff=19367</id>
		<title>File:Ifeelitevenmore.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Ifeelitevenmore.png&amp;diff=19367"/>
				<updated>2021-10-03T16:17:58Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: For the :ifeelit: page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the :ifeelit: page.&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19366</id>
		<title>Cut Content</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19366"/>
				<updated>2021-10-03T16:16:10Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Make a Good 24 Hour Mega Man Level */ image momento&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. The ''Make a Good Mega Man Level'' series is no exception, and '''cut content''' is present in almost every game, be it things that had to be cut for time, or levels that were planned but didn't make it for one reason or another.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level]]'' ==&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
* [[Citadel Basement]] was planned to have a boss called &amp;quot;Rail Hunter&amp;quot;. This had to be scrapped due to time.&lt;br /&gt;
* [[Napalm Forest and Caves]] was planned to include a modified [[Napalm Man]] fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a boss in Thoron's MaGMML2 entry, [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
=== Unfinished Stages ===&lt;br /&gt;
* Dustinvgmaster1 had plans to enter a stage called [https://www.youtube.com/watch?v=4ax6X8WOOxI Eclipse Woman], but the stage was ultimately scrapped due to lack of time and motivation.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
===Differences between results stream and public release===&lt;br /&gt;
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. &lt;br /&gt;
&lt;br /&gt;
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.&lt;br /&gt;
&lt;br /&gt;
*The [[The Scorching Duo|Scorching Duo]] fought at the end of [[Tier 4 (MaGMML2)|Tier 4]] consisted of the Scorch Man from ''Mega Man Eternal'', as well as the one from ''Mega Man Sunrise''. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in [[Chateau Chevaleresque]] while Illusion Man could be found in [[Tier 5 (MaGMML2)|Tier 5]]. Following objections from ''Eternal'''s creator, that game's Scorch Man was replaced with Scorch Man from ''Zook Hero Z'', Jolt Man was replaced with Storm Man from ''Mega Man: The Dark Resistence'', and Illusion Man was replaced with Magnet Man from ''[[Mega Man 3]]''.&lt;br /&gt;
*The [[Tier 1 (MaGMML2)|Tier 1]] hub was originally based on Jolt Man's stage from ''Mega Man Eternal'', and was colored green. Jolt Man's theme even played before distorting and fading out during the cutscene that plays upon first entering the tier. Again, at the request of ''Eternal'''s creator, the hub tileset was recreated to differentiate it from Jolt Man's stage, and an original composition was added for the cutscene.&lt;br /&gt;
*The Cut Man? (the Cut Man from ''Cut Man's Bad Scissors Day'') [[Costumes|costume]] was unlocked by giving [[Knight Man]] enough [[Noble Nickel]]s. In the public release, it's unlocked by completing [[Escape Sequence]], while the Doropie, Mega Man (Hair), Rokko Chan, Mega Man?, and Rockman CX costumes are unlocked from Knight Man.&lt;br /&gt;
*The [[Mega Buster]] upgrade costed less. This was changed due it being deemed too powerful for its price at the time.&lt;br /&gt;
*[[Pepsi Man]], instead of being the Pepsi mascot, was instead Pepsi Man ''Mega Man FU: The Dankest Meme''. This was changed later when the developers decided against referencing unreleased fan games. ''Mega Man FU'' was later cancelled.&lt;br /&gt;
&lt;br /&gt;
===Individual Stages ===&lt;br /&gt;
* [[RedBlupi]] stated there were a few things he wanted to implement in [[Cyber Man (stage)|Cyber Man]] but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give [[Cyber Man]] an attack where he turned giant and tries to crush Mega Man with his fists.&lt;br /&gt;
* [[Inner Sanctum]]'s original name was &amp;quot;Throne Gate&amp;quot;. &lt;br /&gt;
** A pink [[Toad Man]] was originally going to be a miniboss in this stage, along with [[Gravity Man]]. It would only be damaged by the [[Wheel Cutter]]. This Toad Man can still appear with the Surprise Bosses [[Cheat Mode|cheat]] on. &lt;br /&gt;
* As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented as the creator &amp;quot;had to prioritize other things in [their] life at the moment&amp;quot;.&lt;br /&gt;
* [[MegaLondo]] was originally conceived as a ''Castlevania'' stage with a Wily Dracula as the boss. Lambda stated that time constraints caused him to scrap that boss and he changed it to a ''Dark Souls'' themed level.&lt;br /&gt;
* [[Bouncy Castle]]'s original name was &amp;quot;Bouncy Calamity&amp;quot; during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
** Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.&lt;br /&gt;
* [[Coyote Man (stage)|Coyote Man]] was going to have a miniboss called Mega Mizzile. [[Cheez8|Cheez]] thought she wouldn't have time to finish it, and so put an &amp;quot;On Strike!&amp;quot; sign in its room. She then had more time than she thought, but liked having the &amp;quot;On Strike!&amp;quot; sign and ultimately did not implement Mega Mizzile.&lt;br /&gt;
* The original version of [[Deep Thoughts]] was ''very'' different than the final product. Some changes include:&lt;br /&gt;
** There was originally a recreation of the boss room from [[Duwang]] directly to the right of the starting room, minus the Curlinger and Brain Break. When entered, Takumi says &amp;quot;[https://www.youtube.com/watch?v=4ezd24krgiQ Deja vu! I feel like I've been here before!]&amp;quot;&lt;br /&gt;
** Some questions were changed considerably. Most notably, the final question in the final version was instead question 14, and required you to answer the question correctly instead of being a fakeout. The original final question was a hexadecimal math question, using teleporters that correspond to letters A through D.&lt;br /&gt;
** [[Color Man]] was originally in the room that [[Sheriff Man]] is fought in the final version.&lt;br /&gt;
** [[Cheat Man]]'s boss arena was originally [[Cream]]'s room from [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* Originally, [[Match Blast]] was to be themed after [[Boil Man]]. While this was changed, the color palette was reused for [[Carry]].&lt;br /&gt;
* There was planned to be a [[Tier X (MaGMML2)|Tier X]] level where you play as [[Alter Man]], called &amp;quot;Alter Man's Revenge&amp;quot;. This would involve him fighting Robot Masters from the various entries and gaining their weapons, which would be how the player would unlock the [[Alternate Weapons|alternate weapons]]. [[Shinryu]] scrapped this due to time.&lt;br /&gt;
* Another planned way to unlock the alternate weapon set would be upon completion of the [[The Pit of Pits|Pit of Pits]]. This was deemed too challenging, and the means of unlocking the alternate weapons were ultimately changed to collecting 170 Noble Nickels (the total number of Noble Nickels in the entries). &lt;br /&gt;
* Ryu, [[Jewel Man]], and [[Nitro Man]] all almost made it into the final game as costumes, but were cut due to them having either missing or poorly made sprites. Ryu was replaced with Sonic, while Jewel Man and Nitro Man were not included at all.&lt;br /&gt;
* Ran (from Bob &amp;amp; George), Shantae, Model A, Rockman no Constancy, and [[Duo]] were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut. Some of these were later made available as [[Custom Costumes|custom costumes]] by their creators.&lt;br /&gt;
* [[Chimerabot 1]] was supposed to have combined [[Haunt Man]] with [[Launch Man &amp;amp; Shuttle Man]], but due to the rushed nature of the Chimerabots, the idea was scrapped due to the code being too complex to figure out in the time that was had. Ultimately, the final Chimerabot 1 combines [[Joe Man]] and [[Bond Man]].&lt;br /&gt;
* Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the [[Tier 10 (MaGMML2)|Tier 10]] hub.&lt;br /&gt;
* There were a couple of stages in the Pit of Pits that were outright cut due not meeting quality assurance, or for other development reasons.&lt;br /&gt;
** &amp;quot;dracmeister_2&amp;quot; (or, as stated in room code, &amp;quot;Tool-Assisted&amp;quot;) was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.&lt;br /&gt;
** [[JupiHornet]]'s &amp;quot;da ba dee da ba di&amp;quot; was supposed to be an entirely different stage with an all-blue color scheme (hence the &amp;quot;I'm Blue&amp;quot; reference in the name), but an earlier version was ported to the game instead.&lt;br /&gt;
* Among the sprites created for Absolute ZERO was one for a fourth phase resembling a hybrid of Zero's canon and ''MaGMML'' designs, intended to go between the final game's third and fourth/final phases. This phase was dropped as ACESpark felt it was unnecessary to have a third joke phase. &lt;br /&gt;
* The final version of Daisy Bell in ''MaGMML2'' uses a recording from 1894, sung by Edward M. Favor, combined with a stock music track. Prior to this, ACESpark attempted to make their own recording through synthesised singing, but their various attempts felt too &amp;quot;creepy&amp;quot; and unpolished to use. These can be heard at the links below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:AbsoluteZeroUnusedPhase4.png|frameless|center|The unused Phase 4]]&lt;br /&gt;
The unused Phase 4.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unused Music Tests&lt;br /&gt;
|-&lt;br /&gt;
|[https://magmmlcontest.com/magmml2/AbsoluteZeroSingingTest.ogg AbsoluteZeroSingingTest.ogg]&lt;br /&gt;
|[https://magmmlcontest.com/magmml2/AbsoluteZeroSingingTest2.ogg AbsoluteZeroSingingTest2.ogg]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good 24 Hour Mega Man Level]]'' ==&lt;br /&gt;
=== Unused Bosses ===&lt;br /&gt;
====MaGMML2 Devkit Bosses====&lt;br /&gt;
* While only four are used, all of the ''MaGMML2'' devkit bosses are in the game, through unused.&lt;br /&gt;
&lt;br /&gt;
====Fire Man====&lt;br /&gt;
* Along with [[Quick Man]] from ''MaGMML2'''s [[The Arena|Arena]], [[Fire Man]] from [[Null and Void (MaGMML2)|Null and Void]] was provided with the ''MaG24HMML'' devkit, though as he never appeared in any levels, he went unused. However, he still exists in the game's files like the rest of the ''MaGMML2'' devkit bosses. &lt;br /&gt;
&lt;br /&gt;
=== Unfinished stages ===&lt;br /&gt;
* [[Big Fish (user)|Big Fish]], MugMan, and [[Shinryu]] all entered the contest and received boxes, but were unable to finish their levels within the time limit. [[ThatOneEnder]] also requested and received a second box, but similarly was not able to finish in time.&lt;br /&gt;
&lt;br /&gt;
=== Unused stages ===&lt;br /&gt;
Unused levels and stages that can be found when you decompile the game. Buckle up, because we've got a lot coming. We've also provided level maps for most of these.&lt;br /&gt;
&lt;br /&gt;
==== lvlCopyThisRoom ====&lt;br /&gt;
A mere leftover from the devkit of ''Make a Good Mega Man Level 2''. Features literally nothing except for four solid, invisible blocks and the spawnpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlCopyThisRoom.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlDefaultWilyStage ====&lt;br /&gt;
A small room consisting of nothing but Needle Man's tiles and a singular [[Energy Element]]. There isn't a boss to be found here.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlDefaultWilyStage.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlHelipad ====&lt;br /&gt;
An unused level (likely intended to be a Wily stage) that has seven finished screens, featuring [[Low Gravity]] and [[Conveyor]]s. This was scrapped due to its... not very good nature. An unused track for this level has been found as well.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlHelipad.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlWily4 &amp;amp; room141 ====&lt;br /&gt;
A 14-screen level featuring tiles from [[Wily 3 (MaG24HMML)|Wily 3]] that would've contained precise platforming with [[Time Slow]] activated while grabbing blocks with [[Super Arm]], as well as several [[Junk Golem]]s, and ending off with a spike drop.&lt;br /&gt;
&lt;br /&gt;
==== room140 ====&lt;br /&gt;
A very short level featuring Destroyable Blocks, and a small challenge at the end. This was made as [[ParmaJon]] was messing around with stuff, a sketchpad of ideas, if you will.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap room140.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlBeta ====&lt;br /&gt;
Another ''MaGMML2'' Devkit leftover. This time, of the room that showcases almost absolutely everything.&lt;br /&gt;
&lt;br /&gt;
==== room129 ====&lt;br /&gt;
A working recreation of [[Crash Man]]'s stage from ''[[Mega Man 2]]''. Interestingly, there is an extra section at the top left that is never seen in said game featuring [[Blader]]s, [[Telly]]s, [[Cannon]]s, and a [[Batton]]. This was from an idea of porting a bunch of older levels to the [[Megamix Engine]] that didn't go anywhere. A map for that extra section is below. Everything else is identical to Crash Man's stage.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap room129 Top Left.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlFortBoss1Test ====&lt;br /&gt;
A test room for the [[Cloud Devil]] with Wily 3's tiles. Note how the level name is lvlFortBoss1Test, when Cloud Devil appears in [[Up 'n' Duck|the second Wily stage]]. And no, that [[Giree]] in the wall is not misplaced, it's in the wall when the level is opened.&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlFortBoss1Test.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlCreshBossTest ====&lt;br /&gt;
Another test room like the last one, but this time for [[Giga Count]].&lt;br /&gt;
&lt;br /&gt;
[[File:24HUnusedMap lvlCreshBossTest.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== ''MaGMML2'' Showcase Hub ====&lt;br /&gt;
Finally, all of the Showcase Hub from ''MaGMML2'''s devkit is still left over. Quick Man and Fire Man have both been added to the Boss Showcase, however.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Destroyable Blocks]] appear in the game. However, sprites of an unused [[Super Arm]] destroyable block can be found instead of the [[Slash Claw]] one if the game is decompiled. [[File:DestroyableSuperarmBlock.png|right]]&lt;br /&gt;
**Other Destroyable Blocks have also been renamed, despite having no graphical changes. These changes are as follows:&lt;br /&gt;
***Jewel Satellite &amp;gt; Water Wave&lt;br /&gt;
***Flash Stopper &amp;gt; Time Slow&lt;br /&gt;
***Wheel Cutter &amp;gt; Chill Spike&lt;br /&gt;
*There is an unused graphic called &amp;quot;sprTimeSlowLightning&amp;quot;, presumably for when the weapon is used.&lt;br /&gt;
*Noble Nickels and the upgraded Charge Shot, both from ''MaGMML2'', can be found in the game's files, despite never being used.&lt;br /&gt;
*[[Zero]]'s [[Costumes|costume]] from ''MaGMML2'' is also left over, despite not appearing in the game.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level: Episode Zero]]''==&lt;br /&gt;
