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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.141.171.188</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-07-17T05:25:13Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Skip_Teleporter&amp;diff=27588</id>
		<title>Skip Teleporter</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Skip_Teleporter&amp;diff=27588"/>
				<updated>2025-03-09T12:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Make a Good Mega Man Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MaGMML2-SkipTeleporter.png|frame|right|A Skip Teleporter at the beginning of [[Yggdrasil]].]]&lt;br /&gt;
{{quote|However, some levels were deemed too unreasonable to complete, and have been made skippable via Green Teleporters.|Sign; introducing the player to ''MaGMML2'' in general|}}&lt;br /&gt;
'''Skip Teleporters''' are a feature in the ''Make a Good Mega Man Level'' series, which allow the player to skip certain difficult or problematic stages. Skip Teleporters are characterised by a green-coloured teleporter located near the level's starting point, with particle effects emitting from its entrance and a floating &amp;quot;Skip&amp;quot; text above it. Taking the teleporter leads the player into a separate room containing all of the level's [[Energy Element]]s, and if applicable, other collectables, such as [[Noble Nickel]]s. However, using a Skip Teleporter will not give the No Damage achievement for the Tier, and leaderboard times will not be able to be submitted.&lt;br /&gt;
&lt;br /&gt;
==Skippable Levels==&lt;br /&gt;
===''Make a Good Mega Man Level''===&lt;br /&gt;
In the original ''[[Make a Good Mega Man Level]]'', only one level, [[City War]], was made skippable. Instead of a Skip Teleporter leading to a separate room, a duplicate of the Energy Element is simply placed next to the starting point.&lt;br /&gt;
&lt;br /&gt;
In the remake, ''[[Make a Good Mega Man Level Remastered]]'', more levels have been made skippable, and unlike in the original, all skippable levels have Skip Teleporters. &lt;br /&gt;
The following stages are skippable:&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1R-CityWarSkip.png|frame|none|[[City War]] skip room.]]&lt;br /&gt;
| [[File:MaGMML1R-TheQuickeningSkip.png|frame|none|[[The Quickening]] skip room.]]&lt;br /&gt;
| [[File:MaGMML1R-MazeOfDeathSkip.png|frame|none|[[Maze of Death]] skip room.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==='' Make a Good Mega Man Level 2''===&lt;br /&gt;
The following stages are skippable:&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
*[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-SnowManSkip.png|frame|none|[[Snow Man]] skip room.]]&lt;br /&gt;
| [[File:MaGMML2-CardinalManSkip.png|frame|none|[[Cardinal Man]] skip room.]]&lt;br /&gt;
| [[File:MaGMML2-AirflowHubbleSkip.png|frame|none|[[Airflow Hubble]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML2-YggdrasilSkip.png|frame|none|[[Yggdrasil]] skip room.]]&lt;br /&gt;
| [[File:MaGMML2-ChompManSkip.png|frame|none|[[Chomp Man (stage)|Chomp Man]] skip room.]]&lt;br /&gt;
| [[File:MaGMML2-SMB3Skip.png|frame|none|[[SMB3]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML2-MegaLondoSkip.png|frame|none|[[MegaLondo]] skip room.]]&lt;br /&gt;
| [[File:MaGMML2-ForgottenFortressSkip.png|frame|none|[[Forgotten Fortress]] skip room.]]&lt;br /&gt;
| [[File:MaGMML2-NeonManSkip.png|frame|none|[[Neon Man (stage)|Neon Man]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML2-OrbitalStationSkip.png|frame|none|[[Orbital Station]] skip room.]]&lt;br /&gt;
| [[File:MaGMML2-PoorlyNamedLevelSkip.png|frame|none|[[Poorly Named Level]] skip room.]]&lt;br /&gt;
| [[File:MaGMML2-SectorUpsilon6Skip.png|frame|none|[[Sector Upsilon 6]] skip room.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===''Make a Good 48 Hour Mega Man Level''===&lt;br /&gt;
The following stages are skippable:&lt;br /&gt;
*[[Ordinance With Lyrics]]&lt;br /&gt;
*[[GraviMan INC.]]&lt;br /&gt;
*[[Perilous Mountain]]&lt;br /&gt;
*[[Robot Recycling Center]]&lt;br /&gt;
*[[Hopping High Above Danger]]&lt;br /&gt;
*[[Forest Castle]]&lt;br /&gt;
*[[Megatroid]]&lt;br /&gt;
*[[Down the Drain]]&lt;br /&gt;
*[[Cosmological Factory]]&lt;br /&gt;
*[[Through the Crabacombs]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaG48HMML-OrdinanceWithLyricsSkip.png|thumb|256px|none|[[Ordinance With Lyrics]] skip room.]]&lt;br /&gt;
| [[File:MaG48HMML-GraviManINCSkip.png|thumb|256px|none|[[GraviMan INC.]] skip room.]]&lt;br /&gt;
| [[File:MaG48HMML-PerilousMountainSkip.png|thumb|256px|none|[[Perilous Mountain]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaG48HMML-RobotRecyclingCenterSkip.png|thumb|256px|none|[[Robot Recycling Center]] skip room.]]&lt;br /&gt;
| [[File:MaG48HMML-HoppingHighAboveDangerSkip.png|thumb|256px|none|[[Hopping High Above Danger]] skip room.]]&lt;br /&gt;
| [[File:MaG48HMML-ForestCastleSkip.png|thumb|256px|none|[[Forest Castle]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaG48HMML-MegatroidSkip.png|thumb|256px|none|[[Megatroid]] skip room.]]&lt;br /&gt;
| [[File:MaG48HMML-DowntheDrainSkip.png|thumb|256px|none|[[Down the Drain]] skip room.]]&lt;br /&gt;
| [[File:MaG48HMML-CosmologicalFactorySkip.png|thumb|256px|none|[[Cosmological Factory]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaG48HMML-ThroughTheCrabacombsSkip.png|thumb|256px|none|[[Through the Crabacombs]] skip room.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===''Make a Good Mega Man Level 3''===&lt;br /&gt;
in ''[[Make a Good Mega Man Level 3]]'', the Skip Teleporter concept is greatly expanded. Levels with Skip Teleporters now take the player to a room with one or more NPCs, each of which will explain why the level received a skip. These NPCs are all taken from other comic adaptations. There is also a teleporter leading back to the level, if the player wishes to play it regardless. Depending on the current option settings, entering the level may take the player directly to the skip room. Levels with motion sickness warnings will always start the player in the skip room regardless, and the level is inaccessible without first reading [[Motion Sickness Man]]'s warning. These rooms typically also contain a demonstration of the effect in question, allowing players to judge their susceptibility to it. If the player does not collect the Phased Key, the Skip NPCs will be present near several skippable levels to warn the player about them.&lt;br /&gt;
&lt;br /&gt;
Each of the Skip NPCs represent the following reasons:&lt;br /&gt;
* Motion Sickness Man – Levels with a visual effect that could induce motion sickness, epilepsy, or otherwise risk the player's health.&lt;br /&gt;
* Fragile Man – Levels that are unreasonably difficult for the average player.&lt;br /&gt;
* Itch Man – Levels that have [[Trickster Token]]s that are unusually difficult and/or annoying to obtain.&lt;br /&gt;
* I Can't Find My Keys, Man – Levels that are long and require a significant time investment to complete.&lt;br /&gt;
* Multi Man – Levels that contain notable glitches. Multi Man himself represents multiple glitches, while a Multi Mini represents one particular glitch.&lt;br /&gt;
* Bukinashi Man – Levels that promise unlocks that are not actually present.&lt;br /&gt;
&lt;br /&gt;
The following stages are skippable:&lt;br /&gt;
* [[X6Meme]]&lt;br /&gt;
* [[Temple of Light and Dark]]&lt;br /&gt;
* [[Wilys Redemption]]&lt;br /&gt;
* [[Hunter Tower]]&lt;br /&gt;
* [[Disobedience of Superior Machines]]&lt;br /&gt;
* [[Revenge of Tricastle]]&lt;br /&gt;
* [[The Return of Veteran Z]]&lt;br /&gt;
* [[Creatively Named Level]]&lt;br /&gt;
* [[House of Fun]]&lt;br /&gt;
* [[ArcaneMan -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
* [[Radium Man (stage)|Radium Man]]&lt;br /&gt;
* [[Top Man 2: Spin or Go Home]]&lt;br /&gt;
* [[Bakery Man]]&lt;br /&gt;
* [[Froggy Gravity]]&lt;br /&gt;
* [[Water Level? Ice Level?]]&lt;br /&gt;
* [[The hero as remixed]]&lt;br /&gt;
* [[Stalling for time]]&lt;br /&gt;
* [[Identity Man (stage)|Identity Man]]&lt;br /&gt;
* [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
* [[Solar Inferno]]&lt;br /&gt;
* [[Worthless Man]]&lt;br /&gt;
* [[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
* [[The Stormscraper]]&lt;br /&gt;
* [[Foo Man (stage)|Foo Man]]&lt;br /&gt;
* [[Thermal Tundra]]&lt;br /&gt;
* [[Wily Rooms of Weapons]]&lt;br /&gt;
* [[Evil Energy Facility]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML3-X6MemeSkip.png|thumb|256px|none|[[X6Meme]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-TempleOfLightAndDarkSkip.png|thumb|256px|none|[[Temple of Light and Dark]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-WilysRedemptionSkip.png|thumb|256px|none|[[Wilys Redemption]] skip room.]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML3-HunterTowerSkip.png|thumb|256px|none|[[Hunter Tower]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-DisobedienceOfSuperiorMachinesSkip.png|thumb|256px|none|[[Disobedience of Superior Machines]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-RevengeOfTricastleSkip.png|thumb|256px|none|[[Revenge of Tricastle]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML3-TheReturnOfVeteranZSkip.png|thumb|256px|none|[[The Return of Veteran Z]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-CreativelyNamedLevelSkip.png|thumb|256px|none|[[Creatively Named Level]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-HouseOfFunSkip.png|thumb|256px|none|[[House of Fun]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML3-ArcaneManChaosTowerCERNHQRemainsSkip.png|thumb|256px|none|[[ArcaneMan -Chaos Tower- (CERN HQ Remains)]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-RadiumManSkip.png|thumb|256px|none|[[Radium Man (stage)|Radium Man]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-TopMan2SpinOrGoHomeSkip.png|thumb|256px|none|[[Top Man 2: Spin or Go Home]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML3-BakeryManSkip.png|thumb|256px|none|[[Bakery Man]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-FroggyGravitySkip.png|thumb|256px|none|[[Froggy Gravity]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-WaterLevelIceLevelSkip.png|thumb|256px|none|[[Water Level? Ice Level?]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML3-TheHeroAsRemixedSkip.png|thumb|256px|none|[[The hero as remixed]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-StallingForTimeSkip.png|thumb|256px|none|[[Stalling for time]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-IdentityManSkip.png|thumb|256px|none|[[Identity Man (stage)|Identity Man]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML3-FairlyUnfocusedNewcomersBossesAndGimmicksStageSkip.png|thumb|256px|none|[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]] skip room.]] &lt;br /&gt;
