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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bored5555</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-07-15T21:37:55Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Literally_Just_a_Bee&amp;diff=2087</id>
		<title>Literally Just a Bee</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Literally_Just_a_Bee&amp;diff=2087"/>
				<updated>2018-01-19T07:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;Bored5555: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#6844FC&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Literally Just a Bee&lt;br /&gt;
|image=[[ File:Chibee.png |300px|Official CAPCOM artwork of Chibee]]&lt;br /&gt;
|caption= Official CAPCOM artwork of Chibee&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Hornet Chaser]] / [[Haunt Pumpkin]]&amp;lt;br&amp;gt;[[Sakugarne]] / [[Match Blast]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Null and Void]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Bee&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Literally Just a Bee''' is a miniboss encountered in [[Zieldak]]'s Floor 6 Level of [[Null and Void]] in [[Make a Good Mega Man Level 2]].  As its name implies, it is nothing more than a Chibee given the health bar of a standard boss.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Literally Just a Bee emulates the behavior of a standard Chibee, which is to slowly fly towards the player attempting to deal contact damage.  The only trouble one might have against this joke boss is due to its abundance of health causing it to overstay its welcome; make use of the arena's varied terrain to manipulate its homing pattern, and you should go through the encounter with very little damage (If any at all)—or, if you're in a hurry, you can destroy it with a single [[Hornet Chaser]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 2/2/4&lt;br /&gt;
| hornet = 28&lt;br /&gt;
| jewel = 2&lt;br /&gt;
| grab = 2&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 4&lt;br /&gt;
| sakugarne = 8&lt;br /&gt;
| wire = 2&lt;br /&gt;
| arrow = 4&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;/div&gt;</summary>
		<author><name>Bored5555</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Riplings&amp;diff=2086</id>
		<title>Riplings</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Riplings&amp;diff=2086"/>
				<updated>2018-01-19T06:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Bored5555: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#7D7F85&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Riplings&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Enjl &lt;br /&gt;
|programmer= Enjl&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor = Green&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28 * 3&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Cutter&lt;br /&gt;
|weak=[[Grab Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Lever Oriental Enchanted]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Oh no, it's an angry... erm... diamond!|Cheez| }}&lt;br /&gt;
&lt;br /&gt;
The '''Riplings''' are a boss in ''[[Make a Good Mega Man Level 2]]''. They appear at the end of [[Lever Oriental Enchanted]], the third Stage of the Wily Star II.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
The Riplings appear in a group of three, each with their own health bar; only one attacks you at first, and after defeating that one, the other two will enter the fight. Both of these Riplings perform their attacks at the same time, but they do not always do the same attack at the same time. Each one has four possible attacks, performed at random:&lt;br /&gt;
* Appears at the top of the screen, and follows your position before quickly dropping down.&lt;br /&gt;
* Appears on the ground at either the left or right edge of the screen, before rushing over to the other side.&lt;br /&gt;
* Shoots its blades in the four cardinal directions, and then again in an X-Shaped pattern at a slight angle.&lt;br /&gt;
* The blades detach and spin around it quickly at a fixed distance. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
The Riplings aren't the most threatening boss in Wily Star II, but their quick attack speed is what makes them tricky. For the first phase, try getting familiar with its tells, knowing to slide quickly away from it if it does anything but the ground move. While their weakness is technically Grab Buster, due to their almost complete lack of invincibility frames one can possibly get in more buster shots quickly because of the speed at which the projectiles travel. It is up to preference what they are fought with.&lt;br /&gt;
&lt;br /&gt;
In the second phase, it gets much more tricky. Since the Riplings pick from their attacks at random independently, there are many combinations one should be prepared for.&lt;br /&gt;
*Both will appear on the ground and rush towards you, one coming from the left and one from the right. Most easily avoided by standing in the middle and jumping.&lt;br /&gt;
*Both will appear on the ground and rush towards you, both coming from the same side and slightly delayed. Most easily avoided by getting some distance from them and then quickly hopping over the first, then over the second.&lt;br /&gt;