===Unused Bosses===&lt;br /&gt;
====Megamix Engine Bosses====&lt;br /&gt;
Because ''MaGMML: Episode Zero'' was made using the [[Megamix Engine]], all of its devkit bosses are included. In the final game, however, only 13 of them are used (not counting [[Yamato Man]], whose sole appearance is drastically different from his engine counterpart).&lt;br /&gt;
&lt;br /&gt;
===Rejected stages===&lt;br /&gt;
Unlike other ''MaGMML'' projects, ''Episode Zero'' had a QA team to vet submitted levels. While many levels made it through after a number of revisions, some were rejected and never improved on:&lt;br /&gt;
* &amp;quot;Sandburnt Factory&amp;quot; by [[Makaibros]] and &amp;quot;Lava Run&amp;quot; by [[DiamondWolf]] were rejected multiple times and ultimately did not make it into the final game, but assets and concepts from both levels would be reused for their creators' respective [[Null and Void (Episode Zero)|Null and Void]] rooms.&lt;br /&gt;
* &amp;quot;R2L&amp;quot; was rejected multiple times, and was eventually blacklisted as the QA team decided little improvement was being made with each revision.&lt;br /&gt;
* &amp;quot;Episode Spearow&amp;quot; by [[SCMidna]] was a level loosely inspired by [[Mount Sabre]], but based on ''Pokémon'' and using tiles from ''Pokémon Gold and Silver''. Among other problems, it was partially rejected as [[Defeat the Giant Spear Man!]] already filled a similar niche as an early-game crossover level.&lt;br /&gt;
* Other rejected levels that didn't enter the final game include &amp;quot;The Pollen Level&amp;quot;, &amp;quot;Sky Climb&amp;quot;, &amp;quot;A Link Between Worlds&amp;quot;, &amp;quot;Data Quest&amp;quot;, &amp;quot;Crystal Clouds&amp;quot;, and &amp;quot;Croaker Creek&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Unfinished stages===&lt;br /&gt;
A number of stages were claimed by submitters, but were unfinished and unsubmitted by the time submissions closed.&lt;br /&gt;
* &amp;quot;In the Roots Of...&amp;quot; by [[Zatsupachi]] was based on his ''MaGMML2'' entry, [[Yggdrasil]].&lt;br /&gt;
* Other unfinished levels include &amp;quot;Brick Built&amp;quot;, &amp;quot;Crystal Planet&amp;quot;, &amp;quot;One&amp;quot;, &amp;quot;Dojo of Mild Peril&amp;quot;, &amp;quot;Downwards Doom&amp;quot;, &amp;quot;Stereo Perfection&amp;quot;, &amp;quot;Deforestation of Jerry&amp;quot;, and &amp;quot;Faild Fortress&amp;quot;.&lt;br /&gt;
* [[Null and Void (Episode Zero)|Null &amp;amp; Void]] was originally meant to have a segment by [[Camwoodstock]], but she couldn't finish it in time.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Blank Drive]]-specific [[Destroyable Block]]s exist in the final game, but the object was capable of being weak to it. The absence of such blocks is likely because the Blank Drive in the devkit did nothing if a chip wasn't equipped.&lt;br /&gt;
* [[Cursor Corruption]] originally had the [[Cursor]] taunting [[Zero]] throughout the level, but this was scrapped as it ruined the level's pacing. The Cursor would also create MS Paint versions of the [[Yellow Devil]], the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], [[Quint]], [[Volt Man]], and [[Komuso Man]], but these were cut before the first submission.&lt;br /&gt;
* The [[Alter Archive]] was supposed to include [[Glass Man]] among its roster, but time constraints with getting permission from RedBlupi resulted in [[Sheriff Man]] taking his place.&lt;br /&gt;
* The final stage leading up to the fight against [[Trio]] had original music composed for it, but it was replaced with more atmospheric and ambient music. The unused track can still be listened to via the jukebox in [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlCreshBossTest.png&amp;diff=19364</id>
		<title>File:24HUnusedMap lvlCreshBossTest.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlCreshBossTest.png&amp;diff=19364"/>
				<updated>2021-10-03T16:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap lvlCreshBossTest.png to File:24HUnusedMap lvlCreshBossTest.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_lvlCreshBossTest.png&amp;diff=19365</id>
		<title>File:28HUnusedMap lvlCreshBossTest.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_lvlCreshBossTest.png&amp;diff=19365"/>
				<updated>2021-10-03T16:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap lvlCreshBossTest.png to File:24HUnusedMap lvlCreshBossTest.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:24HUnusedMap lvlCreshBossTest.png]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlFortBoss1Test.png&amp;diff=19362</id>
		<title>File:24HUnusedMap lvlFortBoss1Test.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlFortBoss1Test.png&amp;diff=19362"/>
				<updated>2021-10-03T16:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap lvlFortBoss1Test.png to File:24HUnusedMap lvlFortBoss1Test.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_lvlFortBoss1Test.png&amp;diff=19363</id>
		<title>File:28HUnusedMap lvlFortBoss1Test.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_lvlFortBoss1Test.png&amp;diff=19363"/>
				<updated>2021-10-03T16:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap lvlFortBoss1Test.png to File:24HUnusedMap lvlFortBoss1Test.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:24HUnusedMap lvlFortBoss1Test.png]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_room129_Top_Left.png&amp;diff=19360</id>
		<title>File:24HUnusedMap room129 Top Left.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_room129_Top_Left.png&amp;diff=19360"/>
				<updated>2021-10-03T16:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap room129 Top Left.png to File:24HUnusedMap room129 Top Left.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_room129_Top_Left.png&amp;diff=19361</id>
		<title>File:28HUnusedMap room129 Top Left.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_room129_Top_Left.png&amp;diff=19361"/>
				<updated>2021-10-03T16:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap room129 Top Left.png to File:24HUnusedMap room129 Top Left.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:24HUnusedMap room129 Top Left.png]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_room140.png&amp;diff=19358</id>
		<title>File:24HUnusedMap room140.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_room140.png&amp;diff=19358"/>
				<updated>2021-10-03T16:13:22Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap room140.png to File:24HUnusedMap room140.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_room140.png&amp;diff=19359</id>
		<title>File:28HUnusedMap room140.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_room140.png&amp;diff=19359"/>
				<updated>2021-10-03T16:13:22Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap room140.png to File:24HUnusedMap room140.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:24HUnusedMap room140.png]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlDefaultWilyStage.png&amp;diff=19356</id>
		<title>File:24HUnusedMap lvlDefaultWilyStage.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlDefaultWilyStage.png&amp;diff=19356"/>
				<updated>2021-10-03T16:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap lvlDefaultWilyStage.png to File:24HUnusedMap lvlDefaultWilyStage.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_lvlDefaultWilyStage.png&amp;diff=19357</id>
		<title>File:28HUnusedMap lvlDefaultWilyStage.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_lvlDefaultWilyStage.png&amp;diff=19357"/>
				<updated>2021-10-03T16:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap lvlDefaultWilyStage.png to File:24HUnusedMap lvlDefaultWilyStage.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:24HUnusedMap lvlDefaultWilyStage.png]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlCopyThisRoom.png&amp;diff=19354</id>
		<title>File:24HUnusedMap lvlCopyThisRoom.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlCopyThisRoom.png&amp;diff=19354"/>
				<updated>2021-10-03T16:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap lvlCopyThisRoom.png to File:24HUnusedMap lvlCopyThisRoom.png: MISNAMED!!! OOPS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Cut Content Page, along with anything else marked &amp;quot;28HUnusedMap_LevelName&amp;quot;&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_lvlCopyThisRoom.png&amp;diff=19355</id>
		<title>File:28HUnusedMap lvlCopyThisRoom.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:28HUnusedMap_lvlCopyThisRoom.png&amp;diff=19355"/>
				<updated>2021-10-03T16:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: DLN No.03 Cutman moved page File:28HUnusedMap lvlCopyThisRoom.png to File:24HUnusedMap lvlCopyThisRoom.png: MISNAMED!!! OOPS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:24HUnusedMap lvlCopyThisRoom.png]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlHelipad.png&amp;diff=19353</id>
		<title>File:24HUnusedMap lvlHelipad.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlHelipad.png&amp;diff=19353"/>
				<updated>2021-10-03T16:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: Unused stage &amp;quot;Helipad&amp;quot; from Make a Good 24 Hour Mega Man Level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unused stage &amp;quot;Helipad&amp;quot; from Make a Good 24 Hour Mega Man Level.&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19339</id>
		<title>Cut Content</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19339"/>
				<updated>2021-10-01T10:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: added thing from absolute zero page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. The ''Make a Good Mega Man Level'' series is no exception, and '''cut content''' is present in almost every game, be it things that had to be cut for time, or levels that were planned but didn't make it for one reason or another.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level]]'' ==&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
* [[Citadel Basement]] was planned to have a boss called &amp;quot;Rail Hunter&amp;quot;. This had to be scrapped due to time.&lt;br /&gt;
* [[Napalm Forest and Caves]] was planned to include a modified [[Napalm Man]] fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a boss in Thoron's MaGMML2 entry, [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
=== Unfinished Stages ===&lt;br /&gt;
* Dustinvgmaster1 had plans to enter a stage called [https://www.youtube.com/watch?v=4ax6X8WOOxI Eclipse Woman], but the stage was ultimately scrapped due to lack of time and motivation.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
===Differences between results stream and public release===&lt;br /&gt;
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. &lt;br /&gt;
&lt;br /&gt;
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.&lt;br /&gt;
&lt;br /&gt;
*The [[The Scorching Duo|Scorching Duo]] fought at the end of [[Tier 4 (MaGMML2)|Tier 4]] consisted of the Scorch Man from ''Mega Man Eternal'', as well as the one from ''Mega Man Sunrise''. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in [[Chateau Chevaleresque]] while Illusion Man could be found in [[Tier 5 (MaGMML2)|Tier 5]]. Following objections from ''Eternal'''s creator, that game's Scorch Man was replaced with Scorch Man from ''Zook Hero Z'', Jolt Man was replaced with Storm Man from ''Mega Man: The Dark Resistence'', and Illusion Man was replaced with Magnet Man from ''[[Mega Man 3]]''.&lt;br /&gt;
*The [[Tier 1 (MaGMML2)|Tier 1]] hub was originally based on Jolt Man's stage from ''Mega Man Eternal'', and was colored green. Jolt Man's theme even played before distorting and fading out during the cutscene that plays upon first entering the tier. Again, at the request of ''Eternal'''s creator, the hub tileset was recreated to differentiate it from Jolt Man's stage, and an original composition was added for the cutscene.&lt;br /&gt;
*The Cut Man? (the Cut Man from ''Cut Man's Bad Scissors Day'') [[Costumes|costume]] was unlocked by giving [[Knight Man]] enough [[Noble Nickel]]s. In the public release, it's unlocked by completing [[Escape Sequence]], while the Doropie, Mega Man (Hair), Rokko Chan, Mega Man?, and Rockman CX costumes are unlocked from Knight Man.&lt;br /&gt;
*The [[Mega Buster]] upgrade costed less. This was changed due it being deemed too powerful for its price at the time.&lt;br /&gt;
*[[Pepsi Man]], instead of being the Pepsi mascot, was instead Pepsi Man ''Mega Man FU: The Dankest Meme''. This was changed later when the developers decided against referencing unreleased fan games. ''Mega Man FU'' was later cancelled.&lt;br /&gt;
&lt;br /&gt;
===Individual Stages ===&lt;br /&gt;
* [[RedBlupi]] stated there were a few things he wanted to implement in [[Cyber Man (stage)|Cyber Man]] but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give [[Cyber Man]] an attack where he turned giant and tries to crush Mega Man with his fists.&lt;br /&gt;
* [[Inner Sanctum]]'s original name was &amp;quot;Throne Gate&amp;quot;. &lt;br /&gt;
** A pink [[Toad Man]] was originally going to be a miniboss in this stage, along with [[Gravity Man]]. It would only be damaged by the [[Wheel Cutter]]. This Toad Man can still appear with the Surprise Bosses [[Cheat Mode|cheat]] on. &lt;br /&gt;
* As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented as the creator &amp;quot;had to prioritize other things in [their] life at the moment&amp;quot;.&lt;br /&gt;
* [[MegaLondo]] was originally conceived as a ''Castlevania'' stage with a Wily Dracula as the boss. Lambda stated that time constraints caused him to scrap that boss and he changed it to a ''Dark Souls'' themed level.&lt;br /&gt;
* [[Bouncy Castle]]'s original name was &amp;quot;Bouncy Calamity&amp;quot; during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
** Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.&lt;br /&gt;
* [[Coyote Man (stage)|Coyote Man]] was going to have a miniboss called Mega Mizzile. [[Cheez8|Cheez]] thought she wouldn't have time to finish it, and so put an &amp;quot;On Strike!&amp;quot; sign in its room. She then had more time than she thought, but liked having the &amp;quot;On Strike!&amp;quot; sign and ultimately did not implement Mega Mizzile.&lt;br /&gt;
* The original version of [[Deep Thoughts]] was ''very'' different than the final product. Some changes include:&lt;br /&gt;
** There was originally a recreation of the boss room from [[Duwang]] directly to the right of the starting room, minus the Curlinger and Brain Break. When entered, Takumi says &amp;quot;[https://www.youtube.com/watch?v=4ezd24krgiQ Deja vu! I feel like I've been here before!]&amp;quot;&lt;br /&gt;
** Some questions were changed considerably. Most notably, the final question in the final version was instead question 14, and required you to answer the question correctly instead of being a fakeout. The original final question was a hexadecimal math question, using teleporters that correspond to letters A through D.&lt;br /&gt;
** [[Color Man]] was originally in the room that [[Sheriff Man]] is fought in the final version.&lt;br /&gt;
** [[Cheat Man]]'s boss arena was originally [[Cream]]'s room from [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* Originally, [[Match Blast]] was to be themed after [[Boil Man]]. While this was changed, the color palette was reused for [[Carry]].&lt;br /&gt;
* There was planned to be a [[Tier X (MaGMML2)|Tier X]] level where you play as [[Alter Man]], called &amp;quot;Alter Man's Revenge&amp;quot;. This would involve him fighting Robot Masters from the various entries and gaining their weapons, which would be how the player would unlock the [[Alternate Weapons|alternate weapons]]. [[Shinryu]] scrapped this due to time.&lt;br /&gt;