| [[File:MaGMML3-SolarInfernoSkip.png|thumb|256px|none|[[Solar Inferno]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-WorthlessManSkip.png|thumb|256px|none|[[Worthless Man]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML3-MirrorWomanSkip.png|thumb|256px|none|[[Mirror Woman (stage)|Mirror Woman]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-TheStormscraperSkip.png|thumb|256px|none|[[The Stormscraper]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-FooManSkip.png|thumb|256px|none|[[Foo Man (stage)|Foo Man]] skip room.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML3-ThermalTundraSkip.png|thumb|256px|none|[[Thermal Tundra]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-WilyRoomsOfWeaponsSkip.png|thumb|256px|none|[[Wily Rooms of Weapons]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-EvilEnergyFacilitySkip.png|thumb|256px|none|[[Evil Energy Facility]] skip room.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:MaGMML3-TokenSkipTeleporter.png|frame|right|A Token Skip Teleporter at the beginning of [[Cursed Darkness]].]]&lt;br /&gt;
&lt;br /&gt;
Additionally, the following stages have blue skip teleporters, which contain only the Trickster Tokens (and only Itch Man as an NPC), ''not'' the level's Energy Element(s):&lt;br /&gt;
* [[Assault Hunt]]&lt;br /&gt;
* [[Cursed Darkness]]&lt;br /&gt;
* [[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
* [[Alpine Weather Institute]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML3-AssaultHuntTokenSkip.png|thumb|256px|none|[[Assault Hunt]] skip room.]]&lt;br /&gt;
| [[File:MaGMML3-CursedDarknessTokenSkip.png|thumb|256px|none|[[Cursed Darkness]] skip room.]]&lt;br /&gt;
|[[File:MaGMML3-SludgeManTokenSkip.png|thumb|256px|none|[[Sludge Man (stage)|Sludge Man]] skip room.]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaGMML3-AlpineWeatherInstituteTokenSkip.png|thumb|256px|none|[[Alpine Weather Institute]] skip room.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The skip rooms of [[Snow Man]] and [[Ordinance With Lyrics]] are the only skip rooms to contain enemies (one [[Mag Fly]] and two [[Dada]]s, respectively).&lt;br /&gt;
* [[Neon Man (stage)|Neon Man]] and [[Sector Upsilon 6]] were originally not skippable during ''MaGMML2'''s initial results streams by [[Flashman85]]; they were made skippable later on in development due to the former's potential for health issues and the latter's extreme length.&lt;br /&gt;
* A Skip Teleporter also appears near the beginning of the [[Tier X (MaGMML2)|Tier X]] level [[Swiss Hotel]]; however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from ''VLDC9'', which featured a skip door which, while accessible, was very easily missed.&lt;br /&gt;
** Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision.&lt;br /&gt;
* Green teleporters, sans the floating &amp;quot;Skip&amp;quot; text, also appear in [[Null and Void (MaGMML2)|Null and Void]] throughout the lobby areas; but they only allow the player to jump to an already unlocked floor instead of skipping the level altogether.&lt;br /&gt;
[[File:MaGMML2-InnerApocalypseSkip.png|frame|right|IT'S A TRAP!!]]&lt;br /&gt;
* If the [[Cheat Mode|Inner Apocalypse cheat]] is enabled, a Skip Teleporter appears at the beginning of the modified [[Inner Sanctum]] stage. However, it is fake; instead of taking the player to the level's Energy Element and Noble Nickels, it simply takes them to an inescapable room full of spikes.&lt;br /&gt;
* A pseudo-Skip Teleporter is present in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Stormy Spire]], as a homage to Airflow Hubble (which it is loosely based on). It merely skips to the level's central hub rather than a skip room, and is only useable after clearing the level once before.&lt;br /&gt;
* Prior to v1.1 of ''MaG48HMML'', Skip Teleporters in that game reused their graphics from ''MaGMML2''.&lt;br /&gt;
* [[Maze of Death]] and [[Wily Rooms of Weapons]] are the only levels with Skip Teleporters to also become judge favorites.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
{{MaGMML3}}&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=24277</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=24277"/>
				<updated>2024-08-20T00:33:40Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Mega Man Revolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Eddie's World''===&lt;br /&gt;
* Ocean Gal and Cooler Drill Man's head appear as collectible plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''. He also appears as a collectable plush, along with Ombuds Man.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
* The plushie for the Genesis Unit in ''MaGMML3'' mentions Alpha, Beta, and Gamma formations, alluding to the tactics used by the Genesis Unit during their boss fight.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original. He returns as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
* Future, Tiny Tim's Sibling Horde and Saint appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs''===&lt;br /&gt;
* [[Punch Donkey]] appears as the boss of [[Tier 14 (MaGMML3)|Tier 14]] in ''MaGMML3''. He appears as an NPC at the Magic Card Casino after being defeated. He also shows up as a collectible plush. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of [[Tier 10 (MaGMML3)|Tier 10]], and as an NPC at the Magic Card Casino after being defeated. Both him and Lord Elewoofro appear as collectable plushies as well.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Final 3: The Legacy Lives On'' ===&lt;br /&gt;
* [[Cyber Man]]'s stage is adapted as a level in ''MaGMML2''. Cyber Man himself reappears as an NPC and a plush in ''MaGMML3'', although he is credited as debuting in ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man: Infamous Intent'' === &lt;br /&gt;
* Storm Man states he is looking forward to the release of this game in ''MaGMML2'', a joke about the game's cancellation.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man RAM''===&lt;br /&gt;
* Creamery Man appears as an NPC at Victor Heights' bar in ''MaGMML3''.&lt;br /&gt;
* Anthro Sheep Man and Spiral Man appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of [[Tier 9 (MaGMML3)|Tier 9]] in ''MaGMML3''. They also appear as collectable plushies, along with Gaton Me.&lt;br /&gt;
* Haste Man appears as an NPC in [[Tier 11 (MaGMML3)|Tier 11]] of 'MaGMML3''.&lt;br /&gt;
* Cryo Man appears as an NPC in Tier 6 of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Shock Man, Charade Man, Circuit Man, Crypt Man, Fish Man, and War Man appear as NPCs in ''MaGMML3''. Death Man, Justice Man, and the Thrill Bomb appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3'', as well as a collectable plush.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]], as well as a collectable plush.&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory, and as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. He appears as an NPC in the Magic Card Casino after being defeated. He also shows up as a collectible plush, along with Scorch Man and Trance.&lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, Valve Man and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''. Dagger Man, Wizard Man and Anti-Mega Bulwark appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2'', and in [[Tier 5 (MAaGMML3)|Tier 5]] in ''MaGMML3''. Additionally, he also appears as a plushie in ''MaGMML3''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Witter's Domination''===&lt;br /&gt;
* Slizer and Diamond Man appears as NPC in ''MaGMML3'', at the bar and outside the hotel, respectively. Slizer also appears as a plush.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Y+1'' ===&lt;br /&gt;
* Melon Man appears as a poster in the background of Tier 4 in ''MaGMML2''. He also appears as an NPC in [[Misty Lake]].&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''. He also appears as a collectable plush.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quint's Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushies in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
* [[Control Man]] appears as the boss of Tier 12 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman Infinity''===&lt;br /&gt;
* Dr. Vinegar appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny'' series. ===&lt;br /&gt;
* Super Danny appears as a plushie (along with his Dark Fusion form) and as an NPC in [[Tier 15 (MaGMML3)|Tier 15]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Super Mega Man 3''===&lt;br /&gt;
* Alto appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
* Ford Taurus and Scooby Doc himself show up as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* [[Puzzle Man]] is the boss of Tier 5 in ''MaGMML3'', as well as an NPC in the Magic Card casino (after being defeated) and as a plushie. Tier 5 itself resembles Puzzle Man's level.&lt;br /&gt;
* Frozen Man and Note Woman appear as NPCs in ''MaGMML3'' as well, in [[Victor_Heights#.5B2F.5D_Plaza|Victor Heights' second floor]] and [[Tier 10 (MaGMML3)|Tier 10]] respectively.&lt;br /&gt;
&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man. He returns as a plushie in ''MaGMML3''.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===''Copy Kitty''===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3'', moving to the Magic Card Casino as an NPC when defeated. Talking to all other tier bosses there unlocks a costume of Boki. Additionally, plushies of her, Savant, Makyrooni and Yoggval can be found.&lt;br /&gt;