*Both will appear very high up and drop down onto you slightly delayed. Best avoided by luring them for about a second and then sliding away in the opposite direction.&lt;br /&gt;
*One will rush towards you while the other one tries to fall on you. Best avoided by walking away from the bottom one for roughly half a second and then jumping.&lt;br /&gt;
*Both will perform the blade shot in mid-air. Best avoided by standing in the middle for the first blade shot and then moving slightly to the left of the left Ripling for the X-Shot.&lt;br /&gt;
*Both will perform their shield spin attack. Best avoided by staying exactly in the middle between them.&lt;br /&gt;
*Et cetera. Just about every combination of attacks is possible.&lt;br /&gt;
&lt;br /&gt;
For most of their attacks it's suggested to stay in the middle and react accordingly. This phase is all about reflexes, and once you know what the tells mean and what different attacks there are in the second phase, this shouldn't be too hard a boss fight.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 4&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = No Ripling has invulnerability frames, meaning at close range Triple Blade will deal more damage than Grab Buster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Fortress Guardian]][[Category:Wily Star]]&lt;/div&gt;</summary>
		<author><name>Bored5555</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Crator&amp;diff=2085</id>
		<title>Crator</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Crator&amp;diff=2085"/>
				<updated>2018-01-19T06:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;Bored5555: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Crator W. Davish&lt;br /&gt;
|image=[[File:Crator_artwork.jpeg|200px]]&lt;br /&gt;
|caption= Concept by Zatsupachi&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = Kureita&lt;br /&gt;
|number= &lt;br /&gt;
|designer= Zatsupachi&lt;br /&gt;
|programmer= Zatsupachi&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at= &lt;br /&gt;
|weapon= Prototype Controlled Energy Beam(Lightsaber)&lt;br /&gt;
|hp=40&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Melee&lt;br /&gt;
|weak=[[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Yggdrasil]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Student, Researcher&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 Crator.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Whatever [[Mega Man|you]] are, You're not stopping me from doing my work! En garde!|Crator|[[Yggdrasil]].}}&lt;br /&gt;
Crator (pronounced as Crater) is a genetically modified Cutezome. He is bred to be as optimal as their ancestors.&lt;br /&gt;
He possesses great intellect for someone his age (14 Earth Years), though he's not as smart as his mentor, [[Kichona]].&lt;br /&gt;
Ever since he was born, he was under [[Kichona]]'s watchful eye as she &amp;quot;programmed&amp;quot; him to be the best that he could be.&lt;br /&gt;
Albeit Crator possessing multiple skillsets, both Physical and Mental, he has limited brain power to process everything [[Kichona]] has taught him, since he is introduced to these skillsets at will by [[Kichona]].&lt;br /&gt;
&lt;br /&gt;
He is equipped with a lightsaber that virtually can cut any physical object through molecular displacement caused by the sheer energy of the beam. He is seen in [[Yggdrasil]] with [[Kichona]] helping her with some experiments.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Crator, like all of the [[Yggdrasil]] bosses do not have normal contact damage. He is also known to deal massive amounts of damage so care is advised.&lt;br /&gt;
&lt;br /&gt;
He possess many different attacks:&lt;br /&gt;
&lt;br /&gt;
* Slash(14 damage): He swings his sword. There is a 50% chance that it will create a wave projectile. He is invulnerable during this state.&lt;br /&gt;
&lt;br /&gt;
* Reko(6 damage, 28 contact): He slams the ground, Energy blasts come out of ground outwards from him every 36 pixels.&lt;br /&gt;
&lt;br /&gt;
* Rush(14 damage): He dashes forward with his sword. Only does it when below 50%. He is invulnerable during this state.&lt;br /&gt;
&lt;br /&gt;
* Genmu(12 damage, 28 contact): He raises his sword into the air and lets out large wave you can slide under. He is invulnerable during this state.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 5&lt;br /&gt;
| slash = 8&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Kichona]], [[Cream]] and Crator are the only main path bosses not featured in the Mega Arena.&lt;br /&gt;
*Ironically, despite Cutezomes being resistant to such cuts, Crator takes sizable damage from the [[Triple Blade]], [[Slash Claw]], and [[Wheel Cutter]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Tier 2]][[Category:Main Path Boss]][[Category:Make a Good Mega Man Level 2]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Bored5555</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bowser&amp;diff=2084</id>
		<title>Bowser</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bowser&amp;diff=2084"/>
				<updated>2018-01-19T06:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Bored5555: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Bowser&lt;br /&gt;