* Another planned way to unlock the alternate weapon set would be upon completion of the [[The Pit of Pits|Pit of Pits]]. This was deemed too challenging, and the means of unlocking the alternate weapons were ultimately changed to collecting 170 Noble Nickels (the total number of Noble Nickels in the entries). &lt;br /&gt;
* Ryu, [[Jewel Man]], and [[Nitro Man]] all almost made it into the final game as costumes, but were cut due to them having either missing or poorly made sprites. Ryu was replaced with Sonic, while Jewel Man and Nitro Man were not included at all.&lt;br /&gt;
* Ran (from Bob &amp;amp; George), Shantae, Model A, Rockman no Constancy, and [[Duo]] were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut. Some of these were later made available as [[Custom Costumes|custom costumes]] by their creators.&lt;br /&gt;
* [[Chimerabot 1]] was supposed to have combined [[Haunt Man]] with [[Launch Man &amp;amp; Shuttle Man]], but due to the rushed nature of the Chimerabots, the idea was scrapped due to the code being too complex to figure out in the time that was had. Ultimately, the final Chimerabot 1 combines [[Joe Man]] and [[Bond Man]].&lt;br /&gt;
* Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the [[Tier 10 (MaGMML2)|Tier 10]] hub.&lt;br /&gt;
* There were a couple of stages in the Pit of Pits that were outright cut due not meeting quality assurance, or for other development reasons.&lt;br /&gt;
** &amp;quot;dracmeister_2&amp;quot; (or, as stated in room code, &amp;quot;Tool-Assisted&amp;quot;) was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.&lt;br /&gt;
** [[JupiHornet]]'s &amp;quot;da ba dee da ba di&amp;quot; was supposed to be an entirely different stage with an all-blue color scheme (hence the &amp;quot;I'm Blue&amp;quot; reference in the name), but an earlier version was ported to the game instead.&lt;br /&gt;
* Among the sprites created for Absolute ZERO was one for a fourth phase resembling a hybrid of Zero's canon and ''MaGMML'' designs, intended to go between the final game's third and fourth/final phases. This phase was dropped as ACESpark felt it was unnecessary to have a third joke phase. &lt;br /&gt;
* The final version of Daisy Bell in ''MaGMML2'' uses a recording from 1894, sung by Edward M. Favor, combined with a stock music track. Prior to this, ACESpark attempted to make their own recording through synthesised singing, but their various attempts felt too &amp;quot;creepy&amp;quot; and unpolished to use. These can be heard at the links below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:AbsoluteZeroUnusedPhase4.png|frameless|center|The unused Phase 4]]&lt;br /&gt;
The unused Phase 4.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unused Music Tests&lt;br /&gt;
|-&lt;br /&gt;
|[https://magmmlcontest.com/magmml2/AbsoluteZeroSingingTest.ogg AbsoluteZeroSingingTest.ogg]&lt;br /&gt;
|[https://magmmlcontest.com/magmml2/AbsoluteZeroSingingTest2.ogg AbsoluteZeroSingingTest2.ogg]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good 24 Hour Mega Man Level]]'' ==&lt;br /&gt;
=== Unused Bosses ===&lt;br /&gt;
====MaGMML2 Devkit Bosses====&lt;br /&gt;
* While only four are used, all of the ''MaGMML2'' devkit bosses are in the game, through unused.&lt;br /&gt;
&lt;br /&gt;
====Fire Man====&lt;br /&gt;
* Along with [[Quick Man]] from ''MaGMML2'''s [[The Arena|Arena]], [[Fire Man]] from [[Null and Void (MaGMML2)|Null and Void]] was provided with the ''MaG24HMML'' devkit, though as he never appeared in any levels, he went unused. However, he still exists in the game's files like the rest of the ''MaGMML2'' devkit bosses. &lt;br /&gt;
&lt;br /&gt;
=== Unfinished stages ===&lt;br /&gt;
* [[Big Fish (user)|Big Fish]], MugMan, and [[Shinryu]] all entered the contest and received boxes, but were unable to finish their levels within the time limit. [[ThatOneEnder]] also requested and received a second box, but similarly was not able to finish in time.&lt;br /&gt;
&lt;br /&gt;
=== Unused stages ===&lt;br /&gt;
Unused levels and stages that can be found when you decompile the game. Buckle up, because we've got a lot coming. We've also provided level maps for most of these.&lt;br /&gt;
&lt;br /&gt;
==== lvlCopyThisRoom ====&lt;br /&gt;
A mere leftover from the devkit of ''Make a Good Mega Man Level 2''. Features literally nothing except for four solid, invisible blocks and the spawnpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlCopyThisRoom.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlDefaultWilyStage ====&lt;br /&gt;
A small room consisting of nothing but Needle Man's tiles and a singular [[Energy Element]]. There isn't a boss to be found here.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlDefaultWilyStage.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlHelipad ====&lt;br /&gt;
An unused level (likely intended to be a Wily stage) that has seven finished screens, featuring [[Low Gravity]] and [[Conveyor]]s. This was scrapped due to its... not very good nature. An unused track for this level has been found as well.&lt;br /&gt;
&lt;br /&gt;
==== lvlWily4 &amp;amp; room141 ====&lt;br /&gt;
A 14-screen level featuring tiles from [[Wily 3 (MaG24HMML)|Wily 3]] that would've contained precise platforming with [[Time Slow]] activated while grabbing blocks with [[Super Arm]], as well as several [[Junk Golem]]s, and ending off with a spike drop.&lt;br /&gt;
&lt;br /&gt;
==== room140 ====&lt;br /&gt;
A very short level featuring Destroyable Blocks, and a small challenge at the end. This was made as [[ParmaJon]] was messing around with stuff, a sketchpad of ideas, if you will.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap room140.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlBeta ====&lt;br /&gt;
Another ''MaGMML2'' Devkit leftover. This time, of the room that showcases almost absolutely everything.&lt;br /&gt;
&lt;br /&gt;
==== room129 ====&lt;br /&gt;
A working recreation of [[Crash Man]]'s stage from ''[[Mega Man 2]]''. Interestingly, there is an extra section at the top left that is never seen in said game featuring [[Blader]]s, [[Telly]]s, [[Cannon]]s, and a [[Batton]]. This was from an idea of porting a bunch of older levels to the [[Megamix Engine]] that didn't go anywhere. A map for that extra section is below. Everything else is identical to Crash Man's stage.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap room129 Top Left.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlFortBoss1Test ====&lt;br /&gt;
A test room for the [[Cloud Devil]] with Wily 3's tiles. Note how the level name is lvlFortBoss1Test, when Cloud Devil appears in [[Up 'n' Duck|the second Wily stage]]. And no, that [[Giree]] in the wall is not misplaced, it's in the wall when the level is opened.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlFortBoss1Test.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlCreshBossTest ====&lt;br /&gt;
Another test room like the last one, but this time for [[Giga Count]].&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlCreshBossTest.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== ''MaGMML2'' Showcase Hub ====&lt;br /&gt;
Finally, all of the Showcase Hub from ''MaGMML2'''s devkit is still left over. Quick Man and Fire Man have both been added to the Boss Showcase, however.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Destroyable Blocks]] appear in the game. However, sprites of an unused [[Super Arm]] destroyable block can be found instead of the [[Slash Claw]] one if the game is decompiled. [[File:DestroyableSuperarmBlock.png|right]]&lt;br /&gt;
**Other Destroyable Blocks have also been renamed, despite having no graphical changes. These changes are as follows:&lt;br /&gt;
***Jewel Satellite &amp;gt; Water Wave&lt;br /&gt;
***Flash Stopper &amp;gt; Time Slow&lt;br /&gt;
***Wheel Cutter &amp;gt; Chill Spike&lt;br /&gt;
*There is an unused graphic called &amp;quot;sprTimeSlowLightning&amp;quot;, presumably for when the weapon is used.&lt;br /&gt;
*Noble Nickels and the upgraded Charge Shot, both from ''MaGMML2'', can be found in the game's files, despite never being used.&lt;br /&gt;
*[[Zero]]'s [[Costumes|costume]] from ''MaGMML2'' is also left over, despite not appearing in the game.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level: Episode Zero]]''==&lt;br /&gt;
===Unused Bosses===&lt;br /&gt;
====Megamix Engine Bosses====&lt;br /&gt;
Because ''MaGMML: Episode Zero'' was made using the [[Megamix Engine]], all of its devkit bosses are included. In the final game, however, only 13 of them are used (not counting [[Yamato Man]], whose sole appearance is drastically different from his engine counterpart).&lt;br /&gt;
&lt;br /&gt;
===Rejected stages===&lt;br /&gt;
Unlike other ''MaGMML'' projects, ''Episode Zero'' had a QA team to vet submitted levels. While many levels made it through after a number of revisions, some were rejected and never improved on:&lt;br /&gt;
* &amp;quot;Sandburnt Factory&amp;quot; by [[Makaibros]] and &amp;quot;Lava Run&amp;quot; by [[DiamondWolf]] were rejected multiple times and ultimately did not make it into the final game, but assets and concepts from both levels would be reused for their creators' respective [[Null and Void (Episode Zero)|Null and Void]] rooms.&lt;br /&gt;
* &amp;quot;R2L&amp;quot; was rejected multiple times, and was eventually blacklisted as the QA team decided little improvement was being made with each revision.&lt;br /&gt;
* &amp;quot;Episode Spearow&amp;quot; by [[SCMidna]] was a level loosely inspired by [[Mount Sabre]], but based on ''Pokémon'' and using tiles from ''Pokémon Gold and Silver''. Among other problems, it was partially rejected as [[Defeat the Giant Spear Man!]] already filled a similar niche as an early-game crossover level.&lt;br /&gt;
* Other rejected levels that didn't enter the final game include &amp;quot;The Pollen Level&amp;quot;, &amp;quot;Sky Climb&amp;quot;, &amp;quot;A Link Between Worlds&amp;quot;, &amp;quot;Data Quest&amp;quot;, &amp;quot;Crystal Clouds&amp;quot;, and &amp;quot;Croaker Creek&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Unfinished stages===&lt;br /&gt;
A number of stages were claimed by submitters, but were unfinished and unsubmitted by the time submissions closed.&lt;br /&gt;
* &amp;quot;In the Roots Of...&amp;quot; by [[Zatsupachi]] was based on his ''MaGMML2'' entry, [[Yggdrasil]].&lt;br /&gt;
* Other unfinished levels include &amp;quot;Brick Built&amp;quot;, &amp;quot;Crystal Planet&amp;quot;, &amp;quot;One&amp;quot;, &amp;quot;Dojo of Mild Peril&amp;quot;, &amp;quot;Downwards Doom&amp;quot;, &amp;quot;Stereo Perfection&amp;quot;, &amp;quot;Deforestation of Jerry&amp;quot;, and &amp;quot;Faild Fortress&amp;quot;.&lt;br /&gt;
* [[Null and Void (Episode Zero)|Null &amp;amp; Void]] was originally meant to have a segment by [[Camwoodstock]], but she couldn't finish it in time.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Blank Drive]]-specific [[Destroyable Block]]s exist in the final game, but the object was capable of being weak to it. The absence of such blocks is likely because the Blank Drive in the devkit did nothing if a chip wasn't equipped.&lt;br /&gt;
* [[Cursor Corruption]] originally had the [[Cursor]] taunting [[Zero]] throughout the level, but this was scrapped as it ruined the level's pacing. The Cursor would also create MS Paint versions of the [[Yellow Devil]], the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], [[Quint]], [[Volt Man]], and [[Komuso Man]], but these were cut before the first submission.&lt;br /&gt;
* The [[Alter Archive]] was supposed to include [[Glass Man]] among its roster, but time constraints with getting permission from RedBlupi resulted in [[Sheriff Man]] taking his place.&lt;br /&gt;
* The final stage leading up to the fight against [[Trio]] had original music composed for it, but it was replaced with more atmospheric and ambient music. The unused track can still be listened to via the jukebox in [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mmmmmmmmmmmmmmmmm&amp;diff=19333</id>
		<title>Mmmmmmmmmmmmmmmmm</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mmmmmmmmmmmmmmmmm&amp;diff=19333"/>
				<updated>2021-10-01T00:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: Not really sure what to put here... Hi!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
'''Mmmmmmmmmmmmmmmmm''' is a contestant in ''[[Make a Good 48 Hour Mega Man Level]]'', the creator of the 26th place level, [[Mmmmmmmmmmmmmmmmmoon Base]], and a member on the MaGMML Discord server.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* That's 17 M's in &amp;quot;Mmmmmmmmmmmmmmmmm&amp;quot;, if you need help spelling it. Just like the level.&lt;br /&gt;
* Mmmmmmmmmmmmmmmmm is one of the only two MaGMML participants (as of 48H) to consist of only a singular repeated letter, the other being [[AAAAAA]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]][[Category:Make a Good 48 Hour Mega Man Level Participants]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Komuso_Man&amp;diff=19170</id>
		<title>Komuso Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Komuso_Man&amp;diff=19170"/>
				<updated>2021-09-23T02:26:34Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:ClipCapIt-171109-075406.PNG|left|Komuso Man's mugshot]][[File:ClipCapIt-171109-075406.PNG|right|Komuso Man's mugshot]]Komuso Man&lt;br /&gt;
|image=[[File:ClipCapIt-171109-075546.PNG|Official Komuso Man artwork]]&lt;br /&gt;
|caption=Artwork by Bandai&lt;br /&gt;
|script=コムソウマン&lt;br /&gt;
|romaji=Komusouman&lt;br /&gt;
|number= &lt;br /&gt;
|designer=Bandai&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist=ACESpark&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=Doppel Crash ([[Mega Man]])&amp;lt;br&amp;gt;Doppler Attack ([[Bass]])&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Shadow&lt;br /&gt;
|weak=[[Grab Buster]], [[Wheel Cutter]], [[Wire Adaptor]]{{2}}&amp;lt;br&amp;gt;[[Water Shield]]{{3}}&amp;lt;br&amp;gt;[[Rain Flush]]{{48H}}&amp;lt;br&amp;gt;[[Top Spin]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|affiliations=Rockman Shadow&amp;lt;br&amp;gt;Dimensions&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Wily Tower]]&amp;lt;br&amp;gt;[[A Mega Man for All Seasons]]&amp;lt;br&amp;gt;[[Komuso Temple]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Obligatory Enemy Spam Level]]&amp;lt;br&amp;gt;[[Tower]]&lt;br /&gt;
|occupation=Combat Robot&lt;br /&gt;