&lt;br /&gt;
===''Gravity Circuit''===&lt;br /&gt;
* Kai, the game's protagonist, appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
* Nezumi Man, his fully clothed appearance at the end of the game, Butter Nezumi and Ice Nezumi appear as plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=24073</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=24073"/>
				<updated>2024-08-08T09:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Mega Man Rock Force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Eddie's World''===&lt;br /&gt;
* Ocean Gal and Cooler Drill Man's head appear as collectible plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''. He also appears as a collectable plush, along with Ombuds Man.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
* The plushie for the Genesis Unit in ''MaGMML3'' mentions Alpha, Beta, and Gamma formations, alluding to the tactics used by the Genesis Unit during their boss fight.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original. He returns as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
* Future, Tiny Tim's Sibling Horde and Saint appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs''===&lt;br /&gt;
* [[Punch Donkey]] appears as the boss of [[Tier 14 (MaGMML3)|Tier 14]] in ''MaGMML3''. He appears as an NPC at the Magic Card Casino after being defeated. He also shows up as a collectible plush. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of [[Tier 10 (MaGMML3)|Tier 10]], and as an NPC at the Magic Card Casino after being defeated. Both him and Lord Elewoofro appear as collectable plushies as well.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Final 3: The Legacy Lives On'' ===&lt;br /&gt;
* [[Cyber Man]]'s stage is adapted as a level in ''MaGMML2''. Cyber Man himself reappears as an NPC and a plush in ''MaGMML3'', although he is credited as debuting in ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man: Infamous Intent'' === &lt;br /&gt;
* Storm Man states he is looking forward to the release of this game in ''MaGMML2'', a joke about the game's cancellation.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man RAM''===&lt;br /&gt;
* Creamery Man appears as an NPC at Victor Heights' bar in ''MaGMML3''.&lt;br /&gt;
* Anthro Sheep Man and Spiral Man appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of [[Tier 9 (MaGMML3)|Tier 9]] in ''MaGMML3''. They also appear as collectable plushies, along with Gaton Me.&lt;br /&gt;
* Haste Man appears as an NPC in [[Tier 11 (MaGMML3)|Tier 11]] of 'MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Shock Man, Charade Man, Circuit Man, Crypt Man, Fish Man, and War Man appear as NPCs in ''MaGMML3''. Death Man, Justice Man, and the Thrill Bomb appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3'', as well as a collectable plush.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]], as well as a collectable plush.&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory, and as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. He appears as an NPC in the Magic Card Casino after being defeated. He also shows up as a collectible plush, along with Scorch Man and Trance.&lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, Valve Man and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''. Dagger Man, Wizard Man and Anti-Mega Bulwark appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2'', and in [[Tier 5 (MAaGMML3)|Tier 5]] in ''MaGMML3''. Additionally, he also appears as a plushie in ''MaGMML3''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Witter's Domination''===&lt;br /&gt;
* Slizer and Diamond Man appears as NPC in ''MaGMML3'', at the bar and outside the hotel, respectively. Slizer also appears as a plush.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Y+1'' ===&lt;br /&gt;
* Melon Man appears as a poster in the background of Tier 4 in ''MaGMML2''. He also appears as an NPC in [[Misty Lake]].&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''. He also appears as a collectable plush.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quint's Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushies in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
* [[Control Man]] appears as the boss of Tier 12 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman Infinity''===&lt;br /&gt;
* Dr. Vinegar appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny'' series. ===&lt;br /&gt;
* Super Danny appears as a plushie (along with his Dark Fusion form) and as an NPC in [[Tier 15 (MaGMML3)|Tier 15]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Super Mega Man 3''===&lt;br /&gt;
* Alto appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
* Ford Taurus and Scooby Doc himself show up as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* [[Puzzle Man]] is the boss of Tier 5 in ''MaGMML3'', as well as an NPC in the Magic Card casino (after being defeated) and as a plushie. Tier 5 itself resembles Puzzle Man's level.&lt;br /&gt;
* Frozen Man and Note Woman appear as NPCs in ''MaGMML3'' as well, in [[Victor_Heights#.5B2F.5D_Plaza|Victor Heights' second floor]] and [[Tier 10 (MaGMML3)|Tier 10]] respectively.&lt;br /&gt;
&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man. He returns as a plushie in ''MaGMML3''.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===''Copy Kitty''===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3'', moving to the Magic Card Casino as an NPC when defeated. Talking to all other tier bosses there unlocks a costume of Boki. Additionally, plushies of her, Savant, Makyrooni and Yoggval can be found.&lt;br /&gt;
&lt;br /&gt;
===''Gravity Circuit''===&lt;br /&gt;
* Kai, the game's protagonist, appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
* Nezumi Man, his fully clothed appearance at the end of the game, Butter Nezumi and Ice Nezumi appear as plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23601</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23601"/>
				<updated>2024-07-18T16:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Mega Man 8-Bit Deathmatch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Eddie's World''===&lt;br /&gt;
* Ocean Gal and Cooler Drill Man's head appear as collectible plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''. He also appears as a collectable plush, along with Ombuds Man.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
* The plushie for the Genesis Unit in ''MaGMML3'' mentions Alpha, Beta, and Gamma formations, alluding to the tactics used by the Genesis Unit during their boss fight.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original. He returns as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
* Future, Tiny Tim's Sibling Horde and Saint appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs''===&lt;br /&gt;
* [[Punch Donkey]] appears as the boss of [[Tier 14 (MaGMML3)|Tier 14]] in ''MaGMML3''. He appears as an NPC at the Magic Card Casino after being defeated. He also shows up as a collectible plush. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of [[Tier 10 (MaGMML3)|Tier 10]], and as an NPC at the Magic Card Casino after being defeated. Both him and Lord Elewoofro appear as collectable plushies as well.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Final 3: The Legacy Lives On'' ===&lt;br /&gt;
* [[Cyber Man]]'s stage is adapted as a level in ''MaGMML2''. Cyber Man himself reappears as an NPC and a plush in ''MaGMML3'', although he is credited as debuting in ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man: Infamous Intent'' === &lt;br /&gt;
* Storm Man states he is looking forward to the release of this game in ''MaGMML2'', a joke about the game's cancellation.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man RAM''===&lt;br /&gt;
* Creamery Man appears as an NPC at Victor Heights' bar in ''MaGMML3''.&lt;br /&gt;
* Anthro Sheep Man and Spiral Man appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of [[Tier 9 (MaGMML3)|Tier 9]] in ''MaGMML3''. They also appear as collectable plushies, along with Gaton Me.&lt;br /&gt;
* Haste Man appears as an NPC in [[Tier 11 (MaGMML3)|Tier 11]] of 'MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Shock Man, Charade Man, Circuit Man, Crypt Man and Fish Man appear as NPCs in ''MaGMML3''. Death Man, Justice Man, and the Thrill Bomb appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3'', as well as a collectable plush.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]], as well as a collectable plush.&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory, and as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. He appears as an NPC in the Magic Card Casino after being defeated. He also shows up as a collectible plush, along with Scorch Man and Trance.&lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, Valve Man and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''. Dagger Man, Wizard Man and Anti-Mega Bulwark appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2'', and in [[Tier 5 (MAaGMML3)|Tier 5]] in ''MaGMML3''. Additionally, he also appears as a plushie in ''MaGMML3''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Witter's Domination''===&lt;br /&gt;
* Slizer and Diamond Man appears as NPC in ''MaGMML3'', at the bar and outside the hotel, respectively. Slizer also appears as a plush.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Y+1'' ===&lt;br /&gt;
* Melon Man appears as a poster in the background of Tier 4 in ''MaGMML2''. He also appears as an NPC in [[Misty Lake]].&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''. He also appears as a collectable plush.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quint's Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushies in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
* [[Control Man]] appears as the boss of Tier 12 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman Infinity''===&lt;br /&gt;
* Dr. Vinegar appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny'' series. ===&lt;br /&gt;