|image=[[File:BowserProfile.png|230px]]&lt;br /&gt;
|caption= Artwork by '''Nintendo'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[SMB3]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= King of the Koopas&lt;br /&gt;
|OffAppear= Super Mario Bros.&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:BowserSprite.png ‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
Bowser is the boss for the stage [[SMB3]], the 65th entry to [[Make a Good Mega Man Level 2]]. He's the king of the Koopas. He wants rule the Mushroom Kingdom and kidnap Princess Peach so he could marry her. He also wants to defeat the Mario Bros. ...And for some reason, he also wants to help Dr. Wily destroy [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Bowser's AI is edited from Guts Man, and thus, he has only two attacks.  The first of these is launching three fireballs in quick succession in the player's direction. The fireballs are spaced out enough that the player cannot jump over all three at once, but close together enough that landing between two of them and jumping back out again without simply being hit by them can be incredibly difficult. Bowser will also occasionally jump around the boss room, causing the ground to shake every time he lands.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 3&lt;br /&gt;
| flash = Y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Bowser's fireballs originally used the sprites from Super Mario Bros. 3, but the coding kept messing up with them, so they were scrapped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bowser was supposed to have one more attack, which was similar to Guts Man's double jump move where he brought down a rock to throw at the player, but instead of that, three or four boulders would fall onto the ground from above. Due to the author's very limited coding knowledge, this was never implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bowser's main weakness to Super Arrow was a reference to a robot-themed Super Mario Super Show episode (Episode 64: &amp;quot;Robo Koopa&amp;quot;), where the Mario Bros. fought Bowser in a mecha suit. The Mario Bros.' mecha suit had plungers for hands, and the Super Arrow resembles a plunger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Tier 3]][[Category:Main Path Bosses]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Bored5555</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Plant_Man&amp;diff=2083</id>
		<title>Plant Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Plant_Man&amp;diff=2083"/>
				<updated>2018-01-19T06:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;Bored5555: /* Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Plantmugshot.png|left|Plant Man's mugshot]][[File:Plantmugshot.png|right|Plant Man's mugshot]]Plant Man&lt;br /&gt;
|image=[[File:Plantman.png|230px]]&lt;br /&gt;
|caption= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= DWN-045&lt;br /&gt;
|designer= Nobuhiro Hoshino&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Plant Barrier&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= 4 (contact, Plant Barrier) &lt;br /&gt;
|type = Nature&lt;br /&gt;
|weak=[[Triple Blade]], [[Grab Buster]]&lt;br /&gt;
|affiliations=Pedro Astil, Dr. Wily (Formerly)&lt;br /&gt;
|stage= None&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Combat Robot, Keeper of a Botanical Garden&lt;br /&gt;
|OffAppear= Mega Man 6&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Plantsprite.png ‎]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog.|Plant Man| NPC dialogue}}&lt;br /&gt;
&lt;br /&gt;
Plant Man is a robot from ''Mega Man 6''. He was originally created by Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be [[Dr. Wily]].&lt;br /&gt;
&lt;br /&gt;
Plant Man was included in the devkit for ''Make a Good Mega Man Level 2'', but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Plant Man has a simple pattern. He begins by summoning his Plant Barrier which orbits him and protects him from damage. He then jumps to Mega Man and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.&lt;br /&gt;
&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 3&lt;br /&gt;
| triple = 3&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 2&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Robot Masters]] &lt;br /&gt;
[[Category: Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>Bored5555</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Toad_Man&amp;diff=2082</id>
		<title>Toad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Toad_Man&amp;diff=2082"/>
				<updated>2018-01-19T06:07:00Z</updated>
		
		<summary type="html">&lt;p&gt;Bored5555: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Toadmugshot.png|left|Toad Man's mugshot]][[File:Toadmugshot.png|right|Toad Man's mugshot]]Toad Man&lt;br /&gt;
|image=[[File:Toad.png|300px]]&lt;br /&gt;
|caption= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= DWN-026&lt;br /&gt;
|designer= Capcom&lt;br /&gt;
|programmer= Capcom&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Rain Flush&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= 8&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Wheel Cutter]]/[[Slash Claw]]&lt;br /&gt;