|OffAppear=[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML2 KomusoMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sir Moore, I presume. Hast ye any last words?|&amp;quot;Executioner&amp;quot;|[[A Mega Man for All Seasons]].}}&lt;br /&gt;
'''Komuso Man''' is a Robot Master from ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''. He is part of the Dimensions, a group of robots from the future led by Rockman Shadow, with the goal of destroying the world of the past. He can split into three clones of himself using the Doppler Attack.&lt;br /&gt;
&lt;br /&gt;
Komuso Man was first included as a boss in ''[[Make a Good Mega Man Level 2]]'''s devkit, and subsequently appeared in [[Wily Tower]], [[A Mega Man for All Seasons]] (where he stands in for an executioner), [[Komuso Temple]], and [[Null and Void (MaGMML2)|Null and Void]]. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'', but only during the credits. He is seen standing with the other members of the ''MaGMML2'' &amp;quot;overused devkit boss royal flush&amp;quot; ([[Volt Man]] and [[Quint]]) inside [[Chateau Chevaleresque]]. Aside from his cameo appearance, the moving fire pillars that Komuso Man summons during his boss battle appear independently as a stage hazard in [[Projectile Party!]].&lt;br /&gt;
&lt;br /&gt;
Like all of ''MaGMML2'''s devkit bosses, Komuso Man is included in the [[Megamix Engine]], and reappeared as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''; the latter of which used him in [[Obligatory Enemy Spam Level]] and [[Tower]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Komuso Man follows a set pattern to fight [[Mega Man]]. The pattern goes as follows:&lt;br /&gt;
&lt;br /&gt;
* Uses the Doppler Attack to turn into three clones one by one. Each clone travels across the screen, and after reaching the end of the screen, they float upward to an exact position depending on the clone in question.&lt;br /&gt;
* Each clone fires a downward spreadshot of three ring-shaped projectiles, similar to [[Butterdroid]]'s.&lt;br /&gt;
* The clones turn back into Komuso Man, who moves across the screen in the opposite direction of where he spawned (for example, if Komuso Man spawned on the right side of the screen, after the first wave of clones, he'll move to the left).&lt;br /&gt;
* Repeat the first three steps.&lt;br /&gt;
* Summons four flame pillars that slowly move back and forth. The pillars are short enough to be jumped over, and they will also absorb most projectiles if they are shot at.&lt;br /&gt;
* Teleport twice, in an attempt to telefrag Mega Man, and then move to the edge of the screen Mega Man was at before Komuso Man moves (if Mega Man was to the right of Komuso Man after he finishes teleporting, he'll move to the right). Once this attack is done, the entire pattern is repeated.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=2&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=5&lt;br /&gt;
|wool=2&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/3&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=0&amp;lt;br&amp;gt;0&lt;br /&gt;
|jewel=0&amp;lt;br&amp;gt;0&lt;br /&gt;
|grab=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=N&amp;lt;br&amp;gt;N&lt;br /&gt;
|slash=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|wheel=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|sakugarne=3&amp;lt;br&amp;gt;3&lt;br /&gt;
|wire=6&amp;lt;br&amp;gt;6&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=5&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=2&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=0/0&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=5&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=3/3/3&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=6&lt;br /&gt;
|block=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Komuso Man does not have invincibility frames in A Mega Man for All Seasons. [[Z-Saber]] has stated that this is because she wanted to make him easier, as she's not very good at ''Mega Man''.&lt;br /&gt;
*Komuso Man's colors (purple and tan) were originally chosen when no proper color artwork of the ''Mirai Kara no Chousensha'' bosses aside from Dangan Man, Rockman Shadow (both of whom had their concept artwork used in an issue of CoroCoro) and Konro Man (who made a cameo in ''Mega Man ZX Advent'') was available. Coincidentally, these colors were nearly identical to those used in concept art created by the game's director, Naoki Youyama, which he revealed in a [https://twitter.com/youyama/status/1153650464640004098 Twitter post] on July 23rd, 2019.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG48HMML Tier 3}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Devkit Bosses]][[Category:Tier 2 (MaGMML2)]][[Category:Tier 4 (MaGMML2)]][[Category:Tier 10 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_3_(MaGMML2)&amp;diff=19132</id>
		<title>Tier 3 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_3_(MaGMML2)&amp;diff=19132"/>
				<updated>2021-09-22T11:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* NPCs */ Linked Pirate Man.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Forest&lt;br /&gt;
|image= [[File:MaGMML2Tier3.png|256px]]&lt;br /&gt;
|caption= &amp;quot;And in this corner we see two species getting along for the greater good of each other, what a wonderful sight...&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= [[ACESpark]]&lt;br /&gt;
|composer= [[CosmicGem]]&lt;br /&gt;
|artist= [[ACESpark]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 9&lt;br /&gt;
|collectables = 19&lt;br /&gt;
|bosses =*[[Door Man]]&lt;br /&gt;
|previous = [[Tier 2 (MaGMML2)|Tier 2]]&lt;br /&gt;
|next = [[Tier 4 (MaGMML2)|Tier 4]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Forest''' is the third tier in ''[[Make a Good Mega Man Level 2]]''. A forest located on the outskirts of the city, this tier holds the levels ranked from 66th to 59th, with some levels accessed by going underground. The boss of the tier is [[Door Man]] from ''Mega Man Rocks''.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[mabskmk]]&lt;br /&gt;
|20.4&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[lizardcommando]]&lt;br /&gt;
|21.4&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaLondo]]&lt;br /&gt;
|[[Lamda]]&lt;br /&gt;
|22.4&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Peterdun]]&lt;br /&gt;
|22.6&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dampening]]&lt;br /&gt;
|[[liquafool]]&lt;br /&gt;
|22.8&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Taco Man (stage)| Taco Man]]&lt;br /&gt;
|[[SchuSlime64]]&lt;br /&gt;
|23&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[adrian09_01]]&lt;br /&gt;
|23.4&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[BBLIR]]&lt;br /&gt;
|23.6&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Turbo Man&lt;br /&gt;
* Search Man&lt;br /&gt;
* Buster Rod G&lt;br /&gt;
* Drill Man&lt;br /&gt;
* [[Jewel Man]]&lt;br /&gt;
* [[Stone Man]]&lt;br /&gt;
* [[Komuso Man]]&lt;br /&gt;
* [[Hornet Man]]&lt;br /&gt;
* [[Pirate Man]]&lt;br /&gt;
* Time Man&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
&lt;br /&gt;
==Secrets ==&lt;br /&gt;
* To the left of MegaLondo and Drill Man is a room with Jewel Man and a jewel in it. Shooting the jewel over and over gives the player bolts, and hitting it twenty times in a row completes the Greed Mode [[Challenge Tent|challenge]]. The more times the jewel is hit subsequently, the more bolts it drops on every hit.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to version 1.4, Time Man's dialogue was different, and referred to lag issues that were present in [[Forgotten Fortress]] at the time the level was judged. Said issues were largely fixed in the final game, but the dialogue hadn't yet been altered to reflect this.&lt;br /&gt;
* This tier holds the most skippable levels of any tier in ''MaGMML2'' (and indeed any ''MaGMML'' game to date), with four of eight levels being skippable, mostly for unfair difficulty reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tier 3 (MaGMML2)]][[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19095</id>
		<title>Cut Content</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19095"/>
				<updated>2021-09-21T02:23:09Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* lvlFortBoss1Test */ Shish, should've specified woops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. The ''Make a Good Mega Man Level'' series is no exception, and '''cut content''' is present in almost every game, be it things that had to be cut for time, or levels that were planned but didn't make it for one reason or another.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level]]'' ==&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
* [[Citadel Basement]] was planned to have a boss called &amp;quot;Rail Hunter&amp;quot;. This had to be scrapped due to time.&lt;br /&gt;
* [[Napalm Forest and Caves]] was planned to include a modified [[Napalm Man]] fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a boss in Thoron's MaGMML2 entry, [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
=== Unfinished Stages ===&lt;br /&gt;
* Dustinvgmaster1 had plans to enter a stage called [https://www.youtube.com/watch?v=4ax6X8WOOxI Eclipse Woman], but the stage was ultimately scrapped due to lack of time and motivation.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
===Differences between results stream and public release===&lt;br /&gt;
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. &lt;br /&gt;
&lt;br /&gt;
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.&lt;br /&gt;
&lt;br /&gt;
*The [[The Scorching Duo|Scorching Duo]] fought at the end of [[Tier 4 (MaGMML2)|Tier 4]] consisted of the Scorch Man from ''Mega Man Eternal'', as well as the one from ''Mega Man Sunrise''. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in [[Chateau Chevaleresque]] while Illusion Man could be found in [[Tier 5 (MaGMML2)|Tier 5]]. Following objections from ''Eternal'''s creator, that game's Scorch Man was replaced with Scorch Man from ''Zook Hero Z'', Jolt Man was replaced with Storm Man from ''Mega Man: The Dark Resistence'', and Illusion Man was replaced with Magnet Man from ''[[Mega Man 3]]''.&lt;br /&gt;
*The [[Tier 1 (MaGMML2)|Tier 1]] hub was originally based on Jolt Man's stage from ''Mega Man Eternal'', and was colored green. Jolt Man's theme even played before distorting and fading out during the cutscene that plays upon first entering the tier. Again, at the request of ''Eternal'''s creator, the hub tileset was recreated to differentiate it from Jolt Man's stage, and an original composition was added for the cutscene.&lt;br /&gt;
*The Cut Man? (the Cut Man from ''Cut Man's Bad Scissors Day'') [[Costumes|costume]] was unlocked by giving [[Knight Man]] enough [[Noble Nickel]]s. In the public release, it's unlocked by completing [[Escape Sequence]], while the Doropie, Mega Man (Hair), Rokko Chan, Mega Man?, and Rockman CX costumes are unlocked from Knight Man.&lt;br /&gt;
*The [[Mega Buster]] upgrade costed less. This was changed due it being deemed too powerful for its price at the time.&lt;br /&gt;
*[[Pepsi Man]], instead of being the Pepsi mascot, was instead Pepsi Man ''Mega Man FU: The Dankest Meme''. This was changed later when the developers decided against referencing unreleased fan games. ''Mega Man FU'' was later cancelled.&lt;br /&gt;
&lt;br /&gt;
===Individual Stages ===&lt;br /&gt;
* [[RedBlupi]] stated there were a few things he wanted to implement in [[Cyber Man (stage)|Cyber Man]] but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give [[Cyber Man]] an attack where he turned giant and tries to crush Mega Man with his fists.&lt;br /&gt;
* [[Inner Sanctum]]'s original name was &amp;quot;Throne Gate&amp;quot;. &lt;br /&gt;
** A pink [[Toad Man]] was originally going to be a miniboss in this stage, along with [[Gravity Man]]. It would only be damaged by the [[Wheel Cutter]]. This Toad Man can still appear with the Surprise Bosses [[Cheat Mode|cheat]] on. &lt;br /&gt;
* As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented as the creator &amp;quot;had to prioritize other things in [their] life at the moment&amp;quot;.&lt;br /&gt;
* [[MegaLondo]] was originally conceived as a ''Castlevania'' stage with a Wily Dracula as the boss. Lambda stated that time constraints caused him to scrap that boss and he changed it to a ''Dark Souls'' themed level.&lt;br /&gt;
* [[Bouncy Castle]]'s original name was &amp;quot;Bouncy Calamity&amp;quot; during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
** Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.&lt;br /&gt;
* [[Coyote Man (stage)|Coyote Man]] was going to have a miniboss called Mega Mizzile. [[Cheez8|Cheez]] thought she wouldn't have time to finish it, and so put an &amp;quot;On Strike!&amp;quot; sign in its room. She then had more time than she thought, but liked having the &amp;quot;On Strike!&amp;quot; sign and ultimately did not implement Mega Mizzile.&lt;br /&gt;
* The original version of [[Deep Thoughts]] was ''very'' different than the final product. Some changes include:&lt;br /&gt;
** There was originally a recreation of the boss room from [[Duwang]] directly to the right of the starting room, minus the Curlinger and Brain Break. When entered, Takumi says &amp;quot;[https://www.youtube.com/watch?v=4ezd24krgiQ Deja vu! I feel like I've been here before!]&amp;quot;&lt;br /&gt;
** Some questions were changed considerably. Most notably, the final question in the final version was instead question 14, and required you to answer the question correctly instead of being a fakeout. The original final question was a hexadecimal math question, using teleporters that correspond to letters A through D.&lt;br /&gt;
** [[Color Man]] was originally in the room that [[Sheriff Man]] is fought in the final version.&lt;br /&gt;
** [[Cheat Man]]'s boss arena was originally [[Cream]]'s room from [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* Originally, [[Match Blast]] was to be themed after [[Boil Man]]. While this was changed, the color palette was reused for [[Carry]].&lt;br /&gt;
* There was planned to be a [[Tier X (MaGMML2)|Tier X]] level where you play as [[Alter Man]], called &amp;quot;Alter Man's Revenge&amp;quot;. This would involve him fighting Robot Masters from the various entries and gaining their weapons, which would be how the player would unlock the [[Alternate Weapons|alternate weapons]]. [[Shinryu]] scrapped this due to time.&lt;br /&gt;
* Another planned way to unlock the alternate weapon set would be upon completion of the [[The Pit of Pits|Pit of Pits]]. This was deemed too challenging, and the means of unlocking the alternate weapons were ultimately changed to collecting 170 Noble Nickels (the total number of Noble Nickels in the entries). &lt;br /&gt;
* Ryu, [[Jewel Man]], and [[Nitro Man]] all almost made it into the final game as costumes, but were cut due to them having either missing or poorly made sprites. Ryu was replaced with Sonic, while Jewel Man and Nitro Man were not included at all.&lt;br /&gt;