* Super Danny appears as a plushie (along with his Dark Fusion form) and as an NPC in [[Tier 15 (MaGMML3)|Tier 15]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Super Mega Man 3''===&lt;br /&gt;
* Alto appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
* Ford Taurus and Scooby Doc himself show up as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* [[Puzzle Man]] is the boss of Tier 5 in ''MaGMML3'', as well as an NPC in the Magic Card casino (after being defeated) and as a plushie. Tier 5 itself resembles Puzzle Man's level.&lt;br /&gt;
* Frozen Man and Note Woman appear as NPCs in ''MaGMML3'' as well, in [[Victor_Heights#.5B2F.5D_Plaza|Victor Heights' second floor]] and [[Tier 10 (MaGMML3)|Tier 10]] respectively.&lt;br /&gt;
&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man. He returns as a plushie in ''MaGMML3''.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===''Copy Kitty''===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3'', moving to the Magic Card Casino as an NPC when defeated. Talking to all other tier bosses there unlocks a costume of Boki. Additionally, plushies of her, Savant, Makyrooni and Yoggval can be found.&lt;br /&gt;
&lt;br /&gt;
===''Gravity Circuit''===&lt;br /&gt;
* Kai, the game's protagonist, appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
* Nezumi Man, his fully clothed appearance at the end of the game, Butter Nezumi and Ice Nezumi appear as plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23506</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23506"/>
				<updated>2024-07-15T17:10:09Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Ring Man in the Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs'===&lt;br /&gt;
* [[Punch Donkey]] appears as a boss in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of Tier 10.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of Tier 9 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Crypt Man and Fish Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]].&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. &lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quints Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushes in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
* [[Control Man]] appears as the boss of Tier 12 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny''===&lt;br /&gt;
* Super Danny appears as a plush and an NPC in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plush in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* The tileset of Tier 5 in ''MaGMML3'' resembles Puzzle Man's. Furthermore, [[Puzzle Man]] is the boss of that tier.&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===Copy Kitty===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23505</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23505"/>
				<updated>2024-07-15T17:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Mega Man: Dr. Wily's Final Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs'===&lt;br /&gt;
* [[Punch Donkey]] appears as a boss in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of Tier 10.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of Tier 9 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Crypt Man and Fish Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]].&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. &lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quints Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushes in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny''===&lt;br /&gt;
* Super Danny appears as a plush and an NPC in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plush in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* The tileset of Tier 5 in ''MaGMML3'' resembles Puzzle Man's. Furthermore, [[Puzzle Man]] is the boss of that tier.&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===Copy Kitty===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23229</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23229"/>
				<updated>2024-07-07T14:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Crypt Man appears as an NPC in Tier 2 of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]].&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23226</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23226"/>
				<updated>2024-07-07T09:50:49Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Mega Man ROCKS! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Crypt Man appears as an NPC in Tier 2 of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]].&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], another of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23223</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23223"/>
				<updated>2024-07-07T00:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Mega Man's Christmas Carol series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Crypt Man appears as an NPC in Tier 2 of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]].&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23222</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23222"/>
				<updated>2024-07-07T00:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Crypt Man appears as an NPC in Tier 2 of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]].&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User_talk:Spin_Attaxx&amp;diff=23207</id>
		<title>User talk:Spin Attaxx</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User_talk:Spin_Attaxx&amp;diff=23207"/>
				<updated>2024-07-06T21:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I’d like to apologize for trying to edit your archived page. I was under the assumption that it was meant to be updated.&lt;br /&gt;
:It's an archive of a page that was deleted for a reason. Generally, you aren't supposed to edit other peoples' User pages. After this, frankly, I've half a mind to just nuke the page entirely. --[[User:Spin Attaxx|Spin Attaxx]] ([[User talk:Spin Attaxx|talk]]) 15:55, 6 July 2024 (CDT)&lt;br /&gt;
::I accept my mistake. I promise I will not edit it ever again. I hope you’re not angry at me…&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23205</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23205"/>
				<updated>2024-07-06T20:59:13Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Mega Man 42 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make A Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]].&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23204</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23204"/>
				<updated>2024-07-06T20:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Mega Man Rock Force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]].&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User_talk:Spin_Attaxx&amp;diff=23202</id>
		<title>User talk:Spin Attaxx</title>
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				<updated>2024-07-06T20:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: Created page with &amp;quot;I’d like to apologize for trying to edit your archived page. I was under the assumption that it was meant to be updated.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I’d like to apologize for trying to edit your archived page. I was under the assumption that it was meant to be updated.&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
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		<title>User:Spin Attaxx</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=23197"/>
				<updated>2024-07-06T20:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Fangames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page mostly exists to archive the MaGMML Lore page, which was deleted on 26 April 2022. If you're reading this page, bear in mind the page was deleted for a reason.&lt;br /&gt;
&lt;br /&gt;
=MaGMML Lore=&lt;br /&gt;
The '''MaGMML Lore''' runs deep, as ''MaGMML'' is a very story-centric series, as everyone is familiar with. The universe the games take place in is an alternate universe where many of the more well-known fangames are canon, and some differences in stories happened so that things can stand where they are in the current universe. Note that the lore is likely to be expanded upon as the contest is passed from host to host. Also note that all of this was ''certainly'' not made up on the spot.&lt;br /&gt;
&lt;br /&gt;
The main difference in the canon is that in spite of the common in-joke referring to [[Zero]] as &amp;quot;the connection to the X series,&amp;quot; ''Mega Man X'' and beyond never occur in this universe. During the events of ''Mega Man Unlimited'', the Z-Prototype's breakdown was much more serious, and the robot became essentially useless. Later on, during ''MaGMML1'', as Dr. Wily tried to hastily plan an escape, he fixed up the now-useless prototype in a slapdash fashion, creating the ''MaGMML'' Zero. These extremely advanced components are why, even as a garbage decoy robot, he still has some sort of free will.&lt;br /&gt;
&lt;br /&gt;
There is also some form of interdimensional travel, as otherwise, [[Butter Nezumi]] and King Dedede would not have been able to get into the festival. If you're ever confused, just remember that in this universe, Mega Man, Sonic the Hedgehog, Nezumiman, King Dedede, Thomas the Tank Engine, the Angry Sun, Quaker Oats, Cirno, Wario, and Kamen Rider coexist.&lt;br /&gt;
&lt;br /&gt;
== List of Canon Media ==&lt;br /&gt;
All changes made that deviate from the game's otherwise established canon will be listed beside the respective game.&lt;br /&gt;
&lt;br /&gt;
=== Official Capcom Games ===&lt;br /&gt;
These games are listed in the order in which they occur. Where applicable, it is assumed that the Archie Comics' depiction of each game's events are what happened.&lt;br /&gt;
&lt;br /&gt;
* ''[[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]]''&lt;br /&gt;
* ''[[Mega Man 2]]''&lt;br /&gt;
* ''Super Adventure Rockman''&lt;br /&gt;
* ''[[Mega Man 3]]''&lt;br /&gt;
* ''[[Mega Man 4]]''&lt;br /&gt;