|affiliations= Dr. Cossack&lt;br /&gt;
|stage=&lt;br /&gt;
|location= Hardcore Parkour, Biplane Bay&lt;br /&gt;
|occupation= Irrigation, Combat&lt;br /&gt;
|OffAppear= Mega Man 4, Mega Man IV, Mega Man (Game Gear)&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:Toadsprite.png‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{quote|OOOOOOOH NO, TOAD MAN IS HERE? WHATEVER SHALL I DO?!|Mega Man|[[Hardcore Parkour]].}}&lt;br /&gt;
&lt;br /&gt;
Toad Man was an agricultural robot created by Dr. Cossack in order to bring rains to places suffering droughts, only to be later modified for combat in order to defeat [[Mega Man]]. He is widely considered to be the easiest Robot Master in the series. &lt;br /&gt;
&lt;br /&gt;
== Make A Good Mega Man Level Series ==&lt;br /&gt;
&lt;br /&gt;
Toad Man appears as an NPC in both games. In the first game, he appears as an NPC in [[Tier 1 (MaGMML)|the first tier.]] In the second game he appears as an NPC in Tier 3 and occasionally the [[Dojo]], admiring the straw dummy of himself used as target practice.&lt;br /&gt;
Toad Man is a boss that was included in the devkit of the second game. He appears in [[Hardcore Parkour]] and [[Biplane Bay]], and a modified version of him appears in [[Smed's Big Annoying Mess of a Level]] as a boss, called [[Final Toad]]. Joe enemies resembling Toad Man also appear in that level. He receives an upgrade in [[Hardcore Parkour]], equipping himself with Wire, Sakugarne, Wheel Cutter and Super Arrow and becoming [[Toad Man's Revenge]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Toad Man raises his hands and does a short belly dance. When he completes this, a damaging screen-wide burst of acid rain will appear, damaging Mega Man. This can be stopped by damaging him at any point of the animation. After this he will do one of two things, he will either repeat the process or jump to your current location.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 3&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 2&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* A pink Toad Man can rarely spawn from the &amp;quot;surprise bosses&amp;quot; cheat. This Toad Man can only be damaged using [[Wheel Cutter]].&lt;br /&gt;
** This pink Toad Man was originally going to be a miniboss in the 4th Wily Star II stage, along with [[Gravity Man]]. Ultimately, the pink toad was scrapped and only Gravity Man made it in.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Robot Masters]] [[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>Bored5555</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chill_Man&amp;diff=2081</id>
		<title>Chill Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chill_Man&amp;diff=2081"/>
				<updated>2018-01-19T05:57:30Z</updated>
		
		<summary type="html">&lt;p&gt;Bored5555: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:ChillMugshots.png|left|Chill Man's mugshot]][[File:ChillMugshots.png|right|Chill Man's mugshot]]Chill Man&lt;br /&gt;
|image=[[File:ChillManArt.jpg|270px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by '''Capcom'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number=DWN-076&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=4 (contact)&lt;br /&gt;
2 (Chill Spike)&lt;br /&gt;
|weapon= Chill Spike&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= &lt;br /&gt;
|type = Ice&lt;br /&gt;
|weak=[[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]]&lt;br /&gt;
|occupation= Arctic Natural Observation Robot&lt;br /&gt;
|OffAppear= Mega Man 10&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MM10_ChillMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Cardinal Man will not be joining us due to technical difficulties. Sorry. He got Chill Man and Big Eye to fill in for him. Chill Man refuses to touch the Energy Element|Rbade|discussing Chill Man.}}&lt;br /&gt;
Chill Man is a boss from ''Mega Man 10.''  Built to stop glacial melting caused by global warming, he is infected with Roboenza, goes berserk, and eventually revealed to be controlled by Dr. Wily during the game events.  He was included in ''Make a Good Mega Man Level 2's'' developer kit as an example of a boss with an attack that could freeze [[Mega Man]] in place.  He appears in 3 levels: the Tier 1 level [[Cardinal Man]] and the Tier 6 levels [[Crystal Lab]] and [[Nitrogen Man]]. &lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Chill Man mimics the Hard Mode incarnation of his AI from ''Mega Man 10.''  He will run back and forth around the arena, occasionally jumping. Sometimes, he will use one of the following attacks:&lt;br /&gt;
* Chill Man will fire 2 or 3 Chill Spikes out of a buster.&lt;br /&gt;
* Chill Man will jump into the air and fire five Chill Spikes downward in a fan shape.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 5&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 12&lt;br /&gt;
| arrow = 4&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 1}}&lt;br /&gt;
{{MaGMML2 Tier 6}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Tier 1]][[Category:Tier 6]][[Category:Make a Good Mega Man Level 2]][[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>Bored5555</name></author>	</entry>

	</feed>