* Ran (from Bob &amp;amp; George), Shantae, Model A, Rockman no Constancy, and [[Duo]] were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut. Some of these were later made available as [[Custom Costumes|custom costumes]] by their creators.&lt;br /&gt;
* [[Chimerabot 1]] was supposed to have combined [[Haunt Man]] with [[Launch Man &amp;amp; Shuttle Man]], but due to the rushed nature of the Chimerabots, the idea was scrapped due to the code being too complex to figure out in the time that was had. Ultimately, the final Chimerabot 1 combines [[Joe Man]] and [[Bond Man]].&lt;br /&gt;
* Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the [[Tier 10 (MaGMML2)|Tier 10]] hub.&lt;br /&gt;
* There were a couple of stages in the Pit of Pits that were outright cut due not meeting quality assurance, or for other development reasons.&lt;br /&gt;
** &amp;quot;dracmeister_2&amp;quot; (or, as stated in room code, &amp;quot;Tool-Assisted&amp;quot;) was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.&lt;br /&gt;
** [[JupiHornet]]'s &amp;quot;da ba dee da ba di&amp;quot; was supposed to be an entirely different stage with an all-blue color scheme (hence the &amp;quot;I'm Blue&amp;quot; reference in the name), but an earlier version was ported to the game instead.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good 24 Hour Mega Man Level]]'' ==&lt;br /&gt;
=== Unused Bosses ===&lt;br /&gt;
====MaGMML2 Devkit Bosses====&lt;br /&gt;
* While only four are used, all of the ''MaGMML2'' devkit bosses are in the game, through unused.&lt;br /&gt;
&lt;br /&gt;
====Fire Man====&lt;br /&gt;
* Along with [[Quick Man]] from ''MaGMML2'''s [[The Arena|Arena]], [[Fire Man]] from [[Null and Void (MaGMML2)|Null and Void]] was provided with the ''MaG24HMML'' devkit, though as he never appeared in any levels, he went unused. However, he still exists in the game's files like the rest of the ''MaGMML2'' devkit bosses. &lt;br /&gt;
&lt;br /&gt;
=== Unfinished stages ===&lt;br /&gt;
* [[Big Fish (user)|Big Fish]], MugMan, and [[Shinryu]] all entered the contest and received boxes, but were unable to finish their levels within the time limit. [[ThatOneEnder]] also requested and received a second box, but similarly was not able to finish in time.&lt;br /&gt;
&lt;br /&gt;
=== Unused stages ===&lt;br /&gt;
Unused levels and stages that can be found when you decompile the game. Buckle up, because we've got a lot coming. We've also provided level maps for most of these.&lt;br /&gt;
&lt;br /&gt;
==== lvlCopyThisRoom ====&lt;br /&gt;
A mere leftover from the devkit of ''Make a Good Mega Man Level 2''. Features literally nothing except for four solid, invisible blocks and the spawnpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlCopyThisRoom.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlDefaultWilyStage ====&lt;br /&gt;
A small room consisting of nothing but Needle Man's tiles and a singular [[Energy Element]]. There isn't a boss to be found here.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlDefaultWilyStage.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlHelipad ====&lt;br /&gt;
An unused level (likely intended to be a Wily stage) that has seven finished screens, featuring [[Low Gravity]] and [[Conveyor]]s. This was scrapped due to its... not very good nature. An unused track for this level has been found as well.&lt;br /&gt;
&lt;br /&gt;
==== lvlWily4 &amp;amp; room141 ====&lt;br /&gt;
A 14-screen level featuring tiles from [[Wily 3 (MaG24HMML)|Wily 3]] that would've contained precise platforming with [[Time Slow]] activated while grabbing blocks with [[Super Arm]], as well as several [[Junk Golem]]s, and ending off with a spike drop.&lt;br /&gt;
&lt;br /&gt;
==== room140 ====&lt;br /&gt;
A very short level featuring Destroyable Blocks, and a small challenge at the end. This was made as [[ParmaJon]] was messing around with stuff, a sketchpad of ideas, if you will.&lt;br /&gt;
[[File:28HUnusedMap room140.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlBeta ====&lt;br /&gt;
Another ''MaGMML2'' Devkit leftover. This time, of the room that showcases almost absolutely everything.&lt;br /&gt;
&lt;br /&gt;
==== room129 ====&lt;br /&gt;
A working recreation of [[Crash Man]]'s stage from ''[[Mega Man 2]]''. Interestingly, there is an extra section at the top left that is never seen in said game featuring [[Blader]]s, [[Telly]]s, [[Cannon]]s, and a [[Batton]]. This was from an idea of porting a bunch of older levels to the [[Megamix Engine]] that didn't go anywhere. A map for that extra section is below. Everything else is identical to Crash Man's stage.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap room129 Top Left.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlFortBoss1Test ====&lt;br /&gt;
A test room for the [[Cloud Devil]] with Wily 3's tiles. Note how the level name is lvlFortBoss1Test, when Cloud Devil appears in [[Up 'n' Duck|the second Wily stage]]. And no, that [[Giree]] in the wall is not misplaced, it's in the wall when you open the level.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlFortBoss1Test.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlCreshBossTest ====&lt;br /&gt;
Another test room like the last one, but this time for [[Giga Count]].&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlCreshBossTest.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== ''MaGMML2'' Showcase Hub ====&lt;br /&gt;
Finally, all of the Showcase Hub from ''MaGMML2'''s devkit is still left over. Quick Man and Fire Man have both been added to the Boss Showcase, however.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Destroyable Blocks]] appear in the game. However, sprites of an unused [[Super Arm]] destroyable block can be found instead of the [[Slash Claw]] one if the game is decompiled. [[File:DestroyableSuperarmBlock.png|right]]&lt;br /&gt;
**Other Destroyable Blocks have also been renamed, despite having no graphical changes. These changes are as Follows:&lt;br /&gt;
***Jewel Satellite &amp;gt; Water Wave&lt;br /&gt;
***Flash Stopper &amp;gt; Time Slow&lt;br /&gt;
***Wheel Cutter &amp;gt; Chill Spike&lt;br /&gt;
*There is an unused graphic called &amp;quot;sprTimeSlowLightning&amp;quot;, presumably for when the weapon is used.&lt;br /&gt;
*Noble Nickels and the upgraded Charge Shot, both from ''MaGMML2'', can be found in the game's files, despite never being used.&lt;br /&gt;
*[[Zero]]'s [[Costumes|costume]] from ''MaGMML2'' is also left over, despite not appearing in the game.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level: Episode Zero]]''==&lt;br /&gt;
===Unused Bosses===&lt;br /&gt;
====Megamix Engine Bosses====&lt;br /&gt;
Because ''MaGMML: Episode Zero'' was made using the [[Megamix Engine]], all of its devkit bosses are included. In the final game, however, only 13 of them are used (not counting [[Yamato Man]], whose sole appearance is drastically different from his engine counterpart).&lt;br /&gt;
&lt;br /&gt;
===Rejected stages===&lt;br /&gt;
Unlike other ''MaGMML'' projects, ''Episode Zero'' had a QA team to vet submitted levels. While many levels made it through after a number of revisions, some were rejected and never improved on:&lt;br /&gt;
* &amp;quot;Sandburnt Factory&amp;quot; by [[Makaibros]] and &amp;quot;Lava Run&amp;quot; by [[DiamondWolf]] were rejected multiple times and ultimately did not make it into the final game, but assets and concepts from both levels would be reused for their creators' respective [[Null and Void (Episode Zero)|Null and Void]] rooms.&lt;br /&gt;
* &amp;quot;R2L&amp;quot; was rejected multiple times, and was eventually blacklisted as the QA team decided little improvement was being made with each revision.&lt;br /&gt;
* &amp;quot;Episode Spearow&amp;quot; by [[SCMidna]] was a level loosely inspired by [[Mount Sabre]], but based on ''Pokémon'' and using tiles from ''Pokémon Gold and Silver''. Among other problems, it was partially rejected as [[Defeat the Giant Spear Man!]] already filled a similar niche as an early-game crossover level.&lt;br /&gt;
* Other rejected levels that didn't enter the final game include &amp;quot;The Pollen Level&amp;quot;, &amp;quot;Sky Climb&amp;quot;, &amp;quot;A Link Between Worlds&amp;quot;, &amp;quot;Data Quest&amp;quot;, &amp;quot;Crystal Clouds&amp;quot;, and &amp;quot;Croaker Creek&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Unfinished stages===&lt;br /&gt;
A number of stages were claimed by submitters, but were unfinished and unsubmitted by the time submissions closed.&lt;br /&gt;
* &amp;quot;In the Roots Of...&amp;quot; by [[Zatsupachi]] was based on his ''MaGMML2'' entry, [[Yggdrasil]].&lt;br /&gt;
* Other unfinished levels include &amp;quot;Brick Built&amp;quot;, &amp;quot;Crystal Planet&amp;quot;, &amp;quot;One&amp;quot;, &amp;quot;Dojo of Mild Peril&amp;quot;, &amp;quot;Downwards Doom&amp;quot;, &amp;quot;Stereo Perfection&amp;quot;, &amp;quot;Deforestation of Jerry&amp;quot;, and &amp;quot;Faild Fortress&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Blank Drive]]-specific [[Destroyable Block]]s exist in the final game, but the object was capable of being weak to it. The absence of such blocks is likely because the Blank Drive in the devkit did nothing if a chip wasn't equipped.&lt;br /&gt;
* [[Cursor Corruption]] originally had the [[Cursor]] taunting [[Zero]] throughout the level, but this was scrapped as it ruined the level's pacing. The Cursor would also create MS Paint versions of the [[Yellow Devil]], the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], [[Quint]], [[Volt Man]], and [[Komuso Man]], but these were cut before the first submission.&lt;br /&gt;
* The [[Alter Archive]] was supposed to include [[Glass Man]] among its roster, but time constraints with getting permission from RedBlupi resulted in [[Sheriff Man]] taking his place.&lt;br /&gt;
* The final stage leading up to the fight against [[Trio]] had original music composed for it, but it was replaced with more atmospheric and ambient music. The unused track can still be listened to via the jukebox in [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19094</id>
		<title>Cut Content</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19094"/>
				<updated>2021-09-21T02:19:41Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Make a Good 24 Hour Mega Man Level */ more stuff I guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. The ''Make a Good Mega Man Level'' series is no exception, and '''cut content''' is present in almost every game, be it things that had to be cut for time, or levels that were planned but didn't make it for one reason or another.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level]]'' ==&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
* [[Citadel Basement]] was planned to have a boss called &amp;quot;Rail Hunter&amp;quot;. This had to be scrapped due to time.&lt;br /&gt;
* [[Napalm Forest and Caves]] was planned to include a modified [[Napalm Man]] fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a boss in Thoron's MaGMML2 entry, [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
=== Unfinished Stages ===&lt;br /&gt;
* Dustinvgmaster1 had plans to enter a stage called [https://www.youtube.com/watch?v=4ax6X8WOOxI Eclipse Woman], but the stage was ultimately scrapped due to lack of time and motivation.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
===Differences between results stream and public release===&lt;br /&gt;
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. &lt;br /&gt;
&lt;br /&gt;
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.&lt;br /&gt;
&lt;br /&gt;
*The [[The Scorching Duo|Scorching Duo]] fought at the end of [[Tier 4 (MaGMML2)|Tier 4]] consisted of the Scorch Man from ''Mega Man Eternal'', as well as the one from ''Mega Man Sunrise''. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in [[Chateau Chevaleresque]] while Illusion Man could be found in [[Tier 5 (MaGMML2)|Tier 5]]. Following objections from ''Eternal'''s creator, that game's Scorch Man was replaced with Scorch Man from ''Zook Hero Z'', Jolt Man was replaced with Storm Man from ''Mega Man: The Dark Resistence'', and Illusion Man was replaced with Magnet Man from ''[[Mega Man 3]]''.&lt;br /&gt;
*The [[Tier 1 (MaGMML2)|Tier 1]] hub was originally based on Jolt Man's stage from ''Mega Man Eternal'', and was colored green. Jolt Man's theme even played before distorting and fading out during the cutscene that plays upon first entering the tier. Again, at the request of ''Eternal'''s creator, the hub tileset was recreated to differentiate it from Jolt Man's stage, and an original composition was added for the cutscene.&lt;br /&gt;
*The Cut Man? (the Cut Man from ''Cut Man's Bad Scissors Day'') [[Costumes|costume]] was unlocked by giving [[Knight Man]] enough [[Noble Nickel]]s. In the public release, it's unlocked by completing [[Escape Sequence]], while the Doropie, Mega Man (Hair), Rokko Chan, Mega Man?, and Rockman CX costumes are unlocked from Knight Man.&lt;br /&gt;
*The [[Mega Buster]] upgrade costed less. This was changed due it being deemed too powerful for its price at the time.&lt;br /&gt;
*[[Pepsi Man]], instead of being the Pepsi mascot, was instead Pepsi Man ''Mega Man FU: The Dankest Meme''. This was changed later when the developers decided against referencing unreleased fan games. ''Mega Man FU'' was later cancelled.&lt;br /&gt;
&lt;br /&gt;
===Individual Stages ===&lt;br /&gt;
* [[RedBlupi]] stated there were a few things he wanted to implement in [[Cyber Man (stage)|Cyber Man]] but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give [[Cyber Man]] an attack where he turned giant and tries to crush Mega Man with his fists.&lt;br /&gt;
* [[Inner Sanctum]]'s original name was &amp;quot;Throne Gate&amp;quot;. &lt;br /&gt;
** A pink [[Toad Man]] was originally going to be a miniboss in this stage, along with [[Gravity Man]]. It would only be damaged by the [[Wheel Cutter]]. This Toad Man can still appear with the Surprise Bosses [[Cheat Mode|cheat]] on. &lt;br /&gt;
* As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented as the creator &amp;quot;had to prioritize other things in [their] life at the moment&amp;quot;.&lt;br /&gt;
* [[MegaLondo]] was originally conceived as a ''Castlevania'' stage with a Wily Dracula as the boss. Lambda stated that time constraints caused him to scrap that boss and he changed it to a ''Dark Souls'' themed level.&lt;br /&gt;
* [[Bouncy Castle]]'s original name was &amp;quot;Bouncy Calamity&amp;quot; during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
** Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.&lt;br /&gt;
* [[Coyote Man (stage)|Coyote Man]] was going to have a miniboss called Mega Mizzile. [[Cheez8|Cheez]] thought she wouldn't have time to finish it, and so put an &amp;quot;On Strike!&amp;quot; sign in its room. She then had more time than she thought, but liked having the &amp;quot;On Strike!&amp;quot; sign and ultimately did not implement Mega Mizzile.&lt;br /&gt;
* The original version of [[Deep Thoughts]] was ''very'' different than the final product. Some changes include:&lt;br /&gt;