* ''[[Mega Man: The Wily Wars]]''/''[[Mega Man II]]'' — Per the Archie comics, the two games are combined into one narrative, with the added involvement of the Mega Man Killers instead of [[Mega Man: Dr. Wily's Revenge|their]] [[Mega Man III|own]] [[Mega Man IV|games]] occuring. [[Quint]] eventually splits into an entity separate from Mega Man via space-time shenanigans.&lt;br /&gt;
* ''[[Mega Man 5]]''&lt;br /&gt;
* ''[[Mega Man V]]'' — Per the Archie comics, the Stardroids are assumed to attack on their own, without Wily reprogramming them. How Wily factors into these events is as yet unclear.&lt;br /&gt;
* ''[[Mega Man 6]]'' — Per the Archie comics, Mr. X is a real person whom Wily exiles in some manner before stealing his identity.&lt;br /&gt;
* ''[[Mega Man 7]]''&lt;br /&gt;
* ''[[Mega Man 8]]''&lt;br /&gt;
* ''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
* ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
* ''[[Mega Man 9]]''&lt;br /&gt;
* ''[[Mega Man 10]]''&lt;br /&gt;
* ''[[Mega Man 11]]''&lt;br /&gt;
&lt;br /&gt;
The following have no set place, but are assumed to have happened at some point or another:&lt;br /&gt;
* ''[[Mega Man (DOS)]]''&lt;br /&gt;
* ''Mega Man 3: The Robots are Revolting''&lt;br /&gt;
* ''Rockman Strategy''&lt;br /&gt;
* ''Street Fighter x Mega Man''&lt;br /&gt;
&lt;br /&gt;
=== Fangames ===&lt;br /&gt;
These games are merely listed in alphabetical order; they happen in an unspecified order unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
* ''MegaMari'' — Takes place in another dimension.&lt;br /&gt;
* ''Mega Man 4 Voyage''&lt;br /&gt;
* ''Mega Man 42''&lt;br /&gt;
* ''Mega Man ARM 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol Remix''&lt;br /&gt;
* ''Mega Man's Christmas Carol 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol 3''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight 2''&lt;br /&gt;
* ''Mega Man: Dr. Wily's Final Attack'' — Given that the game is Dr. Wily's &amp;quot;Final Attack,&amp;quot; this game is specified to have not happened yet in the ''MaGMML'' timeline (Lord Elewoofro existing as an otherwise independent deity). &lt;br /&gt;
* ''Mega Man Eternal''&lt;br /&gt;
* ''Mega Man: Indonesian Artifact''&lt;br /&gt;
* ''Mega Man: Revenge of the Fallen'' — Any and all references to Zero do not occur.&lt;br /&gt;
* ''Mega Man Revolution''&lt;br /&gt;
* ''Mega Man: Rock N Roll''&lt;br /&gt;
* ''Mega Man ROCKS!''&lt;br /&gt;
* ''Mega Man Sunrise''&lt;br /&gt;
* ''Mega Man: Super Fighting Robot''&lt;br /&gt;
* ''Mega Man: The Dark Resistence'' — Don't ask how this one ends in the canon.&lt;br /&gt;
* ''Nezumiman'' — Takes place in another dimension.&lt;br /&gt;
* ''OH JOES!! (A Proto Man Adventure)''&lt;br /&gt;
* ''Quint's Revenge'' — Occurs some time after ''Mega Man: The Wily Wars''/''Mega Man II''.&lt;br /&gt;
* ''Ring Man in the Castle''&lt;br /&gt;
* ''Rockman CX'' — Potentially a corrupted retelling or Wily propaganda, due to [[Doctor Thomas Light|Dr. Light]] and Mega Man's roles as villains.&lt;br /&gt;
* ''Rockman Infinity''&lt;br /&gt;
* ''Rockman Infinity 2''&lt;br /&gt;
* ''Rockmen R: Dr. Wily's Counterattack''&lt;br /&gt;
* ''Rokko Chan'' — Takes place on another continent of the world.&lt;br /&gt;
* ''Skull Man Kills''&lt;br /&gt;
* ''Super Mega Man''&lt;br /&gt;
* ''Super Mega Man 2''&lt;br /&gt;
* ''Super Mega Man 3'' — Proto Man's death does not occur. Neither does Bass's death and subsequent fusion with Mega Man.&lt;br /&gt;
* ''SuperDanny Powered Up''&lt;br /&gt;
* ''SuperDanny 2''&lt;br /&gt;
* ''Zook Hero Z'' — Takes place on another continent of the world.&lt;br /&gt;
&lt;br /&gt;
The following games are known to happen in a set order, happening after most (if not all) of the above:&lt;br /&gt;
* ''Mega Man Unlimited'' — As stated above, the most significant change takes place in this game; the Z-Prototype is irreparably damaged in its test run against Mega Man, and Dr. Wily is forced to scrap it.  He would later use the leftover parts to construct the Zero seen in the ''Make a Good Mega Man Level'' games.&lt;br /&gt;
* ''Mega Man Rock Force'' — The events of the game cause the Robot Museum to be completely revamped, with all the deactivated robots inside turned back on and the Robot Expiration Date law fully repealed.&lt;br /&gt;
* ''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)'' — Dr. Cossack unintentionally causes Wargates to appear in the ''MaGMML'' universe, causing robots and entities from other worlds to cross over into it. Additionally, [[Toad Man]] survives his death at the hands of Scooby Doc.&lt;br /&gt;
* ''Mega Man Dongs''&lt;br /&gt;
* ''Mega Man: Square Root of Negative One'' — All bosses in this game hail from other dimensions.&lt;br /&gt;
* And, of course, all ''Make a Good Mega Man Level'' games, present and future:&lt;br /&gt;
** ''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
** ''[[Make a Good 24 Hour Mega Man Level]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
** ''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* ''Mega Man'' Archie Comics&lt;br /&gt;
** ''Worlds Collide'' — Occurs between ''Mega Man 10'' and ''Mega Man 11''.&lt;br /&gt;
** ''Worlds Unite'' — Happens between ''Mega Man 3'' and ''Mega Man 4'' before erasing itself from the timeline.&lt;br /&gt;
* ''megaman sprite comic'' — Takes place in another dimension. Given it exists within an a different dimension altogether, the ''megaman sprite comic'' version of Zero still (presumably) exists there; of course, we never get to see him there.&lt;br /&gt;
* ''Mighty No. 9'' — Takes place on another continent of the world. Government red tape has prevented the widespread use of Xel technology.&lt;br /&gt;
&lt;br /&gt;
== List of Non-Canon Media ==&lt;br /&gt;
This is not an exhaustive list.&lt;br /&gt;
&lt;br /&gt;
* ''Mega Man F''&lt;br /&gt;
* ''Mega Man Origins''&lt;br /&gt;
* ''Mega Man Project Zero''&lt;br /&gt;
* The ''Mega Man X'' series, as mentioned previously, never happens.&lt;br /&gt;
** The ''Mega Man Zero'' and ''ZX'' series do not happen either. It is implied before the battle with [[megaman sprite game]] that the ''Battle Network'' games (and by extension, ''Star Force'') take place in an alternate dimension.&lt;br /&gt;
* ''Proto Man's Return''&lt;br /&gt;
* The ''Super Smash Bros.'' series exists only in the imagination of a small child (Master/Crazy Hand) playing with action figures and is thus not canon.&lt;br /&gt;
&lt;br /&gt;
Unfinished/unreleased fangames are not canon. Neither are obvious meme fan games.&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
* Mega Man Volnutt apparently exists in this timeline, given he appears in [[Bouncy Castle]].&lt;br /&gt;
* ''Krion Conquest'' is a popular video game in-universe, which explains the presence of the Doropie [[Costumes|costume]].&lt;br /&gt;
* In the ''MaGMML'' universe, re-enactments of the events of ''Mega Man 1'' through ''6'' are a popular form of entertainment that enjoy roughly the same status among theater troupes as the history plays of William Shakespeare — well-known, royalty-free plays which can be re-enacted in any setting. This is the status of all ROM hacks which make no significant plot alterations — for instance, ''Mega Man in the Mushroom Kingdom'' is a production of ''Mega Man 1'' done with props borrowed from the company's previous production of ''Super Mario Bros.''.&lt;br /&gt;
** ''Mega Man: Infamous Intent'', rather than being a retelling of Mega Man's adventures, is an original stage-play depicting fictitious events.&lt;br /&gt;
** ''Luckyman'' is a minimalist Brechtian deconstruction which rails against the hagiographic capitalist mythmaking of the ''Mega Man'' series. CHIKO is a communist agitator.&lt;br /&gt;
* Several robots that appear in non-canon games may still exist in the timeline. Toast Man specifically is stated to be from the same continent as the one where ''Zook Hero Z'' takes place.&lt;br /&gt;
* King Dedede also apparently exists. That implies that the entire ''Kirby'' universe either co-exists with the Mega Man universe, that he fell through a Wargate, or that dimensional travel also works between different series.&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=23192</id>
		<title>User:Spin Attaxx</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=23192"/>
				<updated>2024-07-06T20:52:15Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Fangames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page mostly exists to archive the MaGMML Lore page, which was deleted on 26 April 2022. If you're reading this page, bear in mind the page was deleted for a reason.&lt;br /&gt;
&lt;br /&gt;
=MaGMML Lore=&lt;br /&gt;
The '''MaGMML Lore''' runs deep, as ''MaGMML'' is a very story-centric series, as everyone is familiar with. The universe the games take place in is an alternate universe where many of the more well-known fangames are canon, and some differences in stories happened so that things can stand where they are in the current universe. Note that the lore is likely to be expanded upon as the contest is passed from host to host. Also note that all of this was ''certainly'' not made up on the spot.&lt;br /&gt;
&lt;br /&gt;
The main difference in the canon is that in spite of the common in-joke referring to [[Zero]] as &amp;quot;the connection to the X series,&amp;quot; ''Mega Man X'' and beyond never occur in this universe. During the events of ''Mega Man Unlimited'', the Z-Prototype's breakdown was much more serious, and the robot became essentially useless. Later on, during ''MaGMML1'', as Dr. Wily tried to hastily plan an escape, he fixed up the now-useless prototype in a slapdash fashion, creating the ''MaGMML'' Zero. These extremely advanced components are why, even as a garbage decoy robot, he still has some sort of free will.&lt;br /&gt;
&lt;br /&gt;
There is also some form of interdimensional travel, as otherwise, [[Butter Nezumi]] and King Dedede would not have been able to get into the festival. If you're ever confused, just remember that in this universe, Mega Man, Sonic the Hedgehog, Nezumiman, King Dedede, Thomas the Tank Engine, the Angry Sun, Quaker Oats, Cirno, Wario, and Kamen Rider coexist.&lt;br /&gt;
