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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-07-16T08:32:26Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Misty_Lake&amp;diff=19981</id>
		<title>Misty Lake</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Misty_Lake&amp;diff=19981"/>
				<updated>2022-02-13T08:23:08Z</updated>
		
		<summary type="html">&lt;p&gt;68.132.74.35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Misty Lake&lt;br /&gt;
|rank=18th&lt;br /&gt;
|image=[[File:MAGMML2-18-Misty-Lake.png|200px]]&lt;br /&gt;
|caption=Where's all the mist?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[notencore]]&lt;br /&gt;
|composer=Danooctl&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=33&lt;br /&gt;
|judge2=37&lt;br /&gt;
|judge3=34&lt;br /&gt;
|judge4=39&lt;br /&gt;
|judge5=41&lt;br /&gt;
|totalscore=36.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:Nickel.png|Past au au; use Rush!]][[File:Nickel.png|Encased in ice, jump carefully.]][[File:Nickel.png|Due east from start, don't ever fall.]][[File:Nickel.png|Meong needs your help! In the ice blocks on the left.]][[File:Nickel.png|Swinging mace near the end.]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Au-Au]]&lt;br /&gt;
*[[Bomber Pepe]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Molier]]&lt;br /&gt;
*[[Snow Hawk]]&lt;br /&gt;
*[[Wander Bell]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Teckyun]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Squidon]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Cirno]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Sonic 3D Blast - Diamond Dust Zone Act 1&lt;br /&gt;
|location=[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|previous=[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|next=[[Donut Observation Center]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Thanks for playing my level!|[[notencore]]|In-level comment box.}}&lt;br /&gt;
'''Misty Lake''' is the 18th place entry in ''[[Make a Good Mega Man Level 2]].'' The design is based around fragile ice blocks. The level presents [[Chill Man]] in the boss introduction, but [[Cirno]] appears as the true boss instead.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = cirno jokes because its vldc9 LOL. Wait. Memes aside, this is a pretty nice level! I like the difficulty curve and design in general, and I like how you introduced the snow birds, then the chill blocks, and then combined them both in the final stretch. The boss fight with Cirno is pretty good, too, though the icicle attack can be quite tough to dodge sometimes. Also, the Chill Man water ice block spawner things can be a bit buggy sometimes and accidentally spawn two chill blocks, but it's not really a huge issue or anything. Honestly, I feel like more could have been done with the Chill Block gimmick in general, because I don't really think the snow owl gimmick really changes the gameplay THAT much, though it is pretty cute. But what is here is pretty solidly built, and it's a good level overall.&lt;br /&gt;
|pyroscore = 33&lt;br /&gt;
|spdesign = 9&lt;br /&gt;
|spfun = 7&lt;br /&gt;
|spcreativity = 7&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = Nice level you got there! It played really nicely and overall it felt like a Mega Man stage. Also, I think it was the only stage where I could get all of the Noble Nickels on my first try! I didn't really like the placements of the squid enemies, they destroyed the ice blocks before I could attack them. The level was pretty cool (see what I did there? XDDDD) until the boss. The boss itself was fine, but you can die after you kill it, which is a big no-no.&lt;br /&gt;
|jupiscore = 37&lt;br /&gt;
|jhdesign = 10&lt;br /&gt;
|jhfun = 8&lt;br /&gt;
|jhcreativity = 11&lt;br /&gt;
|jhaesthetics = 4&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = I love how this level progresses between different areas! Watching the world around you slowly transform really adds to the experience and the flow of the level. While I think the level somewhat suffered in its Design under the guidelines set by its aesthetic, it still was a lot of fun to play and it had some nice ideas which I liked seeing used and re-used later on. My main point of criticism with this stage is its rompy nature and how it feels like it didn't use the elements it introduced to its fullest potential. The difficulty curve in the level is fine, though I found the ending stretch to be less of a challenge than the minibosses (though maybe I'm just horrible at fighting them). I also thought that the snow which is dropped onto the stage is harmful due to its size the way it sticks out, so I often took cover when I first played the stage and thought of it as a clever idea, just to later find out I was roleplaying around a non-existent threat... I also managed to get the boss to crash on me and figured out that dying causes ice cubes to duplicate on the next playthrough, which is rather unfortunate. Either way, lots of fun to play!&lt;br /&gt;
|enjlscore = 34&lt;br /&gt;
|endesign = 10&lt;br /&gt;
|enfun = 8&lt;br /&gt;
|encreativity = 7&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 4&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It's a nice little level. The level design is actually surprisingly good, and I like how the snow actually makes precise jumps easy to do. Other than that, some parts of the stage get a bit boring, and one of the Noble Nickels appears to be impossible to get without dying. A fun stage, nothing else to say though.&lt;br /&gt;
|garirryscore = 39&lt;br /&gt;
|gadesign = 12&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 11&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 4&lt;br /&gt;
|ace = &amp;quot;Er... hi Dev-kit.. boss? I guess? Oh he's gone. Nevermind!&lt;br /&gt;
I love the idea of this frozen medieval town, it's actually a nice unique setting for an ice stage rather than your standard cavern that Mega Man usually uses, a very refreshing change of pace!&lt;br /&gt;
&lt;br /&gt;
Theming was on point here, the enemies all worked well and suited the environment. Although I'm not sure why only one copy of certain enemies appear in the level, it was very strange.&lt;br /&gt;
You managed to take into account that the Chill Man blocks don't respawn.. and do it in a really clever way - them popping out of the water is exactly the way to ensure that the player does not get stuck when they fail the platforming test, outside of the Noble Nickel attempts. This is fine.&lt;br /&gt;
These ice blocks are unfortunately, fairly glitchy. I had several of them bug out quite badly, such as creating multiple of them at once. There is also a segment of the stage where simply traversing back through a screen gets your killed, since a gimmick spawns in on top of you. Ouch. I am not sure what the point of the owl enemies were, I think maybe the trail they leave behind should've been ice rather than snow, as it has no real hinderance to the player.&lt;br /&gt;
&lt;br /&gt;
Your highlight was the boss I think. I'm guessing it's from a franchise I haven't played before rather than an original character (do not steal!), but you've merged bullet hell with Mega Man in a, frankly brilliant fashion. Once you've learnt the pattern, she is very fun to fight.&lt;br /&gt;
&lt;br /&gt;
Really solid, fun stage here, let down by the glitchy implementation of the new assets.&amp;quot;&lt;br /&gt;
|acescore = 41&lt;br /&gt;
|asdesign = 15&lt;br /&gt;
|asfun = 9&lt;br /&gt;
|ascreativity = 10&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 2&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 9 (MaGMML2)]][[Category:Stages with Collectables]][[Category:Stages]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>68.132.74.35</name></author>	</entry>

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