** There was originally a recreation of the boss room from [[Duwang]] directly to the right of the starting room, minus the Curlinger and Brain Break. When entered, Takumi says &amp;quot;[https://www.youtube.com/watch?v=4ezd24krgiQ Deja vu! I feel like I've been here before!]&amp;quot;&lt;br /&gt;
** Some questions were changed considerably. Most notably, the final question in the final version was instead question 14, and required you to answer the question correctly instead of being a fakeout. The original final question was a hexadecimal math question, using teleporters that correspond to letters A through D.&lt;br /&gt;
** [[Color Man]] was originally in the room that [[Sheriff Man]] is fought in the final version.&lt;br /&gt;
** [[Cheat Man]]'s boss arena was originally [[Cream]]'s room from [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* Originally, [[Match Blast]] was to be themed after [[Boil Man]]. While this was changed, the color palette was reused for [[Carry]].&lt;br /&gt;
* There was planned to be a [[Tier X (MaGMML2)|Tier X]] level where you play as [[Alter Man]], called &amp;quot;Alter Man's Revenge&amp;quot;. This would involve him fighting Robot Masters from the various entries and gaining their weapons, which would be how the player would unlock the [[Alternate Weapons|alternate weapons]]. [[Shinryu]] scrapped this due to time.&lt;br /&gt;
* Another planned way to unlock the alternate weapon set would be upon completion of the [[The Pit of Pits|Pit of Pits]]. This was deemed too challenging, and the means of unlocking the alternate weapons were ultimately changed to collecting 170 Noble Nickels (the total number of Noble Nickels in the entries). &lt;br /&gt;
* Ryu, [[Jewel Man]], and [[Nitro Man]] all almost made it into the final game as costumes, but were cut due to them having either missing or poorly made sprites. Ryu was replaced with Sonic, while Jewel Man and Nitro Man were not included at all.&lt;br /&gt;
* Ran (from Bob &amp;amp; George), Shantae, Model A, Rockman no Constancy, and [[Duo]] were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut. Some of these were later made available as [[Custom Costumes|custom costumes]] by their creators.&lt;br /&gt;
* [[Chimerabot 1]] was supposed to have combined [[Haunt Man]] with [[Launch Man &amp;amp; Shuttle Man]], but due to the rushed nature of the Chimerabots, the idea was scrapped due to the code being too complex to figure out in the time that was had. Ultimately, the final Chimerabot 1 combines [[Joe Man]] and [[Bond Man]].&lt;br /&gt;
* Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the [[Tier 10 (MaGMML2)|Tier 10]] hub.&lt;br /&gt;
* There were a couple of stages in the Pit of Pits that were outright cut due not meeting quality assurance, or for other development reasons.&lt;br /&gt;
** &amp;quot;dracmeister_2&amp;quot; (or, as stated in room code, &amp;quot;Tool-Assisted&amp;quot;) was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.&lt;br /&gt;
** [[JupiHornet]]'s &amp;quot;da ba dee da ba di&amp;quot; was supposed to be an entirely different stage with an all-blue color scheme (hence the &amp;quot;I'm Blue&amp;quot; reference in the name), but an earlier version was ported to the game instead.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good 24 Hour Mega Man Level]]'' ==&lt;br /&gt;
=== Unused Bosses ===&lt;br /&gt;
====MaGMML2 Devkit Bosses====&lt;br /&gt;
* While only four are used, all of the ''MaGMML2'' devkit bosses are in the game, through unused.&lt;br /&gt;
&lt;br /&gt;
====Fire Man====&lt;br /&gt;
* Along with [[Quick Man]] from ''MaGMML2'''s [[The Arena|Arena]], [[Fire Man]] from [[Null and Void (MaGMML2)|Null and Void]] was provided with the ''MaG24HMML'' devkit, though as he never appeared in any levels, he went unused. However, he still exists in the game's files like the rest of the ''MaGMML2'' devkit bosses. &lt;br /&gt;
&lt;br /&gt;
=== Unfinished stages ===&lt;br /&gt;
* [[Big Fish (user)|Big Fish]], MugMan, and [[Shinryu]] all entered the contest and received boxes, but were unable to finish their levels within the time limit. [[ThatOneEnder]] also requested and received a second box, but similarly was not able to finish in time.&lt;br /&gt;
&lt;br /&gt;
=== Unused stages ===&lt;br /&gt;
Unused levels and stages that can be found when you decompile the game. Buckle up, because we've got a lot coming. We've also provided level maps for most of these.&lt;br /&gt;
&lt;br /&gt;
==== lvlCopyThisRoom ====&lt;br /&gt;
A mere leftover from the devkit of ''Make a Good Mega Man Level 2''. Features literally nothing except for four solid, invisible blocks and the spawnpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlCopyThisRoom.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlDefaultWilyStage ====&lt;br /&gt;
A small room consisting of nothing but Needle Man's tiles and a singular [[Energy Element]]. There isn't a boss to be found here.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlDefaultWilyStage.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlHelipad ====&lt;br /&gt;
An unused level (likely intended to be a Wily stage) that has seven finished screens, featuring [[Low Gravity]] and [[Conveyor]]s. This was scrapped due to its... not very good nature. An unused track for this level has been found as well.&lt;br /&gt;
&lt;br /&gt;
==== lvlWily4 &amp;amp; room141 ====&lt;br /&gt;
A 14-screen level featuring tiles from [[Wily 3 (MaG24HMML)|Wily 3]] that would've contained precise platforming with [[Time Slow]] activated while grabbing blocks with [[Super Arm]], as well as several [[Junk Golem]]s, and ending off with a spike drop.&lt;br /&gt;
&lt;br /&gt;
==== room140 ====&lt;br /&gt;
A very short level featuring Destroyable Blocks, and a small challenge at the end. This was made as [[ParmaJon]] was messing around with stuff, a sketchpad of ideas, if you will.&lt;br /&gt;
[[File:28HUnusedMap room140.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlBeta ====&lt;br /&gt;
Another ''MaGMML2'' Devkit leftover. This time, of the room that showcases almost absolutely everything.&lt;br /&gt;
&lt;br /&gt;
==== room129 ====&lt;br /&gt;
A working recreation of [[Crash Man]]'s stage from ''[[Mega Man 2]]''. Interestingly, there is an extra section at the top left that is never seen in said game featuring [[Blader]]s, [[Telly]]s, [[Cannon]]s, and a [[Batton]]. This was from an idea of porting a bunch of older levels to the [[Megamix Engine]] that didn't go anywhere. A map for that extra section is below. Everything else is identical to Crash Man's stage.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap room129 Top Left.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlFortBoss1Test ====&lt;br /&gt;
A test room for the [[Cloud Devil]] with Wily 3's tiles. Note how the level name is lvlFortBoss1Test, when Cloud Devil appears in [[Up 'n' Duck|the second Wily stage]].&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlFortBoss1Test.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlCreshBossTest ====&lt;br /&gt;
Another test room like the last one, but this time for [[Giga Count]].&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlCreshBossTest.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== ''MaGMML2'' Showcase Hub ====&lt;br /&gt;
Finally, all of the Showcase Hub from ''MaGMML2'''s devkit is still left over. Quick Man and Fire Man have both been added to the Boss Showcase, however.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Destroyable Blocks]] appear in the game. However, sprites of an unused [[Super Arm]] destroyable block can be found instead of the [[Slash Claw]] one if the game is decompiled. [[File:DestroyableSuperarmBlock.png|right]]&lt;br /&gt;
**Other Destroyable Blocks have also been renamed, despite having no graphical changes. These changes are as Follows:&lt;br /&gt;
***Jewel Satellite &amp;gt; Water Wave&lt;br /&gt;
***Flash Stopper &amp;gt; Time Slow&lt;br /&gt;
***Wheel Cutter &amp;gt; Chill Spike&lt;br /&gt;
*There is an unused graphic called &amp;quot;sprTimeSlowLightning&amp;quot;, presumably for when the weapon is used.&lt;br /&gt;
*Noble Nickels and the upgraded Charge Shot, both from ''MaGMML2'', can be found in the game's files, despite never being used.&lt;br /&gt;
*[[Zero]]'s [[Costumes|costume]] from ''MaGMML2'' is also left over, despite not appearing in the game.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level: Episode Zero]]''==&lt;br /&gt;
===Unused Bosses===&lt;br /&gt;
====Megamix Engine Bosses====&lt;br /&gt;
Because ''MaGMML: Episode Zero'' was made using the [[Megamix Engine]], all of its devkit bosses are included. In the final game, however, only 13 of them are used (not counting [[Yamato Man]], whose sole appearance is drastically different from his engine counterpart).&lt;br /&gt;
&lt;br /&gt;
===Rejected stages===&lt;br /&gt;
Unlike other ''MaGMML'' projects, ''Episode Zero'' had a QA team to vet submitted levels. While many levels made it through after a number of revisions, some were rejected and never improved on:&lt;br /&gt;
* &amp;quot;Sandburnt Factory&amp;quot; by [[Makaibros]] and &amp;quot;Lava Run&amp;quot; by [[DiamondWolf]] were rejected multiple times and ultimately did not make it into the final game, but assets and concepts from both levels would be reused for their creators' respective [[Null and Void (Episode Zero)|Null and Void]] rooms.&lt;br /&gt;
* &amp;quot;R2L&amp;quot; was rejected multiple times, and was eventually blacklisted as the QA team decided little improvement was being made with each revision.&lt;br /&gt;
* &amp;quot;Episode Spearow&amp;quot; by [[SCMidna]] was a level loosely inspired by [[Mount Sabre]], but based on ''Pokémon'' and using tiles from ''Pokémon Gold and Silver''. Among other problems, it was partially rejected as [[Defeat the Giant Spear Man!]] already filled a similar niche as an early-game crossover level.&lt;br /&gt;
* Other rejected levels that didn't enter the final game include &amp;quot;The Pollen Level&amp;quot;, &amp;quot;Sky Climb&amp;quot;, &amp;quot;A Link Between Worlds&amp;quot;, &amp;quot;Data Quest&amp;quot;, &amp;quot;Crystal Clouds&amp;quot;, and &amp;quot;Croaker Creek&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Unfinished stages===&lt;br /&gt;
A number of stages were claimed by submitters, but were unfinished and unsubmitted by the time submissions closed.&lt;br /&gt;
* &amp;quot;In the Roots Of...&amp;quot; by [[Zatsupachi]] was based on his ''MaGMML2'' entry, [[Yggdrasil]].&lt;br /&gt;
* Other unfinished levels include &amp;quot;Brick Built&amp;quot;, &amp;quot;Crystal Planet&amp;quot;, &amp;quot;One&amp;quot;, &amp;quot;Dojo of Mild Peril&amp;quot;, &amp;quot;Downwards Doom&amp;quot;, &amp;quot;Stereo Perfection&amp;quot;, &amp;quot;Deforestation of Jerry&amp;quot;, and &amp;quot;Faild Fortress&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Blank Drive]]-specific [[Destroyable Block]]s exist in the final game, but the object was capable of being weak to it. The absence of such blocks is likely because the Blank Drive in the devkit did nothing if a chip wasn't equipped.&lt;br /&gt;
* [[Cursor Corruption]] originally had the [[Cursor]] taunting [[Zero]] throughout the level, but this was scrapped as it ruined the level's pacing. The Cursor would also create MS Paint versions of the [[Yellow Devil]], the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], [[Quint]], [[Volt Man]], and [[Komuso Man]], but these were cut before the first submission.&lt;br /&gt;
* The [[Alter Archive]] was supposed to include [[Glass Man]] among its roster, but time constraints with getting permission from RedBlupi resulted in [[Sheriff Man]] taking his place.&lt;br /&gt;
* The final stage leading up to the fight against [[Trio]] had original music composed for it, but it was replaced with more atmospheric and ambient music. The unused track can still be listened to via the jukebox in [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19093</id>
		<title>Cut Content</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19093"/>
				<updated>2021-09-21T02:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Make a Good 24 Hour Mega Man Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. The ''Make a Good Mega Man Level'' series is no exception, and '''cut content''' is present in almost every game, be it things that had to be cut for time, or levels that were planned but didn't make it for one reason or another.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level]]'' ==&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
* [[Citadel Basement]] was planned to have a boss called &amp;quot;Rail Hunter&amp;quot;. This had to be scrapped due to time.&lt;br /&gt;
* [[Napalm Forest and Caves]] was planned to include a modified [[Napalm Man]] fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a boss in Thoron's MaGMML2 entry, [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
=== Unfinished Stages ===&lt;br /&gt;
* Dustinvgmaster1 had plans to enter a stage called [https://www.youtube.com/watch?v=4ax6X8WOOxI Eclipse Woman], but the stage was ultimately scrapped due to lack of time and motivation.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
===Differences between results stream and public release===&lt;br /&gt;
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. &lt;br /&gt;
&lt;br /&gt;
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.&lt;br /&gt;
&lt;br /&gt;
*The [[The Scorching Duo|Scorching Duo]] fought at the end of [[Tier 4 (MaGMML2)|Tier 4]] consisted of the Scorch Man from ''Mega Man Eternal'', as well as the one from ''Mega Man Sunrise''. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in [[Chateau Chevaleresque]] while Illusion Man could be found in [[Tier 5 (MaGMML2)|Tier 5]]. Following objections from ''Eternal'''s creator, that game's Scorch Man was replaced with Scorch Man from ''Zook Hero Z'', Jolt Man was replaced with Storm Man from ''Mega Man: The Dark Resistence'', and Illusion Man was replaced with Magnet Man from ''[[Mega Man 3]]''.&lt;br /&gt;
*The [[Tier 1 (MaGMML2)|Tier 1]] hub was originally based on Jolt Man's stage from ''Mega Man Eternal'', and was colored green. Jolt Man's theme even played before distorting and fading out during the cutscene that plays upon first entering the tier. Again, at the request of ''Eternal'''s creator, the hub tileset was recreated to differentiate it from Jolt Man's stage, and an original composition was added for the cutscene.&lt;br /&gt;
*The Cut Man? (the Cut Man from ''Cut Man's Bad Scissors Day'') [[Costumes|costume]] was unlocked by giving [[Knight Man]] enough [[Noble Nickel]]s. In the public release, it's unlocked by completing [[Escape Sequence]], while the Doropie, Mega Man (Hair), Rokko Chan, Mega Man?, and Rockman CX costumes are unlocked from Knight Man.&lt;br /&gt;
*The [[Mega Buster]] upgrade costed less. This was changed due it being deemed too powerful for its price at the time.&lt;br /&gt;
*[[Pepsi Man]], instead of being the Pepsi mascot, was instead Pepsi Man ''Mega Man FU: The Dankest Meme''. This was changed later when the developers decided against referencing unreleased fan games. ''Mega Man FU'' was later cancelled.&lt;br /&gt;
&lt;br /&gt;