&lt;br /&gt;
== List of Canon Media ==&lt;br /&gt;
All changes made that deviate from the game's otherwise established canon will be listed beside the respective game.&lt;br /&gt;
&lt;br /&gt;
=== Official Capcom Games ===&lt;br /&gt;
These games are listed in the order in which they occur. Where applicable, it is assumed that the Archie Comics' depiction of each game's events are what happened.&lt;br /&gt;
&lt;br /&gt;
* ''[[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]]''&lt;br /&gt;
* ''[[Mega Man 2]]''&lt;br /&gt;
* ''Super Adventure Rockman''&lt;br /&gt;
* ''[[Mega Man 3]]''&lt;br /&gt;
* ''[[Mega Man 4]]''&lt;br /&gt;
* ''[[Mega Man: The Wily Wars]]''/''[[Mega Man II]]'' — Per the Archie comics, the two games are combined into one narrative, with the added involvement of the Mega Man Killers instead of [[Mega Man: Dr. Wily's Revenge|their]] [[Mega Man III|own]] [[Mega Man IV|games]] occuring. [[Quint]] eventually splits into an entity separate from Mega Man via space-time shenanigans.&lt;br /&gt;
* ''[[Mega Man 5]]''&lt;br /&gt;
* ''[[Mega Man V]]'' — Per the Archie comics, the Stardroids are assumed to attack on their own, without Wily reprogramming them. How Wily factors into these events is as yet unclear.&lt;br /&gt;
* ''[[Mega Man 6]]'' — Per the Archie comics, Mr. X is a real person whom Wily exiles in some manner before stealing his identity.&lt;br /&gt;
* ''[[Mega Man 7]]''&lt;br /&gt;
* ''[[Mega Man 8]]''&lt;br /&gt;
* ''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
* ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
* ''[[Mega Man 9]]''&lt;br /&gt;
* ''[[Mega Man 10]]''&lt;br /&gt;
* ''[[Mega Man 11]]''&lt;br /&gt;
&lt;br /&gt;
The following have no set place, but are assumed to have happened at some point or another:&lt;br /&gt;
* ''[[Mega Man (DOS)]]''&lt;br /&gt;
* ''Mega Man 3: The Robots are Revolting''&lt;br /&gt;
* ''Rockman Strategy''&lt;br /&gt;
* ''Street Fighter x Mega Man''&lt;br /&gt;
&lt;br /&gt;
=== Fangames ===&lt;br /&gt;
These games are merely listed in alphabetical order; they happen in an unspecified order unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
* ''MegaMari'' — Takes place in another dimension.&lt;br /&gt;
* ''Mega Man 4 Voyage''&lt;br /&gt;
* ''Mega Man 42''&lt;br /&gt;
* ''Mega Man ARM 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol Remix''&lt;br /&gt;
* ''Mega Man's Christmas Carol 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol 3''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight 2''&lt;br /&gt;
* ''Mega Man: Dr. Wily's Final Attack'' — Given that the game is Dr. Wily's &amp;quot;Final Attack,&amp;quot; this game is specified to have not happened yet in the ''MaGMML'' timeline (Lord Elewoofro existing as an otherwise independent deity). &lt;br /&gt;
* ''Mega Man Eternal''&lt;br /&gt;
* ''Mega Man: Indonesian Artifact''&lt;br /&gt;
* ''Mega Man: Revenge of the Fallen'' — Any and all references to Zero do not occur.&lt;br /&gt;
* ''Mega Man Revolution''&lt;br /&gt;
* ''Mega Man: Rock N Roll''&lt;br /&gt;
* ''Mega Man ROCKS!''&lt;br /&gt;
* ''Mega Man Sunrise''&lt;br /&gt;
* ''Mega Man: Super Fighting Robot''&lt;br /&gt;
* ''Mega Man: The Dark Resistence'' — Don't ask how this one ends in the canon.&lt;br /&gt;
* ''Nezumiman'' — Takes place in another dimension.&lt;br /&gt;
* ''OH JOES!! (A Proto Man Adventure)''&lt;br /&gt;
* ''Quint's Revenge'' — Occurs some time after ''Mega Man: The Wily Wars''/''Mega Man II''.&lt;br /&gt;
* ''Ring Man in the Castle''&lt;br /&gt;
* ''Rocman X'' — Takes place on another continent of the world.&lt;br /&gt;
* ''Rockman CX'' — Potentially a corrupted retelling or Wily propaganda, due to [[Doctor Thomas Light|Dr. Light]] and Mega Man's roles as villains.&lt;br /&gt;
* ''Rockman Infinity''&lt;br /&gt;
* ''Rockman Infinity 2''&lt;br /&gt;
* ''Rockmen R: Dr. Wily's Counterattack''&lt;br /&gt;
* ''Rokko Chan'' — Takes place on another continent of the world.&lt;br /&gt;
* ''Skull Man Kills''&lt;br /&gt;
* ''Super Mega Man''&lt;br /&gt;
* ''Super Mega Man 2''&lt;br /&gt;
* ''Super Mega Man 3'' — Proto Man's death does not occur. Neither does Bass's death and subsequent fusion with Mega Man.&lt;br /&gt;
* ''SuperDanny Powered Up''&lt;br /&gt;
* ''SuperDanny 2''&lt;br /&gt;
* ''Zook Hero Z'' — Takes place on another continent of the world.&lt;br /&gt;
&lt;br /&gt;
The following games are known to happen in a set order, happening after most (if not all) of the above:&lt;br /&gt;
* ''Mega Man Unlimited'' — As stated above, the most significant change takes place in this game; the Z-Prototype is irreparably damaged in its test run against Mega Man, and Dr. Wily is forced to scrap it.  He would later use the leftover parts to construct the Zero seen in the ''Make a Good Mega Man Level'' games.&lt;br /&gt;
* ''Mega Man Rock Force'' — The events of the game cause the Robot Museum to be completely revamped, with all the deactivated robots inside turned back on and the Robot Expiration Date law fully repealed.&lt;br /&gt;
* ''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)'' — Dr. Cossack unintentionally causes Wargates to appear in the ''MaGMML'' universe, causing robots and entities from other worlds to cross over into it. Additionally, [[Toad Man]] survives his death at the hands of Scooby Doc.&lt;br /&gt;
* ''Mega Man Dongs''&lt;br /&gt;
* ''Mega Man: Square Root of Negative One''&lt;br /&gt;
* And, of course, all ''Make a Good Mega Man Level'' games, present and future:&lt;br /&gt;
** ''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
** ''[[Make a Good 24 Hour Mega Man Level]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
** ''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* ''Mega Man'' Archie Comics&lt;br /&gt;
** ''Worlds Collide'' — Occurs between ''Mega Man 10'' and ''Mega Man 11''.&lt;br /&gt;
** ''Worlds Unite'' — Happens between ''Mega Man 3'' and ''Mega Man 4'' before erasing itself from the timeline.&lt;br /&gt;
* ''megaman sprite comic'' — Takes place in another dimension. Given it exists within an a different dimension altogether, the ''megaman sprite comic'' version of Zero still (presumably) exists there; of course, we never get to see him there.&lt;br /&gt;
* ''Mighty No. 9'' — Takes place on another continent of the world. Government red tape has prevented the widespread use of Xel technology.&lt;br /&gt;
&lt;br /&gt;
== List of Non-Canon Media ==&lt;br /&gt;
This is not an exhaustive list.&lt;br /&gt;
&lt;br /&gt;
* ''Mega Man F''&lt;br /&gt;
* ''Mega Man Origins''&lt;br /&gt;
* ''Mega Man Project Zero''&lt;br /&gt;
* The ''Mega Man X'' series, as mentioned previously, never happens.&lt;br /&gt;
** The ''Mega Man Zero'' and ''ZX'' series do not happen either. It is implied before the battle with [[megaman sprite game]] that the ''Battle Network'' games (and by extension, ''Star Force'') take place in an alternate dimension.&lt;br /&gt;
* ''Proto Man's Return''&lt;br /&gt;
* The ''Super Smash Bros.'' series exists only in the imagination of a small child (Master/Crazy Hand) playing with action figures and is thus not canon.&lt;br /&gt;
&lt;br /&gt;
Unfinished/unreleased fangames are not canon. Neither are obvious meme fan games.&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
* Mega Man Volnutt apparently exists in this timeline, given he appears in [[Bouncy Castle]].&lt;br /&gt;
* ''Krion Conquest'' is a popular video game in-universe, which explains the presence of the Doropie [[Costumes|costume]].&lt;br /&gt;
* In the ''MaGMML'' universe, re-enactments of the events of ''Mega Man 1'' through ''6'' are a popular form of entertainment that enjoy roughly the same status among theater troupes as the history plays of William Shakespeare — well-known, royalty-free plays which can be re-enacted in any setting. This is the status of all ROM hacks which make no significant plot alterations — for instance, ''Mega Man in the Mushroom Kingdom'' is a production of ''Mega Man 1'' done with props borrowed from the company's previous production of ''Super Mario Bros.''.&lt;br /&gt;
** ''Mega Man: Infamous Intent'', rather than being a retelling of Mega Man's adventures, is an original stage-play depicting fictitious events.&lt;br /&gt;
** ''Luckyman'' is a minimalist Brechtian deconstruction which rails against the hagiographic capitalist mythmaking of the ''Mega Man'' series. CHIKO is a communist agitator.&lt;br /&gt;
* Several robots that appear in non-canon games may still exist in the timeline. Toast Man specifically is stated to be from the same continent as the one where ''Zook Hero Z'' takes place.&lt;br /&gt;
* King Dedede also apparently exists. That implies that the entire ''Kirby'' universe either co-exists with the Mega Man universe, that he fell through a Wargate, or that dimensional travel also works between different series.&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=23191</id>
		<title>User:Spin Attaxx</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=23191"/>
				<updated>2024-07-06T20:51:52Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Fangames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page mostly exists to archive the MaGMML Lore page, which was deleted on 26 April 2022. If you're reading this page, bear in mind the page was deleted for a reason.&lt;br /&gt;
&lt;br /&gt;
=MaGMML Lore=&lt;br /&gt;
The '''MaGMML Lore''' runs deep, as ''MaGMML'' is a very story-centric series, as everyone is familiar with. The universe the games take place in is an alternate universe where many of the more well-known fangames are canon, and some differences in stories happened so that things can stand where they are in the current universe. Note that the lore is likely to be expanded upon as the contest is passed from host to host. Also note that all of this was ''certainly'' not made up on the spot.&lt;br /&gt;
&lt;br /&gt;
The main difference in the canon is that in spite of the common in-joke referring to [[Zero]] as &amp;quot;the connection to the X series,&amp;quot; ''Mega Man X'' and beyond never occur in this universe. During the events of ''Mega Man Unlimited'', the Z-Prototype's breakdown was much more serious, and the robot became essentially useless. Later on, during ''MaGMML1'', as Dr. Wily tried to hastily plan an escape, he fixed up the now-useless prototype in a slapdash fashion, creating the ''MaGMML'' Zero. These extremely advanced components are why, even as a garbage decoy robot, he still has some sort of free will.&lt;br /&gt;
&lt;br /&gt;
There is also some form of interdimensional travel, as otherwise, [[Butter Nezumi]] and King Dedede would not have been able to get into the festival. If you're ever confused, just remember that in this universe, Mega Man, Sonic the Hedgehog, Nezumiman, King Dedede, Thomas the Tank Engine, the Angry Sun, Quaker Oats, Cirno, Wario, and Kamen Rider coexist.&lt;br /&gt;
&lt;br /&gt;
== List of Canon Media ==&lt;br /&gt;
All changes made that deviate from the game's otherwise established canon will be listed beside the respective game.&lt;br /&gt;
&lt;br /&gt;
=== Official Capcom Games ===&lt;br /&gt;
These games are listed in the order in which they occur. Where applicable, it is assumed that the Archie Comics' depiction of each game's events are what happened.&lt;br /&gt;
&lt;br /&gt;
* ''[[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]]''&lt;br /&gt;
* ''[[Mega Man 2]]''&lt;br /&gt;
* ''Super Adventure Rockman''&lt;br /&gt;
* ''[[Mega Man 3]]''&lt;br /&gt;
* ''[[Mega Man 4]]''&lt;br /&gt;
* ''[[Mega Man: The Wily Wars]]''/''[[Mega Man II]]'' — Per the Archie comics, the two games are combined into one narrative, with the added involvement of the Mega Man Killers instead of [[Mega Man: Dr. Wily's Revenge|their]] [[Mega Man III|own]] [[Mega Man IV|games]] occuring. [[Quint]] eventually splits into an entity separate from Mega Man via space-time shenanigans.&lt;br /&gt;
* ''[[Mega Man 5]]''&lt;br /&gt;
* ''[[Mega Man V]]'' — Per the Archie comics, the Stardroids are assumed to attack on their own, without Wily reprogramming them. How Wily factors into these events is as yet unclear.&lt;br /&gt;
* ''[[Mega Man 6]]'' — Per the Archie comics, Mr. X is a real person whom Wily exiles in some manner before stealing his identity.&lt;br /&gt;
* ''[[Mega Man 7]]''&lt;br /&gt;
* ''[[Mega Man 8]]''&lt;br /&gt;
* ''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
* ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
* ''[[Mega Man 9]]''&lt;br /&gt;
* ''[[Mega Man 10]]''&lt;br /&gt;
* ''[[Mega Man 11]]''&lt;br /&gt;
&lt;br /&gt;
The following have no set place, but are assumed to have happened at some point or another:&lt;br /&gt;
* ''[[Mega Man (DOS)]]''&lt;br /&gt;
* ''Mega Man 3: The Robots are Revolting''&lt;br /&gt;
* ''Rockman Strategy''&lt;br /&gt;
* ''Street Fighter x Mega Man''&lt;br /&gt;
&lt;br /&gt;
=== Fangames ===&lt;br /&gt;
These games are merely listed in alphabetical order; they happen in an unspecified order unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
* ''MegaMari'' — Takes place in another dimension.&lt;br /&gt;
* ''Mega Man 4 Voyage''&lt;br /&gt;
* ''Mega Man 42''&lt;br /&gt;
* ''Mega Man ARM 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol Remix''&lt;br /&gt;
* ''Mega Man's Christmas Carol 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol 3''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight 2''&lt;br /&gt;
* ''Mega Man: Dr. Wily's Final Attack'' — Given that the game is Dr. Wily's &amp;quot;Final Attack,&amp;quot; this game is specified to have not happened yet in the ''MaGMML'' timeline (Lord Elewoofro existing as an otherwise independent deity). &lt;br /&gt;
* ''Mega Man Eternal''&lt;br /&gt;
* ''Mega Man: Indonesian Artifact''&lt;br /&gt;
* ''Mega Man: Revenge of the Fallen'' — Any and all references to Zero do not occur.&lt;br /&gt;
* ''Mega Man Revolution''&lt;br /&gt;
* ''Mega Man: Rock N Roll''&lt;br /&gt;
* ''Mega Man ROCKS!''&lt;br /&gt;
* ''Mega Man Sunrise''&lt;br /&gt;
* ''Mega Man: Super Fighting Robot''&lt;br /&gt;
* ''Mega Man: The Dark Resistence'' — Don't ask how this one ends in the canon.&lt;br /&gt;
* ''Nezumiman'' — Takes place in another dimension.&lt;br /&gt;
* ''OH JOES!! (A Proto Man Adventure)''&lt;br /&gt;
* ''Quint's Revenge'' — Occurs some time after ''Mega Man: The Wily Wars''/''Mega Man II''.&lt;br /&gt;
* ''Ring Man in the Castle''&lt;br /&gt;
* ''Rocman X'' — Takes place on another continent.&lt;br /&gt;
* ''Rockman CX'' — Potentially a corrupted retelling or Wily propaganda, due to [[Doctor Thomas Light|Dr. Light]] and Mega Man's roles as villains.&lt;br /&gt;
* ''Rockman Infinity''&lt;br /&gt;
* ''Rockman Infinity 2''&lt;br /&gt;
* ''Rockmen R: Dr. Wily's Counterattack''&lt;br /&gt;
* ''Rokko Chan'' — Takes place on another continent of the world.&lt;br /&gt;
* ''Skull Man Kills''&lt;br /&gt;
* ''Super Mega Man''&lt;br /&gt;
* ''Super Mega Man 2''&lt;br /&gt;
* ''Super Mega Man 3'' — Proto Man's death does not occur. Neither does Bass's death and subsequent fusion with Mega Man.&lt;br /&gt;
* ''SuperDanny Powered Up''&lt;br /&gt;
* ''SuperDanny 2''&lt;br /&gt;
* ''Zook Hero Z'' — Takes place on another continent of the world.&lt;br /&gt;
&lt;br /&gt;
The following games are known to happen in a set order, happening after most (if not all) of the above:&lt;br /&gt;
* ''Mega Man Unlimited'' — As stated above, the most significant change takes place in this game; the Z-Prototype is irreparably damaged in its test run against Mega Man, and Dr. Wily is forced to scrap it.  He would later use the leftover parts to construct the Zero seen in the ''Make a Good Mega Man Level'' games.&lt;br /&gt;
* ''Mega Man Rock Force'' — The events of the game cause the Robot Museum to be completely revamped, with all the deactivated robots inside turned back on and the Robot Expiration Date law fully repealed.&lt;br /&gt;
* ''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)'' — Dr. Cossack unintentionally causes Wargates to appear in the ''MaGMML'' universe, causing robots and entities from other worlds to cross over into it. Additionally, [[Toad Man]] survives his death at the hands of Scooby Doc.&lt;br /&gt;
* ''Mega Man Dongs''&lt;br /&gt;
* ''Mega Man: Square Root of Negative One''&lt;br /&gt;
* And, of course, all ''Make a Good Mega Man Level'' games, present and future:&lt;br /&gt;
** ''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
** ''[[Make a Good 24 Hour Mega Man Level]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
** ''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* ''Mega Man'' Archie Comics&lt;br /&gt;
** ''Worlds Collide'' — Occurs between ''Mega Man 10'' and ''Mega Man 11''.&lt;br /&gt;
** ''Worlds Unite'' — Happens between ''Mega Man 3'' and ''Mega Man 4'' before erasing itself from the timeline.&lt;br /&gt;
* ''megaman sprite comic'' — Takes place in another dimension. Given it exists within an a different dimension altogether, the ''megaman sprite comic'' version of Zero still (presumably) exists there; of course, we never get to see him there.&lt;br /&gt;
* ''Mighty No. 9'' — Takes place on another continent of the world. Government red tape has prevented the widespread use of Xel technology.&lt;br /&gt;
&lt;br /&gt;
== List of Non-Canon Media ==&lt;br /&gt;
This is not an exhaustive list.&lt;br /&gt;
&lt;br /&gt;
* ''Mega Man F''&lt;br /&gt;
* ''Mega Man Origins''&lt;br /&gt;
* ''Mega Man Project Zero''&lt;br /&gt;
* The ''Mega Man X'' series, as mentioned previously, never happens.&lt;br /&gt;
** The ''Mega Man Zero'' and ''ZX'' series do not happen either. It is implied before the battle with [[megaman sprite game]] that the ''Battle Network'' games (and by extension, ''Star Force'') take place in an alternate dimension.&lt;br /&gt;
* ''Proto Man's Return''&lt;br /&gt;
* The ''Super Smash Bros.'' series exists only in the imagination of a small child (Master/Crazy Hand) playing with action figures and is thus not canon.&lt;br /&gt;
&lt;br /&gt;
Unfinished/unreleased fangames are not canon. Neither are obvious meme fan games.&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
* Mega Man Volnutt apparently exists in this timeline, given he appears in [[Bouncy Castle]].&lt;br /&gt;
* ''Krion Conquest'' is a popular video game in-universe, which explains the presence of the Doropie [[Costumes|costume]].&lt;br /&gt;
* In the ''MaGMML'' universe, re-enactments of the events of ''Mega Man 1'' through ''6'' are a popular form of entertainment that enjoy roughly the same status among theater troupes as the history plays of William Shakespeare — well-known, royalty-free plays which can be re-enacted in any setting. This is the status of all ROM hacks which make no significant plot alterations — for instance, ''Mega Man in the Mushroom Kingdom'' is a production of ''Mega Man 1'' done with props borrowed from the company's previous production of ''Super Mario Bros.''.&lt;br /&gt;
** ''Mega Man: Infamous Intent'', rather than being a retelling of Mega Man's adventures, is an original stage-play depicting fictitious events.&lt;br /&gt;
** ''Luckyman'' is a minimalist Brechtian deconstruction which rails against the hagiographic capitalist mythmaking of the ''Mega Man'' series. CHIKO is a communist agitator.&lt;br /&gt;
* Several robots that appear in non-canon games may still exist in the timeline. Toast Man specifically is stated to be from the same continent as the one where ''Zook Hero Z'' takes place.&lt;br /&gt;
* King Dedede also apparently exists. That implies that the entire ''Kirby'' universe either co-exists with the Mega Man universe, that he fell through a Wargate, or that dimensional travel also works between different series.&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mad_Man&amp;diff=22750</id>
		<title>Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mad_Man&amp;diff=22750"/>
				<updated>2024-07-04T10:19:10Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#C10027&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:MadManMugshot.png|left|Mad Man's mugshot]]Mad Man[[File:MadManMugshot.png|right|Mad Man's mugshot]]&lt;br /&gt;