===Individual Stages ===&lt;br /&gt;
* [[RedBlupi]] stated there were a few things he wanted to implement in [[Cyber Man (stage)|Cyber Man]] but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give [[Cyber Man]] an attack where he turned giant and tries to crush Mega Man with his fists.&lt;br /&gt;
* [[Inner Sanctum]]'s original name was &amp;quot;Throne Gate&amp;quot;. &lt;br /&gt;
** A pink [[Toad Man]] was originally going to be a miniboss in this stage, along with [[Gravity Man]]. It would only be damaged by the [[Wheel Cutter]]. This Toad Man can still appear with the Surprise Bosses [[Cheat Mode|cheat]] on. &lt;br /&gt;
* As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented as the creator &amp;quot;had to prioritize other things in [their] life at the moment&amp;quot;.&lt;br /&gt;
* [[MegaLondo]] was originally conceived as a ''Castlevania'' stage with a Wily Dracula as the boss. Lambda stated that time constraints caused him to scrap that boss and he changed it to a ''Dark Souls'' themed level.&lt;br /&gt;
* [[Bouncy Castle]]'s original name was &amp;quot;Bouncy Calamity&amp;quot; during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
** Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.&lt;br /&gt;
* [[Coyote Man (stage)|Coyote Man]] was going to have a miniboss called Mega Mizzile. [[Cheez8|Cheez]] thought she wouldn't have time to finish it, and so put an &amp;quot;On Strike!&amp;quot; sign in its room. She then had more time than she thought, but liked having the &amp;quot;On Strike!&amp;quot; sign and ultimately did not implement Mega Mizzile.&lt;br /&gt;
* The original version of [[Deep Thoughts]] was ''very'' different than the final product. Some changes include:&lt;br /&gt;
** There was originally a recreation of the boss room from [[Duwang]] directly to the right of the starting room, minus the Curlinger and Brain Break. When entered, Takumi says &amp;quot;[https://www.youtube.com/watch?v=4ezd24krgiQ Deja vu! I feel like I've been here before!]&amp;quot;&lt;br /&gt;
** Some questions were changed considerably. Most notably, the final question in the final version was instead question 14, and required you to answer the question correctly instead of being a fakeout. The original final question was a hexadecimal math question, using teleporters that correspond to letters A through D.&lt;br /&gt;
** [[Color Man]] was originally in the room that [[Sheriff Man]] is fought in the final version.&lt;br /&gt;
** [[Cheat Man]]'s boss arena was originally [[Cream]]'s room from [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* Originally, [[Match Blast]] was to be themed after [[Boil Man]]. While this was changed, the color palette was reused for [[Carry]].&lt;br /&gt;
* There was planned to be a [[Tier X (MaGMML2)|Tier X]] level where you play as [[Alter Man]], called &amp;quot;Alter Man's Revenge&amp;quot;. This would involve him fighting Robot Masters from the various entries and gaining their weapons, which would be how the player would unlock the [[Alternate Weapons|alternate weapons]]. [[Shinryu]] scrapped this due to time.&lt;br /&gt;
* Another planned way to unlock the alternate weapon set would be upon completion of the [[The Pit of Pits|Pit of Pits]]. This was deemed too challenging, and the means of unlocking the alternate weapons were ultimately changed to collecting 170 Noble Nickels (the total number of Noble Nickels in the entries). &lt;br /&gt;
* Ryu, [[Jewel Man]], and [[Nitro Man]] all almost made it into the final game as costumes, but were cut due to them having either missing or poorly made sprites. Ryu was replaced with Sonic, while Jewel Man and Nitro Man were not included at all.&lt;br /&gt;
* Ran (from Bob &amp;amp; George), Shantae, Model A, Rockman no Constancy, and [[Duo]] were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut. Some of these were later made available as [[Custom Costumes|custom costumes]] by their creators.&lt;br /&gt;
* [[Chimerabot 1]] was supposed to have combined [[Haunt Man]] with [[Launch Man &amp;amp; Shuttle Man]], but due to the rushed nature of the Chimerabots, the idea was scrapped due to the code being too complex to figure out in the time that was had. Ultimately, the final Chimerabot 1 combines [[Joe Man]] and [[Bond Man]].&lt;br /&gt;
* Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the [[Tier 10 (MaGMML2)|Tier 10]] hub.&lt;br /&gt;
* There were a couple of stages in the Pit of Pits that were outright cut due not meeting quality assurance, or for other development reasons.&lt;br /&gt;
** &amp;quot;dracmeister_2&amp;quot; (or, as stated in room code, &amp;quot;Tool-Assisted&amp;quot;) was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.&lt;br /&gt;
** [[JupiHornet]]'s &amp;quot;da ba dee da ba di&amp;quot; was supposed to be an entirely different stage with an all-blue color scheme (hence the &amp;quot;I'm Blue&amp;quot; reference in the name), but an earlier version was ported to the game instead.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good 24 Hour Mega Man Level]]'' ==&lt;br /&gt;
=== Unused Bosses ===&lt;br /&gt;
====MaGMML2 Devkit Bosses====&lt;br /&gt;
* While only four are used, all of the ''MaGMML2'' devkit bosses are in the game, through unused.&lt;br /&gt;
&lt;br /&gt;
====Fire Man====&lt;br /&gt;
* Along with [[Quick Man]] from ''MaGMML2'''s [[The Arena|Arena]], [[Fire Man]] from [[Null and Void (MaGMML2)|Null and Void]] was provided with the ''MaG24HMML'' devkit, though as he never appeared in any levels, he went unused. However, he still exists in the game's files like the rest of the ''MaGMML2'' devkit bosses. &lt;br /&gt;
&lt;br /&gt;
=== Unfinished stages ===&lt;br /&gt;
* [[Big Fish (user)|Big Fish]], MugMan, and [[Shinryu]] all entered the contest and received boxes, but were unable to finish their levels within the time limit. [[ThatOneEnder]] also requested and received a second box, but similarly was not able to finish in time.&lt;br /&gt;
&lt;br /&gt;
=== Unused stages ===&lt;br /&gt;
Unused levels and stages that can be found when you decompile the game. Buckle up, because we've got a lot coming. We've also provided level maps for most of these.&lt;br /&gt;
&lt;br /&gt;
==== lvlCopyThisRoom ====&lt;br /&gt;
A mere leftover from the devkit of ''Make a Good Mega Man Level 2''. Features literally nothing except for four solid, invisible blocks and the spawnpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlCopyThisRoom.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlDefaultWilyStage ====&lt;br /&gt;
A small room consisting of nothing but Needle Man's tiles and a singular [[Energy Element]]. There isn't a boss to be found here.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlDefaultWilyStage.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlHelipad ====&lt;br /&gt;
An unused level (likely intended to be a Wily stage) that has seven finished screens, featuring [[Low Gravity]] and [[Conveyor]]s. This was scrapped due to its... not very good nature. An unused track for this level has been found as well.&lt;br /&gt;
&lt;br /&gt;
==== lvlWily4 &amp;amp; room141 ====&lt;br /&gt;
A 14-screen level featuring tiles from [[Wily 3 (MaG24HMML)|Wily 3]] that would've contained precise platforming with [[Time Slow]] activated while grabbing blocks with [[Super Arm]], as well as several [[Junk Golem]]s, and ending off with a spike drop.&lt;br /&gt;
&lt;br /&gt;
==== room140 ====&lt;br /&gt;
A very short level featuring Destroyable Blocks, and a small challenge at the end. This was made as [[ParmaJon]] was messing around with stuff, a sketchpad of ideas, if you will. A map of the level is below.&lt;br /&gt;
[[File:28HUnusedMap room140.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlBeta ====&lt;br /&gt;
Another ''MaGMML2'' Devkit leftover. This time, of the room that showcases almost absolutely everything.&lt;br /&gt;
&lt;br /&gt;
==== room129 ====&lt;br /&gt;
A working recreation of [[Crash Man]]'s stage from ''[[Mega Man 2]]''. Interestingly, there is an extra section at the top left that is never seen in said game featuring [[Blader]]s, [[Telly]]s, [[Cannon]]s, and a [[Batton]]. This was from an idea of porting a bunch of older levels to the [[Megamix Engine]] that didn't go anywhere. A map for that extra section is below. Everything else is identical to Crash Man's stage.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap room129 Top Left.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlFortBoss1Test ====&lt;br /&gt;
A test room for the [[Cloud Devil]] with Wily 3's tiles. Note how the level name is lvlFortBoss1Test, when Cloud Devil appears in [[Up 'n' Duck|the second Wily stage]].&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlFortBoss1Test.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== lvlCreshBossTest ====&lt;br /&gt;
Another test room, but this time for [[Giga Count]].&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlCreshBossTest.png|256px]]&lt;br /&gt;
&lt;br /&gt;
==== ''MaGMML2'' Showcase Hub ====&lt;br /&gt;
Finally, all of the Showcase Hub from ''MaGMML2'''s devkit is still left over. Quick Man and Fire Man have both been added to the Boss Showcase, however.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Destroyable Blocks]] appear in the game. However, sprites of an unused [[Super Arm]] destroyable block can be found instead of the [[Slash Claw]] one if the game is decompiled. [[File:DestroyableSuperarmBlock.png|right]]&lt;br /&gt;
*Noble Nickels and the upgraded Charge Shot, both from ''MaGMML2'', can be found in the game's files, despite never being used.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level: Episode Zero]]''==&lt;br /&gt;
===Unused Bosses===&lt;br /&gt;
====Megamix Engine Bosses====&lt;br /&gt;
Because ''MaGMML: Episode Zero'' was made using the [[Megamix Engine]], all of its devkit bosses are included. In the final game, however, only 13 of them are used (not counting [[Yamato Man]], whose sole appearance is drastically different from his engine counterpart).&lt;br /&gt;
&lt;br /&gt;
===Rejected stages===&lt;br /&gt;
Unlike other ''MaGMML'' projects, ''Episode Zero'' had a QA team to vet submitted levels. While many levels made it through after a number of revisions, some were rejected and never improved on:&lt;br /&gt;
* &amp;quot;Sandburnt Factory&amp;quot; by [[Makaibros]] and &amp;quot;Lava Run&amp;quot; by [[DiamondWolf]] were rejected multiple times and ultimately did not make it into the final game, but assets and concepts from both levels would be reused for their creators' respective [[Null and Void (Episode Zero)|Null and Void]] rooms.&lt;br /&gt;
* &amp;quot;R2L&amp;quot; was rejected multiple times, and was eventually blacklisted as the QA team decided little improvement was being made with each revision.&lt;br /&gt;
* &amp;quot;Episode Spearow&amp;quot; by [[SCMidna]] was a level loosely inspired by [[Mount Sabre]], but based on ''Pokémon'' and using tiles from ''Pokémon Gold and Silver''. Among other problems, it was partially rejected as [[Defeat the Giant Spear Man!]] already filled a similar niche as an early-game crossover level.&lt;br /&gt;
* Other rejected levels that didn't enter the final game include &amp;quot;The Pollen Level&amp;quot;, &amp;quot;Sky Climb&amp;quot;, &amp;quot;A Link Between Worlds&amp;quot;, &amp;quot;Data Quest&amp;quot;, &amp;quot;Crystal Clouds&amp;quot;, and &amp;quot;Croaker Creek&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Unfinished stages===&lt;br /&gt;
A number of stages were claimed by submitters, but were unfinished and unsubmitted by the time submissions closed.&lt;br /&gt;
* &amp;quot;In the Roots Of...&amp;quot; by [[Zatsupachi]] was based on his ''MaGMML2'' entry, [[Yggdrasil]].&lt;br /&gt;
* Other unfinished levels include &amp;quot;Brick Built&amp;quot;, &amp;quot;Crystal Planet&amp;quot;, &amp;quot;One&amp;quot;, &amp;quot;Dojo of Mild Peril&amp;quot;, &amp;quot;Downwards Doom&amp;quot;, &amp;quot;Stereo Perfection&amp;quot;, &amp;quot;Deforestation of Jerry&amp;quot;, and &amp;quot;Faild Fortress&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Blank Drive]]-specific [[Destroyable Block]]s exist in the final game, but the object was capable of being weak to it. The absence of such blocks is likely because the Blank Drive in the devkit did nothing if a chip wasn't equipped.&lt;br /&gt;
* [[Cursor Corruption]] originally had the [[Cursor]] taunting [[Zero]] throughout the level, but this was scrapped as it ruined the level's pacing. The Cursor would also create MS Paint versions of the [[Yellow Devil]], the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], [[Quint]], [[Volt Man]], and [[Komuso Man]], but these were cut before the first submission.&lt;br /&gt;
* The [[Alter Archive]] was supposed to include [[Glass Man]] among its roster, but time constraints with getting permission from RedBlupi resulted in [[Sheriff Man]] taking his place.&lt;br /&gt;
* The final stage leading up to the fight against [[Trio]] had original music composed for it, but it was replaced with more atmospheric and ambient music. The unused track can still be listened to via the jukebox in [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlCreshBossTest.png&amp;diff=19092</id>
		<title>File:24HUnusedMap lvlCreshBossTest.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlCreshBossTest.png&amp;diff=19092"/>
				<updated>2021-09-21T02:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlFortBoss1Test.png&amp;diff=19091</id>
		<title>File:24HUnusedMap lvlFortBoss1Test.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:24HUnusedMap_lvlFortBoss1Test.png&amp;diff=19091"/>
				<updated>2021-09-21T02:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19011</id>
		<title>Cut Content</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=19011"/>
				<updated>2021-09-20T01:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;DLN No.03 Cutman: /* Make a Good 24 Hour Mega Man Level */ Not all images have been added yet. Still, working on it!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. The ''Make a Good Mega Man Level'' series is no exception, and '''cut content''' is present in almost every game, be it things that had to be cut for time, or levels that were planned but didn't make it for one reason or another.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level]]'' ==&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
* [[Citadel Basement]] was planned to have a boss called &amp;quot;Rail Hunter&amp;quot;. This had to be scrapped due to time.&lt;br /&gt;
* [[Napalm Forest and Caves]] was planned to include a modified [[Napalm Man]] fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a boss in Thoron's MaGMML2 entry, [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
=== Unfinished Stages ===&lt;br /&gt;
* Dustinvgmaster1 had plans to enter a stage called [https://www.youtube.com/watch?v=4ax6X8WOOxI Eclipse Woman], but the stage was ultimately scrapped due to lack of time and motivation.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
===Differences between results stream and public release===&lt;br /&gt;
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. &lt;br /&gt;