|image=[[File:MadManArt.png|270px|Artwork by Servadac]]&lt;br /&gt;
|caption=Artwork by '''Servadac'''&lt;br /&gt;
|script=マッドマン&lt;br /&gt;
|romaji=Maddoman&lt;br /&gt;
|number=DWN-423&lt;br /&gt;
|programmer=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=Servadac&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Black&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;3 (headbutt)&amp;lt;br&amp;gt;3 (Insane Cannon)&lt;br /&gt;
|weapon=Insane Cannon&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Impact&lt;br /&gt;
|weak=[[Magnetic Shockwave]], [[Rec Can]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Tier 4 (MaGMML3)]]&lt;br /&gt;
|occuptaion=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&lt;br /&gt;
|appear2=''Mega Man 42''&lt;br /&gt;
|sprite=[[File:MadMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|FINE. GOOD. GREAT. THIS IS THE LAST STRAW. [[Mega Man|YOU]]!! HELP ME HAND IN MY ''TWO WEEKS NOTICE!!!'' BECAUSE AFTER THIS, I '''QQUUIITT!'''|Mad Man|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''Mad Man''' is a Robot Master from the fangame ''Mega Man 42''. He is a Robot Master with an erratic and unpredictable demeanour. He appears in ''[[Make a Good Mega Man Level 3]]'' as a Tier Boss, with an upgraded moveset from his original game. The &amp;quot;insane&amp;quot; motif of his original appearance is also downplayed, with Mad Man instead being well-spoken if quick to anger.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
Mad Man is one of the eight Robot Masters. His stage takes place in a large insane asylum with spiked ceilings and padded cells that [[Mega Man]]/[[Roll|Mega Girl]] can use as trampolines. In battle, Mad Man can use his Insane Cannon to fire a burst of projectiles that go in random angles, use a stomp attack after jumping high in the air, or use the small spiked bird in his head as a press attack, akin to Needle Man. He is weak to Sleeping Sand, Sand Man's special weapon, and his Insane Cannon is the weakness of Brain Man.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 3]]''===&lt;br /&gt;
Mad Man appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]], the Sheriff's Jailhouse, but cannot be challenged without first collecting 8 [[Energy Element]]s from the tier. He is found in a locked room which he is unable to get out of, as his teleporter is non-functional and nobody has given him the passcode. When Mega Man arrives to challenge him for the [[Tier Rank]], Mad Man assumes he knows the passcode, only to get irate at being forgotten again, beginning the battle in an enraged state.&lt;br /&gt;
&lt;br /&gt;
Mad Man's abilities have been updated in comparison to his original battle. While he retains his original attacks, they have all been upgraded, and he will choose each one at random:&lt;br /&gt;
&lt;br /&gt;
* Mad Man jumps into the air towards Mega Man's current position. Upon lining up with Mega Man, he will immediately come down to stomp on him with spiked boots.&lt;br /&gt;
* Mad Man fires his Insane Cannon towards Mega Man. He will aim towards Mega Man's current position, while the Insane Cannon shots will spread out at random after being fired.&lt;br /&gt;
* Mad Man's top flips open, which he will launch a bird in the direction of Mega Man. Upon the bird colliding with a wall, Mad Man will either retract it or pull himself towards the wall.&lt;br /&gt;
&lt;br /&gt;
If Mad Man uses his stomp attack on an elevated part of the arena, that part of the arena will be forced down, while other parts launch upwards before settling on random heights.&lt;br /&gt;
&lt;br /&gt;
After reaching 8 HP or lower, Mad Man will fire his bird upwards, grappling onto the ceiling and pulling himself before the bird lets go, settling on a moving chain. Mad Man will then swing around, firing Insane Cannon shots diagonally whenever he reaches the left and rightmost points of his swinging while moving around.&lt;br /&gt;
&lt;br /&gt;
After his defeat, he will appear as an NPC alongside most of the other defeated Tier Bosses in the [[Magic Card Casino]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=2&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=0&lt;br /&gt;
|magnetic=4&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=0/0/N&lt;br /&gt;
|lantern=2&lt;br /&gt;
|prismatic=2/3/4&lt;br /&gt;
|beet=0&lt;br /&gt;
|rec=4/4&lt;br /&gt;
|banshee=0&lt;br /&gt;
|propeller=2&lt;br /&gt;
|cable=0&lt;br /&gt;
|shoes=0&lt;br /&gt;
|royal=3&lt;br /&gt;
|bait=2/3&lt;br /&gt;
|power=0&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Along with [[Mirage Man]], [[Sound Man]], [[Repair Man]], [[Wizard Man]] and [[Death Man]], Mad Man is the first tier boss to be from a fangame that already had tier boss representation in the ''MaGMML'' series (with ''Mega Man 42'' alumni [[Ombuds Man]] having been a tier boss in ''[[Make a Good Mega Man Level 2]]'').&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Tier Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier 4 (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_Rank&amp;diff=22696</id>
		<title>Tier Rank</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_Rank&amp;diff=22696"/>
				<updated>2024-07-03T02:22:48Z</updated>
		
		<summary type="html">&lt;p&gt;69.141.171.188: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tier Ranks''' are an item introduced in ''[[Make a Good Mega Man Level 3]]''. They are medals that act as goals for contestants in the Worldwide Sixth Sponsored Robot Tournament, and possession of all of them is required to be inducted into the finals. Unlike previous games which progressed the story at certain [[Energy Element]] total thresholds, the story of ''MaGMML3'' progresses with each Tier Rank that is collected.&lt;br /&gt;
&lt;br /&gt;
Each Tier Rank is typically held by the current tier's boss, who is inaccessible without first collecting a certain amount of Energy Elements from the tier's [[simulation]]s. The Rank is then dropped by the boss upon their defeat. The exception to this rule is [[Tier 15 (MaGMML3)|Tier 15]]'s Rank; because it has no Tier Boss, earning it instead requires obtaining all the Energy Elements from the top ten levels, then speaking to [[Bright Man]] at the very top of the tier.&lt;br /&gt;
&lt;br /&gt;
Though their role is largely limited to &amp;quot;plot coupons&amp;quot;, the Tier Ranks play a minor role in the final battle, whereupon [[Mega Man]] uses them to boost the power of the [[Rush Bike]] and overpower the [[Wily Jet]].&lt;br /&gt;
&lt;br /&gt;
==List of Ranks==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Held by&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier1Rank.png]]&lt;br /&gt;
|[[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
|[[Regular Joe]]&lt;br /&gt;
|Symbol is of a skull with a [[Sniper Joe]] eye.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier2Rank.png]]&lt;br /&gt;
|[[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
|[[Repair Man]]&lt;br /&gt;
|Symbol is of a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier3Rank.png]]&lt;br /&gt;
|[[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
|[[Muscle Juggler]]&lt;br /&gt;
|Symbol is of a drop of water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier4Rank.png]]&lt;br /&gt;
|[[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
|[[Mad Man]]&lt;br /&gt;
|Symbol is of a ball and chain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier5Rank.png]]&lt;br /&gt;
|[[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
|[[Puzzle Man]]&lt;br /&gt;
|Symbol is of a pair of arrows resembling the [[Gravity Flip]]pers in [[Gravity Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier6Rank.png]]&lt;br /&gt;
|[[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
|[[Ice Buster]]&lt;br /&gt;
|Symbol is of a snowman.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier7Rank.png]]&lt;br /&gt;
|[[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Symbol is of a leaf. Although it has no Tier Boss, [[Boki Lamira|Boki]] must still be defeated to claim it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier8Rank.png]]&lt;br /&gt;
|[[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
|[[Mirage Man]]&lt;br /&gt;
|Symbol is of a domino mask.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier9Rank.png]]&lt;br /&gt;
|[[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
|[[Pyre Duo]]&lt;br /&gt;
|Symbol is of a flame. Mega Man automatically collects the Rank after defeating the Tier Boss.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier10Rank.png]]&lt;br /&gt;
|[[Tier 10 (MaGMML3)|Tier 10 - Rave Concert]]&lt;br /&gt;
|[[Sound Man]]&lt;br /&gt;
|Symbol is of an audio speaker.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier11Rank.png]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
|[[Wizard Man]]&lt;br /&gt;
|Symbol is of an open book.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier12Rank.png]]&lt;br /&gt;
|[[Tier 12 (MaGMML3)|Tier 12 - Power Plant]]&lt;br /&gt;
|[[Control Man]]&lt;br /&gt;
|Symbol is of a lightning bolt.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier13Rank.png]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
|[[Death Man]]&lt;br /&gt;
|Symbol is of a film projector.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier14Rank.png]]&lt;br /&gt;
|[[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
|[[Punch Donkey]]&lt;br /&gt;
|Symbol is of a boxing glove.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tier15Rank.png]]&lt;br /&gt;
|[[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|Symbol is of a star. Requires clearing all ten levels then speaking to Bright Man.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Within ''MaGMML3'''s plot, a number of Tier Ranks Mega Man obtains are said to have been planted by [[Doctor Albert W. Wily|Dr. Wily]] as part of an intended means of framing him for cheating; of these, the Ranks for Tier 1, Tier 6, and Tier 7 are explicitly identified as such.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>69.141.171.188</name></author>	</entry>

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