&lt;br /&gt;
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.&lt;br /&gt;
&lt;br /&gt;
*The [[The Scorching Duo|Scorching Duo]] fought at the end of [[Tier 4 (MaGMML2)|Tier 4]] consisted of the Scorch Man from ''Mega Man Eternal'', as well as the one from ''Mega Man Sunrise''. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in [[Chateau Chevaleresque]] while Illusion Man could be found in [[Tier 5 (MaGMML2)|Tier 5]]. Following objections from ''Eternal'''s creator, that game's Scorch Man was replaced with Scorch Man from ''Zook Hero Z'', Jolt Man was replaced with Storm Man from ''Mega Man: The Dark Resistence'', and Illusion Man was replaced with Magnet Man from ''[[Mega Man 3]]''.&lt;br /&gt;
*The [[Tier 1 (MaGMML2)|Tier 1]] hub was originally based on Jolt Man's stage from ''Mega Man Eternal'', and was colored green. Jolt Man's theme even played before distorting and fading out during the cutscene that plays upon first entering the tier. Again, at the request of ''Eternal'''s creator, the hub tileset was recreated to differentiate it from Jolt Man's stage, and an original composition was added for the cutscene.&lt;br /&gt;
*The Cut Man? (the Cut Man from ''Cut Man's Bad Scissors Day'') [[Costumes|costume]] was unlocked by giving [[Knight Man]] enough [[Noble Nickel]]s. In the public release, it's unlocked by completing [[Escape Sequence]], while the Doropie, Mega Man (Hair), Rokko Chan, Mega Man?, and Rockman CX costumes are unlocked from Knight Man.&lt;br /&gt;
*The [[Mega Buster]] upgrade costed less. This was changed due it being deemed too powerful for its price at the time.&lt;br /&gt;
*[[Pepsi Man]], instead of being the Pepsi mascot, was instead Pepsi Man ''Mega Man FU: The Dankest Meme''. This was changed later when the developers decided against referencing unreleased fan games. ''Mega Man FU'' was later cancelled.&lt;br /&gt;
&lt;br /&gt;
===Individual Stages ===&lt;br /&gt;
* [[RedBlupi]] stated there were a few things he wanted to implement in [[Cyber Man (stage)|Cyber Man]] but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give [[Cyber Man]] an attack where he turned giant and tries to crush Mega Man with his fists.&lt;br /&gt;
* [[Inner Sanctum]]'s original name was &amp;quot;Throne Gate&amp;quot;. &lt;br /&gt;
** A pink [[Toad Man]] was originally going to be a miniboss in this stage, along with [[Gravity Man]]. It would only be damaged by the [[Wheel Cutter]]. This Toad Man can still appear with the Surprise Bosses [[Cheat Mode|cheat]] on. &lt;br /&gt;
* As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented as the creator &amp;quot;had to prioritize other things in [their] life at the moment&amp;quot;.&lt;br /&gt;
* [[MegaLondo]] was originally conceived as a ''Castlevania'' stage with a Wily Dracula as the boss. Lambda stated that time constraints caused him to scrap that boss and he changed it to a ''Dark Souls'' themed level.&lt;br /&gt;
* [[Bouncy Castle]]'s original name was &amp;quot;Bouncy Calamity&amp;quot; during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
** Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.&lt;br /&gt;
* [[Coyote Man (stage)|Coyote Man]] was going to have a miniboss called Mega Mizzile. [[Cheez8|Cheez]] thought she wouldn't have time to finish it, and so put an &amp;quot;On Strike!&amp;quot; sign in its room. She then had more time than she thought, but liked having the &amp;quot;On Strike!&amp;quot; sign and ultimately did not implement Mega Mizzile.&lt;br /&gt;
* The original version of [[Deep Thoughts]] was ''very'' different than the final product. Some changes include:&lt;br /&gt;
** There was originally a recreation of the boss room from [[Duwang]] directly to the right of the starting room, minus the Curlinger and Brain Break. When entered, Takumi says &amp;quot;[https://www.youtube.com/watch?v=4ezd24krgiQ Deja vu! I feel like I've been here before!]&amp;quot;&lt;br /&gt;
** Some questions were changed considerably. Most notably, the final question in the final version was instead question 14, and required you to answer the question correctly instead of being a fakeout. The original final question was a hexadecimal math question, using teleporters that correspond to letters A through D.&lt;br /&gt;
** [[Color Man]] was originally in the room that [[Sheriff Man]] is fought in the final version.&lt;br /&gt;
** [[Cheat Man]]'s boss arena was originally [[Cream]]'s room from [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* Originally, [[Match Blast]] was to be themed after [[Boil Man]]. While this was changed, the color palette was reused for [[Carry]].&lt;br /&gt;
* There was planned to be a [[Tier X (MaGMML2)|Tier X]] level where you play as [[Alter Man]], called &amp;quot;Alter Man's Revenge&amp;quot;. This would involve him fighting Robot Masters from the various entries and gaining their weapons, which would be how the player would unlock the [[Alternate Weapons|alternate weapons]]. [[Shinryu]] scrapped this due to time.&lt;br /&gt;
* Another planned way to unlock the alternate weapon set would be upon completion of the [[The Pit of Pits|Pit of Pits]]. This was deemed too challenging, and the means of unlocking the alternate weapons were ultimately changed to collecting 170 Noble Nickels (the total number of Noble Nickels in the entries). &lt;br /&gt;
* Ryu, [[Jewel Man]], and [[Nitro Man]] all almost made it into the final game as costumes, but were cut due to them having either missing or poorly made sprites. Ryu was replaced with Sonic, while Jewel Man and Nitro Man were not included at all.&lt;br /&gt;
* Ran (from Bob &amp;amp; George), Shantae, Model A, Rockman no Constancy, and [[Duo]] were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut. Some of these were later made available as [[Custom Costumes|custom costumes]] by their creators.&lt;br /&gt;
* [[Chimerabot 1]] was supposed to have combined [[Haunt Man]] with [[Launch Man &amp;amp; Shuttle Man]], but due to the rushed nature of the Chimerabots, the idea was scrapped due to the code being too complex to figure out in the time that was had. Ultimately, the final Chimerabot 1 combines [[Joe Man]] and [[Bond Man]].&lt;br /&gt;
* Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the [[Tier 10 (MaGMML2)|Tier 10]] hub.&lt;br /&gt;
* There were a couple of stages in the Pit of Pits that were outright cut due not meeting quality assurance, or for other development reasons.&lt;br /&gt;
** &amp;quot;dracmeister_2&amp;quot; (or, as stated in room code, &amp;quot;Tool-Assisted&amp;quot;) was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.&lt;br /&gt;
** [[JupiHornet]]'s &amp;quot;da ba dee da ba di&amp;quot; was supposed to be an entirely different stage with an all-blue color scheme (hence the &amp;quot;I'm Blue&amp;quot; reference in the name), but an earlier version was ported to the game instead.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good 24 Hour Mega Man Level]]'' ==&lt;br /&gt;
=== Unused Bosses ===&lt;br /&gt;
====MaGMML2 Devkit Bosses====&lt;br /&gt;
* While only four are used, all of the ''MaGMML2'' devkit bosses are in the game, through unused.&lt;br /&gt;
&lt;br /&gt;
====Fire Man====&lt;br /&gt;
* Along with [[Quick Man]] from ''MaGMML2'''s [[The Arena|Arena]], [[Fire Man]] from [[Null and Void (MaGMML2)|Null and Void]] was provided with the ''MaG24HMML'' devkit, though as he never appeared in any levels, he went unused. However, he still exists in the game's files like the rest of the ''MaGMML2'' devkit bosses. &lt;br /&gt;
&lt;br /&gt;
=== Unfinished stages ===&lt;br /&gt;
* [[Big Fish (user)|Big Fish]], MugMan, and [[Shinryu]] all entered the contest and received boxes, but were unable to finish their levels within the time limit. [[ThatOneEnder]] also requested and received a second box, but similarly was not able to finish in time.&lt;br /&gt;
&lt;br /&gt;
=== Unused stages ===&lt;br /&gt;
Unused Levels and Stages that can be found when you decompile the game. Buckle up, because we've got a lot coming.&lt;br /&gt;
&lt;br /&gt;
==== lvlCopyThisRoom ====&lt;br /&gt;
A mere leftover from the devkit of ``Make a Good Mega Man Level 2``. Featuring literally nothing except for four solid, invisible blocks and the spawnpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlCopyThisRoom.png]]&lt;br /&gt;
&lt;br /&gt;
==== lvlDefaultWilyStage ====&lt;br /&gt;
A small room consisting of nothing but Needle Man's tiles and a singular [[Energy Element]]. There isn't a boss to be found here.&lt;br /&gt;
&lt;br /&gt;
[[File:28HUnusedMap lvlDefaultWilyStage.png]]&lt;br /&gt;
&lt;br /&gt;
==== lvlHelipad ====&lt;br /&gt;
An unused level that has 7 finished screens, Featuring [[Low Gravity]] and [[Conveyor|Conveyors]]. This was scrapped due to its..... not very good nature. And was most likely intended to be a Wily Stage. An unused track for this level has been found as well.&lt;br /&gt;
&lt;br /&gt;
==== lvlWily4 &amp;amp; room141 ====&lt;br /&gt;
A 14-Screen level featuring tiles from [[Wily 3 (MaG24HMML)|Wily 3]] that would've contained precise platforming with [[Time Slow]] activated while grabbing blocks with [[Super Arm]], as well as several [[Junk Golem]]s, and ending off with a spike drop.&lt;br /&gt;
&lt;br /&gt;
==== room140 ====&lt;br /&gt;
A very short level featuring Weapon Blocks, and a small challenge at the end. This was made as [[ParmaJon]] was messing around with stuff, a sketchpad of ideas, if you will. A map of the level is below.&lt;br /&gt;
[[File:28HUnusedMap room140.png]]&lt;br /&gt;
&lt;br /&gt;
==== lvlBeta ====&lt;br /&gt;
Another MaGMML2 Devkit leftover. This time, of the room that showcases almost absolutely everything.&lt;br /&gt;
&lt;br /&gt;
==== room129 ====&lt;br /&gt;
A working recreation of [[Crash Man]]'s stage from [[Mega Man 2]]. Interestingly, there is an extra section at the top left that is never seen in said game featuring [[Blader]]s, [[Telly]]s, [[Cannon]]s, and a [[Batton]]. This was from an idea of porting a bunch of older levels to  the [[Megamix Engine]] that didnt go anywhere. Funnily enough, through, this was made in the Mega Engine, meaning that it most likely would've been ported in it's release. However, it is nowhere to be found. A map for that extra section is below. Everything else is identical to Crash Man's stage.&lt;br /&gt;
[[File:28HUnusedMap room129 Top Left.png]]&lt;br /&gt;
&lt;br /&gt;
==== lvlFortBoss1Test ====&lt;br /&gt;
A test for [[Cloud Devil]] with Wily 3's tiles, Obviously made to test the boss. Note how the level name is lvlFortBoss1Test, when Cloud Devil appears in [[Wily 2 (MaG24HMML)|The second wily stage]].&lt;br /&gt;
&lt;br /&gt;
==== lvlCreshBossTest ====&lt;br /&gt;
Another test, but this time for [[Giga Count]].&lt;br /&gt;
&lt;br /&gt;
==== MaGMML2 Showcase Hub ====&lt;br /&gt;
Finally, all of the Showcase Hub from MaGMML2's devkit is still left over. Note that Quick Man and Fire Man have both been added to the Boss Showcase, through.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Destroyable Blocks]] appear in the game. However, sprites of an unused [[Super Arm]] destroyable block can be found instead of the [[Slash Claw]] one if the game is decompiled. [[File:DestroyableSuperarmBlock.png|right]]&lt;br /&gt;
*Noble Nickels and the Upgraded Charge Shot, both from MaGMML2, can be found in the game's files, despite never being used.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level: Episode Zero]]''==&lt;br /&gt;
===Unused Bosses===&lt;br /&gt;
====Megamix Engine Bosses====&lt;br /&gt;
Because ''MaGMML: Episode Zero'' was made using the [[Megamix Engine]], all of its devkit bosses are included. In the final game, however, only 13 of them are used (not counting [[Yamato Man]], whose sole appearance is drastically different from his engine counterpart).&lt;br /&gt;
&lt;br /&gt;
===Rejected stages===&lt;br /&gt;
Unlike other ''MaGMML'' projects, ''Episode Zero'' had a QA team to vet submitted levels. While many levels made it through after a number of revisions, some were rejected and never improved on:&lt;br /&gt;
* &amp;quot;Sandburnt Factory&amp;quot; by [[Makaibros]] and &amp;quot;Lava Run&amp;quot; by [[DiamondWolf]] were rejected multiple times and ultimately did not make it into the final game, but assets and concepts from both levels would be reused for their creators' respective [[Null and Void (Episode Zero)|Null and Void]] rooms.&lt;br /&gt;
* &amp;quot;R2L&amp;quot; was rejected multiple times, and was eventually blacklisted as the QA team decided little improvement was being made with each revision.&lt;br /&gt;
* &amp;quot;Episode Spearow&amp;quot; by [[SCMidna]] was a level loosely inspired by [[Mount Sabre]], but based on ''Pokémon'' and using tiles from ''Pokémon Gold and Silver''. Among other problems, it was partially rejected as [[Defeat the Giant Spear Man!]] already filled a similar niche as an early-game crossover level.&lt;br /&gt;
* Other rejected levels that didn't enter the final game include &amp;quot;The Pollen Level&amp;quot;, &amp;quot;Sky Climb&amp;quot;, &amp;quot;A Link Between Worlds&amp;quot;, &amp;quot;Data Quest&amp;quot;, &amp;quot;Crystal Clouds&amp;quot;, and &amp;quot;Croaker Creek&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Unfinished stages===&lt;br /&gt;
A number of stages were claimed by submitters, but were unfinished and unsubmitted by the time submissions closed.&lt;br /&gt;
* &amp;quot;In the Roots Of...&amp;quot; by [[Zatsupachi]] was based on his ''MaGMML2'' entry, [[Yggdrasil]].&lt;br /&gt;
* Other unfinished levels include &amp;quot;Brick Built&amp;quot;, &amp;quot;Crystal Planet&amp;quot;, &amp;quot;One&amp;quot;, &amp;quot;Dojo of Mild Peril&amp;quot;, &amp;quot;Downwards Doom&amp;quot;, &amp;quot;Stereo Perfection&amp;quot;, &amp;quot;Deforestation of Jerry&amp;quot;, and &amp;quot;Faild Fortress&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other cut content from the game===&lt;br /&gt;
* No [[Blank Drive]]-specific [[Destroyable Block]]s exist in the final game, but the object was capable of being weak to it. The absence of such blocks is likely because the Blank Drive in the devkit did nothing if a chip wasn't equipped.&lt;br /&gt;
* [[Cursor Corruption]] originally had the [[Cursor]] taunting [[Zero]] throughout the level, but this was scrapped as it ruined the level's pacing. The Cursor would also create MS Paint versions of the [[Yellow Devil]], the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], [[Quint]], [[Volt Man]], and [[Komuso Man]], but these were cut before the first submission.&lt;br /&gt;
* The [[Alter Archive]] was supposed to include [[Glass Man]] among its roster, but time constraints with getting permission from RedBlupi resulted in [[Sheriff Man]] taking his place.&lt;br /&gt;
* The final stage leading up to the fight against [[Trio]] had original music composed for it, but it was replaced with more atmospheric and ambient music. The unused track can still be listened to via the jukebox in [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]]&lt;/div&gt;</summary>
		<author><name>DLN No.03 Cutman</name></author>	</entry>

	</feed>